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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ */
+
+#include <opengl/RenderList.hxx>
+#include <opengl/VertexUtils.hxx>
+#include <opengl/LineRenderUtils.hxx>
+
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolygontriangulator.hxx>
+#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
+#include <basegfx/polygon/b2dtrapezoid.hxx>
+
+namespace
+{
+
+/** Append vertices for the polyline
+ *
+ * OpenGL polyline drawing algorithm inspired by:
+ * - http://mattdesl.svbtle.com/drawing-lines-is-hard
+ * - https://www.mapbox.com/blog/drawing-antialiased-lines/
+ * - https://cesiumjs.org/2013/04/22/Robust-Polyline-Rendering-with-WebGL/
+ * - http://artgrammer.blogspot.si/2011/05/drawing-nearly-perfect-2d-line-segments.html
+ * - http://artgrammer.blogspot.si/2011/07/drawing-polylines-by-tessellation.html
+ *
+ */
+void appendPolyLine(vcl::LineBuilder& rBuilder, const basegfx::B2DPolygon& rPolygon,
+ basegfx::B2DLineJoin eLineJoin, css::drawing::LineCap eLineCap,
+ double fMiterMinimumAngle)
+{
+ sal_uInt32 nPoints = rPolygon.count();
+ bool bClosed = rPolygon.isClosed();
+
+ if (nPoints == 2 || eLineJoin == basegfx::B2DLineJoin::NONE)
+ {
+ // If line joint is NONE or a simple line with 2 points, draw the polyline
+ // each line segment separately.
+
+ for (sal_uInt32 i = 0; i < (bClosed ? nPoints : nPoints - 1); ++i)
+ {
+ sal_uInt32 index1 = (i + 0) % nPoints; // loop indices - important when polyline is closed
+ sal_uInt32 index2 = (i + 1) % nPoints;
+
+ glm::vec2 aPoint1(rPolygon.getB2DPoint(index1).getX(), rPolygon.getB2DPoint(index1).getY());
+ glm::vec2 aPoint2(rPolygon.getB2DPoint(index2).getX(), rPolygon.getB2DPoint(index2).getY());
+
+ rBuilder.appendLine(aPoint1, aPoint2);
+ }
+ }
+ else if (nPoints > 2)
+ {
+ int i = 0;
+ int lastPoint = int(nPoints);
+
+ glm::vec2 p0(rPolygon.getB2DPoint(nPoints - 1).getX(), rPolygon.getB2DPoint(nPoints - 1).getY());
+ glm::vec2 p1(rPolygon.getB2DPoint(0).getX(), rPolygon.getB2DPoint(0).getY());
+ glm::vec2 p2(rPolygon.getB2DPoint(1).getX(), rPolygon.getB2DPoint(1).getY());
+
+ glm::vec2 nextLineVector;
+ glm::vec2 previousLineVector;
+ glm::vec2 normal; // perpendicular to the line vector
+
+ nextLineVector = vcl::vertex::normalize(p2 - p1);
+
+ if (!bClosed)
+ {
+ normal = glm::vec2(-nextLineVector.y, nextLineVector.x); // make perpendicular
+ rBuilder.appendAndConnectLinePoint(p1, normal, 1.0f);
+
+ i++; // first point done already
+ lastPoint--; // last point will be calculated separately from the loop
+
+ p0 = p1;
+ previousLineVector = nextLineVector;
+ }
+ else
+ {
+ lastPoint++; // we need to connect last point to first point so one more line segment to calculate
+ previousLineVector = vcl::vertex::normalize(p1 - p0);
+ }
+
+ for (; i < lastPoint; ++i)
+ {
+ int index1 = (i + 0) % nPoints; // loop indices - important when polyline is closed
+ int index2 = (i + 1) % nPoints;
+
+ p1 = glm::vec2(rPolygon.getB2DPoint(index1).getX(), rPolygon.getB2DPoint(index1).getY());
+ p2 = glm::vec2(rPolygon.getB2DPoint(index2).getX(), rPolygon.getB2DPoint(index2).getY());
+
+ if (p1 == p2) // skip equal points, normals could div-by-0
+ continue;
+
+ nextLineVector = vcl::vertex::normalize(p2 - p1);
+
+ if (eLineJoin == basegfx::B2DLineJoin::Miter)
+ {
+ if (vcl::vertex::lineVectorAngle(previousLineVector, nextLineVector) < fMiterMinimumAngle)
+ rBuilder.appendBevelJoint(p1, previousLineVector, nextLineVector);
+ else
+ rBuilder.appendMiterJoint(p1, previousLineVector, nextLineVector);
+ }
+ else if (eLineJoin == basegfx::B2DLineJoin::Bevel)
+ {
+ rBuilder.appendBevelJoint(p1, previousLineVector, nextLineVector);
+ }
+ else if (eLineJoin == basegfx::B2DLineJoin::Round)
+ {
+ rBuilder.appendRoundJoint(p1, previousLineVector, nextLineVector);
+ }
+ p0 = p1;
+ previousLineVector = nextLineVector;
+ }
+
+ if (!bClosed)
+ {
+ // Create vertices for the last point. There is no line join so just
+ // use the last line segment normal as the extrusion vector.
+ p1 = glm::vec2(rPolygon.getB2DPoint(nPoints - 1).getX(), rPolygon.getB2DPoint(nPoints - 1).getY());
+ normal = glm::vec2(-previousLineVector.y, previousLineVector.x);
+ rBuilder.appendAndConnectLinePoint(p1, normal, 1.0f);
+ }
+ }
+
+ if (!bClosed && nPoints >= 2 && (eLineCap == css::drawing::LineCap_ROUND || eLineCap == css::drawing::LineCap_SQUARE))
+ {
+ glm::vec2 aBeginCapPoint1(rPolygon.getB2DPoint(0).getX(), rPolygon.getB2DPoint(0).getY());
+ glm::vec2 aBeginCapPoint2(rPolygon.getB2DPoint(1).getX(), rPolygon.getB2DPoint(1).getY());
+
+ glm::vec2 aEndCapPoint1(rPolygon.getB2DPoint(nPoints - 1).getX(), rPolygon.getB2DPoint(nPoints - 1).getY());
+ glm::vec2 aEndCapPoint2(rPolygon.getB2DPoint(nPoints - 2).getX(), rPolygon.getB2DPoint(nPoints - 2).getY());
+
+ if (eLineCap == css::drawing::LineCap_ROUND)
+ {
+ rBuilder.appendRoundLineCapVertices(aBeginCapPoint1, aBeginCapPoint2);
+ rBuilder.appendRoundLineCapVertices(aEndCapPoint1, aEndCapPoint2);
+ }
+ else if (eLineCap == css::drawing::LineCap_SQUARE)
+ {
+ rBuilder.appendSquareLineCapVertices(aBeginCapPoint1, aBeginCapPoint2);
+ rBuilder.appendSquareLineCapVertices(aEndCapPoint1, aEndCapPoint2);
+ }
+ }
+}
+
+void appendTrapezoid(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices,
+ GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
+ GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4,
+ Color nColor, GLfloat fTransparency)
+{
+ GLubyte nR, nG, nB, nA;
+ vcl::vertex::createColor(nColor, fTransparency, nR, nG, nB, nA);
+
+ GLuint zero = rVertices.size();
+
+ rVertices.insert(rVertices.end(), {
+ {glm::vec2{x1, y1}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x2, y2}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x3, y3}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x4, y4}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ });
+
+ rIndices.insert(rIndices.end(), {
+ zero + 0, zero + 1, zero + 2,
+ zero + 2, zero + 1, zero + 3
+ });
+}
+
+void appendRectangle(std::vector<Vertex>& rVertices, std::vector<GLuint>& rIndices,
+ GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
+ Color nColor, GLfloat fTransparency)
+{
+ GLubyte nR, nG, nB, nA;
+ vcl::vertex::createColor(nColor, fTransparency, nR, nG, nB, nA);
+
+ GLuint zero = rVertices.size();
+
+ rVertices.insert(rVertices.end(), {
+ {glm::vec2{x1, y1}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x2, y1}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x1, y2}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ {glm::vec2{x2, y2}, glm::vec4{nR, nG, nB, nA}, glm::vec4{0.0f, 0.0f, 0.0f, 0.0f}},
+ });
+
+ rIndices.insert(rIndices.end(), {
+ zero + 0, zero + 1, zero + 2,
+ zero + 2, zero + 1, zero + 3
+ });
+}
+
+} // end anonymous namespace
+
+void RenderList::addDrawPixel(long nX, long nY, Color nColor)
+{
+ if (nColor == SALCOLOR_NONE)
+ return;
+
+ checkOverlapping(basegfx::B2DRange(nX, nY, nX, nY));
+
+ RenderParameters& rRenderParameter = maRenderEntries.back().maTriangleParameters;
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ nX - 0.5f, nY - 0.5f, nX + 0.5f, nY + 0.5f, nColor, 0.0f);
+}
+
+void RenderList::addDrawRectangle(long nX, long nY, long nWidth, long nHeight, double fTransparency,
+ Color nLineColor, Color nFillColor)
+{
+ if (nLineColor == SALCOLOR_NONE && nFillColor == SALCOLOR_NONE)
+ return;
+ if (fTransparency == 1.0f)
+ return;
+
+ GLfloat fX1(nX);
+ GLfloat fY1(nY);
+ GLfloat fX2(nX + nWidth - 1);
+ GLfloat fY2(nY + nHeight - 1);
+
+ checkOverlapping(basegfx::B2DRange(fX1, fY1, fX2, fY2));
+
+ RenderParameters& rRenderParameter = maRenderEntries.back().maTriangleParameters;
+
+ // Draw rectangle stroke with line color
+ if (nLineColor != SALCOLOR_NONE)
+ {
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY1 - 0.5f, fX1 + 0.5f, fY2 + 0.5f, nLineColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY1 - 0.5f, fX2 + 0.5f, fY1 + 0.5f, nLineColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX2 - 0.5f, fY1 - 0.5f, fX2 + 0.5f, fY2 + 0.5f, nLineColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY2 - 0.5f, fX2 + 0.5f, fY2 + 0.5f, nLineColor, fTransparency);
+ }
+
+ if (nFillColor != SALCOLOR_NONE)
+ {
+ if (nLineColor == SALCOLOR_NONE)
+ {
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY1 - 0.5f, fX1 + 0.5f, fY2 + 0.5f, nFillColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY1 - 0.5f, fX2 + 0.5f, fY1 + 0.5f, nFillColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX2 - 0.5f, fY1 - 0.5f, fX2 + 0.5f, fY2 + 0.5f, nFillColor, fTransparency);
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 - 0.5f, fY2 - 0.5f, fX2 + 0.5f, fY2 + 0.5f, nFillColor, fTransparency);
+ }
+ // Draw rectangle fill with fill color
+ appendRectangle(rRenderParameter.maVertices, rRenderParameter.maIndices,
+ fX1 + 0.5f, fY1 + 0.5f, fX2 - 0.5f, fY2 - 0.5f, nFillColor, fTransparency);
+ }
+}
+
+void RenderList::addDrawLine(long nX1, long nY1, long nX2, long nY2, Color nLineColor, bool bUseAA)
+{
+ if (nLineColor == SALCOLOR_NONE)
+ return;
+
+ checkOverlapping(basegfx::B2DRange(nX1, nY1, nX2, nY2));
+
+ RenderParameters& rRenderParameter = maRenderEntries.back().maLineParameters;
+
+ glm::vec2 aPoint1(nX1, nY1);
+ glm::vec2 aPoint2(nX2, nY2);
+
+ vcl::LineBuilder aBuilder(rRenderParameter.maVertices, rRenderParameter.maIndices, nLineColor, 0.0f, 1.0f, bUseAA);
+ aBuilder.appendLine(aPoint1, aPoint2);
+}
+
+void RenderList::addDrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency,
+ Color nLineColor, Color nFillColor, bool bUseAA)
+{
+ if (rPolyPolygon.count() <= 0)
+ return;
+ if (nLineColor == SALCOLOR_NONE && nFillColor == SALCOLOR_NONE)
+ return;
+ if (fTransparency == 1.0)
+ return;
+
+ checkOverlapping(rPolyPolygon.getB2DRange());
+
+ if (nFillColor != SALCOLOR_NONE)
+ {
+ basegfx::B2DTrapezoidVector aTrapezoidVector;
+ basegfx::utils::trapezoidSubdivide(aTrapezoidVector, rPolyPolygon);
+
+ if (!aTrapezoidVector.empty())
+ {
+ RenderParameters& rTriangleRenderParameter = maRenderEntries.back().maTriangleParameters;
+
+ for (const basegfx::B2DTrapezoid & rTrapezoid : aTrapezoidVector)
+ {
+ GLfloat topX1 = rTrapezoid.getTopXLeft();
+ GLfloat topX2 = rTrapezoid.getTopXRight();
+ GLfloat topY = rTrapezoid.getTopY();
+
+ GLfloat bottomX1 = rTrapezoid.getBottomXLeft();
+ GLfloat bottomX2 = rTrapezoid.getBottomXRight();
+ GLfloat bottomY = rTrapezoid.getBottomY();
+
+ appendTrapezoid(rTriangleRenderParameter.maVertices, rTriangleRenderParameter.maIndices,
+ topX1, topY, topX2, topY,
+ bottomX1, bottomY, bottomX2, bottomY,
+ nFillColor, fTransparency);
+ }
+ }
+ }
+
+ if (nLineColor != SALCOLOR_NONE || bUseAA)
+ {
+ RenderParameters& rLineRenderParameter = maRenderEntries.back().maLineParameters;
+ Color nColor = (nLineColor == SALCOLOR_NONE) ? nFillColor : nLineColor;
+
+ vcl::LineBuilder aBuilder(rLineRenderParameter.maVertices, rLineRenderParameter.maIndices,
+ nColor, fTransparency, 1.0f, bUseAA);
+
+ for (const basegfx::B2DPolygon& rPolygon : rPolyPolygon)
+ {
+ basegfx::B2DPolygon aPolygon(rPolygon);
+ if (rPolygon.areControlPointsUsed())
+ aPolygon = rPolygon.getDefaultAdaptiveSubdivision();
+
+ sal_uInt32 nPoints = aPolygon.count();
+ if (nPoints <= 1)
+ continue;
+
+ GLfloat x1, y1, x2, y2;
+ sal_uInt32 index1, index2;
+
+ for (sal_uInt32 i = 0; i <= nPoints; ++i)
+ {
+ index1 = i % nPoints;
+ index2 = (i + 1) % nPoints;
+
+ x1 = aPolygon.getB2DPoint(index1).getX();
+ y1 = aPolygon.getB2DPoint(index1).getY();
+ x2 = aPolygon.getB2DPoint(index2).getX();
+ y2 = aPolygon.getB2DPoint(index2).getY();
+
+ aBuilder.appendLine(glm::vec2(x1, y1), glm::vec2(x2, y2));
+ }
+ }
+ }
+}
+
+void RenderList::addDrawTextureWithMaskColor(OpenGLTexture const & rTexture, Color nColor, const SalTwoRect& r2Rect)
+{
+ if (!rTexture)
+ return;
+
+ GLfloat fX1 = r2Rect.mnDestX;
+ GLfloat fY1 = r2Rect.mnDestY;
+ GLfloat fX2 = fX1 + r2Rect.mnDestWidth;
+ GLfloat fY2 = fY1 + r2Rect.mnDestHeight;
+
+ checkOverlapping(basegfx::B2DRange(fX1, fY1, fX2, fY2));
+
+ GLuint nTextureId = rTexture.Id();
+
+ RenderTextureParameters& rTextureParameter = maRenderEntries.back().maTextureParametersMap[nTextureId];
+ rTextureParameter.maTexture = rTexture;
+
+ rTexture.FillCoords<GL_TRIANGLES>(rTextureParameter.maTextureCoords, r2Rect);
+
+ vcl::vertex::addRectangle<GL_TRIANGLES>(rTextureParameter.maVertices, fX1, fY1, fX2, fY2);
+ vcl::vertex::addQuadColors<GL_TRIANGLES>(rTextureParameter.maColors, nColor, 0.0f);
+}
+
+void RenderList::addDrawPolyLine(const basegfx::B2DPolygon& rPolygon, double fTransparency,
+ double fLineWidth, basegfx::B2DLineJoin eLineJoin,
+ css::drawing::LineCap eLineCap, double fMiterMinimumAngle,
+ Color nLineColor, bool bUseAA)
+{
+ if (rPolygon.count() <= 1)
+ return;
+ if (nLineColor == SALCOLOR_NONE)
+ return;
+ if (fTransparency == 1.0)
+ return;
+
+ const bool bIsHairline = fLineWidth <= 1.2;
+ fLineWidth = bIsHairline ? 1.0f : fLineWidth;
+
+ basegfx::B2DPolygon aPolygon(rPolygon);
+ if (rPolygon.areControlPointsUsed())
+ aPolygon = rPolygon.getDefaultAdaptiveSubdivision();
+
+ checkOverlapping(aPolygon.getB2DRange());
+
+ RenderParameters& rParameter = maRenderEntries.back().maLineParameters;
+
+ vcl::LineBuilder aBuilder(rParameter.maVertices, rParameter.maIndices,
+ nLineColor, fTransparency, fLineWidth, bUseAA);
+
+ appendPolyLine(aBuilder, aPolygon, eLineJoin, eLineCap, fMiterMinimumAngle);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */