diff options
Diffstat (limited to 'include/sfx2/sidebar/FocusManager.hxx')
-rw-r--r-- | include/sfx2/sidebar/FocusManager.hxx | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/include/sfx2/sidebar/FocusManager.hxx b/include/sfx2/sidebar/FocusManager.hxx new file mode 100644 index 000000000..afd32d017 --- /dev/null +++ b/include/sfx2/sidebar/FocusManager.hxx @@ -0,0 +1,149 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_SFX2_SOURCE_SIDEBAR_FOCUSMANAGER_HXX +#define INCLUDED_SFX2_SOURCE_SIDEBAR_FOCUSMANAGER_HXX + +#include <sfx2/sidebar/Panel.hxx> +#include <tools/link.hxx> +#include <vcl/keycod.hxx> + +class Button; + +namespace sfx2::sidebar { + +class DeckTitleBar; + +/** Concentrate all focus handling in this class. + + There is one ring of windows that accept the input focus which are + cycled through with the arrow keys: + - the closer in the deck title (present only when docked) + - the panel title bars + - the tab bar items + + When the focus is in a panel title then focus travels over + - the panel title + - the panel closer + - the panel content + + Once the focus is in the panel content then focus cycles through + all controls inside the panel but not back to the title bar of + the panel. Escape places the focus back in the panel title. +*/ +class FocusManager +{ +public: + FocusManager(const std::function<void(const Panel&)>& rShowPanelFunctor, + const std::function<bool(const sal_Int32)> &rIsDeckOpenFunctor); + ~FocusManager(); + + /** Forget all panels and buttons. Remove all window listeners. + */ + void Clear(); + + /** Transfer the focus into the sidebar tree of windows. This is + typically called from the SidebarChildWindow as result of + pressing the F6 key. + */ + void GrabFocus(); + void GrabFocusPanel(); + + void SetDeckTitle(DeckTitleBar* pDeckTitleBar); + void SetPanels(const SharedPanelContainer& rPanels); + void SetButtons(const ::std::vector<Button*>& rButtons); + +private: + VclPtr<DeckTitleBar> mpDeckTitleBar; + std::vector<VclPtr<Panel> > maPanels; + std::vector<VclPtr<Button> > maButtons; + const std::function<void(const Panel&)> maShowPanelFunctor; + const std::function<bool(const sal_Int32)> mbIsDeckOpenFunctor; + + enum PanelComponent + { + PC_DeckTitle, + PC_DeckToolBox, + PC_PanelTitle, + PC_PanelToolBox, + PC_PanelContent, + PC_TabBar, + PC_None + }; + class FocusLocation + { + public: + PanelComponent meComponent; + sal_Int32 mnIndex; + FocusLocation(const PanelComponent eComponent, const sal_Int32 nIndex); + }; + + /** Listen for key events for panels and buttons. + */ + DECL_LINK( WindowEventListener, VclWindowEvent&, void); + DECL_LINK(ChildEventListener, VclWindowEvent&, void); + + void ClearPanels(); + void ClearButtons(); + + /** Let the focus manager listen for window events for the given + window. + */ + void RegisterWindow(vcl::Window& rWindow); + void UnregisterWindow(vcl::Window& rWindow); + + /** Remove the window from the panel or the button container. + */ + void RemoveWindow(vcl::Window& rWindow); + + void FocusDeckTitle(); + bool IsDeckTitleVisible() const; + bool IsPanelTitleVisible(const sal_Int32 nPanelIndex) const; + + /** Set the focus to the title bar of the panel or, if the + title bar is not visible, directly to the panel. + @param nPanelIndex + Index of the panel to focus. + @param bFallbackToDeckTitle + When the panel title bar is not visible then The fallback + bias defines whether to focus the deck (true) or the panel + content (false) will be focused instead. + */ + void FocusPanel(const sal_Int32 nPanelIndex, + const bool bFallbackToDeckTitle); + + void FocusPanelContent(const sal_Int32 nPanelIndex); + void FocusButton(const sal_Int32 nButtonIndex); + void ClickButton(const sal_Int32 nButtonIndex); + void MoveFocusInsidePanel(const FocusLocation& rLocation, + const sal_Int32 nDirection); + void MoveFocusInsideDeckTitle(const FocusLocation& rLocation, + const sal_Int32 nDirection); + + void HandleKeyEvent(const vcl::KeyCode& rKeyCode, + const vcl::Window& rWindow); + + FocusLocation GetFocusLocation(const vcl::Window& rWindow) const; + +}; + +} // end of namespace sfx2::sidebar + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |