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diff --git a/vcl/source/outdev/bitmap.cxx b/vcl/source/outdev/bitmap.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <cassert>
+
+#include <vcl/bitmap.hxx>
+#include <vcl/bitmapex.hxx>
+#include <vcl/BitmapFilterStackBlur.hxx>
+#include <vcl/bitmapaccess.hxx>
+#include <vcl/canvastools.hxx>
+#include <vcl/gdimtf.hxx>
+#include <vcl/metaact.hxx>
+#include <config_features.h>
+#if HAVE_FEATURE_OPENGL
+#include <vcl/opengl/OpenGLHelper.hxx>
+#endif
+#include <vcl/skia/SkiaHelper.hxx>
+#include <vcl/outdev.hxx>
+#include <vcl/virdev.hxx>
+#include <vcl/image.hxx>
+#include <vcl/BitmapMonochromeFilter.hxx>
+
+#include <bmpfast.hxx>
+#include <salgdi.hxx>
+#include <salbmp.hxx>
+
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <memory>
+#include <comphelper/lok.hxx>
+#include <bitmapwriteaccess.hxx>
+#include <sal/log.hxx>
+#include <osl/diagnose.h>
+#include <tools/helpers.hxx>
+#include <tools/debug.hxx>
+#include <rtl/math.hxx>
+
+#include <vcl/dibtools.hxx>
+#include <tools/stream.hxx>
+
+void OutputDevice::DrawBitmap( const Point& rDestPt, const Bitmap& rBitmap )
+{
+ assert(!is_double_buffered_window());
+
+ const Size aSizePix( rBitmap.GetSizePixel() );
+ DrawBitmap( rDestPt, PixelToLogic( aSizePix ), Point(), aSizePix, rBitmap, MetaActionType::BMP );
+}
+
+void OutputDevice::DrawBitmap( const Point& rDestPt, const Size& rDestSize, const Bitmap& rBitmap )
+{
+ assert(!is_double_buffered_window());
+
+ DrawBitmap( rDestPt, rDestSize, Point(), rBitmap.GetSizePixel(), rBitmap, MetaActionType::BMPSCALE );
+}
+
+
+void OutputDevice::DrawBitmap( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ const Bitmap& rBitmap, const MetaActionType nAction )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if ( RasterOp::Invert == meRasterOp )
+ {
+ DrawRect( tools::Rectangle( rDestPt, rDestSize ) );
+ return;
+ }
+
+ Bitmap aBmp( rBitmap );
+
+ if ( mnDrawMode & ( DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap |
+ DrawModeFlags::GrayBitmap ) )
+ {
+ if ( mnDrawMode & ( DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap ) )
+ {
+ sal_uInt8 cCmpVal;
+
+ if ( mnDrawMode & DrawModeFlags::BlackBitmap )
+ cCmpVal = 0;
+ else
+ cCmpVal = 255;
+
+ Color aCol( cCmpVal, cCmpVal, cCmpVal );
+ Push( PushFlags::LINECOLOR | PushFlags::FILLCOLOR );
+ SetLineColor( aCol );
+ SetFillColor( aCol );
+ DrawRect( tools::Rectangle( rDestPt, rDestSize ) );
+ Pop();
+ return;
+ }
+ else if( !!aBmp )
+ {
+ if ( mnDrawMode & DrawModeFlags::GrayBitmap )
+ aBmp.Convert( BmpConversion::N8BitGreys );
+ }
+ }
+
+ if ( mpMetaFile )
+ {
+ switch( nAction )
+ {
+ case MetaActionType::BMP:
+ mpMetaFile->AddAction( new MetaBmpAction( rDestPt, aBmp ) );
+ break;
+
+ case MetaActionType::BMPSCALE:
+ mpMetaFile->AddAction( new MetaBmpScaleAction( rDestPt, rDestSize, aBmp ) );
+ break;
+
+ case MetaActionType::BMPSCALEPART:
+ mpMetaFile->AddAction( new MetaBmpScalePartAction(
+ rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, aBmp ) );
+ break;
+
+ default: break;
+ }
+ }
+
+ if ( !IsDeviceOutputNecessary() )
+ return;
+
+ if ( !mpGraphics && !AcquireGraphics() )
+ return;
+
+ if ( mbInitClipRegion )
+ InitClipRegion();
+
+ if ( mbOutputClipped )
+ return;
+
+ if( !aBmp.IsEmpty() )
+ {
+ SalTwoRect aPosAry(rSrcPtPixel.X(), rSrcPtPixel.Y(), rSrcSizePixel.Width(), rSrcSizePixel.Height(),
+ ImplLogicXToDevicePixel(rDestPt.X()), ImplLogicYToDevicePixel(rDestPt.Y()),
+ ImplLogicWidthToDevicePixel(rDestSize.Width()),
+ ImplLogicHeightToDevicePixel(rDestSize.Height()));
+
+ if ( aPosAry.mnSrcWidth && aPosAry.mnSrcHeight && aPosAry.mnDestWidth && aPosAry.mnDestHeight )
+ {
+ const BmpMirrorFlags nMirrFlags = AdjustTwoRect( aPosAry, aBmp.GetSizePixel() );
+
+ if ( nMirrFlags != BmpMirrorFlags::NONE )
+ aBmp.Mirror( nMirrFlags );
+
+ if ( aPosAry.mnSrcWidth && aPosAry.mnSrcHeight && aPosAry.mnDestWidth && aPosAry.mnDestHeight )
+ {
+ if ( nAction == MetaActionType::BMPSCALE )
+ ScaleBitmap (aBmp, aPosAry);
+
+ mpGraphics->DrawBitmap( aPosAry, *aBmp.ImplGetSalBitmap(), this );
+ }
+ }
+ }
+
+ if( mpAlphaVDev )
+ {
+ // #i32109#: Make bitmap area opaque
+ mpAlphaVDev->ImplFillOpaqueRectangle( tools::Rectangle(rDestPt, rDestSize) );
+ }
+}
+
+Bitmap OutputDevice::GetDownsampledBitmap( const Size& rDstSz,
+ const Point& rSrcPt, const Size& rSrcSz,
+ const Bitmap& rBmp, long nMaxBmpDPIX, long nMaxBmpDPIY )
+{
+ Bitmap aBmp( rBmp );
+
+ if( !aBmp.IsEmpty() )
+ {
+ const tools::Rectangle aBmpRect( Point(), aBmp.GetSizePixel() );
+ tools::Rectangle aSrcRect( rSrcPt, rSrcSz );
+
+ // do cropping if necessary
+ if( aSrcRect.Intersection( aBmpRect ) != aBmpRect )
+ {
+ if( !aSrcRect.IsEmpty() )
+ aBmp.Crop( aSrcRect );
+ else
+ aBmp.SetEmpty();
+ }
+
+ if( !aBmp.IsEmpty() )
+ {
+ // do downsampling if necessary
+ Size aDstSizeTwip( PixelToLogic(LogicToPixel(rDstSz), MapMode(MapUnit::MapTwip)) );
+
+ // #103209# Normalize size (mirroring has to happen outside of this method)
+ aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) );
+
+ const Size aBmpSize( aBmp.GetSizePixel() );
+ const double fBmpPixelX = aBmpSize.Width();
+ const double fBmpPixelY = aBmpSize.Height();
+ const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0;
+ const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0;
+
+ // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance)
+ if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) ||
+ ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) &&
+ ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) )
+ {
+ // do scaling
+ Size aNewBmpSize;
+ const double fBmpWH = fBmpPixelX / fBmpPixelY;
+ const double fMaxWH = fMaxPixelX / fMaxPixelY;
+
+ if( fBmpWH < fMaxWH )
+ {
+ aNewBmpSize.setWidth( FRound( fMaxPixelY * fBmpWH ) );
+ aNewBmpSize.setHeight( FRound( fMaxPixelY ) );
+ }
+ else if( fBmpWH > 0.0 )
+ {
+ aNewBmpSize.setWidth( FRound( fMaxPixelX ) );
+ aNewBmpSize.setHeight( FRound( fMaxPixelX / fBmpWH) );
+ }
+
+ if( aNewBmpSize.Width() && aNewBmpSize.Height() )
+ aBmp.Scale( aNewBmpSize );
+ else
+ aBmp.SetEmpty();
+ }
+ }
+ }
+
+ return aBmp;
+}
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt,
+ const BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if( TransparentType::NONE == rBitmapEx.GetTransparentType() )
+ {
+ DrawBitmap( rDestPt, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ const Size aSizePix( rBitmapEx.GetSizePixel() );
+ DrawBitmapEx( rDestPt, PixelToLogic( aSizePix ), Point(), aSizePix, rBitmapEx, MetaActionType::BMPEX );
+ }
+}
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if ( TransparentType::NONE == rBitmapEx.GetTransparentType() )
+ {
+ DrawBitmap( rDestPt, rDestSize, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ DrawBitmapEx( rDestPt, rDestSize, Point(), rBitmapEx.GetSizePixel(), rBitmapEx, MetaActionType::BMPEXSCALE );
+ }
+}
+
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ const BitmapEx& rBitmapEx, const MetaActionType nAction )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if( TransparentType::NONE == rBitmapEx.GetTransparentType() )
+ {
+ DrawBitmap( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ if ( RasterOp::Invert == meRasterOp )
+ {
+ DrawRect( tools::Rectangle( rDestPt, rDestSize ) );
+ return;
+ }
+
+ BitmapEx aBmpEx( rBitmapEx );
+
+ if ( mnDrawMode & ( DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap |
+ DrawModeFlags::GrayBitmap ) )
+ {
+ if ( mnDrawMode & ( DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap ) )
+ {
+ Bitmap aColorBmp( aBmpEx.GetSizePixel(), 1 );
+ sal_uInt8 cCmpVal;
+
+ if ( mnDrawMode & DrawModeFlags::BlackBitmap )
+ cCmpVal = 0;
+ else
+ cCmpVal = 255;
+
+ aColorBmp.Erase( Color( cCmpVal, cCmpVal, cCmpVal ) );
+
+ if( aBmpEx.IsAlpha() )
+ {
+ // Create one-bit mask out of alpha channel, by
+ // thresholding it at alpha=0.5. As
+ // DRAWMODE_BLACK/WHITEBITMAP requires monochrome
+ // output, having alpha-induced grey levels is not
+ // acceptable.
+ BitmapEx aMaskEx(aBmpEx.GetAlpha().GetBitmap());
+ BitmapFilter::Filter(aMaskEx, BitmapMonochromeFilter(129));
+ aBmpEx = BitmapEx(aColorBmp, aMaskEx.GetBitmap());
+ }
+ else
+ {
+ aBmpEx = BitmapEx( aColorBmp, aBmpEx.GetMask() );
+ }
+ }
+ else if( !!aBmpEx )
+ {
+ if ( mnDrawMode & DrawModeFlags::GrayBitmap )
+ aBmpEx.Convert( BmpConversion::N8BitGreys );
+ }
+ }
+
+ if ( mpMetaFile )
+ {
+ switch( nAction )
+ {
+ case MetaActionType::BMPEX:
+ mpMetaFile->AddAction( new MetaBmpExAction( rDestPt, aBmpEx ) );
+ break;
+
+ case MetaActionType::BMPEXSCALE:
+ mpMetaFile->AddAction( new MetaBmpExScaleAction( rDestPt, rDestSize, aBmpEx ) );
+ break;
+
+ case MetaActionType::BMPEXSCALEPART:
+ mpMetaFile->AddAction( new MetaBmpExScalePartAction( rDestPt, rDestSize,
+ rSrcPtPixel, rSrcSizePixel, aBmpEx ) );
+ break;
+
+ default: break;
+ }
+ }
+
+ if ( !IsDeviceOutputNecessary() )
+ return;
+
+ if ( !mpGraphics && !AcquireGraphics() )
+ return;
+
+ if ( mbInitClipRegion )
+ InitClipRegion();
+
+ if ( mbOutputClipped )
+ return;
+
+ DrawDeviceBitmap( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, aBmpEx );
+ }
+}
+
+Bitmap OutputDevice::GetBitmap( const Point& rSrcPt, const Size& rSize ) const
+{
+ Bitmap aBmp;
+ long nX = ImplLogicXToDevicePixel( rSrcPt.X() );
+ long nY = ImplLogicYToDevicePixel( rSrcPt.Y() );
+ long nWidth = ImplLogicWidthToDevicePixel( rSize.Width() );
+ long nHeight = ImplLogicHeightToDevicePixel( rSize.Height() );
+
+ if ( mpGraphics || AcquireGraphics() )
+ {
+ if ( nWidth > 0 && nHeight > 0 && nX <= (mnOutWidth + mnOutOffX) && nY <= (mnOutHeight + mnOutOffY))
+ {
+ tools::Rectangle aRect( Point( nX, nY ), Size( nWidth, nHeight ) );
+ bool bClipped = false;
+
+ // X-Coordinate outside of draw area?
+ if ( nX < mnOutOffX )
+ {
+ nWidth -= ( mnOutOffX - nX );
+ nX = mnOutOffX;
+ bClipped = true;
+ }
+
+ // Y-Coordinate outside of draw area?
+ if ( nY < mnOutOffY )
+ {
+ nHeight -= ( mnOutOffY - nY );
+ nY = mnOutOffY;
+ bClipped = true;
+ }
+
+ // Width outside of draw area?
+ if ( (nWidth + nX) > (mnOutWidth + mnOutOffX) )
+ {
+ nWidth = mnOutOffX + mnOutWidth - nX;
+ bClipped = true;
+ }
+
+ // Height outside of draw area?
+ if ( (nHeight + nY) > (mnOutHeight + mnOutOffY) )
+ {
+ nHeight = mnOutOffY + mnOutHeight - nY;
+ bClipped = true;
+ }
+
+ if ( bClipped )
+ {
+ // If the visible part has been clipped, we have to create a
+ // Bitmap with the correct size in which we copy the clipped
+ // Bitmap to the correct position.
+ ScopedVclPtrInstance< VirtualDevice > aVDev( *this );
+
+ if ( aVDev->SetOutputSizePixel( aRect.GetSize() ) )
+ {
+ if ( aVDev->mpGraphics || aVDev->AcquireGraphics() )
+ {
+ if ( (nWidth > 0) && (nHeight > 0) )
+ {
+ SalTwoRect aPosAry(nX, nY, nWidth, nHeight,
+ (aRect.Left() < mnOutOffX) ? (mnOutOffX - aRect.Left()) : 0L,
+ (aRect.Top() < mnOutOffY) ? (mnOutOffY - aRect.Top()) : 0L,
+ nWidth, nHeight);
+ aVDev->mpGraphics->CopyBits( aPosAry, mpGraphics, this, this );
+ }
+ else
+ {
+ OSL_ENSURE(false, "CopyBits with zero or negative width or height");
+ }
+
+ aBmp = aVDev->GetBitmap( Point(), aVDev->GetOutputSizePixel() );
+ }
+ else
+ bClipped = false;
+ }
+ else
+ bClipped = false;
+ }
+
+ if ( !bClipped )
+ {
+ std::shared_ptr<SalBitmap> pSalBmp = mpGraphics->GetBitmap( nX, nY, nWidth, nHeight, this );
+
+ if( pSalBmp )
+ {
+ aBmp.ImplSetSalBitmap(pSalBmp);
+ }
+ }
+ }
+ }
+
+ return aBmp;
+}
+
+BitmapEx OutputDevice::GetBitmapEx( const Point& rSrcPt, const Size& rSize ) const
+{
+
+ // #110958# Extract alpha value from VDev, if any
+ if( mpAlphaVDev )
+ {
+ Bitmap aAlphaBitmap( mpAlphaVDev->GetBitmap( rSrcPt, rSize ) );
+
+ // ensure 8 bit alpha
+ if( aAlphaBitmap.GetBitCount() > 8 )
+ aAlphaBitmap.Convert( BmpConversion::N8BitNoConversion );
+
+ return BitmapEx(GetBitmap( rSrcPt, rSize ), AlphaMask( aAlphaBitmap ) );
+ }
+ else
+ return BitmapEx(GetBitmap( rSrcPt, rSize ));
+}
+
+void OutputDevice::DrawDeviceBitmap( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if (rBitmapEx.IsAlpha())
+ {
+ DrawDeviceAlphaBitmap(rBitmapEx.GetBitmap(), rBitmapEx.GetAlpha(), rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel);
+ }
+ else if (!!rBitmapEx)
+ {
+ SalTwoRect aPosAry(rSrcPtPixel.X(), rSrcPtPixel.Y(), rSrcSizePixel.Width(), rSrcSizePixel.Height(),
+ ImplLogicXToDevicePixel(rDestPt.X()), ImplLogicYToDevicePixel(rDestPt.Y()),
+ ImplLogicWidthToDevicePixel(rDestSize.Width()),
+ ImplLogicHeightToDevicePixel(rDestSize.Height()));
+
+ const BmpMirrorFlags nMirrFlags = AdjustTwoRect(aPosAry, rBitmapEx.GetSizePixel());
+
+ if (aPosAry.mnSrcWidth && aPosAry.mnSrcHeight && aPosAry.mnDestWidth && aPosAry.mnDestHeight)
+ {
+
+ if (nMirrFlags != BmpMirrorFlags::NONE)
+ rBitmapEx.Mirror(nMirrFlags);
+
+ const SalBitmap* pSalSrcBmp = rBitmapEx.ImplGetBitmapSalBitmap().get();
+ std::shared_ptr<SalBitmap> xMaskBmp = rBitmapEx.ImplGetMaskSalBitmap();
+
+ if (xMaskBmp)
+ {
+ bool bTryDirectPaint(pSalSrcBmp);
+
+ if (bTryDirectPaint && mpGraphics->DrawAlphaBitmap(aPosAry, *pSalSrcBmp, *xMaskBmp, this))
+ {
+ // tried to paint as alpha directly. If this worked, we are done (except
+ // alpha, see below)
+ }
+ else
+ {
+ // #4919452# reduce operation area to bounds of
+ // cliprect. since masked transparency involves
+ // creation of a large vdev and copying the screen
+ // content into that (slooow read from framebuffer),
+ // that should considerably increase performance for
+ // large bitmaps and small clippings.
+
+ // Note that this optimization is a workaround for a
+ // Writer peculiarity, namely, to decompose background
+ // graphics into myriads of disjunct, tiny
+ // rectangles. That otherwise kills us here, since for
+ // transparent output, SAL always prepares the whole
+ // bitmap, if aPosAry contains the whole bitmap (and
+ // it's _not_ to blame for that).
+
+ // Note the call to ImplPixelToDevicePixel(), since
+ // aPosAry already contains the mnOutOff-offsets, they
+ // also have to be applied to the region
+ tools::Rectangle aClipRegionBounds( ImplPixelToDevicePixel(maRegion).GetBoundRect() );
+
+ // TODO: Also respect scaling (that's a bit tricky,
+ // since the source points have to move fractional
+ // amounts (which is not possible, thus has to be
+ // emulated by increases copy area)
+ // const double nScaleX( aPosAry.mnDestWidth / aPosAry.mnSrcWidth );
+ // const double nScaleY( aPosAry.mnDestHeight / aPosAry.mnSrcHeight );
+
+ // for now, only identity scales allowed
+ if (!aClipRegionBounds.IsEmpty() &&
+ aPosAry.mnDestWidth == aPosAry.mnSrcWidth &&
+ aPosAry.mnDestHeight == aPosAry.mnSrcHeight)
+ {
+ // now intersect dest rect with clip region
+ aClipRegionBounds.Intersection(tools::Rectangle(aPosAry.mnDestX,
+ aPosAry.mnDestY,
+ aPosAry.mnDestX + aPosAry.mnDestWidth - 1,
+ aPosAry.mnDestY + aPosAry.mnDestHeight - 1));
+
+ // Note: I could theoretically optimize away the
+ // DrawBitmap below, if the region is empty
+ // here. Unfortunately, cannot rule out that
+ // somebody relies on the side effects.
+ if (!aClipRegionBounds.IsEmpty())
+ {
+ aPosAry.mnSrcX += aClipRegionBounds.Left() - aPosAry.mnDestX;
+ aPosAry.mnSrcY += aClipRegionBounds.Top() - aPosAry.mnDestY;
+ aPosAry.mnSrcWidth = aClipRegionBounds.GetWidth();
+ aPosAry.mnSrcHeight = aClipRegionBounds.GetHeight();
+
+ aPosAry.mnDestX = aClipRegionBounds.Left();
+ aPosAry.mnDestY = aClipRegionBounds.Top();
+ aPosAry.mnDestWidth = aClipRegionBounds.GetWidth();
+ aPosAry.mnDestHeight = aClipRegionBounds.GetHeight();
+ }
+ }
+
+ mpGraphics->DrawBitmap(aPosAry, *pSalSrcBmp, *xMaskBmp, this);
+ }
+
+ // #110958# Paint mask to alpha channel. Luckily, the
+ // black and white representation of the mask maps to
+ // the alpha channel
+
+ // #i25167# Restrict mask painting to _opaque_ areas
+ // of the mask, otherwise we spoil areas where no
+ // bitmap content was ever visible. Interestingly
+ // enough, this can be achieved by taking the mask as
+ // the transparency mask of itself
+ if (mpAlphaVDev)
+ mpAlphaVDev->DrawBitmapEx(rDestPt,
+ rDestSize,
+ BitmapEx(rBitmapEx.GetMask(),
+ rBitmapEx.GetMask()));
+ }
+ else
+ {
+ mpGraphics->DrawBitmap(aPosAry, *pSalSrcBmp, this);
+
+ if (mpAlphaVDev)
+ {
+ // #i32109#: Make bitmap area opaque
+ mpAlphaVDev->ImplFillOpaqueRectangle( tools::Rectangle(rDestPt, rDestSize) );
+ }
+ }
+ }
+ }
+}
+
+void OutputDevice::DrawDeviceAlphaBitmap( const Bitmap& rBmp, const AlphaMask& rAlpha,
+ const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel )
+{
+ assert(!is_double_buffered_window());
+
+ Point aOutPt(LogicToPixel(rDestPt));
+ Size aOutSz(LogicToPixel(rDestSize));
+ tools::Rectangle aDstRect(Point(), GetOutputSizePixel());
+
+ const bool bHMirr = aOutSz.Width() < 0;
+ const bool bVMirr = aOutSz.Height() < 0;
+
+ ClipToPaintRegion(aDstRect);
+
+ if (bHMirr)
+ {
+ aOutSz.setWidth( -aOutSz.Width() );
+ aOutPt.AdjustX( -(aOutSz.Width() - 1) );
+ }
+
+ if (bVMirr)
+ {
+ aOutSz.setHeight( -aOutSz.Height() );
+ aOutPt.AdjustY( -(aOutSz.Height() - 1) );
+ }
+
+ if (!aDstRect.Intersection(tools::Rectangle(aOutPt, aOutSz)).IsEmpty())
+ {
+ static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
+ bool bTryDirectPaint(!pDisableNative && !bHMirr && !bVMirr);
+
+ if (bTryDirectPaint)
+ {
+ Point aRelPt = aOutPt + Point(mnOutOffX, mnOutOffY);
+ SalTwoRect aTR(
+ rSrcPtPixel.X(), rSrcPtPixel.Y(),
+ rSrcSizePixel.Width(), rSrcSizePixel.Height(),
+ aRelPt.X(), aRelPt.Y(),
+ aOutSz.Width(), aOutSz.Height());
+
+ SalBitmap* pSalSrcBmp = rBmp.ImplGetSalBitmap().get();
+ SalBitmap* pSalAlphaBmp = rAlpha.ImplGetSalBitmap().get();
+
+ // #i83087# Naturally, system alpha blending (SalGraphics::DrawAlphaBitmap) cannot work
+ // with separate alpha VDev
+
+ // try to blend the alpha bitmap with the alpha virtual device
+ if (mpAlphaVDev)
+ {
+ Bitmap aAlphaBitmap( mpAlphaVDev->GetBitmap( aRelPt, aOutSz ) );
+ if (SalBitmap* pSalAlphaBmp2 = aAlphaBitmap.ImplGetSalBitmap().get())
+ {
+ if (mpGraphics->BlendAlphaBitmap(aTR, *pSalSrcBmp, *pSalAlphaBmp, *pSalAlphaBmp2, this))
+ {
+ mpAlphaVDev->BlendBitmap(aTR, rAlpha);
+ return;
+ }
+ }
+ }
+ else
+ {
+ if (mpGraphics->DrawAlphaBitmap(aTR, *pSalSrcBmp, *pSalAlphaBmp, this))
+ return;
+ }
+ }
+
+ // we need to make sure OpenGL never reaches this slow code path
+
+ assert(!SkiaHelper::isVCLSkiaEnabled());
+#if HAVE_FEATURE_OPENGL
+ assert(!OpenGLHelper::isVCLOpenGLEnabled());
+#endif
+ tools::Rectangle aBmpRect(Point(), rBmp.GetSizePixel());
+ if (!aBmpRect.Intersection(tools::Rectangle(rSrcPtPixel, rSrcSizePixel)).IsEmpty())
+ {
+ Point auxOutPt(LogicToPixel(rDestPt));
+ Size auxOutSz(LogicToPixel(rDestSize));
+
+ DrawDeviceAlphaBitmapSlowPath(rBmp, rAlpha, aDstRect, aBmpRect, auxOutSz, auxOutPt);
+ }
+ }
+}
+
+namespace
+{
+
+struct LinearScaleContext
+{
+ std::unique_ptr<long[]> mpMapX;
+ std::unique_ptr<long[]> mpMapY;
+
+ std::unique_ptr<long[]> mpMapXOffset;
+ std::unique_ptr<long[]> mpMapYOffset;
+
+ LinearScaleContext(tools::Rectangle const & aDstRect, tools::Rectangle const & aBitmapRect,
+ Size const & aOutSize, long nOffX, long nOffY)
+
+ : mpMapX(new long[aDstRect.GetWidth()])
+ , mpMapY(new long[aDstRect.GetHeight()])
+ , mpMapXOffset(new long[aDstRect.GetWidth()])
+ , mpMapYOffset(new long[aDstRect.GetHeight()])
+ {
+ const long nSrcWidth = aBitmapRect.GetWidth();
+ const long nSrcHeight = aBitmapRect.GetHeight();
+
+ generateSimpleMap(
+ nSrcWidth, aDstRect.GetWidth(), aBitmapRect.Left(),
+ aOutSize.Width(), nOffX, mpMapX.get(), mpMapXOffset.get());
+
+ generateSimpleMap(
+ nSrcHeight, aDstRect.GetHeight(), aBitmapRect.Top(),
+ aOutSize.Height(), nOffY, mpMapY.get(), mpMapYOffset.get());
+ }
+
+private:
+
+ static void generateSimpleMap(long nSrcDimension, long nDstDimension, long nDstLocation,
+ long nOutDimention, long nOffset, long* pMap, long* pMapOffset)
+ {
+
+ const double fReverseScale = (std::abs(nOutDimention) > 1) ? (nSrcDimension - 1) / double(std::abs(nOutDimention) - 1) : 0.0;
+
+ long nSampleRange = std::max(0L, nSrcDimension - 2);
+
+ for (long i = 0; i < nDstDimension; i++)
+ {
+ double fTemp = std::abs((nOffset + i) * fReverseScale);
+
+ pMap[i] = MinMax(nDstLocation + long(fTemp), 0, nSampleRange);
+ pMapOffset[i] = static_cast<long>((fTemp - pMap[i]) * 128.0);
+ }
+ }
+
+public:
+ bool blendBitmap(
+ const BitmapWriteAccess* pDestination,
+ const BitmapReadAccess* pSource,
+ const BitmapReadAccess* pSourceAlpha,
+ const long nDstWidth,
+ const long nDstHeight)
+ {
+ if (pSource && pSourceAlpha && pDestination)
+ {
+ ScanlineFormat nSourceFormat = pSource->GetScanlineFormat();
+ ScanlineFormat nDestinationFormat = pDestination->GetScanlineFormat();
+
+ switch (nSourceFormat)
+ {
+ case ScanlineFormat::N24BitTcRgb:
+ case ScanlineFormat::N24BitTcBgr:
+ {
+ if ( (nSourceFormat == ScanlineFormat::N24BitTcBgr && nDestinationFormat == ScanlineFormat::N32BitTcBgra)
+ || (nSourceFormat == ScanlineFormat::N24BitTcRgb && nDestinationFormat == ScanlineFormat::N32BitTcRgba))
+ {
+ blendBitmap24(pDestination, pSource, pSourceAlpha, nDstWidth, nDstHeight);
+ return true;
+ }
+ }
+ break;
+ default: break;
+ }
+ }
+ return false;
+ }
+
+ void blendBitmap24(
+ const BitmapWriteAccess* pDestination,
+ const BitmapReadAccess* pSource,
+ const BitmapReadAccess* pSourceAlpha,
+ const long nDstWidth,
+ const long nDstHeight)
+ {
+ Scanline pLine0, pLine1;
+ Scanline pLineAlpha0, pLineAlpha1;
+ Scanline pColorSample1, pColorSample2;
+ Scanline pDestScanline;
+
+ long nColor1Line1, nColor2Line1, nColor3Line1;
+ long nColor1Line2, nColor2Line2, nColor3Line2;
+ long nAlphaLine1, nAlphaLine2;
+
+ sal_uInt8 nColor1, nColor2, nColor3, nAlpha;
+
+ for (long nY = 0; nY < nDstHeight; nY++)
+ {
+ const long nMapY = mpMapY[nY];
+ const long nMapFY = mpMapYOffset[nY];
+
+ pLine0 = pSource->GetScanline(nMapY);
+ // tdf#95481 guard nMapY + 1 to be within bounds
+ pLine1 = (nMapY + 1 < pSource->Height()) ? pSource->GetScanline(nMapY + 1) : pLine0;
+
+ pLineAlpha0 = pSourceAlpha->GetScanline(nMapY);
+ // tdf#95481 guard nMapY + 1 to be within bounds
+ pLineAlpha1 = (nMapY + 1 < pSourceAlpha->Height()) ? pSourceAlpha->GetScanline(nMapY + 1) : pLineAlpha0;
+
+ pDestScanline = pDestination->GetScanline(nY);
+
+ for (long nX = 0; nX < nDstWidth; nX++)
+ {
+ const long nMapX = mpMapX[nX];
+ const long nMapFX = mpMapXOffset[nX];
+
+ pColorSample1 = pLine0 + 3 * nMapX;
+ pColorSample2 = (nMapX + 1 < pSource->Width()) ? pColorSample1 + 3 : pColorSample1;
+ nColor1Line1 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1++;
+ pColorSample2++;
+ nColor2Line1 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1++;
+ pColorSample2++;
+ nColor3Line1 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1 = pLine1 + 3 * nMapX;
+ pColorSample2 = (nMapX + 1 < pSource->Width()) ? pColorSample1 + 3 : pColorSample1;
+ nColor1Line2 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1++;
+ pColorSample2++;
+ nColor2Line2 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1++;
+ pColorSample2++;
+ nColor3Line2 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1 = pLineAlpha0 + nMapX;
+ pColorSample2 = (nMapX + 1 < pSourceAlpha->Width()) ? pColorSample1 + 1 : pColorSample1;
+ nAlphaLine1 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ pColorSample1 = pLineAlpha1 + nMapX;
+ pColorSample2 = (nMapX + 1 < pSourceAlpha->Width()) ? pColorSample1 + 1 : pColorSample1;
+ nAlphaLine2 = (static_cast<long>(*pColorSample1) << 7) + nMapFX * (static_cast<long>(*pColorSample2) - *pColorSample1);
+
+ nColor1 = (nColor1Line1 + nMapFY * ((nColor1Line2 >> 7) - (nColor1Line1 >> 7))) >> 7;
+ nColor2 = (nColor2Line1 + nMapFY * ((nColor2Line2 >> 7) - (nColor2Line1 >> 7))) >> 7;
+ nColor3 = (nColor3Line1 + nMapFY * ((nColor3Line2 >> 7) - (nColor3Line1 >> 7))) >> 7;
+
+ nAlpha = (nAlphaLine1 + nMapFY * ((nAlphaLine2 >> 7) - (nAlphaLine1 >> 7))) >> 7;
+
+ *pDestScanline = ColorChannelMerge(*pDestScanline, nColor1, nAlpha);
+ pDestScanline++;
+ *pDestScanline = ColorChannelMerge(*pDestScanline, nColor2, nAlpha);
+ pDestScanline++;
+ *pDestScanline = ColorChannelMerge(*pDestScanline, nColor3, nAlpha);
+ pDestScanline++;
+ pDestScanline++;
+ }
+ }
+ }
+};
+
+struct TradScaleContext
+{
+ std::unique_ptr<long[]> mpMapX;
+ std::unique_ptr<long[]> mpMapY;
+
+ TradScaleContext(tools::Rectangle const & aDstRect, tools::Rectangle const & aBitmapRect,
+ Size const & aOutSize, long nOffX, long nOffY)
+
+ : mpMapX(new long[aDstRect.GetWidth()])
+ , mpMapY(new long[aDstRect.GetHeight()])
+ {
+ const long nSrcWidth = aBitmapRect.GetWidth();
+ const long nSrcHeight = aBitmapRect.GetHeight();
+
+ const bool bHMirr = aOutSize.Width() < 0;
+ const bool bVMirr = aOutSize.Height() < 0;
+
+ generateSimpleMap(
+ nSrcWidth, aDstRect.GetWidth(), aBitmapRect.Left(),
+ aOutSize.Width(), nOffX, bHMirr, mpMapX.get());
+
+ generateSimpleMap(
+ nSrcHeight, aDstRect.GetHeight(), aBitmapRect.Top(),
+ aOutSize.Height(), nOffY, bVMirr, mpMapY.get());
+ }
+
+private:
+
+ static void generateSimpleMap(long nSrcDimension, long nDstDimension, long nDstLocation,
+ long nOutDimention, long nOffset, bool bMirror, long* pMap)
+ {
+ long nMirrorOffset = 0;
+
+ if (bMirror)
+ nMirrorOffset = (nDstLocation << 1) + nSrcDimension - 1;
+
+ for (long i = 0; i < nDstDimension; ++i, ++nOffset)
+ {
+ pMap[i] = nDstLocation + nOffset * nSrcDimension / nOutDimention;
+ if (bMirror)
+ pMap[i] = nMirrorOffset - pMap[i];
+ }
+ }
+};
+
+
+} // end anonymous namespace
+
+void OutputDevice::DrawDeviceAlphaBitmapSlowPath(const Bitmap& rBitmap,
+ const AlphaMask& rAlpha, tools::Rectangle aDstRect, tools::Rectangle aBmpRect, Size const & aOutSize, Point const & aOutPoint)
+{
+ assert(!is_double_buffered_window());
+
+ VirtualDevice* pOldVDev = mpAlphaVDev;
+
+ const bool bHMirr = aOutSize.Width() < 0;
+ const bool bVMirr = aOutSize.Height() < 0;
+
+ // The scaling in this code path produces really ugly results - it
+ // does the most trivial scaling with no smoothing.
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ const bool bOldMap = mbMap;
+
+ mpMetaFile = nullptr; // fdo#55044 reset before GetBitmap!
+ mbMap = false;
+
+ Bitmap aBmp(GetBitmap(aDstRect.TopLeft(), aDstRect.GetSize()));
+
+ // #109044# The generated bitmap need not necessarily be
+ // of aDstRect dimensions, it's internally clipped to
+ // window bounds. Thus, we correct the dest size here,
+ // since we later use it (in nDstWidth/Height) for pixel
+ // access)
+ // #i38887# reading from screen may sometimes fail
+ if (aBmp.ImplGetSalBitmap())
+ {
+ aDstRect.SetSize(aBmp.GetSizePixel());
+ }
+
+ const long nDstWidth = aDstRect.GetWidth();
+ const long nDstHeight = aDstRect.GetHeight();
+
+ // calculate offset in original bitmap
+ // in RTL case this is a little more complicated since the contents of the
+ // bitmap is not mirrored (it never is), however the paint region and bmp region
+ // are in mirrored coordinates, so the intersection of (aOutPt,aOutSz) with these
+ // is content wise somewhere else and needs to take mirroring into account
+ const long nOffX = IsRTLEnabled()
+ ? aOutSize.Width() - aDstRect.GetWidth() - (aDstRect.Left() - aOutPoint.X())
+ : aDstRect.Left() - aOutPoint.X();
+
+ const long nOffY = aDstRect.Top() - aOutPoint.Y();
+
+ TradScaleContext aTradContext(aDstRect, aBmpRect, aOutSize, nOffX, nOffY);
+
+ Bitmap::ScopedReadAccess pBitmapReadAccess(const_cast<Bitmap&>(rBitmap));
+ AlphaMask::ScopedReadAccess pAlphaReadAccess(const_cast<AlphaMask&>(rAlpha));
+
+ DBG_ASSERT( pAlphaReadAccess->GetScanlineFormat() == ScanlineFormat::N8BitPal ||
+ pAlphaReadAccess->GetScanlineFormat() == ScanlineFormat::N8BitTcMask,
+ "OutputDevice::ImplDrawAlpha(): non-8bit alpha no longer supported!" );
+
+ // #i38887# reading from screen may sometimes fail
+ if (aBmp.ImplGetSalBitmap())
+ {
+ Bitmap aNewBitmap;
+
+ if (mpAlphaVDev)
+ {
+ aNewBitmap = BlendBitmapWithAlpha(
+ aBmp, pBitmapReadAccess.get(), pAlphaReadAccess.get(),
+ aDstRect,
+ nOffY, nDstHeight,
+ nOffX, nDstWidth,
+ aTradContext.mpMapX.get(), aTradContext.mpMapY.get() );
+ }
+ else
+ {
+ LinearScaleContext aLinearContext(aDstRect, aBmpRect, aOutSize, nOffX, nOffY);
+
+ if (aLinearContext.blendBitmap( BitmapScopedWriteAccess(aBmp).get(), pBitmapReadAccess.get(), pAlphaReadAccess.get(),
+ nDstWidth, nDstHeight))
+ {
+ aNewBitmap = aBmp;
+ }
+ else
+ {
+ aNewBitmap = BlendBitmap(
+ aBmp, pBitmapReadAccess.get(), pAlphaReadAccess.get(),
+ nOffY, nDstHeight,
+ nOffX, nDstWidth,
+ aBmpRect, aOutSize,
+ bHMirr, bVMirr,
+ aTradContext.mpMapX.get(), aTradContext.mpMapY.get() );
+ }
+ }
+
+ // #110958# Disable alpha VDev, we're doing the necessary
+ // stuff explicitly further below
+ if (mpAlphaVDev)
+ mpAlphaVDev = nullptr;
+
+ DrawBitmap(aDstRect.TopLeft(), aNewBitmap);
+
+ // #110958# Enable alpha VDev again
+ mpAlphaVDev = pOldVDev;
+ }
+
+ mbMap = bOldMap;
+ mpMetaFile = pOldMetaFile;
+}
+
+void OutputDevice::ScaleBitmap (Bitmap &rBmp, SalTwoRect &rPosAry)
+{
+ const double nScaleX = rPosAry.mnDestWidth / static_cast<double>( rPosAry.mnSrcWidth );
+ const double nScaleY = rPosAry.mnDestHeight / static_cast<double>( rPosAry.mnSrcHeight );
+
+ // If subsampling, use Bitmap::Scale for subsampling for better quality.
+ if ( nScaleX < 1.0 || nScaleY < 1.0 )
+ {
+ rBmp.Scale ( nScaleX, nScaleY );
+ rPosAry.mnSrcWidth = rPosAry.mnDestWidth;
+ rPosAry.mnSrcHeight = rPosAry.mnDestHeight;
+ }
+}
+
+bool OutputDevice::DrawTransformBitmapExDirect(
+ const basegfx::B2DHomMatrix& aFullTransform,
+ const BitmapEx& rBitmapEx)
+{
+ assert(!is_double_buffered_window());
+
+ bool bDone = false;
+
+ // try to paint directly
+ const basegfx::B2DPoint aNull(aFullTransform * basegfx::B2DPoint(0.0, 0.0));
+ const basegfx::B2DPoint aTopX(aFullTransform * basegfx::B2DPoint(1.0, 0.0));
+ const basegfx::B2DPoint aTopY(aFullTransform * basegfx::B2DPoint(0.0, 1.0));
+ SalBitmap* pSalSrcBmp = rBitmapEx.GetBitmap().ImplGetSalBitmap().get();
+ Bitmap aAlphaBitmap;
+
+ if(rBitmapEx.IsTransparent())
+ {
+ if(rBitmapEx.IsAlpha())
+ {
+ aAlphaBitmap = rBitmapEx.GetAlpha();
+ }
+ else
+ {
+ aAlphaBitmap = rBitmapEx.GetMask();
+ }
+ }
+ else if (mpAlphaVDev)
+ {
+ aAlphaBitmap = Bitmap(rBitmapEx.GetSizePixel(), 1);
+ aAlphaBitmap.Erase(COL_BLACK);
+ }
+
+ SalBitmap* pSalAlphaBmp = aAlphaBitmap.ImplGetSalBitmap().get();
+
+ bDone = mpGraphics->DrawTransformedBitmap(
+ aNull,
+ aTopX,
+ aTopY,
+ *pSalSrcBmp,
+ pSalAlphaBmp,
+ this);
+
+ if (mpAlphaVDev)
+ {
+ // Merge bitmap alpha to alpha device
+ Bitmap aBlack(rBitmapEx.GetSizePixel(), 1);
+ aBlack.Erase(COL_BLACK);
+ mpAlphaVDev->DrawTransformBitmapExDirect(aFullTransform, BitmapEx(aBlack, aAlphaBitmap));
+ }
+
+ return bDone;
+};
+
+bool OutputDevice::TransformAndReduceBitmapExToTargetRange(
+ const basegfx::B2DHomMatrix& aFullTransform,
+ basegfx::B2DRange &aVisibleRange,
+ double &fMaximumArea)
+{
+ // limit TargetRange to existing pixels (if pixel device)
+ // first get discrete range of object
+ basegfx::B2DRange aFullPixelRange(aVisibleRange);
+
+ aFullPixelRange.transform(aFullTransform);
+
+ if(basegfx::fTools::equalZero(aFullPixelRange.getWidth()) || basegfx::fTools::equalZero(aFullPixelRange.getHeight()))
+ {
+ // object is outside of visible area
+ return false;
+ }
+
+ // now get discrete target pixels; start with OutDev pixel size and evtl.
+ // intersect with active clipping area
+ basegfx::B2DRange aOutPixel(
+ 0.0,
+ 0.0,
+ GetOutputSizePixel().Width(),
+ GetOutputSizePixel().Height());
+
+ if(IsClipRegion())
+ {
+ tools::Rectangle aRegionRectangle(GetActiveClipRegion().GetBoundRect());
+
+ // caution! Range from rectangle, one too much (!)
+ aRegionRectangle.AdjustRight(-1);
+ aRegionRectangle.AdjustBottom(-1);
+ aOutPixel.intersect( vcl::unotools::b2DRectangleFromRectangle(aRegionRectangle) );
+ }
+
+ if(aOutPixel.isEmpty())
+ {
+ // no active output area
+ return false;
+ }
+
+ // if aFullPixelRange is not completely inside of aOutPixel,
+ // reduction of target pixels is possible
+ basegfx::B2DRange aVisiblePixelRange(aFullPixelRange);
+
+ if(!aOutPixel.isInside(aFullPixelRange))
+ {
+ aVisiblePixelRange.intersect(aOutPixel);
+
+ if(aVisiblePixelRange.isEmpty())
+ {
+ // nothing in visible part, reduces to nothing
+ return false;
+ }
+
+ // aVisiblePixelRange contains the reduced output area in
+ // discrete coordinates. To make it useful everywhere, make it relative to
+ // the object range
+ basegfx::B2DHomMatrix aMakeVisibleRangeRelative;
+
+ aVisibleRange = aVisiblePixelRange;
+ aMakeVisibleRangeRelative.translate(
+ -aFullPixelRange.getMinX(),
+ -aFullPixelRange.getMinY());
+ aMakeVisibleRangeRelative.scale(
+ 1.0 / aFullPixelRange.getWidth(),
+ 1.0 / aFullPixelRange.getHeight());
+ aVisibleRange.transform(aMakeVisibleRangeRelative);
+ }
+
+ // for pixel devices, do *not* limit size, else OutputDevice::DrawDeviceAlphaBitmap
+ // will create another, badly scaled bitmap to do the job. Nonetheless, do a
+ // maximum clipping of something big (1600x1280x2). Add 1.0 to avoid rounding
+ // errors in rough estimations
+ const double fNewMaxArea(aVisiblePixelRange.getWidth() * aVisiblePixelRange.getHeight());
+
+ fMaximumArea = std::min(4096000.0, fNewMaxArea + 1.0);
+
+ return true;
+}
+
+// MM02 add some test class to get a simple timer-based output to be able
+// to check if it gets faster - and how much. Uncomment next line or set
+// DO_TIME_TEST for compile time if you want to use it
+// #define DO_TIME_TEST
+#ifdef DO_TIME_TEST
+#include <tools/time.hxx>
+struct LocalTimeTest
+{
+ const sal_uInt64 nStartTime;
+ LocalTimeTest() : nStartTime(tools::Time::GetSystemTicks()) {}
+ ~LocalTimeTest()
+ {
+ const sal_uInt64 nEndTime(tools::Time::GetSystemTicks());
+ const sal_uInt64 nDiffTime(nEndTime - nStartTime);
+
+ if(nDiffTime > 0)
+ {
+ OStringBuffer aOutput("Time: ");
+ OString aNumber(OString::number(nDiffTime));
+ aOutput.append(aNumber);
+ OSL_FAIL(aOutput.getStr());
+ }
+ }
+};
+#endif
+
+void OutputDevice::DrawTransformedBitmapEx(
+ const basegfx::B2DHomMatrix& rTransformation,
+ const BitmapEx& rBitmapEx)
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if(rBitmapEx.IsEmpty())
+ return;
+
+ // MM02 compared to other public methods of OutputDevice
+ // this test was missing and led to zero-ptr-accesses
+ if ( !mpGraphics && !AcquireGraphics() )
+ return;
+
+ if ( mbInitClipRegion )
+ InitClipRegion();
+
+ const bool bMetafile(nullptr != mpMetaFile);
+ /*
+ tdf#135325 typically in these OutputDevice methods the in
+ record-to-metafile case MetaFile is already written to before the test
+ against mbOutputClipped to determine that output to the current device
+ would result in no visual output. In this case the metafile is written
+ after the test, so we must continue past mbOutputClipped if recording to
+ a metafile. It's typical to record with a device of nominal size and
+ play back later against something of a totally different size.
+ */
+ if (mbOutputClipped && !bMetafile)
+ return;
+
+#ifdef DO_TIME_TEST
+ // MM02 start time test when some data (not for trivial stuff). Will
+ // trigger and show data when leaving this method by destructing helper
+ static const char* pEnableBitmapDrawTimerTimer(getenv("SAL_ENABLE_TIMER_BITMAPDRAW"));
+ static bool bUseTimer(nullptr != pEnableBitmapDrawTimerTimer);
+ std::unique_ptr<LocalTimeTest> aTimeTest(
+ bUseTimer && rBitmapEx.GetSizeBytes() > 10000
+ ? new LocalTimeTest()
+ : nullptr);
+#endif
+
+ // MM02 reorganize order: Prefer DrawTransformBitmapExDirect due
+ // to this having evolved and is improved on quite some systems.
+ // Check for exclusion parameters that may prevent using it
+ static bool bAllowPreferDirectPaint(true);
+ const bool bInvert(RasterOp::Invert == meRasterOp);
+ const bool bBitmapChangedColor(mnDrawMode & (DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap | DrawModeFlags::GrayBitmap ));
+ const bool bTryDirectPaint(!bInvert && !bBitmapChangedColor && !bMetafile);
+
+ if(bAllowPreferDirectPaint && bTryDirectPaint)
+ {
+ // tdf#130768 CAUTION(!) using GetViewTransformation() is *not* enough here, it may
+ // be that mnOutOffX/mnOutOffY is used - see AOO bug 75163, mentioned at
+ // ImplGetDeviceTransformation declaration
+ const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rTransformation);
+
+ if(DrawTransformBitmapExDirect(aFullTransform, rBitmapEx))
+ {
+ // we are done
+ return;
+ }
+ }
+
+ // decompose matrix to check rotation and shear
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ rTransformation.decompose(aScale, aTranslate, fRotate, fShearX);
+ const bool bRotated(!basegfx::fTools::equalZero(fRotate));
+ const bool bSheared(!basegfx::fTools::equalZero(fShearX));
+ const bool bMirroredX(basegfx::fTools::less(aScale.getX(), 0.0));
+ const bool bMirroredY(basegfx::fTools::less(aScale.getY(), 0.0));
+
+ if(!bRotated && !bSheared && !bMirroredX && !bMirroredY)
+ {
+ // with no rotation, shear or mirroring it can be mapped to DrawBitmapEx
+ // do *not* execute the mirroring here, it's done in the fallback
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ Point aDestPt(basegfx::fround(aTranslate.getX()), basegfx::fround(aTranslate.getY()));
+ const Size aDestSize(
+ basegfx::fround(aScale.getX() + aTranslate.getX()) - aDestPt.X(),
+ basegfx::fround(aScale.getY() + aTranslate.getY()) - aDestPt.Y());
+ const Point aOrigin = GetMapMode().GetOrigin();
+ if (!bMetafile && comphelper::LibreOfficeKit::isActive() && GetMapMode().GetMapUnit() != MapUnit::MapPixel)
+ {
+ aDestPt.Move(aOrigin.getX(), aOrigin.getY());
+ EnableMapMode(false);
+ }
+
+ DrawBitmapEx(aDestPt, aDestSize, rBitmapEx);
+ if (!bMetafile && comphelper::LibreOfficeKit::isActive() && GetMapMode().GetMapUnit() != MapUnit::MapPixel)
+ {
+ EnableMapMode();
+ aDestPt.Move(-aOrigin.getX(), -aOrigin.getY());
+ }
+ return;
+ }
+
+ // MM02 bAllowPreferDirectPaint may have been false to allow
+ // to specify order of executions, so give bTryDirectPaint a call
+ if(bTryDirectPaint)
+ {
+ // tdf#130768 CAUTION(!) using GetViewTransformation() is *not* enough here, it may
+ // be that mnOutOffX/mnOutOffY is used - see AOO bug 75163, mentioned at
+ // ImplGetDeviceTransformation declaration
+ const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rTransformation);
+
+ if(DrawTransformBitmapExDirect(aFullTransform, rBitmapEx))
+ {
+ // we are done
+ return;
+ }
+ }
+
+ // take the fallback when no rotate and shear, but mirror (else we would have done this above)
+ if(!bRotated && !bSheared)
+ {
+ // with no rotation or shear it can be mapped to DrawBitmapEx
+ // do *not* execute the mirroring here, it's done in the fallback
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ const Point aDestPt(basegfx::fround(aTranslate.getX()), basegfx::fround(aTranslate.getY()));
+ const Size aDestSize(
+ basegfx::fround(aScale.getX() + aTranslate.getX()) - aDestPt.X(),
+ basegfx::fround(aScale.getY() + aTranslate.getY()) - aDestPt.Y());
+
+ DrawBitmapEx(aDestPt, aDestSize, rBitmapEx);
+ return;
+ }
+
+ // at this point we are either sheared or rotated or both
+ assert(bSheared || bRotated);
+
+ // fallback; create transformed bitmap the hard way (back-transform
+ // the pixels) and paint
+ basegfx::B2DRange aVisibleRange(0.0, 0.0, 1.0, 1.0);
+
+ // limit maximum area to something looking good for non-pixel-based targets (metafile, printer)
+ // by using a fixed minimum (allow at least, but no need to utilize) for good smoothing and an area
+ // dependent of original size for good quality when e.g. rotated/sheared. Still, limit to a maximum
+ // to avoid crashes/resource problems (ca. 1500x3000 here)
+ const Size& rOriginalSizePixel(rBitmapEx.GetSizePixel());
+ const double fOrigArea(rOriginalSizePixel.Width() * rOriginalSizePixel.Height() * 0.5);
+ const double fOrigAreaScaled(fOrigArea * 1.44);
+ double fMaximumArea(std::min(4500000.0, std::max(1000000.0, fOrigAreaScaled)));
+ // tdf#130768 CAUTION(!) using GetViewTransformation() is *not* enough here, it may
+ // be that mnOutOffX/mnOutOffY is used - see AOO bug 75163, mentioned at
+ // ImplGetDeviceTransformation declaration
+ basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rTransformation);
+
+ if(!bMetafile)
+ {
+ if ( !TransformAndReduceBitmapExToTargetRange( aFullTransform, aVisibleRange, fMaximumArea ) )
+ return;
+ }
+
+ if(!aVisibleRange.isEmpty())
+ {
+ BitmapEx aTransformed(rBitmapEx);
+
+ // #122923# when the result needs an alpha channel due to being rotated or sheared
+ // and thus uncovering areas, add these channels so that the own transformer (used
+ // in getTransformed) also creates a transformed alpha channel
+ if(!aTransformed.IsTransparent() && (bSheared || bRotated))
+ {
+ // parts will be uncovered, extend aTransformed with a mask bitmap
+ const Bitmap aContent(aTransformed.GetBitmap());
+
+ AlphaMask aMaskBmp(aContent.GetSizePixel());
+ aMaskBmp.Erase(0);
+
+ aTransformed = BitmapEx(aContent, aMaskBmp);
+ }
+
+ // Remove scaling from aFulltransform: we transform due to shearing or rotation, scaling
+ // will happen according to aDestSize.
+ basegfx::B2DVector aFullScale, aFullTranslate;
+ double fFullRotate, fFullShearX;
+ aFullTransform.decompose(aFullScale, aFullTranslate, fFullRotate, fFullShearX);
+ // Require positive scaling, negative scaling would loose horizontal or vertical flip.
+ if (aFullScale.getX() > 0 && aFullScale.getY() > 0)
+ {
+ basegfx::B2DHomMatrix aTransform = basegfx::utils::createScaleB2DHomMatrix(
+ rOriginalSizePixel.getWidth() / aFullScale.getX(),
+ rOriginalSizePixel.getHeight() / aFullScale.getY());
+ aFullTransform *= aTransform;
+ }
+
+ double fSourceRatio = 1.0;
+ if (rOriginalSizePixel.getHeight() != 0)
+ {
+ fSourceRatio = rOriginalSizePixel.getWidth() / rOriginalSizePixel.getHeight();
+ }
+ double fTargetRatio = 1.0;
+ if (aFullScale.getY() != 0)
+ {
+ fTargetRatio = aFullScale.getX() / aFullScale.getY();
+ }
+ bool bAspectRatioKept = rtl::math::approxEqual(fSourceRatio, fTargetRatio);
+ if (bSheared || !bAspectRatioKept)
+ {
+ // Not only rotation, or scaling does not keep aspect ratio.
+ aTransformed = aTransformed.getTransformed(
+ aFullTransform,
+ aVisibleRange,
+ fMaximumArea);
+ }
+ else
+ {
+ // Just rotation, can do that directly.
+ fFullRotate = fmod(fFullRotate * -1, F_2PI);
+ if (fFullRotate < 0)
+ {
+ fFullRotate += F_2PI;
+ }
+ long nAngle10 = basegfx::fround(basegfx::rad2deg(fFullRotate) * 10);
+ aTransformed.Rotate(nAngle10, COL_TRANSPARENT);
+ }
+ basegfx::B2DRange aTargetRange(0.0, 0.0, 1.0, 1.0);
+
+ // get logic object target range
+ aTargetRange.transform(rTransformation);
+
+ // get from unified/relative VisibleRange to logoc one
+ aVisibleRange.transform(
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ aTargetRange.getRange(),
+ aTargetRange.getMinimum()));
+
+ // extract point and size; do not remove size, the bitmap may have been prepared reduced by purpose
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ const Point aDestPt(basegfx::fround(aVisibleRange.getMinX()), basegfx::fround(aVisibleRange.getMinY()));
+ const Size aDestSize(
+ basegfx::fround(aVisibleRange.getMaxX()) - aDestPt.X(),
+ basegfx::fround(aVisibleRange.getMaxY()) - aDestPt.Y());
+
+ DrawBitmapEx(aDestPt, aDestSize, aTransformed);
+ }
+}
+
+void OutputDevice::DrawShadowBitmapEx(
+ const BitmapEx& rBitmapEx,
+ ::Color aShadowColor)
+{
+ Bitmap::ScopedReadAccess pReadAccess(const_cast<Bitmap&>(rBitmapEx.maBitmap));
+
+ if(!pReadAccess)
+ return;
+
+ for(long y(0); y < pReadAccess->Height(); y++)
+ {
+ for(long x(0); x < pReadAccess->Width(); x++)
+ {
+ const BitmapColor aColor = pReadAccess->GetColor(y, x);
+ sal_uInt16 nLuminance(static_cast<sal_uInt16>(aColor.GetLuminance()) + 1);
+ const Color aDestColor(
+ static_cast<sal_uInt8>((nLuminance * static_cast<sal_uInt16>(aShadowColor.GetRed())) >> 8),
+ static_cast<sal_uInt8>((nLuminance * static_cast<sal_uInt16>(aShadowColor.GetGreen())) >> 8),
+ static_cast<sal_uInt8>((nLuminance * static_cast<sal_uInt16>(aShadowColor.GetBlue())) >> 8));
+ DrawPixel(Point(x,y), aDestColor);
+ }
+ }
+}
+
+void OutputDevice::DrawImage( const Point& rPos, const Image& rImage, DrawImageFlags nStyle )
+{
+ assert(!is_double_buffered_window());
+
+ DrawImage( rPos, Size(), rImage, nStyle );
+}
+
+void OutputDevice::DrawImage( const Point& rPos, const Size& rSize,
+ const Image& rImage, DrawImageFlags nStyle )
+{
+ assert(!is_double_buffered_window());
+
+ bool bIsSizeValid = !rSize.IsEmpty();
+
+ if (!ImplIsRecordLayout())
+ {
+ Image& rNonConstImage = const_cast<Image&>(rImage);
+ if (bIsSizeValid)
+ rNonConstImage.Draw(this, rPos, nStyle, &rSize);
+ else
+ rNonConstImage.Draw(this, rPos, nStyle);
+ }
+}
+
+namespace
+{
+ // Co = Cs + Cd*(1-As) premultiplied alpha -or-
+ // Co = (AsCs + AdCd*(1-As)) / Ao
+ sal_uInt8 CalcColor( const sal_uInt8 nSourceColor, const sal_uInt8 nSourceAlpha,
+ const sal_uInt8 nDstAlpha, const sal_uInt8 nResAlpha, const sal_uInt8 nDestColor )
+ {
+ int c = nResAlpha ? ( static_cast<int>(nSourceAlpha)*nSourceColor + static_cast<int>(nDstAlpha)*nDestColor -
+ static_cast<int>(nDstAlpha)*nDestColor*nSourceAlpha/255 ) / static_cast<int>(nResAlpha) : 0;
+ return sal_uInt8( c );
+ }
+
+ BitmapColor AlphaBlend( int nX, int nY,
+ const long nMapX,
+ const long nMapY,
+ BitmapReadAccess const * pP,
+ BitmapReadAccess const * pA,
+ BitmapReadAccess const * pB,
+ BitmapWriteAccess const * pAlphaW,
+ sal_uInt8& nResAlpha )
+ {
+ BitmapColor aDstCol,aSrcCol;
+ aSrcCol = pP->GetColor( nMapY, nMapX );
+ aDstCol = pB->GetColor( nY, nX );
+
+ // vcl stores transparency, not alpha - invert it
+ const sal_uInt8 nSrcAlpha = 255 - pA->GetPixelIndex( nMapY, nMapX );
+ const sal_uInt8 nDstAlpha = 255 - pAlphaW->GetPixelIndex( nY, nX );
+
+ // Perform porter-duff compositing 'over' operation
+
+ // Co = Cs + Cd*(1-As)
+ // Ad = As + Ad*(1-As)
+ nResAlpha = static_cast<int>(nSrcAlpha) + static_cast<int>(nDstAlpha) - static_cast<int>(nDstAlpha)*nSrcAlpha/255;
+
+ aDstCol.SetRed( CalcColor( aSrcCol.GetRed(), nSrcAlpha, nDstAlpha, nResAlpha, aDstCol.GetRed() ) );
+ aDstCol.SetBlue( CalcColor( aSrcCol.GetBlue(), nSrcAlpha, nDstAlpha, nResAlpha, aDstCol.GetBlue() ) );
+ aDstCol.SetGreen( CalcColor( aSrcCol.GetGreen(), nSrcAlpha, nDstAlpha, nResAlpha, aDstCol.GetGreen() ) );
+
+ return aDstCol;
+ }
+}
+
+void OutputDevice::BlendBitmap(
+ const SalTwoRect& rPosAry,
+ const Bitmap& rBmp )
+{
+ mpGraphics->BlendBitmap( rPosAry, *rBmp.ImplGetSalBitmap(), this );
+}
+
+Bitmap OutputDevice::BlendBitmapWithAlpha(
+ Bitmap& aBmp,
+ BitmapReadAccess const * pP,
+ BitmapReadAccess const * pA,
+ const tools::Rectangle& aDstRect,
+ const sal_Int32 nOffY,
+ const sal_Int32 nDstHeight,
+ const sal_Int32 nOffX,
+ const sal_Int32 nDstWidth,
+ const long* pMapX,
+ const long* pMapY )
+
+{
+ BitmapColor aDstCol;
+ Bitmap res;
+ int nX, nY;
+ sal_uInt8 nResAlpha;
+
+ SAL_WARN_IF( !mpAlphaVDev, "vcl.gdi", "BlendBitmapWithAlpha(): call me only with valid alpha VirtualDevice!" );
+
+ bool bOldMapMode( mpAlphaVDev->IsMapModeEnabled() );
+ mpAlphaVDev->EnableMapMode(false);
+
+ Bitmap aAlphaBitmap( mpAlphaVDev->GetBitmap( aDstRect.TopLeft(), aDstRect.GetSize() ) );
+ BitmapScopedWriteAccess pAlphaW(aAlphaBitmap);
+
+ if( GetBitCount() <= 8 )
+ {
+ Bitmap aDither( aBmp.GetSizePixel(), 8 );
+ BitmapColor aIndex( 0 );
+ Bitmap::ScopedReadAccess pB(aBmp);
+ BitmapScopedWriteAccess pW(aDither);
+
+ if (pB && pP && pA && pW && pAlphaW)
+ {
+ int nOutY;
+
+ for( nY = 0, nOutY = nOffY; nY < nDstHeight; nY++, nOutY++ )
+ {
+ const long nMapY = pMapY[ nY ];
+ const long nModY = ( nOutY & 0x0FL ) << 4;
+ int nOutX;
+
+ Scanline pScanline = pW->GetScanline(nY);
+ Scanline pScanlineAlpha = pAlphaW->GetScanline(nY);
+ for( nX = 0, nOutX = nOffX; nX < nDstWidth; nX++, nOutX++ )
+ {
+ const long nMapX = pMapX[ nX ];
+ const sal_uLong nD = nVCLDitherLut[ nModY | ( nOutX & 0x0FL ) ];
+
+ aDstCol = AlphaBlend( nX, nY, nMapX, nMapY, pP, pA, pB.get(), pAlphaW.get(), nResAlpha );
+
+ aIndex.SetIndex( static_cast<sal_uInt8>( nVCLRLut[ ( nVCLLut[ aDstCol.GetRed() ] + nD ) >> 16 ] +
+ nVCLGLut[ ( nVCLLut[ aDstCol.GetGreen() ] + nD ) >> 16 ] +
+ nVCLBLut[ ( nVCLLut[ aDstCol.GetBlue() ] + nD ) >> 16 ] ) );
+ pW->SetPixelOnData( pScanline, nX, aIndex );
+
+ aIndex.SetIndex( static_cast<sal_uInt8>( nVCLRLut[ ( nVCLLut[ 255-nResAlpha ] + nD ) >> 16 ] +
+ nVCLGLut[ ( nVCLLut[ 255-nResAlpha ] + nD ) >> 16 ] +
+ nVCLBLut[ ( nVCLLut[ 255-nResAlpha ] + nD ) >> 16 ] ) );
+ pAlphaW->SetPixelOnData( pScanlineAlpha, nX, aIndex );
+ }
+ }
+ }
+ pB.reset();
+ pW.reset();
+ res = aDither;
+ }
+ else
+ {
+ BitmapScopedWriteAccess pB(aBmp);
+ if (pB && pP && pA && pAlphaW)
+ {
+ for( nY = 0; nY < nDstHeight; nY++ )
+ {
+ const long nMapY = pMapY[ nY ];
+ Scanline pScanlineB = pB->GetScanline(nY);
+ Scanline pScanlineAlpha = pAlphaW->GetScanline(nY);
+
+ for( nX = 0; nX < nDstWidth; nX++ )
+ {
+ const long nMapX = pMapX[ nX ];
+ aDstCol = AlphaBlend( nX, nY, nMapX, nMapY, pP, pA, pB.get(), pAlphaW.get(), nResAlpha );
+
+ pB->SetPixelOnData(pScanlineB, nX, pB->GetBestMatchingColor(aDstCol));
+ pAlphaW->SetPixelOnData(pScanlineAlpha, nX, pB->GetBestMatchingColor(Color(255L-nResAlpha, 255L-nResAlpha, 255L-nResAlpha)));
+ }
+ }
+ }
+ pB.reset();
+ res = aBmp;
+ }
+
+ pAlphaW.reset();
+ mpAlphaVDev->DrawBitmap( aDstRect.TopLeft(), aAlphaBitmap );
+ mpAlphaVDev->EnableMapMode( bOldMapMode );
+
+ return res;
+}
+
+Bitmap OutputDevice::BlendBitmap(
+ Bitmap& aBmp,
+ BitmapReadAccess const * pP,
+ BitmapReadAccess const * pA,
+ const sal_Int32 nOffY,
+ const sal_Int32 nDstHeight,
+ const sal_Int32 nOffX,
+ const sal_Int32 nDstWidth,
+ const tools::Rectangle& aBmpRect,
+ const Size& aOutSz,
+ const bool bHMirr,
+ const bool bVMirr,
+ const long* pMapX,
+ const long* pMapY )
+{
+ BitmapColor aDstCol;
+ Bitmap res;
+ int nX, nY;
+
+ if( GetBitCount() <= 8 )
+ {
+ Bitmap aDither( aBmp.GetSizePixel(), 8 );
+ BitmapColor aIndex( 0 );
+ Bitmap::ScopedReadAccess pB(aBmp);
+ BitmapScopedWriteAccess pW(aDither);
+
+ if( pB && pP && pA && pW )
+ {
+ int nOutY;
+
+ for( nY = 0, nOutY = nOffY; nY < nDstHeight; nY++, nOutY++ )
+ {
+ long nMapY = pMapY[ nY ];
+ if (bVMirr)
+ {
+ nMapY = aBmpRect.Bottom() - nMapY;
+ }
+ const long nModY = ( nOutY & 0x0FL ) << 4;
+ int nOutX;
+
+ Scanline pScanline = pW->GetScanline(nY);
+ Scanline pScanlineAlpha = pA->GetScanline(nMapY);
+ for( nX = 0, nOutX = nOffX; nX < nDstWidth; nX++, nOutX++ )
+ {
+ long nMapX = pMapX[ nX ];
+ if (bHMirr)
+ {
+ nMapX = aBmpRect.Right() - nMapX;
+ }
+ const sal_uLong nD = nVCLDitherLut[ nModY | ( nOutX & 0x0FL ) ];
+
+ aDstCol = pB->GetColor( nY, nX );
+ aDstCol.Merge( pP->GetColor( nMapY, nMapX ), pA->GetIndexFromData( pScanlineAlpha, nMapX ) );
+ aIndex.SetIndex( static_cast<sal_uInt8>( nVCLRLut[ ( nVCLLut[ aDstCol.GetRed() ] + nD ) >> 16 ] +
+ nVCLGLut[ ( nVCLLut[ aDstCol.GetGreen() ] + nD ) >> 16 ] +
+ nVCLBLut[ ( nVCLLut[ aDstCol.GetBlue() ] + nD ) >> 16 ] ) );
+ pW->SetPixelOnData( pScanline, nX, aIndex );
+ }
+ }
+ }
+
+ pB.reset();
+ pW.reset();
+ res = aDither;
+ }
+ else
+ {
+ BitmapScopedWriteAccess pB(aBmp);
+
+ bool bFastBlend = false;
+ if( pP && pA && pB && !bHMirr && !bVMirr )
+ {
+ SalTwoRect aTR(aBmpRect.Left(), aBmpRect.Top(), aBmpRect.GetWidth(), aBmpRect.GetHeight(),
+ nOffX, nOffY, aOutSz.Width(), aOutSz.Height());
+
+ bFastBlend = ImplFastBitmapBlending( *pB,*pP,*pA, aTR );
+ }
+
+ if( pP && pA && pB && !bFastBlend )
+ {
+ switch( pP->GetScanlineFormat() )
+ {
+ case ScanlineFormat::N8BitPal:
+ {
+ for( nY = 0; nY < nDstHeight; nY++ )
+ {
+ long nMapY = pMapY[ nY ];
+ if ( bVMirr )
+ {
+ nMapY = aBmpRect.Bottom() - nMapY;
+ }
+ Scanline pPScan = pP->GetScanline( nMapY );
+ Scanline pAScan = pA->GetScanline( nMapY );
+ Scanline pBScan = pB->GetScanline( nY );
+
+ for( nX = 0; nX < nDstWidth; nX++ )
+ {
+ long nMapX = pMapX[ nX ];
+
+ if ( bHMirr )
+ {
+ nMapX = aBmpRect.Right() - nMapX;
+ }
+ aDstCol = pB->GetPixelFromData( pBScan, nX );
+ aDstCol.Merge( pP->GetPaletteColor( pPScan[ nMapX ] ), pAScan[ nMapX ] );
+ pB->SetPixelOnData( pBScan, nX, aDstCol );
+ }
+ }
+ }
+ break;
+
+ default:
+ {
+
+ for( nY = 0; nY < nDstHeight; nY++ )
+ {
+ long nMapY = pMapY[ nY ];
+
+ if ( bVMirr )
+ {
+ nMapY = aBmpRect.Bottom() - nMapY;
+ }
+ Scanline pAScan = pA->GetScanline( nMapY );
+ Scanline pBScan = pB->GetScanline(nY);
+ for( nX = 0; nX < nDstWidth; nX++ )
+ {
+ long nMapX = pMapX[ nX ];
+
+ if ( bHMirr )
+ {
+ nMapX = aBmpRect.Right() - nMapX;
+ }
+ aDstCol = pB->GetPixelFromData( pBScan, nX );
+ aDstCol.Merge( pP->GetColor( nMapY, nMapX ), pAScan[ nMapX ] );
+ pB->SetPixelOnData( pBScan, nX, aDstCol );
+ }
+ }
+ }
+ break;
+ }
+ }
+
+ pB.reset();
+ res = aBmp;
+ }
+
+ return res;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */