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Diffstat (limited to 'slideshow/qa/debug/nodetree.sh')
-rw-r--r-- | slideshow/qa/debug/nodetree.sh | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/slideshow/qa/debug/nodetree.sh b/slideshow/qa/debug/nodetree.sh new file mode 100644 index 000000000..7105ff181 --- /dev/null +++ b/slideshow/qa/debug/nodetree.sh @@ -0,0 +1,46 @@ +#!/bin/sh +# +# Generate node tree from verbose logfile +# +# HOWTO USE +# ========= +# +# First of all, you need to recompile modules slideshow and canvas +# with VERBOSE=t set in the environment, and debug=t defined at the +# build tool command line. Then run your slideshow and redirect stdout +# to a file. +# +# Then, call 'nodetree.sh trace-file > tree.ps' to generate a +# PostScript file for the AnimationNode tree generated during the show. +# Since these easily get pretty huge, use only one page, and try to +# limit the slide content (which have effects assigned, that is) to +# the bare minimum (to reproduce your bug, or whatever you need this +# for). +# +# The generated output will have all nodes color-coded with their state +# at the point when the tree was dumped (see colors.sh for the color +# codes) +# +# When looking for the mechanics that generate the relevant output, +# grep for the DEBUG_NODES_SHOWTREE macros in the slideshow source: +# Each such place dumps the current node tree to the trace output. Thus, +# if you need to check the tree state at other places or times, just add +# a DEBUG_NODES_SHOWTREE +# + +################################################### +# +# Generate node tree +# +################################################### + +egrep "Node connection|Node state" $1 | \ + sed -e '/Node state/ s/.*Node state.*: \(.*\)/\1/' \ + -e '/Node connection/ s/.*Node connection.*: \(n.*\)/\1/' | \ + \ +awk 'BEGIN { print "digraph Event_network {" }; { print } END { print "}" }' | \ + \ + \ +# fill a complete A1 page with graph output +dot -Gratio=fill -Gsize=23,33 -Tps +#dot -Gratio=fill -Gorientation=land -Tps |