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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>


namespace drawinglayer
{
    namespace primitive2d
    {
        /** TextEffectStyle2D definition */
        enum class TextEffectStyle2D
        {
            ReliefEmbossedDefault,
            ReliefEngravedDefault,
            ReliefEmbossed,
            ReliefEngraved,
            Outline
        };

        /** TextEffectPrimitive2D class

            This primitive embeds text primitives (normally, as can be seen can
            also be used for any other primitives) which have some TextEffect applied
            and create the needed geometry and embedding on decomposition.
        */
        class TextEffectPrimitive2D final : public BufferedDecompositionPrimitive2D
        {
        private:
            /// the text (or other) content
            Primitive2DContainer                               maTextContent;

            /// the style to apply, the direction and the rotation center
            const basegfx::B2DPoint                         maRotationCenter;
            double                                          mfDirection;
            TextEffectStyle2D                               meTextEffectStyle2D;

            /** the last used object to view transformtion used from getDecomposition
                for decide buffering
             */
            basegfx::B2DHomMatrix                           maLastObjectToViewTransformation;

            /// create local decomposition
            virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;

        public:
            /// constructor
            TextEffectPrimitive2D(
                const Primitive2DContainer& rTextContent,
                const basegfx::B2DPoint& rRotationCenter,
                double fDirection,
                TextEffectStyle2D eTextEffectStyle2D);

            /// data read access
            const Primitive2DContainer& getTextContent() const { return maTextContent; }
            const basegfx::B2DPoint& getRotationCenter() const { return maRotationCenter; }
            double getDirection() const { return mfDirection; }
            TextEffectStyle2D getTextEffectStyle2D() const { return meTextEffectStyle2D; }

            /// compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

            /** own get range implementation to solve more effective. Content is by definition displaced
                by a fixed discrete unit, thus the contained geometry needs only once be asked for its
                own basegfx::B2DRange
             */
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

            /// provide unique ID
            virtual sal_uInt32 getPrimitive2DID() const override;

            /// Override standard getDecomposition to be view-dependent here
            virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer


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