summaryrefslogtreecommitdiffstats
path: root/include/svx/svddrag.hxx
blob: 0deef29e4f10c1a1c6eedbfa58623ed119092949 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_SVX_SVDDRAG_HXX
#define INCLUDED_SVX_SVDDRAG_HXX


#include <tools/gen.hxx>
#include <tools/fract.hxx>
#include <svx/svxdllapi.h>

#include <memory>
#include <vector>

// Status information for specialized object dragging. In order for the model
// to stay status free, the status data is kept on the View
// and handed over to the object at the appropriate time as a parameter.
// This also includes the status of the operation and Interactive
// Object creation. In this case, pHdl is null.
class SdrHdl;
class SdrView;
class SdrPageView;
class SdrDragMethod;

struct SdrDragStatUserData
{
    virtual ~SdrDragStatUserData() = 0;
};

class SVXCORE_DLLPUBLIC SdrDragStat final
{
    SdrHdl*  pHdl;      // The Handle for the User
    SdrView* pView;
    SdrPageView* pPageView;
    std::vector<Point> mvPnts; // All previous Points: [0]=Start, [Count()-2]=Prev
    Point     aRef1;     // Referencepoint: Resize fixed point, (axis of rotation,
    Point     aRef2;     // axis of reflection, ...)
    Point     aPos0;     // Position at the last Event
    Point     aRealNow;  // Current dragging position without Snap, Ortho and Limit
    tools::Rectangle aActionRect;

    bool      bEndDragChangesAttributes;
    bool      bEndDragChangesGeoAndAttributes;
    /// Table row drag: table will re-layout itself later.
    bool      mbEndDragChangesLayout;
    bool      bMouseIsUp;

    bool      bShown;    // Xor visible?
    sal_uInt16    nMinMov;   // So much has to be minimally moved first
    bool      bMinMoved; // MinMove surpassed?

    bool      bHorFixed; // Dragging only vertical
    bool      bVerFixed; // Dragging only horizontal
    bool      bWantNoSnap; // To decide if pObj-> MovCreate () should use NoSnapPos or not.
                          // Therefore, NoSnapPos is written into the buffer.
    bool  bOrtho4;
    bool  bOrtho8;

    SdrDragMethod* pDragMethod;
    std::unique_ptr<SdrDragStatUserData>  mpUserData;     // Userdata

    void Clear();

    sal_Int32 GetPrevPos() const { return mvPnts.size()-(mvPnts.size()>1 ? 2 : 1); }

public:
    SdrDragStat()                                    { Reset(); }
    ~SdrDragStat();
    void         Reset();
    SdrView*     GetView() const                     { return pView; }
    void         SetView(SdrView* pV)                { pView=pV; }
    SdrPageView* GetPageView() const                 { return pPageView; }
    void         SetPageView(SdrPageView* pPV)       { pPageView=pPV; }
    const Point& GetPoint(sal_Int32 nNum) const      { return mvPnts[nNum]; }
    sal_Int32    GetPointCount() const               { return mvPnts.size(); }
    const Point& GetStart() const                    { return mvPnts[0]; }
    const Point& GetPrev() const                     { return mvPnts[GetPrevPos()]; }
    const Point& GetPos0() const                     { return aPos0;  }
    const Point& GetNow() const                      { return mvPnts.back(); }
    void         SetNow(Point const &pt)             { mvPnts.back() = pt; }
    const Point& GetRef1() const                     { return aRef1;  }
    void         SetRef1(const Point &pt)            { aRef1 = pt;  }
    const Point& GetRef2() const                     { return aRef2;  }
    void         SetRef2(const Point &pt)            { aRef2 = pt;  }
    const        SdrHdl* GetHdl() const              { return pHdl;   }
    void         SetHdl(SdrHdl* pH)                  { pHdl=pH;       }
    SdrDragStatUserData* GetUser() const             { return mpUserData.get();  }
    void         SetUser(std::unique_ptr<SdrDragStatUserData> pU) { mpUserData = std::move(pU); }
    bool         IsShown() const                     { return bShown; }
    void         SetShown(bool bOn)                  { bShown=bOn; }

    bool         IsMinMoved() const                  { return bMinMoved; }
    void         SetMinMoved()                       { bMinMoved=true; }
    void         ResetMinMoved()                     { bMinMoved=false; }
    void         SetMinMove(sal_uInt16 nDist)        { nMinMov=nDist; if (nMinMov<1) nMinMov=1; }

    bool         IsHorFixed() const                  { return bHorFixed; }
    void         SetHorFixed(bool bOn)               { bHorFixed=bOn; }
    bool         IsVerFixed() const                  { return bVerFixed; }
    void         SetVerFixed(bool bOn)               { bVerFixed=bOn; }

    // Here, the object can say: "I do not want to snap to coordinates!"
    // for example, the angle of the arc ...
    bool         IsNoSnap() const                     { return bWantNoSnap; }
    void         SetNoSnap(bool bOn = true)           { bWantNoSnap=bOn; }

    // And here the Obj say which Ortho (if there is one) can be usefully applied to him.
    // Ortho4 means Ortho in four directions (for Rect and CIRT)
    bool         IsOrtho4Possible() const             { return bOrtho4; }
    void         SetOrtho4Possible(bool bOn = true)   { bOrtho4=bOn; }
    // Ortho8 means Ortho in 8 directions (for lines)
    bool         IsOrtho8Possible() const             { return bOrtho8; }
    void         SetOrtho8Possible(bool bOn = true)   { bOrtho8=bOn; }

    // Is set by an object that was dragged.
    bool         IsEndDragChangesAttributes() const    { return bEndDragChangesAttributes; }
    void         SetEndDragChangesAttributes(bool bOn) { bEndDragChangesAttributes=bOn; }
    bool         IsEndDragChangesGeoAndAttributes() const   { return bEndDragChangesGeoAndAttributes; }
    void         SetEndDragChangesGeoAndAttributes(bool bOn) { bEndDragChangesGeoAndAttributes=bOn; }
    bool         IsEndDragChangesLayout() const   { return mbEndDragChangesLayout; }
    void         SetEndDragChangesLayout(bool bOn) { mbEndDragChangesLayout=bOn; }

    // Is set by the view and can be evaluated by Obj
    bool         IsMouseDown() const                  { return !bMouseIsUp; }
    void         SetMouseDown(bool bDown)         { bMouseIsUp=!bDown; }

    void         Reset(const Point& rPnt);
    void         NextMove(const Point& rPnt);
    void         NextPoint();
    void         PrevPoint();
    bool         CheckMinMoved(const Point& rPnt);
    long         GetDX() const                     { return GetNow().X()-GetPrev().X(); }
    long         GetDY() const                     { return GetNow().Y()-GetPrev().Y(); }
    Fraction     GetXFact() const;
    Fraction     GetYFact() const;

    SdrDragMethod* GetDragMethod() const             { return pDragMethod; }
    void         SetDragMethod(SdrDragMethod* pMth)  { pDragMethod=pMth; }

    const tools::Rectangle& GetActionRect() const          { return aActionRect; }
    void         SetActionRect(const tools::Rectangle& rR) { aActionRect=rR; }

    // Also considering 1stPointAsCenter
    void         TakeCreateRect(tools::Rectangle& rRect) const;
};

#endif // INCLUDED_SVX_SVDDRAG_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */