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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <memory>
+
+namespace basegfx
+{
+ class B2IVector;
+}
+
+namespace canvas
+{
+ struct ISurface;
+
+ struct Vertex
+ {
+ float r,g,b,a;
+ float u,v;
+ float x,y,z;
+ };
+
+ /** Output module interface for backend render implementations.
+
+ Implement this interface for each operating system- or
+ library-specific rendering backend, which needs coupling with
+ the canvas rendering framework (which can be shared between
+ all backend implementations).
+ */
+ struct IRenderModule
+ {
+ /** Type of primitive passed to the render module via
+ pushVertex()
+ */
+ enum class PrimitiveType
+ {
+ Unknown,
+ Triangle,
+ Quad
+ };
+
+ virtual ~IRenderModule() {}
+
+ /// Lock rendermodule against concurrent access
+ virtual void lock() const = 0;
+
+ /// Unlock rendermodule for concurrent access
+ virtual void unlock() const = 0;
+
+ /** Maximal size of VRAM pages available
+
+ This is typically the maximum texture size of the
+ hardware, or some arbitrary limit if the backend is
+ software.
+ */
+ virtual ::basegfx::B2IVector getPageSize() = 0;
+
+ /** Create a (possibly hardware-accelerated) surface
+
+ @return a pointer to a surface, which is an abstraction of
+ a piece of (possibly hardware-accelerated) texture memory.
+ */
+ virtual std::shared_ptr<ISurface> createSurface( const ::basegfx::B2IVector& surfaceSize ) = 0;
+
+ /** Begin rendering the given primitive.
+
+ Each beginPrimitive() call must be matched with an
+ endPrimitive() call.
+ */
+ virtual void beginPrimitive( PrimitiveType eType ) = 0;
+
+ /** Finish rendering a primitive.
+
+ Each beginPrimitive() call must be matched with an
+ endPrimitive() call.
+ */
+ virtual void endPrimitive() = 0;
+
+ /** Add given vertex to current primitive
+
+ After issuing a beginPrimitive(), each pushVertex() adds a
+ vertex to the active primitive.
+ */
+ virtual void pushVertex( const Vertex& vertex ) = 0;
+
+ /** Query error status
+
+ @returns true, if an error occurred during primitive
+ construction.
+ */
+ virtual bool isError() = 0;
+ };
+
+ /// Little RAII wrapper for guarding access to IRenderModule interface
+ class RenderModuleGuard
+ {
+ public:
+ explicit RenderModuleGuard( const std::shared_ptr<IRenderModule>& rRenderModule ) :
+ mpRenderModule( rRenderModule )
+ {
+ mpRenderModule->lock();
+ }
+
+ ~RenderModuleGuard()
+ {
+ mpRenderModule->unlock();
+ }
+
+ RenderModuleGuard(const RenderModuleGuard&) = delete;
+ RenderModuleGuard& operator=( const RenderModuleGuard& ) = delete;
+ private:
+ const std::shared_ptr<IRenderModule> mpRenderModule;
+ };
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */