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Diffstat (limited to 'include/svx/view3d.hxx')
-rw-r--r-- | include/svx/view3d.hxx | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx new file mode 100644 index 000000000..359b3aa31 --- /dev/null +++ b/include/svx/view3d.hxx @@ -0,0 +1,120 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_VIEW3D_HXX +#define INCLUDED_SVX_VIEW3D_HXX + +#include <svx/svdview.hxx> +#include <svx/deflt3d.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <svx/svxdllapi.h> +#include <memory> + +/* + * Forward declarations + */ + +class E3dObject; +class E3dScene; +class Impl3DMirrorConstructOverlay; + +/** + * Derived class of SdrView to edit 3D objects. + */ + +class SVXCORE_DLLPUBLIC E3dView : public SdrView +{ + E3dDefaultAttributes a3DDefaultAttr; + MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard) + + // Migrate selections + std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay; + +protected: + void InitView(); + + void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); + void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); + void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); + void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); + + void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); + void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const; + void BreakSingle3DObj(E3dObject* pObj); + +public: + E3dView( + SdrModel& rSdrModel, + OutputDevice* pOut); + + virtual ~E3dView() override; + + // Output all marked Objects on the given OutputDevice. + virtual void DrawMarkedObj(OutputDevice& rOut) const override; + + // Access to the default attributes. + E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } + virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override; + virtual void CheckPossibilities() override; + + // Get/Set Event + void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } + const MouseEvent& GetMouseEvent() const { return aMouseEvent; } + + // Override getting the model, as we need to supply a Scene together with individual 3D Objects. + virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override; + + // On Paste: We need to insert the objects of the Scene, but not the Scene itself + using SdrView::Paste; + virtual bool Paste( + const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override; + + // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) + bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset); + + bool IsConvertTo3DObjPossible() const; + void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0)); + + // Means to create all Extrudes in a certain depth order. + static void DoDepthArrange(E3dScene const * pScene, double fDepth); + void ConvertMarkedToPolyObj(); + E3dScene* SetCurrent3DObj(E3dObject* p3DObj); + void Start3DCreation(); + + // Migration of overlay + bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); } + + virtual void MovAction(const Point& rPnt) override; + void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); + void ResetCreationActive(); + + double GetDefaultCamPosZ(); + + double GetDefaultCamFocal(); + + bool IsBreak3DObjPossible() const; + void Break3DObj(); + + SfxItemSet Get3DAttributes() const; + void Set3DAttributes(const SfxItemSet& rAttr); +}; + +#endif // INCLUDED_SVX_VIEW3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |