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Diffstat (limited to 'include/basegfx/matrix/b2dhommatrixtools.hxx')
-rw-r--r-- | include/basegfx/matrix/b2dhommatrixtools.hxx | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/include/basegfx/matrix/b2dhommatrixtools.hxx b/include/basegfx/matrix/b2dhommatrixtools.hxx new file mode 100644 index 000000000..b7159aef6 --- /dev/null +++ b/include/basegfx/matrix/b2dhommatrixtools.hxx @@ -0,0 +1,221 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/tuple/b2dtuple.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx { class B2DRange; } + +namespace basegfx::utils +{ + /** If the rotation angle is an approximate multiple of pi/2, + force fSin/fCos to -1/0/1, to maintain orthogonality (which + might also be advantageous for the other cases, but: for + multiples of pi/2, the exact values _can_ be attained. It + would be largely unintuitive, if a 180 degrees rotation + would introduce slight roundoff errors, instead of exactly + mirroring the coordinate system) + */ + BASEGFX_DLLPUBLIC void createSinCosOrthogonal(double& o_rSin, double& rCos, double fRadiant); + + /** Tooling methods for on-the-fly matrix generation e.g. for inline + multiplications + */ + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleB2DHomMatrix(double fScaleX, double fScaleY); + BASEGFX_DLLPUBLIC B2DHomMatrix createShearXB2DHomMatrix(double fShearX); + BASEGFX_DLLPUBLIC B2DHomMatrix createShearYB2DHomMatrix(double fShearY); + BASEGFX_DLLPUBLIC B2DHomMatrix createRotateB2DHomMatrix(double fRadiant); + BASEGFX_DLLPUBLIC B2DHomMatrix createTranslateB2DHomMatrix(double fTranslateX, double fTranslateY); + + /// inline versions for parameters as tuples + inline B2DHomMatrix createScaleB2DHomMatrix(const B2DTuple& rScale) + { + return createScaleB2DHomMatrix(rScale.getX(), rScale.getY()); + } + + inline B2DHomMatrix createTranslateB2DHomMatrix(const B2DTuple& rTranslate) + { + return createTranslateB2DHomMatrix(rTranslate.getX(), rTranslate.getY()); + } + + /** Tooling methods for faster completely combined matrix creation + when scale, shearX, rotation and translation needs to be done in + exactly that order. It's faster since it directly calculates + each matrix value based on a symbolic calculation of the three + matrix multiplications. + Inline versions for parameters as tuples added, too. + */ + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( + double fScaleX, double fScaleY, + double fShearX, + double fRadiant, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( + const B2DTuple& rScale, + double fShearX, + double fRadiant, + const B2DTuple& rTranslate) + { + return createScaleShearXRotateTranslateB2DHomMatrix( + rScale.getX(), rScale.getY(), + fShearX, + fRadiant, + rTranslate.getX(), rTranslate.getY()); + } + + BASEGFX_DLLPUBLIC B2DHomMatrix createShearXRotateTranslateB2DHomMatrix( + double fShearX, + double fRadiant, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createShearXRotateTranslateB2DHomMatrix( + double fShearX, + double fRadiant, + const B2DTuple& rTranslate) + { + return createShearXRotateTranslateB2DHomMatrix( + fShearX, + fRadiant, + rTranslate.getX(), rTranslate.getY()); + } + + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleTranslateB2DHomMatrix( + double fScaleX, double fScaleY, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createScaleTranslateB2DHomMatrix( + const B2DTuple& rScale, + const B2DTuple& rTranslate) + { + return createScaleTranslateB2DHomMatrix( + rScale.getX(), rScale.getY(), + rTranslate.getX(), rTranslate.getY()); + } + + /// special for the often used case of rotation around a point + BASEGFX_DLLPUBLIC B2DHomMatrix createRotateAroundPoint( + double fPointX, double fPointY, + double fRadiant); + inline B2DHomMatrix createRotateAroundPoint( + const B2DTuple& rPoint, + double fRadiant) + { + return createRotateAroundPoint( + rPoint.getX(), rPoint.getY(), + fRadiant); + } + + /// special for creating a mapping for a Range rotated around it's center + /// while keeping AspectRatio unchanged and staying inside the given Range + /// by optimally using the available space (no overlap or outside allowed) + BASEGFX_DLLPUBLIC B2DHomMatrix createRotateAroundCenterKeepAspectRatioStayInsideRange( + const basegfx::B2DRange& rTargetRange, + double fRotate); + + /// special for the case to map from source range to target range + BASEGFX_DLLPUBLIC B2DHomMatrix createSourceRangeTargetRangeTransform( + const B2DRange& rSourceRange, + const B2DRange& rTargetRange); + + /// create based on given CoordinateSystem which is defined by origin and x/yaxis + BASEGFX_DLLPUBLIC B2DHomMatrix createCoordinateSystemTransform( + const B2DPoint& rOrigin, + const B2DVector& rX, + const B2DVector& rY); + + /// get column vector from B2dHomMatrix, e.g. to extract coordinate system origin and x/yaxis + BASEGFX_DLLPUBLIC B2DTuple getColumn(const B2DHomMatrix& rMatrix, sal_uInt16 nCol); + + + class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedDecompose + { + private: + B2DVector maScale; + B2DVector maTranslate; + double mfRotate; + double mfShearX; + + public: + B2DHomMatrixBufferedDecompose(const B2DHomMatrix& rB2DHomMatrix = B2DHomMatrix()) + : maScale(), + maTranslate(), + mfRotate(0.0), + mfShearX(0.0) + { + rB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX); + } + + // data access + B2DHomMatrix getB2DHomMatrix() const + { + return createScaleShearXRotateTranslateB2DHomMatrix( + maScale, mfShearX, mfRotate, maTranslate); + } + + const B2DVector& getScale() const { return maScale; } + const B2DVector& getTranslate() const { return maTranslate; } + double getRotate() const { return mfRotate; } + double getShearX() const { return mfShearX; } + }; + + class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedOnDemandDecompose + { + private: + B2DHomMatrix maB2DHomMatrix; + B2DVector maScale; + B2DVector maTranslate; + double mfRotate; + double mfShearX; + + bool mbDecomposed : 1; + + void impCheckDecompose() + { + if(!mbDecomposed) + { + maB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX); + mbDecomposed = true; + } + } + + public: + B2DHomMatrixBufferedOnDemandDecompose(const B2DHomMatrix& rB2DHomMatrix = B2DHomMatrix()) + : maB2DHomMatrix(rB2DHomMatrix), + maScale(), + maTranslate(), + mfRotate(0.0), + mfShearX(0.0), + mbDecomposed(false) + { + } + + // data access + const B2DHomMatrix& getB2DHomMatrix() const { return maB2DHomMatrix; } + const B2DVector& getScale() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maScale; } + const B2DVector& getTranslate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maTranslate; } + double getRotate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfRotate; } + double getShearX() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfShearX; } + }; +} // end of namespace basegfx::utils + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |