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-rw-r--r--vcl/opengl/shaders/lineVertexShader.glsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/lineVertexShader.glsl b/vcl/opengl/shaders/lineVertexShader.glsl
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index 000000000..e26be78d0
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+++ b/vcl/opengl/shaders/lineVertexShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+attribute vec2 position;
+attribute vec4 extrusion_vectors;
+
+varying float fade_factor; // fade factor for anti-aliasing
+
+uniform float line_width;
+uniform float feather; // width where we fade the line
+
+uniform mat4 mvp;
+
+void main()
+{
+ vec2 extrusion_vector = extrusion_vectors.xy;
+ // miter factor to additionally lengthen the distance of vertex (needed for miter)
+ // if 1.0 - miter_factor has no effect
+ float miter_factor = 1.0f / abs(extrusion_vectors.z);
+ // fade factor is always -1.0 or 1.0 -> we transport that info together with length
+ fade_factor = sign(extrusion_vectors.z);
+
+ float rendered_thickness = (line_width + feather * 2.0) * miter_factor;
+
+ // lengthen the vertex in direction of the extrusion vector by line width.
+ vec4 position = vec4(position + (extrusion_vector * (rendered_thickness / 2.0) ), 0.0, 1.0);
+
+ gl_Position = mvp * position;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */