diff options
Diffstat (limited to 'svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx new file mode 100644 index 000000000..cc34be5bf --- /dev/null +++ b/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx @@ -0,0 +1,137 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <sdr/contact/viewobjectcontactofe3dscene.hxx> +#include <svx/sdr/contact/displayinfo.hxx> +#include <svx/sdr/contact/objectcontact.hxx> +#include <svx/sdr/contact/viewcontactofe3dscene.hxx> +#include <basegfx/color/bcolormodifier.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> + + +using namespace com::sun::star; + + +namespace +{ + // Helper method to recursively travel the DrawHierarchy for 3D objects contained in + // the 2D Scene. This will create all VOCs for the current OC which are needed + // for ActionChanged() functionality + void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) + { + const sdr::contact::ViewContact& rVC = rVOC.GetViewContact(); + const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount()); + + for(sal_uInt32 a(0); a < nSubHierarchyCount; a++) + { + const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact())); + impInternalSubHierarchyTraveller(rCandidate); + } + } +} // end of anonymous namespace + + +namespace sdr::contact +{ + ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact) + : ViewObjectContactOfSdrObj(rObjectContact, rViewContact) + { + } + + ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene() + { + } + + drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const + { + // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below) + const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive()); + const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact()); + + if(bIsActiveVC) + { + // switch off ghosted, display contents normal + const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode(); + } + + // create 2d primitive with content, use layer visibility test + // this uses no ghosted mode, so scenes in scenes and entering them will not + // support ghosted for now. This is no problem currently but would need to be + // added when sub-groups in 3d will be added one day. + const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact()); + const SdrLayerIDSet& rVisibleLayers = rDisplayInfo.GetProcessLayers(); + drawinglayer::primitive2d::Primitive2DContainer xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers)); + + if(!xRetval.empty()) + { + // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description + xRetval = rViewContact.embedToObjectSpecificInformation(xRetval); + + // handle GluePoint + if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible()) + { + const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence()); + + if(!xGlue.empty()) + { + xRetval.append(xGlue); + } + } + + // handle ghosted + if(isPrimitiveGhosted(rDisplayInfo)) + { + const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0); + const ::basegfx::BColorModifierSharedPtr aBColorModifier = + std::make_shared<basegfx::BColorModifier_interpolate>( + aRGBWhite, + 0.5); + const drawinglayer::primitive2d::Primitive2DReference xReference( + new drawinglayer::primitive2d::ModifiedColorPrimitive2D( + xRetval, + aBColorModifier)); + + xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference }; + } + } + + if(bIsActiveVC) + { + // set back, display ghosted again + const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode(); + } + + return xRetval; + } + + drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const + { + // To get the VOCs for the contained 3D objects created to get the correct + // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy + // using a local tooling method + impInternalSubHierarchyTraveller(*this); + + // call parent + return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo); + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |