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diff --git a/chart2/source/view/main/Stripe.cxx b/chart2/source/view/main/Stripe.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <Stripe.hxx>
+#include <CommonConverters.hxx>
+#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
+#include <com/sun/star/drawing/DoubleSequence.hpp>
+#include <basegfx/polygon/b3dpolygon.hxx>
+
+using namespace ::com::sun::star;
+
+namespace chart
+{
+
+Stripe::Stripe( const drawing::Position3D& rPoint1
+ , const drawing::Direction3D& rDirectionToPoint2
+ , const drawing::Direction3D& rDirectionToPoint4 )
+ : m_aPoint1(rPoint1)
+ , m_aPoint2(rPoint1+rDirectionToPoint2)
+ , m_aPoint3(m_aPoint2+rDirectionToPoint4)
+ , m_aPoint4(rPoint1+rDirectionToPoint4)
+ , m_bInvertNormal(false)
+ , m_bManualNormalSet(false)
+{
+}
+
+Stripe::Stripe( const drawing::Position3D& rPoint1
+ , const drawing::Position3D& rPoint2
+ , double fDepth )
+ : m_aPoint1(rPoint1)
+ , m_aPoint2(rPoint2)
+ , m_aPoint3(rPoint2)
+ , m_aPoint4(rPoint1)
+ , m_bInvertNormal(false)
+ , m_bManualNormalSet(false)
+{
+ m_aPoint3.PositionZ += fDepth;
+ m_aPoint4.PositionZ += fDepth;
+}
+
+Stripe::Stripe( const drawing::Position3D& rPoint1
+ , const drawing::Position3D& rPoint2
+ , const drawing::Position3D& rPoint3
+ , const drawing::Position3D& rPoint4 )
+ : m_aPoint1(rPoint1)
+ , m_aPoint2(rPoint2)
+ , m_aPoint3(rPoint3)
+ , m_aPoint4(rPoint4)
+ , m_bInvertNormal(false)
+ , m_bManualNormalSet(false)
+{
+}
+
+void Stripe::SetManualNormal( const drawing::Direction3D& rNormal )
+{
+ m_aManualNormal = rNormal;
+ m_bManualNormalSet = true;
+}
+
+void Stripe::InvertNormal( bool bInvertNormal )
+{
+ m_bInvertNormal = bInvertNormal;
+}
+
+uno::Any Stripe::getPolyPolygonShape3D() const
+{
+ drawing::PolyPolygonShape3D aPP;
+
+ aPP.SequenceX.realloc(1);
+ aPP.SequenceY.realloc(1);
+ aPP.SequenceZ.realloc(1);
+
+ drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
+ drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
+ drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
+
+ pOuterSequenceX->realloc(4);
+ pOuterSequenceY->realloc(4);
+ pOuterSequenceZ->realloc(4);
+
+ double* pInnerSequenceX = pOuterSequenceX->getArray();
+ double* pInnerSequenceY = pOuterSequenceY->getArray();
+ double* pInnerSequenceZ = pOuterSequenceZ->getArray();
+
+ *pInnerSequenceX++ = m_aPoint1.PositionX;
+ *pInnerSequenceY++ = m_aPoint1.PositionY;
+ *pInnerSequenceZ++ = m_aPoint1.PositionZ;
+
+ *pInnerSequenceX++ = m_aPoint2.PositionX;
+ *pInnerSequenceY++ = m_aPoint2.PositionY;
+ *pInnerSequenceZ++ = m_aPoint2.PositionZ;
+
+ *pInnerSequenceX++ = m_aPoint3.PositionX;
+ *pInnerSequenceY++ = m_aPoint3.PositionY;
+ *pInnerSequenceZ++ = m_aPoint3.PositionZ;
+
+ *pInnerSequenceX++ = m_aPoint4.PositionX;
+ *pInnerSequenceY++ = m_aPoint4.PositionY;
+ *pInnerSequenceZ++ = m_aPoint4.PositionZ;
+
+ return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
+}
+
+drawing::Direction3D Stripe::getNormal() const
+{
+ drawing::Direction3D aRet(1.0,0.0,0.0);
+
+ if( m_bManualNormalSet )
+ aRet = m_aManualNormal;
+ else
+ {
+ ::basegfx::B3DPolygon aPolygon3D;
+ aPolygon3D.append(Position3DToB3DPoint( m_aPoint1 ));
+ aPolygon3D.append(Position3DToB3DPoint( m_aPoint2 ));
+ aPolygon3D.append(Position3DToB3DPoint( m_aPoint3 ));
+ aPolygon3D.append(Position3DToB3DPoint( m_aPoint4 ));
+ ::basegfx::B3DVector aNormal(aPolygon3D.getNormal());
+ aRet = B3DVectorToDirection3D(aNormal);
+ }
+
+ if( m_bInvertNormal )
+ {
+ aRet.DirectionX *= -1.0;
+ aRet.DirectionY *= -1.0;
+ aRet.DirectionZ *= -1.0;
+ }
+ return aRet;
+}
+
+uno::Any Stripe::getNormalsPolygon() const
+{
+ drawing::PolyPolygonShape3D aPP;
+
+ aPP.SequenceX.realloc(1);
+ aPP.SequenceY.realloc(1);
+ aPP.SequenceZ.realloc(1);
+
+ drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
+ drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
+ drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
+
+ pOuterSequenceX->realloc(4);
+ pOuterSequenceY->realloc(4);
+ pOuterSequenceZ->realloc(4);
+
+ double* pInnerSequenceX = pOuterSequenceX->getArray();
+ double* pInnerSequenceY = pOuterSequenceY->getArray();
+ double* pInnerSequenceZ = pOuterSequenceZ->getArray();
+
+ drawing::Direction3D aNormal( getNormal() );
+
+ for(sal_Int32 nN=4; --nN; )
+ {
+ *pInnerSequenceX++ = aNormal.DirectionX;
+ *pInnerSequenceY++ = aNormal.DirectionY;
+ *pInnerSequenceZ++ = aNormal.DirectionZ;
+ }
+ return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
+}
+
+uno::Any Stripe::getTexturePolygon( short nRotatedTexture )
+{
+ drawing::PolyPolygonShape3D aPP;
+
+ aPP.SequenceX.realloc(1);
+ aPP.SequenceY.realloc(1);
+ aPP.SequenceZ.realloc(1);
+
+ drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
+ drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
+ drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
+
+ pOuterSequenceX->realloc(4);
+ pOuterSequenceY->realloc(4);
+ pOuterSequenceZ->realloc(4);
+
+ double* pInnerSequenceX = pOuterSequenceX->getArray();
+ double* pInnerSequenceY = pOuterSequenceY->getArray();
+ double* pInnerSequenceZ = pOuterSequenceZ->getArray();
+
+ if( nRotatedTexture==0 )
+ {
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==1 )
+ {
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==2 )
+ {
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==3 )
+ {
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==4 )
+ {
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==5 )
+ {
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==6 )
+ {
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+ else if( nRotatedTexture==7 )
+ {
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 1.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 0.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+
+ *pInnerSequenceX++ = 1.0;
+ *pInnerSequenceY++ = 0.0;
+ *pInnerSequenceZ++ = 0.0;
+ }
+
+ return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
+}
+
+} //namespace chart
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */