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-rw-r--r--vcl/opengl/shaders/combinedTextureFragmentShader.glsl73
1 files changed, 73 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/combinedTextureFragmentShader.glsl b/vcl/opengl/shaders/combinedTextureFragmentShader.glsl
new file mode 100644
index 000000000..2990de8c4
--- /dev/null
+++ b/vcl/opengl/shaders/combinedTextureFragmentShader.glsl
@@ -0,0 +1,73 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+varying vec2 tex_coord;
+varying vec2 alpha_coord;
+varying vec2 mask_coord;
+#ifdef USE_VERTEX_COLORS
+varying vec4 vertex_color;
+#endif
+
+uniform sampler2D texture;
+uniform sampler2D mask;
+uniform sampler2D alpha;
+
+uniform vec4 color;
+
+uniform int type;
+
+#define TYPE_NORMAL 0
+#define TYPE_BLEND 1
+#define TYPE_MASKED 2
+#define TYPE_DIFF 3
+#define TYPE_MASKED_COLOR 4
+
+void main()
+{
+ vec4 texelTexture = texture2D(texture, tex_coord);
+
+ if (type == TYPE_NORMAL)
+ {
+ gl_FragColor = texelTexture;
+ }
+ else if (type == TYPE_BLEND)
+ {
+ vec4 texelMask = texture2D(mask, mask_coord);
+ vec4 texelAlpha = texture2D(alpha, alpha_coord);
+ gl_FragColor = texelTexture;
+ gl_FragColor.a = 1.0 - (1.0 - floor(texelAlpha.r)) * texelMask.r;
+ }
+ else if (type == TYPE_MASKED)
+ {
+ vec4 texelMask = texture2D(mask, mask_coord);
+ gl_FragColor = texelTexture;
+ gl_FragColor.a = 1.0 - texelMask.r;
+ }
+ else if (type == TYPE_DIFF)
+ {
+ vec4 texelMask = texture2D(mask, mask_coord);
+ float alpha = 1.0 - abs(texelTexture.r - texelMask.r);
+ if (alpha > 0.0)
+ gl_FragColor = texelMask / alpha;
+ gl_FragColor.a = alpha;
+ }
+ else if (type == TYPE_MASKED_COLOR)
+ {
+#ifdef USE_VERTEX_COLORS
+ gl_FragColor = vertex_color;
+#else
+ gl_FragColor = color;
+#endif
+ gl_FragColor.a = 1.0 - texelTexture.r;
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */