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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_TOOLS_GEN_HXX
#define INCLUDED_TOOLS_GEN_HXX
#include <tools/toolsdllapi.h>
#include <limits.h>
#include <algorithm>
#include <ostream>
#include <config_options.h>
#include <cassert>
class SvStream;
namespace rtl
{
class OString;
}
enum TriState { TRISTATE_FALSE, TRISTATE_TRUE, TRISTATE_INDET };
// Pair
class SAL_WARN_UNUSED Pair
{
public:
Pair() : nA(0), nB(0) {}
Pair( long _nA, long _nB ) : nA(_nA), nB(_nB) {}
long A() const { return nA; }
long B() const { return nB; }
long& A() { return nA; }
long& B() { return nB; }
TOOLS_DLLPUBLIC rtl::OString toString() const;
protected:
long nA;
long nB;
};
namespace tools::detail {
// Used to implement operator == for subclasses of Pair:
inline bool equal(Pair const & p1, Pair const & p2)
{
return p1.A() == p2.A() && p1.B() == p2.B();
}
}
// Point
class Size;
class SAL_WARN_UNUSED UNLESS_MERGELIBS(SAL_DLLPUBLIC_EXPORT) Point final : protected Pair
{
public:
Point() {}
Point( long nX, long nY ) : Pair( nX, nY ) {}
long X() const { return nA; }
long Y() const { return nB; }
void Move( long nHorzMove, long nVertMove );
void Move( Size const & s );
long AdjustX( long nHorzMove ) { nA += nHorzMove; return nA; }
long AdjustY( long nVertMove ) { nB += nVertMove; return nB; }
void RotateAround( long& rX, long& rY, short nOrientation ) const;
void RotateAround( Point&, short nOrientation ) const;
Point& operator += ( const Point& rPoint );
Point& operator -= ( const Point& rPoint );
Point& operator *= ( const long nVal );
Point& operator /= ( const long nVal );
friend inline Point operator+( const Point &rVal1, const Point &rVal2 );
friend inline Point operator-( const Point &rVal1, const Point &rVal2 );
friend inline Point operator*( const Point &rVal1, const long nVal2 );
friend inline Point operator/( const Point &rVal1, const long nVal2 );
long getX() const { return X(); }
long getY() const { return Y(); }
void setX(long nX) { nA = nX; }
void setY(long nY) { nB = nY; }
Pair const & toPair() const { return *this; }
Pair & toPair() { return *this; }
using Pair::toString;
};
inline void Point::Move( long nHorzMove, long nVertMove )
{
nA += nHorzMove;
nB += nVertMove;
}
inline Point& Point::operator += ( const Point& rPoint )
{
nA += rPoint.nA;
nB += rPoint.nB;
return *this;
}
inline Point& Point::operator -= ( const Point& rPoint )
{
nA -= rPoint.nA;
nB -= rPoint.nB;
return *this;
}
inline Point& Point::operator *= ( const long nVal )
{
nA *= nVal;
nB *= nVal;
return *this;
}
inline Point& Point::operator /= ( const long nVal )
{
nA /= nVal;
nB /= nVal;
return *this;
}
inline Point operator+( const Point &rVal1, const Point &rVal2 )
{
return Point( rVal1.nA+rVal2.nA, rVal1.nB+rVal2.nB );
}
inline Point operator-( const Point &rVal1, const Point &rVal2 )
{
return Point( rVal1.nA-rVal2.nA, rVal1.nB-rVal2.nB );
}
inline Point operator*( const Point &rVal1, const long nVal2 )
{
return Point( rVal1.nA*nVal2, rVal1.nB*nVal2 );
}
inline Point operator/( const Point &rVal1, const long nVal2 )
{
return Point( rVal1.nA/nVal2, rVal1.nB/nVal2 );
}
inline bool operator ==(Point const & p1, Point const & p2)
{
return tools::detail::equal(p1.toPair(), p2.toPair());
}
inline bool operator !=(Point const & p1, Point const & p2)
{
return !(p1 == p2);
}
template< typename charT, typename traits >
inline std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Point& point )
{
return stream << point.X() << ',' << point.Y();
}
// Size
class SAL_WARN_UNUSED Size final : protected Pair
{
public:
Size() {}
Size( long nWidth, long nHeight ) : Pair( nWidth, nHeight ) {}
long Width() const { return nA; }
long Height() const { return nB; }
long AdjustWidth( long n ) { nA += n; return nA; }
long AdjustHeight( long n ) { nB += n; return nB; }
long getWidth() const { return Width(); }
long getHeight() const { return Height(); }
void setWidth(long nWidth) { nA = nWidth; }
void setHeight(long nHeight) { nB = nHeight; }
bool IsEmpty() const { return nA <= 0 || nB <= 0; }
void extendBy(long x, long y)
{
nA += x;
nB += y;
}
Pair const & toPair() const { return *this; }
Pair & toPair() { return *this; }
using Pair::toString;
};
inline bool operator ==(Size const & s1, Size const & s2)
{
return tools::detail::equal(s1.toPair(), s2.toPair());
}
inline bool operator !=(Size const & s1, Size const & s2)
{
return !(s1 == s2);
}
template< typename charT, typename traits >
inline std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Size& size )
{
return stream << size.Width() << 'x' << size.Height();
}
inline void Point::Move( Size const & s )
{
AdjustX(s.Width());
AdjustY(s.Height());
}
// Range
#define RANGE_MAX LONG_MAX
class SAL_WARN_UNUSED Range final : protected Pair
{
public:
Range() {}
Range( long nMin, long nMax ) : Pair( nMin, nMax ) {}
long Min() const { return nA; }
long Max() const { return nB; }
long Len() const { return nB - nA + 1; }
long& Min() { return nA; }
long& Max() { return nB; }
bool IsInside( long nIs ) const;
void Justify();
Pair const & toPair() const { return *this; }
Pair & toPair() { return *this; }
using Pair::toString;
};
inline bool Range::IsInside( long nIs ) const
{
return ((nA <= nIs) && (nIs <= nB ));
}
inline void Range::Justify()
{
if ( nA > nB )
{
long nHelp = nA;
nA = nB;
nB = nHelp;
}
}
inline bool operator ==(Range const & r1, Range const & r2)
{
return tools::detail::equal(r1.toPair(), r2.toPair());
}
inline bool operator !=(Range const & r1, Range const & r2)
{
return !(r1 == r2);
}
template< typename charT, typename traits >
inline std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Range& range )
{
return stream << range.Min() << '-' << range.Max();
}
// Selection
#define SELECTION_MIN LONG_MIN
#define SELECTION_MAX LONG_MAX
class SAL_WARN_UNUSED Selection final : protected Pair
{
public:
Selection() {}
Selection( long nPos ) : Pair( nPos, nPos ) {}
Selection( long nMin, long nMax ) : Pair( nMin, nMax ) {}
long Min() const { return nA; }
long Max() const { return nB; }
long Len() const { return nB - nA; }
long& Min() { return nA; }
long& Max() { return nB; }
bool IsInside( long nIs ) const;
void Justify();
bool operator !() const { return !Len(); }
long getMin() const { return Min(); }
void setMin(long nMin) { Min() = nMin; }
void setMax(long nMax) { Max() = nMax; }
Pair const & toPair() const { return *this; }
Pair & toPair() { return *this; }
using Pair::toString;
};
inline bool Selection::IsInside( long nIs ) const
{
return ((nA <= nIs) && (nIs < nB ));
}
inline void Selection::Justify()
{
if ( nA > nB )
{
long nHelp = nA;
nA = nB;
nB = nHelp;
}
}
inline bool operator ==(Selection const & s1, Selection const & s2)
{
return tools::detail::equal(s1.toPair(), s2.toPair());
}
inline bool operator !=(Selection const & s1, Selection const & s2)
{
return !(s1 == s2);
}
template< typename charT, typename traits >
inline std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Selection& selection )
{
return stream << selection.Min() << '-' << selection.Max();
}
// Rectangle
#define RECT_MAX LONG_MAX
#define RECT_MIN LONG_MIN
/// Note: this class is a true marvel of engineering: because the author
/// could not decide whether it's better to have a closed or half-open
/// interval, they just implemented *both* in the same class!
///
/// If you have the misfortune of having to use this class, don't immediately
/// despair but first take note that the uppercase GetWidth() / GetHeight()
/// etc. methods interpret the interval as closed, while the lowercase
/// getWidth() / getHeight() etc. methods interpret the interval as half-open.
/// Ok, now is the time for despair.
namespace tools
{
class SAL_WARN_UNUSED TOOLS_DLLPUBLIC Rectangle final
{
static constexpr short RECT_EMPTY = -32767;
public:
Rectangle();
Rectangle( const Point& rLT, const Point& rRB );
Rectangle( long nLeft, long nTop,
long nRight, long nBottom );
/// Constructs an empty Rectangle, with top/left at the specified params
Rectangle( long nLeft, long nTop );
Rectangle( const Point& rLT, const Size& rSize );
static Rectangle Justify( const Point& rLT, const Point& rRB );
long Left() const { return nLeft; }
long Right() const;
long Top() const { return nTop; }
long Bottom() const;
void SetLeft(long v) { nLeft = v; }
void SetRight(long v) { nRight = v; }
void SetTop(long v) { nTop = v; }
void SetBottom(long v) { nBottom = v; }
inline Point TopLeft() const;
inline Point TopRight() const;
inline Point TopCenter() const;
inline Point BottomLeft() const;
inline Point BottomRight() const;
inline Point BottomCenter() const;
inline Point LeftCenter() const;
inline Point RightCenter() const;
inline Point Center() const;
/// Move the top and left edges by a delta, preserving width and height
inline void Move( long nHorzMoveDelta, long nVertMoveDelta );
void Move( Size const & s ) { Move(s.Width(), s.Height()); }
long AdjustLeft( long nHorzMoveDelta ) { nLeft += nHorzMoveDelta; return nLeft; }
long AdjustRight( long nHorzMoveDelta );
long AdjustTop( long nVertMoveDelta ) { nTop += nVertMoveDelta; return nTop; }
long AdjustBottom( long nVertMoveDelta );
inline void SetPos( const Point& rPoint );
void SetSize( const Size& rSize );
inline Size GetSize() const;
/// Returns the difference between right and left, assuming the range is inclusive.
inline long GetWidth() const;
/// Returns the difference between bottom and top, assuming the range is inclusive.
inline long GetHeight() const;
tools::Rectangle& Union( const tools::Rectangle& rRect );
tools::Rectangle& Intersection( const tools::Rectangle& rRect );
inline tools::Rectangle GetUnion( const tools::Rectangle& rRect ) const;
inline tools::Rectangle GetIntersection( const tools::Rectangle& rRect ) const;
void Justify();
bool IsInside( const Point& rPOINT ) const;
bool IsInside( const tools::Rectangle& rRect ) const;
bool IsOver( const tools::Rectangle& rRect ) const;
void SetEmpty() { nRight = nBottom = RECT_EMPTY; }
void SetWidthEmpty() { nRight = RECT_EMPTY; }
void SetHeightEmpty() { nBottom = RECT_EMPTY; }
inline bool IsEmpty() const;
bool IsWidthEmpty() const { return nRight == RECT_EMPTY; }
bool IsHeightEmpty() const { return nBottom == RECT_EMPTY; }
inline bool operator == ( const tools::Rectangle& rRect ) const;
inline bool operator != ( const tools::Rectangle& rRect ) const;
inline tools::Rectangle& operator += ( const Point& rPt );
inline tools::Rectangle& operator -= ( const Point& rPt );
friend inline tools::Rectangle operator + ( const tools::Rectangle& rRect, const Point& rPt );
friend inline tools::Rectangle operator - ( const tools::Rectangle& rRect, const Point& rPt );
// ONE
long getX() const { return nLeft; }
long getY() const { return nTop; }
/// Returns the difference between right and left, assuming the range includes one end, but not the other.
long getWidth() const;
/// Returns the difference between bottom and top, assuming the range includes one end, but not the other.
long getHeight() const;
/// Set the left edge of the rectangle to x, preserving the width
void setX( long x );
/// Set the top edge of the rectangle to y, preserving the height
void setY( long y );
void setWidth( long n ) { nRight = nLeft + n; }
void setHeight( long n ) { nBottom = nTop + n; }
/// Returns the string representation of the rectangle, format is "x, y, width, height".
rtl::OString toString() const;
/**
* Expands the rectangle in all directions by the input value.
*/
void expand(long nExpandBy);
void shrink(long nShrinkBy);
/**
* Sanitizing variants for handling data from the outside
*/
void SaturatingSetSize(const Size& rSize);
void SaturatingSetX(long x);
void SaturatingSetY(long y);
private:
long nLeft;
long nTop;
long nRight;
long nBottom;
};
}
inline tools::Rectangle::Rectangle()
{
nLeft = nTop = 0;
nRight = nBottom = RECT_EMPTY;
}
inline tools::Rectangle::Rectangle( const Point& rLT, const Point& rRB )
{
nLeft = rLT.X();
nTop = rLT.Y();
nRight = rRB.X();
nBottom = rRB.Y();
}
inline tools::Rectangle::Rectangle( long _nLeft, long _nTop,
long _nRight, long _nBottom )
{
nLeft = _nLeft;
nTop = _nTop;
nRight = _nRight;
nBottom = _nBottom;
}
inline tools::Rectangle::Rectangle( long _nLeft, long _nTop )
{
nLeft = _nLeft;
nTop = _nTop;
nRight = nBottom = RECT_EMPTY;
}
inline tools::Rectangle::Rectangle( const Point& rLT, const Size& rSize )
{
nLeft = rLT.X();
nTop = rLT.Y();
nRight = rSize.Width() ? nLeft+(rSize.Width()-1) : RECT_EMPTY;
nBottom = rSize.Height() ? nTop+(rSize.Height()-1) : RECT_EMPTY;
}
inline bool tools::Rectangle::IsEmpty() const
{
return (nRight == RECT_EMPTY) || (nBottom == RECT_EMPTY);
}
inline Point tools::Rectangle::TopLeft() const
{
return Point( nLeft, nTop );
}
inline Point tools::Rectangle::TopRight() const
{
return Point( (nRight == RECT_EMPTY) ? nLeft : nRight, nTop );
}
inline Point tools::Rectangle::BottomLeft() const
{
return Point( nLeft, (nBottom == RECT_EMPTY) ? nTop : nBottom );
}
inline Point tools::Rectangle::BottomRight() const
{
return Point( (nRight == RECT_EMPTY) ? nLeft : nRight,
(nBottom == RECT_EMPTY) ? nTop : nBottom );
}
inline Point tools::Rectangle::TopCenter() const
{
if ( IsEmpty() )
return Point( nLeft, nTop );
else
return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ),
std::min( nTop, nBottom) );
}
inline Point tools::Rectangle::BottomCenter() const
{
if ( IsEmpty() )
return Point( nLeft, nTop );
else
return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ),
std::max( nTop, nBottom) );
}
inline Point tools::Rectangle::LeftCenter() const
{
if ( IsEmpty() )
return Point( nLeft, nTop );
else
return Point( std::min( nLeft, nRight ), nTop + (nBottom - nTop)/2 );
}
inline Point tools::Rectangle::RightCenter() const
{
if ( IsEmpty() )
return Point( nLeft, nTop );
else
return Point( std::max( nLeft, nRight ), nTop + (nBottom - nTop)/2 );
}
inline Point tools::Rectangle::Center() const
{
if ( IsEmpty() )
return Point( nLeft, nTop );
else
return Point( nLeft+(nRight-nLeft)/2 , nTop+(nBottom-nTop)/2 );
}
inline void tools::Rectangle::Move( long nHorzMove, long nVertMove )
{
nLeft += nHorzMove;
nTop += nVertMove;
if ( nRight != RECT_EMPTY )
nRight += nHorzMove;
if ( nBottom != RECT_EMPTY )
nBottom += nVertMove;
}
inline void tools::Rectangle::SetPos( const Point& rPoint )
{
if ( nRight != RECT_EMPTY )
nRight += rPoint.X() - nLeft;
if ( nBottom != RECT_EMPTY )
nBottom += rPoint.Y() - nTop;
nLeft = rPoint.X();
nTop = rPoint.Y();
}
inline long tools::Rectangle::GetWidth() const
{
long n;
if ( nRight == RECT_EMPTY )
n = 0;
else
{
n = nRight - nLeft;
if( n < 0 )
n--;
else
n++;
}
return n;
}
inline long tools::Rectangle::GetHeight() const
{
long n;
if ( nBottom == RECT_EMPTY )
n = 0;
else
{
n = nBottom - nTop;
if ( n < 0 )
n--;
else
n++;
}
return n;
}
inline Size tools::Rectangle::GetSize() const
{
return Size( GetWidth(), GetHeight() );
}
inline tools::Rectangle tools::Rectangle::GetUnion( const tools::Rectangle& rRect ) const
{
tools::Rectangle aTmpRect( *this );
return aTmpRect.Union( rRect );
}
inline tools::Rectangle tools::Rectangle::GetIntersection( const tools::Rectangle& rRect ) const
{
tools::Rectangle aTmpRect( *this );
return aTmpRect.Intersection( rRect );
}
inline bool tools::Rectangle::operator == ( const tools::Rectangle& rRect ) const
{
return (nLeft == rRect.nLeft ) &&
(nTop == rRect.nTop ) &&
(nRight == rRect.nRight ) &&
(nBottom == rRect.nBottom );
}
inline bool tools::Rectangle::operator != ( const tools::Rectangle& rRect ) const
{
return (nLeft != rRect.nLeft ) ||
(nTop != rRect.nTop ) ||
(nRight != rRect.nRight ) ||
(nBottom != rRect.nBottom );
}
inline tools::Rectangle& tools::Rectangle::operator +=( const Point& rPt )
{
nLeft += rPt.X();
nTop += rPt.Y();
if ( nRight != RECT_EMPTY )
nRight += rPt.X();
if ( nBottom != RECT_EMPTY )
nBottom += rPt.Y();
return *this;
}
inline tools::Rectangle& tools::Rectangle::operator -= ( const Point& rPt )
{
nLeft -= rPt.X();
nTop -= rPt.Y();
if ( nRight != RECT_EMPTY )
nRight -= rPt.X();
if ( nBottom != RECT_EMPTY )
nBottom -= rPt.Y();
return *this;
}
namespace tools
{
inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt )
{
return rRect.IsEmpty()
? Rectangle( rRect.nLeft + rPt.X(), rRect.nTop + rPt.Y() )
: Rectangle( rRect.nLeft + rPt.X(), rRect.nTop + rPt.Y(),
rRect.nRight + rPt.X(), rRect.nBottom + rPt.Y() );
}
inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt )
{
return rRect.IsEmpty()
? Rectangle( rRect.nLeft - rPt.X(), rRect.nTop - rPt.Y() )
: Rectangle( rRect.nLeft - rPt.X(), rRect.nTop - rPt.Y(),
rRect.nRight - rPt.X(), rRect.nBottom - rPt.Y() );
}
}
template< typename charT, typename traits >
inline std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const tools::Rectangle& rectangle )
{
if (rectangle.IsEmpty())
return stream << "EMPTY";
else
return stream << rectangle.getWidth() << 'x' << rectangle.getHeight()
<< "@(" << rectangle.getX() << ',' << rectangle.getY() << ")";
}
#endif
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