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Diffstat (limited to 'include/basegfx/vector/b3dvector.hxx')
-rw-r--r-- | include/basegfx/vector/b3dvector.hxx | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/include/basegfx/vector/b3dvector.hxx b/include/basegfx/vector/b3dvector.hxx new file mode 100644 index 000000000..1f38d5dd7 --- /dev/null +++ b/include/basegfx/vector/b3dvector.hxx @@ -0,0 +1,259 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/tuple/b3dtuple.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B3DHomMatrix; + + /** Base Point class with three double values + + This class derives all operators and common handling for + a 3D data class from B3DTuple. All necessary extensions + which are special for 3D Vectors are added here. + + @see B3DTuple + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DVector : public ::basegfx::B3DTuple + { + public: + /** Create a 3D Vector + + The vector is initialized to (0.0, 0.0, 0.0) + */ + B3DVector() + : B3DTuple() + {} + + /** Create a 3D Vector + + @param fX + This parameter is used to initialize the X-coordinate + of the 3D Vector. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 3D Vector. + + @param fZ + This parameter is used to initialize the Z-coordinate + of the 3D Vector. + */ + B3DVector(double fX, double fY, double fZ) + : B3DTuple(fX, fY, fZ) + {} + + /** constructor with tuple to allow copy-constructing + from B3DTuple-based classes + */ + B3DVector(const ::basegfx::B3DTuple& rTuple) + : B3DTuple(rTuple) + {} + + /** *=operator to allow usage from B3DVector, too + */ + B3DVector& operator*=( const B3DVector& rPnt ) + { + mfX *= rPnt.mfX; + mfY *= rPnt.mfY; + mfZ *= rPnt.mfZ; + return *this; + } + + /** *=operator to allow usage from B3DVector, too + */ + B3DVector& operator*=(double t) + { + mfX *= t; + mfY *= t; + mfZ *= t; + return *this; + } + + /** assignment operator to allow assigning the results + of B3DTuple calculations + */ + B3DVector& operator=( const ::basegfx::B3DTuple& rVec ) + { + mfX = rVec.getX(); + mfY = rVec.getY(); + mfZ = rVec.getZ(); + return *this; + } + + /** Calculate the length of this 3D Vector + + @return The Length of the 3D Vector + */ + double getLength() const + { + double fLen(scalar(*this)); + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Calculate the length in the XZ-Plane for this 3D Vector + + @return The XZ-Plane Length of the 3D Vector + */ + double getXZLength() const + { + double fLen((mfX * mfX) + (mfZ * mfZ)); // #i73040# + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Calculate the length in the YZ-Plane for this 3D Vector + + @return The YZ-Plane Length of the 3D Vector + */ + double getYZLength() const + { + double fLen((mfY * mfY) + (mfZ * mfZ)); + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Set the length of this 3D Vector + + @param fLen + The to be achieved length of the 3D Vector + */ + B3DVector& setLength(double fLen) + { + double fLenNow(scalar(*this)); + + if(!::basegfx::fTools::equalZero(fLenNow)) + { + const double fOne(1.0); + + if(!::basegfx::fTools::equal(fOne, fLenNow)) + { + fLen /= sqrt(fLenNow); + } + + mfX *= fLen; + mfY *= fLen; + mfZ *= fLen; + } + + return *this; + } + + /** Normalize this 3D Vector + + The length of the 3D Vector is set to 1.0 + */ + B3DVector& normalize(); + + /** get a 3D Vector which is perpendicular to this and a given 3D Vector + + @attention This only works if this and the given 3D Vector are + both normalized. + + @param rNormalizedVec + A normalized 3D Vector. + + @return + A 3D Vector perpendicular to this and the given one + */ + B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const; + + /** Calculate the Scalar product + + This method calculates the Scalar product between this + and the given 3D Vector. + + @param rVec + A second 3D Vector. + + @return + The Scalar Product of two 3D Vectors + */ + double scalar(const B3DVector& rVec) const + { + return ((mfX * rVec.mfX) + (mfY * rVec.mfY) + (mfZ * rVec.mfZ)); + } + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + B3DVector& operator*=( const B3DHomMatrix& rMat ); + + static const B3DVector& getEmptyVector() + { + return static_cast<const B3DVector&>( ::basegfx::B3DTuple::getEmptyTuple() ); + } + }; + + // external operators + + + /** Test two vectors which need not to be normalized for parallelism + + @param rVecA + The first 3D Vector + + @param rVecB + The second 3D Vector + + @return + bool if the two values are parallel. Also true if + one of the vectors is empty. + */ + BASEGFX_DLLPUBLIC bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ); + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + BASEGFX_DLLPUBLIC B3DVector operator*( const B3DHomMatrix& rMat, const B3DVector& rVec ); + + /** Calculate the Cross Product of two 3D Vectors + + @param rVecA + A first 3D Vector. + + @param rVecB + A second 3D Vector. + + @return + The Cross Product of both 3D Vectors + */ + inline B3DVector cross(const B3DVector& rVecA, const B3DVector& rVecB) + { + B3DVector aVec( + rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(), + rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(), + rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX()); + return aVec; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |