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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_VIEW3D_HXX
+#define INCLUDED_SVX_VIEW3D_HXX
+
+#include <svx/svdview.hxx>
+#include <svx/deflt3d.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <svx/svxdllapi.h>
+#include <memory>
+
+/*
+ * Forward declarations
+ */
+
+class E3dObject;
+class E3dScene;
+class Impl3DMirrorConstructOverlay;
+
+/**
+ * Derived class of SdrView to edit 3D objects.
+ */
+
+class SVXCORE_DLLPUBLIC E3dView : public SdrView
+{
+ E3dDefaultAttributes a3DDefaultAttr;
+ MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard)
+
+ // Migrate selections
+ std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay;
+
+protected:
+ void InitView();
+
+ void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
+ void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
+ void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
+ void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
+
+ void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
+ void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
+ void BreakSingle3DObj(E3dObject* pObj);
+
+public:
+ E3dView(
+ SdrModel& rSdrModel,
+ OutputDevice* pOut);
+
+ virtual ~E3dView() override;
+
+ // Output all marked Objects on the given OutputDevice.
+ virtual void DrawMarkedObj(OutputDevice& rOut) const override;
+
+ // Access to the default attributes.
+ E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
+ virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
+ virtual void CheckPossibilities() override;
+
+ // Get/Set Event
+ void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
+ const MouseEvent& GetMouseEvent() const { return aMouseEvent; }
+
+ // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
+ virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override;
+
+ // On Paste: We need to insert the objects of the Scene, but not the Scene itself
+ using SdrView::Paste;
+ virtual bool Paste(
+ const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
+
+ // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
+ bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);
+
+ bool IsConvertTo3DObjPossible() const;
+ void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
+
+ // Means to create all Extrudes in a certain depth order.
+ static void DoDepthArrange(E3dScene const * pScene, double fDepth);
+ void ConvertMarkedToPolyObj();
+ E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
+ void Start3DCreation();
+
+ // Migration of overlay
+ bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
+
+ virtual void MovAction(const Point& rPnt) override;
+ void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
+ void ResetCreationActive();
+
+ double GetDefaultCamPosZ();
+
+ double GetDefaultCamFocal();
+
+ bool IsBreak3DObjPossible() const;
+ void Break3DObj();
+
+ SfxItemSet Get3DAttributes() const;
+ void Set3DAttributes(const SfxItemSet& rAttr);
+};
+
+#endif // INCLUDED_SVX_VIEW3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */