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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <svx/svx3ditems.hxx>
+#include <com/sun/star/drawing/NormalsKind.hpp>
+#include <com/sun/star/drawing/TextureProjectionMode.hpp>
+#include <com/sun/star/drawing/TextureKind.hpp>
+#include <com/sun/star/drawing/TextureMode.hpp>
+#include <com/sun/star/drawing/ProjectionMode.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+
+
+using namespace ::com::sun::star;
+
+// #i28528#
+// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+
+Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
+{}
+
+Svx3DReducedLineGeometryItem* Svx3DReducedLineGeometryItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DReducedLineGeometryItem(*this);
+}
+
+Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
+{}
+
+Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
+{}
+
+Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
+{}
+
+Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
+{}
+
+Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
+{}
+
+Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, static_cast<sal_uInt16>(nVal))
+{}
+
+Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
+{}
+
+
+Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
+{}
+
+Svx3DSmoothNormalsItem* Svx3DSmoothNormalsItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DSmoothNormalsItem(*this);
+}
+
+Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
+{}
+
+Svx3DSmoothLidsItem* Svx3DSmoothLidsItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DSmoothLidsItem(*this);
+}
+
+Svx3DCharacterModeItem::Svx3DCharacterModeItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
+{}
+
+Svx3DCharacterModeItem* Svx3DCharacterModeItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DCharacterModeItem(*this);
+}
+
+Svx3DCloseFrontItem::Svx3DCloseFrontItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
+{}
+
+Svx3DCloseFrontItem* Svx3DCloseFrontItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DCloseFrontItem(*this);
+}
+
+Svx3DCloseBackItem::Svx3DCloseBackItem(bool bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
+{}
+
+Svx3DCloseBackItem* Svx3DCloseBackItem::Clone(SfxItemPool *) const
+{
+ return new Svx3DCloseBackItem(*this);
+}
+
+// Svx3DNormalsKindItem: use drawing::NormalsKind
+bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::NormalsKind>(GetValue());
+ return true;
+}
+
+bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::NormalsKind eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DNormalsKindItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DNormalsKindItem(*this);
+}
+
+// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
+bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
+ return true;
+}
+
+bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::TextureProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DTextureProjectionXItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureProjectionXItem(*this);
+}
+
+// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
+bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue());
+ return true;
+}
+
+bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::TextureProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DTextureProjectionYItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureProjectionYItem(*this);
+}
+
+// Svx3DTextureKindItem: use drawing::TextureKind
+bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::TextureKind>(GetValue());
+ return true;
+}
+
+bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::TextureKind eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DTextureKindItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureKindItem(*this);
+}
+
+// Svx3DTextureModeItem: use drawing:TextureMode
+bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::TextureMode>(GetValue());
+ return true;
+}
+
+bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::TextureMode eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DTextureModeItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DTextureModeItem(*this);
+}
+
+// Svx3DPerspectiveItem: use drawing::ProjectionMode
+bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::ProjectionMode>(GetValue());
+ return true;
+}
+
+bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::ProjectionMode eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DPerspectiveItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DPerspectiveItem(*this);
+}
+
+// Svx3DShadeModeItem: use drawing::ShadeMode
+bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
+{
+ rVal <<= static_cast<drawing::ShadeMode>(GetValue());
+ return true;
+}
+
+bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
+{
+ drawing::ShadeMode eVar;
+ if(!(rVal >>= eVar))
+ return false;
+ SetValue(static_cast<sal_Int16>(eVar));
+ return true;
+}
+
+Svx3DShadeModeItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
+ return new Svx3DShadeModeItem(*this);
+}
+
+// EOF
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */