diff options
Diffstat (limited to 'vcl/opengl/shaders/combinedTextureFragmentShader.glsl')
-rw-r--r-- | vcl/opengl/shaders/combinedTextureFragmentShader.glsl | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/combinedTextureFragmentShader.glsl b/vcl/opengl/shaders/combinedTextureFragmentShader.glsl new file mode 100644 index 000000000..2990de8c4 --- /dev/null +++ b/vcl/opengl/shaders/combinedTextureFragmentShader.glsl @@ -0,0 +1,73 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#version 130 + +varying vec2 tex_coord; +varying vec2 alpha_coord; +varying vec2 mask_coord; +#ifdef USE_VERTEX_COLORS +varying vec4 vertex_color; +#endif + +uniform sampler2D texture; +uniform sampler2D mask; +uniform sampler2D alpha; + +uniform vec4 color; + +uniform int type; + +#define TYPE_NORMAL 0 +#define TYPE_BLEND 1 +#define TYPE_MASKED 2 +#define TYPE_DIFF 3 +#define TYPE_MASKED_COLOR 4 + +void main() +{ + vec4 texelTexture = texture2D(texture, tex_coord); + + if (type == TYPE_NORMAL) + { + gl_FragColor = texelTexture; + } + else if (type == TYPE_BLEND) + { + vec4 texelMask = texture2D(mask, mask_coord); + vec4 texelAlpha = texture2D(alpha, alpha_coord); + gl_FragColor = texelTexture; + gl_FragColor.a = 1.0 - (1.0 - floor(texelAlpha.r)) * texelMask.r; + } + else if (type == TYPE_MASKED) + { + vec4 texelMask = texture2D(mask, mask_coord); + gl_FragColor = texelTexture; + gl_FragColor.a = 1.0 - texelMask.r; + } + else if (type == TYPE_DIFF) + { + vec4 texelMask = texture2D(mask, mask_coord); + float alpha = 1.0 - abs(texelTexture.r - texelMask.r); + if (alpha > 0.0) + gl_FragColor = texelMask / alpha; + gl_FragColor.a = alpha; + } + else if (type == TYPE_MASKED_COLOR) + { +#ifdef USE_VERTEX_COLORS + gl_FragColor = vertex_color; +#else + gl_FragColor = color; +#endif + gl_FragColor.a = 1.0 - texelTexture.r; + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |