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diff --git a/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <sdr/contact/viewobjectcontactofe3dscene.hxx>
+#include <svx/sdr/contact/displayinfo.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace
+{
+ // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
+ // the 2D Scene. This will create all VOCs for the current OC which are needed
+ // for ActionChanged() functionality
+ void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
+ {
+ const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
+ const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
+
+ for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
+ {
+ const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
+ impInternalSubHierarchyTraveller(rCandidate);
+ }
+ }
+} // end of anonymous namespace
+
+
+namespace sdr::contact
+{
+ ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
+ : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
+ {
+ }
+
+ ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
+ {
+ }
+
+ drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
+ {
+ // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
+ const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
+ const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
+
+ if(bIsActiveVC)
+ {
+ // switch off ghosted, display contents normal
+ const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
+ }
+
+ // create 2d primitive with content, use layer visibility test
+ // this uses no ghosted mode, so scenes in scenes and entering them will not
+ // support ghosted for now. This is no problem currently but would need to be
+ // added when sub-groups in 3d will be added one day.
+ const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
+ const SdrLayerIDSet& rVisibleLayers = rDisplayInfo.GetProcessLayers();
+ drawinglayer::primitive2d::Primitive2DContainer xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
+
+ if(!xRetval.empty())
+ {
+ // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description
+ xRetval = rViewContact.embedToObjectSpecificInformation(xRetval);
+
+ // handle GluePoint
+ if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
+ {
+ const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence());
+
+ if(!xGlue.empty())
+ {
+ xRetval.append(xGlue);
+ }
+ }
+
+ // handle ghosted
+ if(isPrimitiveGhosted(rDisplayInfo))
+ {
+ const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
+ const ::basegfx::BColorModifierSharedPtr aBColorModifier =
+ std::make_shared<basegfx::BColorModifier_interpolate>(
+ aRGBWhite,
+ 0.5);
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
+ xRetval,
+ aBColorModifier));
+
+ xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference };
+ }
+ }
+
+ if(bIsActiveVC)
+ {
+ // set back, display ghosted again
+ const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
+ }
+
+ return xRetval;
+ }
+
+ drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
+ {
+ // To get the VOCs for the contained 3D objects created to get the correct
+ // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
+ // using a local tooling method
+ impInternalSubHierarchyTraveller(*this);
+
+ // call parent
+ return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */