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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <skia/gdiimpl.hxx>
#include <salgdi.hxx>
#include <skia/salbmp.hxx>
#include <vcl/idle.hxx>
#include <vcl/svapp.hxx>
#include <vcl/lazydelete.hxx>
#include <vcl/skia/SkiaHelper.hxx>
#include <skia/utils.hxx>
#include <skia/zone.hxx>
#include <SkCanvas.h>
#include <SkPath.h>
#include <SkRegion.h>
#include <SkDashPathEffect.h>
#include <GrBackendSurface.h>
#include <SkTextBlob.h>
#include <SkRSXform.h>
#include <numeric>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
#include <o3tl/sorted_vector.hxx>
namespace
{
// Create Skia Path from B2DPolygon
// Note that polygons generally have the complication that when used
// for area (fill) operations they usually miss the right-most and
// bottom-most line of pixels of the bounding rectangle (see
// https://lists.freedesktop.org/archives/libreoffice/2019-November/083709.html).
// So be careful with rectangle->polygon conversions (generally avoid them).
void addPolygonToPath(const basegfx::B2DPolygon& rPolygon, SkPath& rPath,
bool* hasOnlyOrthogonal = nullptr)
{
const sal_uInt32 nPointCount(rPolygon.count());
if (nPointCount <= 1)
return;
const bool bClosePath(rPolygon.isClosed());
const bool bHasCurves(rPolygon.areControlPointsUsed());
bool bFirst = true;
sal_uInt32 nCurrentIndex = 0;
sal_uInt32 nPreviousIndex = nPointCount - 1;
basegfx::B2DPoint aCurrentPoint;
basegfx::B2DPoint aPreviousPoint;
for (sal_uInt32 nIndex = 0; nIndex <= nPointCount; nIndex++)
{
if (nIndex == nPointCount && !bClosePath)
continue;
// Make sure we loop the last point to first point
nCurrentIndex = nIndex % nPointCount;
aCurrentPoint = rPolygon.getB2DPoint(nCurrentIndex);
if (bFirst)
{
rPath.moveTo(aCurrentPoint.getX(), aCurrentPoint.getY());
bFirst = false;
}
else if (!bHasCurves)
{
rPath.lineTo(aCurrentPoint.getX(), aCurrentPoint.getY());
// If asked for, check whether the polygon has a line that is not
// strictly horizontal or vertical.
if (hasOnlyOrthogonal != nullptr && aCurrentPoint.getX() != aPreviousPoint.getX()
&& aCurrentPoint.getY() != aPreviousPoint.getY())
*hasOnlyOrthogonal = false;
}
else
{
basegfx::B2DPoint aPreviousControlPoint = rPolygon.getNextControlPoint(nPreviousIndex);
basegfx::B2DPoint aCurrentControlPoint = rPolygon.getPrevControlPoint(nCurrentIndex);
if (aPreviousControlPoint.equal(aPreviousPoint))
{
aPreviousControlPoint
= aPreviousPoint + ((aPreviousControlPoint - aCurrentPoint) * 0.0005);
}
if (aCurrentControlPoint.equal(aCurrentPoint))
{
aCurrentControlPoint
= aCurrentPoint + ((aCurrentControlPoint - aPreviousPoint) * 0.0005);
}
rPath.cubicTo(aPreviousControlPoint.getX(), aPreviousControlPoint.getY(),
aCurrentControlPoint.getX(), aCurrentControlPoint.getY(),
aCurrentPoint.getX(), aCurrentPoint.getY());
if (hasOnlyOrthogonal != nullptr)
*hasOnlyOrthogonal = false;
}
aPreviousPoint = aCurrentPoint;
nPreviousIndex = nCurrentIndex;
}
if (bClosePath)
{
rPath.close();
}
}
void addPolyPolygonToPath(const basegfx::B2DPolyPolygon& rPolyPolygon, SkPath& rPath,
bool* hasOnlyOrthogonal = nullptr)
{
const sal_uInt32 nPolygonCount(rPolyPolygon.count());
if (nPolygonCount == 0)
return;
for (const auto& rPolygon : rPolyPolygon)
{
addPolygonToPath(rPolygon, rPath, hasOnlyOrthogonal);
}
}
// Check if the given polygon contains a straight line. If not, it consists
// solely of curves.
bool polygonContainsLine(const basegfx::B2DPolyPolygon& rPolyPolygon)
{
if (!rPolyPolygon.areControlPointsUsed())
return true; // no curves at all
for (const auto& rPolygon : rPolyPolygon)
{
const sal_uInt32 nPointCount(rPolygon.count());
bool bFirst = true;
const bool bClosePath(rPolygon.isClosed());
sal_uInt32 nCurrentIndex = 0;
sal_uInt32 nPreviousIndex = nPointCount - 1;
basegfx::B2DPoint aCurrentPoint;
basegfx::B2DPoint aPreviousPoint;
for (sal_uInt32 nIndex = 0; nIndex <= nPointCount; nIndex++)
{
if (nIndex == nPointCount && !bClosePath)
continue;
// Make sure we loop the last point to first point
nCurrentIndex = nIndex % nPointCount;
if (bFirst)
bFirst = false;
else
{
basegfx::B2DPoint aPreviousControlPoint
= rPolygon.getNextControlPoint(nPreviousIndex);
basegfx::B2DPoint aCurrentControlPoint
= rPolygon.getPrevControlPoint(nCurrentIndex);
if (aPreviousControlPoint.equal(aPreviousPoint)
&& aCurrentControlPoint.equal(aCurrentPoint))
{
return true; // found a straight line
}
}
aPreviousPoint = aCurrentPoint;
nPreviousIndex = nCurrentIndex;
}
}
return false; // no straight line found
}
SkColor toSkColor(Color color)
{
return SkColorSetARGB(255 - color.GetTransparency(), color.GetRed(), color.GetGreen(),
color.GetBlue());
}
SkColor toSkColorWithTransparency(Color aColor, double fTransparency)
{
return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency));
}
Color fromSkColor(SkColor color)
{
return Color(255 - SkColorGetA(color), SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
}
// returns true if the source or destination rectangles are invalid
bool checkInvalidSourceOrDestination(SalTwoRect const& rPosAry)
{
return rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0
|| rPosAry.mnDestHeight <= 0;
}
} // end anonymous namespace
// Class that triggers flushing the backing buffer when idle.
class SkiaFlushIdle : public Idle
{
SkiaSalGraphicsImpl* mpGraphics;
#ifndef NDEBUG
char* debugname;
#endif
public:
explicit SkiaFlushIdle(SkiaSalGraphicsImpl* pGraphics)
: Idle(get_debug_name(pGraphics))
, mpGraphics(pGraphics)
{
// We don't want to be swapping before we've painted.
SetPriority(TaskPriority::POST_PAINT);
}
#ifndef NDEBUG
virtual ~SkiaFlushIdle() { free(debugname); }
const char* get_debug_name(SkiaSalGraphicsImpl* pGraphics)
{
// Idle keeps just a pointer, so we need to store the string
debugname = strdup(
OString("skia idle 0x" + OString::number(reinterpret_cast<sal_uIntPtr>(pGraphics), 16))
.getStr());
return debugname;
}
#else
const char* get_debug_name(SkiaSalGraphicsImpl*) { return "skia idle"; }
#endif
virtual void Invoke() override
{
mpGraphics->performFlush();
Stop();
SetPriority(TaskPriority::HIGHEST);
}
};
SkiaSalGraphicsImpl::SkiaSalGraphicsImpl(SalGraphics& rParent, SalGeometryProvider* pProvider)
: mParent(rParent)
, mProvider(pProvider)
, mIsGPU(false)
, mLineColor(SALCOLOR_NONE)
, mFillColor(SALCOLOR_NONE)
, mXorMode(false)
, mFlush(new SkiaFlushIdle(this))
{
}
SkiaSalGraphicsImpl::~SkiaSalGraphicsImpl()
{
assert(!mSurface);
assert(!mWindowContext);
}
void SkiaSalGraphicsImpl::Init() {}
void SkiaSalGraphicsImpl::createSurface()
{
SkiaZone zone;
if (isOffscreen())
createOffscreenSurface();
else
createWindowSurface();
mSurface->getCanvas()->save(); // see SetClipRegion()
mClipRegion = vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight()));
// We don't want to be swapping before we've painted.
mFlush->Stop();
mFlush->SetPriority(TaskPriority::POST_PAINT);
}
void SkiaSalGraphicsImpl::createWindowSurface(bool forceRaster)
{
SkiaZone zone;
assert(!isOffscreen());
assert(!mSurface);
assert(!mWindowContext);
createWindowContext(forceRaster);
if (mWindowContext)
mSurface = mWindowContext->getBackbufferSurface();
if (!mSurface)
{
switch (SkiaHelper::renderMethodToUse())
{
case SkiaHelper::RenderVulkan:
SAL_WARN("vcl.skia",
"cannot create Vulkan GPU window surface, falling back to Raster");
destroySurface(); // destroys also WindowContext
return createWindowSurface(true); // try again
case SkiaHelper::RenderRaster:
abort(); // This should not really happen, do not even try to cope with it.
}
}
mIsGPU = mSurface->getCanvas()->getGrContext() != nullptr;
#ifdef DBG_UTIL
SkiaHelper::prefillSurface(mSurface);
#endif
}
void SkiaSalGraphicsImpl::createOffscreenSurface()
{
SkiaZone zone;
assert(isOffscreen());
assert(!mSurface);
assert(!mWindowContext);
// When created (especially on Windows), Init() gets called with size (0,0), which is invalid size
// for Skia. May happen also in rare cases such as shutting down (tdf#131939).
int width = std::max(1, GetWidth());
int height = std::max(1, GetHeight());
switch (SkiaHelper::renderMethodToUse())
{
case SkiaHelper::RenderVulkan:
{
if (SkiaHelper::getSharedGrContext())
{
mSurface = SkiaHelper::createSkSurface(width, height);
if (mSurface)
{
mIsGPU = mSurface->getCanvas()->getGrContext() != nullptr;
return;
}
}
break;
}
default:
break;
}
// Create raster surface as a fallback.
mSurface = SkiaHelper::createSkSurface(width, height);
assert(mSurface);
assert(!mSurface->getCanvas()->getGrContext()); // is not GPU-backed
mIsGPU = false;
}
void SkiaSalGraphicsImpl::destroySurface()
{
SkiaZone zone;
if (mSurface)
{
// check setClipRegion() invariant
assert(mSurface->getCanvas()->getSaveCount() == 2);
// if this fails, something forgot to use SkAutoCanvasRestore
assert(mSurface->getCanvas()->getTotalMatrix().isIdentity());
}
// If we use e.g. Vulkan, we must destroy the surface before the context,
// otherwise destroying the surface will reference the context. This is
// handled by calling destroySurface() before destroying the context.
// However we also need to flush the surface before destroying it,
// otherwise when destroying the context later there still could be queued
// commands referring to the surface data. This is probably a Skia bug,
// but work around it here.
if (mSurface)
mSurface->flushAndSubmit();
mSurface.reset();
mWindowContext.reset();
mIsGPU = false;
}
void SkiaSalGraphicsImpl::DeInit() { destroySurface(); }
void SkiaSalGraphicsImpl::preDraw()
{
assert(comphelper::SolarMutex::get()->IsCurrentThread());
SkiaZone::enter(); // matched in postDraw()
checkSurface();
checkPendingDrawing();
}
void SkiaSalGraphicsImpl::postDraw()
{
scheduleFlush();
SkiaZone::leave(); // matched in preDraw()
// If there's a problem with the GPU context, abort.
if (GrContext* context = mSurface->getCanvas()->getGrContext())
{
// Running out of memory on the GPU technically could be possibly recoverable,
// but we don't know the exact status of the surface (and what has or has not been drawn to it),
// so in practice this is unrecoverable without possible data loss.
if (context->oomed())
{
SAL_WARN("vcl.skia", "GPU context has run out of memory, aborting.");
abort();
}
// Unrecoverable problem.
if (context->abandoned())
{
SAL_WARN("vcl.skia", "GPU context has been abandoned, aborting.");
abort();
}
}
}
void SkiaSalGraphicsImpl::scheduleFlush()
{
if (!isOffscreen())
{
if (!Application::IsInExecute())
performFlush(); // otherwise nothing would trigger idle rendering
else if (!mFlush->IsActive())
mFlush->Start();
}
}
// VCL can sometimes resize us without telling us, update the surface if needed.
// Also create the surface on demand if it has not been created yet (it is a waste
// to create it in Init() if it gets recreated later anyway).
void SkiaSalGraphicsImpl::checkSurface()
{
if (!mSurface)
{
createSurface();
SAL_INFO("vcl.skia.trace",
"create(" << this << "): " << Size(mSurface->width(), mSurface->height()));
}
else if (GetWidth() != mSurface->width() || GetHeight() != mSurface->height())
{
if (avoidRecreateByResize())
return;
if (!GetWidth() || !GetHeight())
{
SAL_WARN("vcl.skia", "recreate(" << this << "): can't create empty surface "
<< Size(GetWidth(), GetHeight())
<< " => keeping old one!");
return;
}
{
Size oldSize(mSurface->width(), mSurface->height());
// Recreating a surface means that the old SkSurface contents will be lost.
// But if a window has been resized the windowing system may send repaint events
// only for changed parts and VCL would not repaint the whole area, assuming
// that some parts have not changed (this is what seems to cause tdf#131952).
// So carry over the old contents for windows, even though generally everything
// will be usually repainted anyway.
sk_sp<SkImage> snapshot;
if (!isOffscreen())
{
flushDrawing();
snapshot = SkiaHelper::makeCheckedImageSnapshot(mSurface);
}
destroySurface();
createSurface();
if (snapshot)
{
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is
mSurface->getCanvas()->drawImage(snapshot, 0, 0, &paint);
}
SAL_INFO("vcl.skia.trace", "recreate(" << this << "): old " << oldSize << " new "
<< Size(mSurface->width(), mSurface->height())
<< " requested "
<< Size(GetWidth(), GetHeight()));
}
}
}
void SkiaSalGraphicsImpl::flushDrawing()
{
if (!mSurface)
return;
checkPendingDrawing();
if (mXorMode)
applyXor();
mSurface->flushAndSubmit();
}
bool SkiaSalGraphicsImpl::setClipRegion(const vcl::Region& region)
{
if (mClipRegion == region)
return true;
SkiaZone zone;
checkPendingDrawing();
checkSurface();
mClipRegion = region;
SAL_INFO("vcl.skia.trace", "setclipregion(" << this << "): " << region);
SkCanvas* canvas = mSurface->getCanvas();
// SkCanvas::clipRegion() can only further reduce the clip region,
// but we need to set the given region, which may extend it.
// So handle that by always having the full clip region saved on the stack
// and always go back to that. SkCanvas::restore() only affects the clip
// and the matrix.
assert(canvas->getSaveCount() == 2); // = there is just one save()
canvas->restore();
canvas->save();
setCanvasClipRegion(canvas, region);
return true;
}
void SkiaSalGraphicsImpl::setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region)
{
SkiaZone zone;
SkPath path;
// Always use region rectangles, regardless of what the region uses internally.
// That's what other VCL backends do, and trying to use addPolyPolygonToPath()
// in case a polygon is used leads to off-by-one errors such as tdf#133208.
RectangleVector rectangles;
region.GetRegionRectangles(rectangles);
for (const tools::Rectangle& rectangle : rectangles)
path.addRect(SkRect::MakeXYWH(rectangle.getX(), rectangle.getY(), rectangle.GetWidth(),
rectangle.GetHeight()));
path.setFillType(SkPathFillType::kEvenOdd);
canvas->clipPath(path);
}
void SkiaSalGraphicsImpl::ResetClipRegion()
{
setClipRegion(vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight())));
}
const vcl::Region& SkiaSalGraphicsImpl::getClipRegion() const { return mClipRegion; }
sal_uInt16 SkiaSalGraphicsImpl::GetBitCount() const { return 32; }
long SkiaSalGraphicsImpl::GetGraphicsWidth() const { return GetWidth(); }
void SkiaSalGraphicsImpl::SetLineColor()
{
checkPendingDrawing();
mLineColor = SALCOLOR_NONE;
}
void SkiaSalGraphicsImpl::SetLineColor(Color nColor)
{
checkPendingDrawing();
mLineColor = nColor;
}
void SkiaSalGraphicsImpl::SetFillColor()
{
checkPendingDrawing();
mFillColor = SALCOLOR_NONE;
}
void SkiaSalGraphicsImpl::SetFillColor(Color nColor)
{
checkPendingDrawing();
mFillColor = nColor;
}
void SkiaSalGraphicsImpl::SetXORMode(bool set, bool)
{
if (mXorMode == set)
return;
checkPendingDrawing();
SAL_INFO("vcl.skia.trace", "setxormode(" << this << "): " << set);
if (set)
mXorRegion.setEmpty();
else
applyXor();
mXorMode = set;
}
SkCanvas* SkiaSalGraphicsImpl::getXorCanvas()
{
SkiaZone zone;
assert(mXorMode);
// Skia does not implement xor drawing, so we need to handle it manually by redirecting
// to a temporary SkBitmap and then doing the xor operation on the data ourselves.
// There's no point in using SkSurface for GPU, we'd immediately need to get the pixels back.
if (!mXorCanvas)
{
// Use unpremultiplied alpha (see xor applying in applyXor()).
if (!mXorBitmap.tryAllocPixels(mSurface->imageInfo().makeAlphaType(kUnpremul_SkAlphaType)))
abort();
mXorBitmap.eraseARGB(0, 0, 0, 0);
mXorCanvas = std::make_unique<SkCanvas>(mXorBitmap);
setCanvasClipRegion(mXorCanvas.get(), mClipRegion);
}
return mXorCanvas.get();
}
void SkiaSalGraphicsImpl::applyXor()
{
// Apply the result from the temporary bitmap manually. This is indeed
// slow, but it doesn't seem to be needed often and is optimized
// in each operation by extending mXorRegion with the area that should be
// updated.
assert(mXorMode);
if (!mSurface || !mXorCanvas
|| !mXorRegion.op(SkIRect::MakeXYWH(0, 0, mSurface->width(), mSurface->height()),
SkRegion::kIntersect_Op))
{
mXorRegion.setEmpty();
return;
}
SAL_INFO("vcl.skia.trace", "applyxor(" << this << "): " << mXorRegion);
// Copy the surface contents to another pixmap.
SkBitmap surfaceBitmap;
// Use unpremultiplied alpha format, so that we do not have to do the conversions to get
// the RGB and back (Skia will do it when converting, but it'll be presumably faster at it).
if (!surfaceBitmap.tryAllocPixels(mSurface->imageInfo().makeAlphaType(kUnpremul_SkAlphaType)))
abort();
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is
SkCanvas canvas(surfaceBitmap);
canvas.drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface), mXorRegion.getBounds(),
SkRect::Make(mXorRegion.getBounds()), &paint);
// xor to surfaceBitmap
assert(surfaceBitmap.info().alphaType() == kUnpremul_SkAlphaType);
assert(mXorBitmap.info().alphaType() == kUnpremul_SkAlphaType);
assert(surfaceBitmap.bytesPerPixel() == 4);
assert(mXorBitmap.bytesPerPixel() == 4);
for (SkRegion::Iterator it(mXorRegion); !it.done(); it.next())
{
for (int y = it.rect().top(); y < it.rect().bottom(); ++y)
{
uint8_t* data = static_cast<uint8_t*>(surfaceBitmap.getAddr(it.rect().x(), y));
const uint8_t* xordata = static_cast<uint8_t*>(mXorBitmap.getAddr(it.rect().x(), y));
for (int x = 0; x < it.rect().width(); ++x)
{
*data++ ^= *xordata++;
*data++ ^= *xordata++;
*data++ ^= *xordata++;
// alpha is not xor-ed
data++;
xordata++;
}
}
}
surfaceBitmap.notifyPixelsChanged();
mSurface->getCanvas()->drawBitmapRect(surfaceBitmap, mXorRegion.getBounds(),
SkRect::Make(mXorRegion.getBounds()), &paint);
mXorCanvas.reset();
mXorBitmap.reset();
mXorRegion.setEmpty();
}
void SkiaSalGraphicsImpl::SetROPLineColor(SalROPColor nROPColor)
{
checkPendingDrawing();
switch (nROPColor)
{
case SalROPColor::N0:
mLineColor = Color(0, 0, 0);
break;
case SalROPColor::N1:
mLineColor = Color(0xff, 0xff, 0xff);
break;
case SalROPColor::Invert:
mLineColor = Color(0xff, 0xff, 0xff);
break;
}
}
void SkiaSalGraphicsImpl::SetROPFillColor(SalROPColor nROPColor)
{
checkPendingDrawing();
switch (nROPColor)
{
case SalROPColor::N0:
mFillColor = Color(0, 0, 0);
break;
case SalROPColor::N1:
mFillColor = Color(0xff, 0xff, 0xff);
break;
case SalROPColor::Invert:
mFillColor = Color(0xff, 0xff, 0xff);
break;
}
}
void SkiaSalGraphicsImpl::drawPixel(long nX, long nY) { drawPixel(nX, nY, mLineColor); }
void SkiaSalGraphicsImpl::drawPixel(long nX, long nY, Color nColor)
{
if (nColor == SALCOLOR_NONE)
return;
preDraw();
SAL_INFO("vcl.skia.trace", "drawpixel(" << this << "): " << Point(nX, nY) << ":" << nColor);
addXorRegion(SkRect::MakeXYWH(nX, nY, 1, 1));
SkPaint paint;
paint.setColor(toSkColor(nColor));
// Apparently drawPixel() is actually expected to set the pixel and not draw it.
paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha
getDrawCanvas()->drawPoint(toSkX(nX), toSkY(nY), paint);
postDraw();
}
void SkiaSalGraphicsImpl::drawLine(long nX1, long nY1, long nX2, long nY2)
{
if (mLineColor == SALCOLOR_NONE)
return;
preDraw();
SAL_INFO("vcl.skia.trace", "drawline(" << this << "): " << Point(nX1, nY1) << "->"
<< Point(nX2, nY2) << ":" << mLineColor);
addXorRegion(SkRect::MakeLTRB(nX1, nY1, nX2, nY2).makeSorted());
SkPaint paint;
paint.setColor(toSkColor(mLineColor));
paint.setAntiAlias(mParent.getAntiAliasB2DDraw());
getDrawCanvas()->drawLine(toSkX(nX1), toSkY(nY1), toSkX(nX2), toSkY(nY2), paint);
postDraw();
}
void SkiaSalGraphicsImpl::privateDrawAlphaRect(long nX, long nY, long nWidth, long nHeight,
double fTransparency, bool blockAA)
{
preDraw();
SAL_INFO("vcl.skia.trace",
"privatedrawrect(" << this << "): " << SkIRect::MakeXYWH(nX, nY, nWidth, nHeight)
<< ":" << mLineColor << ":" << mFillColor << ":" << fTransparency);
addXorRegion(SkRect::MakeXYWH(nX, nY, nWidth, nHeight));
SkCanvas* canvas = getDrawCanvas();
SkPaint paint;
paint.setAntiAlias(!blockAA && mParent.getAntiAliasB2DDraw());
if (mFillColor != SALCOLOR_NONE)
{
paint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
paint.setStyle(SkPaint::kFill_Style);
// HACK: If the polygon is just a line, it still should be drawn. But when filling
// Skia doesn't draw empty polygons, so in that case ensure the line is drawn.
if (mLineColor == SALCOLOR_NONE && SkSize::Make(nWidth, nHeight).isEmpty())
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawIRect(SkIRect::MakeXYWH(nX, nY, nWidth, nHeight), paint);
}
if (mLineColor != SALCOLOR_NONE)
{
paint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
paint.setStyle(SkPaint::kStroke_Style);
// The obnoxious "-1 DrawRect()" hack that I don't understand the purpose of (and I'm not sure
// if anybody does), but without it some cases do not work. The max() is needed because Skia
// will not draw anything if width or height is 0.
canvas->drawIRect(
SkIRect::MakeXYWH(nX, nY, std::max(1L, nWidth - 1), std::max(1L, nHeight - 1)), paint);
}
postDraw();
}
void SkiaSalGraphicsImpl::drawRect(long nX, long nY, long nWidth, long nHeight)
{
privateDrawAlphaRect(nX, nY, nWidth, nHeight, 0.0, true);
}
void SkiaSalGraphicsImpl::drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
aPolygon.setClosed(false);
drawPolyLine(basegfx::B2DHomMatrix(), aPolygon, 0.0, 1.0, nullptr, basegfx::B2DLineJoin::Miter,
css::drawing::LineCap_BUTT, basegfx::deg2rad(15.0) /*default*/, false);
}
void SkiaSalGraphicsImpl::drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
drawPolyPolygon(basegfx::B2DHomMatrix(), basegfx::B2DPolyPolygon(aPolygon), 0.0);
}
void SkiaSalGraphicsImpl::drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry)
{
basegfx::B2DPolyPolygon aPolyPolygon;
for (sal_uInt32 nPolygon = 0; nPolygon < nPoly; ++nPolygon)
{
sal_uInt32 nPoints = pPoints[nPolygon];
if (nPoints)
{
PCONSTSALPOINT pSalPoints = pPtAry[nPolygon];
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pSalPoints->mnX, pSalPoints->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pSalPoints[i].mnX, pSalPoints[i].mnY));
aPolyPolygon.append(aPolygon);
}
}
drawPolyPolygon(basegfx::B2DHomMatrix(), aPolyPolygon, 0.0);
}
bool SkiaSalGraphicsImpl::drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fTransparency)
{
const bool bHasFill(mFillColor != SALCOLOR_NONE);
const bool bHasLine(mLineColor != SALCOLOR_NONE);
if (rPolyPolygon.count() == 0 || !(bHasFill || bHasLine) || fTransparency < 0.0
|| fTransparency >= 1.0)
return true;
basegfx::B2DPolyPolygon aPolyPolygon(rPolyPolygon);
aPolyPolygon.transform(rObjectToDevice);
SAL_INFO("vcl.skia.trace", "drawpolypolygon(" << this << "): " << aPolyPolygon << ":"
<< mLineColor << ":" << mFillColor);
if (delayDrawPolyPolygon(aPolyPolygon, fTransparency))
{
scheduleFlush();
return true;
}
performDrawPolyPolygon(aPolyPolygon, fTransparency, mParent.getAntiAliasB2DDraw());
return true;
}
void SkiaSalGraphicsImpl::performDrawPolyPolygon(const basegfx::B2DPolyPolygon& aPolyPolygon,
double fTransparency, bool useAA)
{
preDraw();
SkPath polygonPath;
bool hasOnlyOrthogonal = true;
addPolyPolygonToPath(aPolyPolygon, polygonPath, &hasOnlyOrthogonal);
polygonPath.setFillType(SkPathFillType::kEvenOdd);
addXorRegion(polygonPath.getBounds());
SkPaint aPaint;
aPaint.setAntiAlias(useAA);
// For lines we use toSkX()/toSkY() in order to pass centers of pixels to Skia,
// as that leads to better results with floating-point coordinates
// (e.g. https://bugs.chromium.org/p/skia/issues/detail?id=9611).
// But that means that we generally need to use it also for areas, so that they
// line up properly if used together (tdf#134346).
// On the other hand, with AA enabled and rectangular areas, this leads to fuzzy
// edges (tdf#137329). But since rectangular areas line up perfectly to pixels
// everywhere, it shouldn't be necessary to do this for them.
// So if AA is enabled, avoid this fixup for rectangular areas.
if (!useAA || !hasOnlyOrthogonal)
{
// We normally use pixel at their center positions, but slightly off (see toSkX/Y()).
// With AA lines that "slightly off" causes tiny changes of color, making some tests
// fail. Since moving AA-ed line slightly to a side doesn't cause any real visual
// difference, just place exactly at the center. tdf#134346
const SkScalar posFix = useAA ? toSkXYFix : 0;
polygonPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
}
if (mFillColor != SALCOLOR_NONE)
{
aPaint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
aPaint.setStyle(SkPaint::kFill_Style);
// HACK: If the polygon is just a line, it still should be drawn. But when filling
// Skia doesn't draw empty polygons, so in that case ensure the line is drawn.
if (mLineColor == SALCOLOR_NONE && polygonPath.getBounds().isEmpty())
aPaint.setStyle(SkPaint::kStroke_Style);
getDrawCanvas()->drawPath(polygonPath, aPaint);
}
if (mLineColor != SALCOLOR_NONE)
{
aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
aPaint.setStyle(SkPaint::kStroke_Style);
getDrawCanvas()->drawPath(polygonPath, aPaint);
}
postDraw();
#if defined LINUX
// WORKAROUND: The logo in the about dialog has drawing errors. This seems to happen
// only on Linux (not Windows on the same machine), with both AMDGPU and Mesa,
// and only when antialiasing is enabled. Flushing seems to avoid the problem.
if (useAA && SkiaHelper::getVendor() == DriverBlocklist::VendorAMD)
mSurface->flushAndSubmit();
#endif
}
namespace
{
struct LessThan
{
bool operator()(const basegfx::B2DPoint& point1, const basegfx::B2DPoint& point2) const
{
if (basegfx::fTools::equal(point1.getX(), point2.getX()))
return basegfx::fTools::less(point1.getY(), point2.getY());
return basegfx::fTools::less(point1.getX(), point2.getX());
}
};
} // namespace
bool SkiaSalGraphicsImpl::delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& aPolyPolygon,
double fTransparency)
{
// There is some code that needlessly subdivides areas into adjacent rectangles,
// but Skia doesn't line them up perfectly if AA is enabled (e.g. Cairo, Qt5 do,
// but Skia devs claim it's working as intended
// https://groups.google.com/d/msg/skia-discuss/NlKpD2X_5uc/Vuwd-kyYBwAJ).
// An example is tdf#133016, which triggers SvgStyleAttributes::add_stroke()
// implementing a line stroke as a bunch of polygons instead of just one, and
// SvgLinearAtomPrimitive2D::create2DDecomposition() creates a gradient
// as a series of polygons of gradually changing color. Those places should be
// changed, but try to merge those split polygons back into the original one,
// where the needlessly created edges causing problems will not exist.
// This means drawing of such polygons needs to be delayed, so that they can
// be possibly merged with the next one.
// Merge only polygons of the same properties (color, etc.), so the gradient problem
// actually isn't handled here.
// Only AA polygons need merging, because they do not line up well because of the AA of the edges.
if (!mParent.getAntiAliasB2DDraw())
return false;
// Only filled polygons without an outline are problematic.
if (mFillColor == SALCOLOR_NONE || mLineColor != SALCOLOR_NONE)
return false;
// Merge only simple polygons, real polypolygons most likely aren't needlessly split,
// so they do not need joining.
if (aPolyPolygon.count() != 1)
return false;
// If the polygon is not closed, it doesn't mark an area to be filled.
if (!aPolyPolygon.isClosed())
return false;
// If a polygon does not contain a straight line, i.e. it's all curves, then do not merge.
// First of all that's even more expensive, and second it's very unlikely that it's a polygon
// split into more polygons.
if (!polygonContainsLine(aPolyPolygon))
return false;
if (mLastPolyPolygonInfo.polygons.size() != 0
&& (mLastPolyPolygonInfo.transparency != fTransparency
|| !mLastPolyPolygonInfo.bounds.overlaps(aPolyPolygon.getB2DRange())))
{
checkPendingDrawing(); // Cannot be parts of the same larger polygon, draw the last and reset.
}
if (!mLastPolyPolygonInfo.polygons.empty())
{
assert(aPolyPolygon.count() == 1);
assert(mLastPolyPolygonInfo.polygons.back().count() == 1);
// Check if the new and the previous polygon share at least one point. If not, then they
// cannot be adjacent polygons, so there's no point in trying to merge them.
bool sharePoint = false;
const basegfx::B2DPolygon& poly1 = aPolyPolygon.getB2DPolygon(0);
const basegfx::B2DPolygon& poly2 = mLastPolyPolygonInfo.polygons.back().getB2DPolygon(0);
o3tl::sorted_vector<basegfx::B2DPoint, LessThan> poly1Points; // for O(n log n)
poly1Points.reserve(poly1.count());
for (sal_uInt32 i = 0; i < poly1.count(); ++i)
poly1Points.insert(poly1.getB2DPoint(i));
for (sal_uInt32 i = 0; i < poly2.count(); ++i)
if (poly1Points.find(poly2.getB2DPoint(i)) != poly1Points.end())
{
sharePoint = true;
break;
}
if (!sharePoint)
checkPendingDrawing(); // Draw the previous one and reset.
}
// Collect the polygons that can be possibly merged. Do the merging only once at the end,
// because it's not a cheap operation.
mLastPolyPolygonInfo.polygons.push_back(aPolyPolygon);
mLastPolyPolygonInfo.bounds.expand(aPolyPolygon.getB2DRange());
mLastPolyPolygonInfo.transparency = fTransparency;
return true;
}
void SkiaSalGraphicsImpl::checkPendingDrawing()
{
if (mLastPolyPolygonInfo.polygons.size() != 0)
{ // Flush any pending polygon drawing.
basegfx::B2DPolyPolygonVector polygons;
std::swap(polygons, mLastPolyPolygonInfo.polygons);
double transparency = mLastPolyPolygonInfo.transparency;
mLastPolyPolygonInfo.bounds.reset();
if (polygons.size() == 1)
performDrawPolyPolygon(polygons.front(), transparency, true);
else
// TODO: tdf#136222 shows that basegfx::utils::mergeToSinglePolyPolygon() is unreliable
// in corner cases, possibly either a bug or rounding errors somewhere.
performDrawPolyPolygon(basegfx::utils::mergeToSinglePolyPolygon(polygons), transparency,
true);
}
}
bool SkiaSalGraphicsImpl::drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolygon& rPolyLine, double fTransparency,
double fLineWidth, const std::vector<double>* pStroke,
basegfx::B2DLineJoin eLineJoin,
css::drawing::LineCap eLineCap, double fMiterMinimumAngle,
bool bPixelSnapHairline)
{
if (!rPolyLine.count() || fTransparency < 0.0 || fTransparency > 1.0
|| mLineColor == SALCOLOR_NONE)
{
return true;
}
preDraw();
SAL_INFO("vcl.skia.trace", "drawpolyline(" << this << "): " << rPolyLine << ":" << mLineColor);
// tdf#124848 get correct LineWidth in discrete coordinates,
if (fLineWidth == 0) // hairline
fLineWidth = 1.0;
else // Adjust line width for object-to-device scale.
fLineWidth = (rObjectToDevice * basegfx::B2DVector(fLineWidth, 0)).getLength();
// Transform to DeviceCoordinates, get DeviceLineWidth, execute PixelSnapHairline
basegfx::B2DPolyPolygon aPolyPolygonLine;
aPolyPolygonLine.append(rPolyLine);
aPolyPolygonLine.transform(rObjectToDevice);
if (bPixelSnapHairline)
{
aPolyPolygonLine = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aPolyPolygonLine);
}
// Setup Line Join
SkPaint::Join eSkLineJoin = SkPaint::kMiter_Join;
switch (eLineJoin)
{
case basegfx::B2DLineJoin::Bevel:
eSkLineJoin = SkPaint::kBevel_Join;
break;
case basegfx::B2DLineJoin::Round:
eSkLineJoin = SkPaint::kRound_Join;
break;
case basegfx::B2DLineJoin::NONE:
case basegfx::B2DLineJoin::Miter:
eSkLineJoin = SkPaint::kMiter_Join;
break;
}
// convert miter minimum angle to miter limit
double fMiterLimit = 1.0 / std::sin(fMiterMinimumAngle / 2.0);
// Setup Line Cap
SkPaint::Cap eSkLineCap(SkPaint::kButt_Cap);
switch (eLineCap)
{
case css::drawing::LineCap_ROUND:
eSkLineCap = SkPaint::kRound_Cap;
break;
case css::drawing::LineCap_SQUARE:
eSkLineCap = SkPaint::kSquare_Cap;
break;
default: // css::drawing::LineCap_BUTT:
eSkLineCap = SkPaint::kButt_Cap;
break;
}
SkPaint aPaint;
aPaint.setStyle(SkPaint::kStroke_Style);
aPaint.setStrokeCap(eSkLineCap);
aPaint.setStrokeJoin(eSkLineJoin);
aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
aPaint.setStrokeMiter(fMiterLimit);
aPaint.setStrokeWidth(fLineWidth);
aPaint.setAntiAlias(mParent.getAntiAliasB2DDraw());
// See the tdf#134346 comment above.
const SkScalar posFix = mParent.getAntiAliasB2DDraw() ? toSkXYFix : 0;
if (pStroke && std::accumulate(pStroke->begin(), pStroke->end(), 0.0) != 0)
{
std::vector<SkScalar> intervals;
// Transform size by the matrix.
for (double stroke : *pStroke)
intervals.push_back((rObjectToDevice * basegfx::B2DVector(stroke, 0)).getLength());
aPaint.setPathEffect(SkDashPathEffect::Make(intervals.data(), intervals.size(), 0));
}
// Skia does not support basegfx::B2DLineJoin::NONE, so in that case batch only if lines
// are not wider than a pixel.
if (eLineJoin != basegfx::B2DLineJoin::NONE || fLineWidth <= 1.0)
{
SkPath aPath;
aPath.setFillType(SkPathFillType::kEvenOdd);
for (sal_uInt32 a(0); a < aPolyPolygonLine.count(); a++)
addPolygonToPath(aPolyPolygonLine.getB2DPolygon(a), aPath);
aPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
addXorRegion(aPath.getBounds());
getDrawCanvas()->drawPath(aPath, aPaint);
}
else
{
for (sal_uInt32 i = 0; i < aPolyPolygonLine.count(); ++i)
{
const basegfx::B2DPolygon& rPolygon = aPolyPolygonLine.getB2DPolygon(i);
sal_uInt32 nPoints = rPolygon.count();
bool bClosed = rPolygon.isClosed();
for (sal_uInt32 j = 0; j < (bClosed ? nPoints : nPoints - 1); ++j)
{
sal_uInt32 index1 = (j + 0) % nPoints;
sal_uInt32 index2 = (j + 1) % nPoints;
SkPath aPath;
aPath.moveTo(rPolygon.getB2DPoint(index1).getX(),
rPolygon.getB2DPoint(index1).getY());
aPath.lineTo(rPolygon.getB2DPoint(index2).getX(),
rPolygon.getB2DPoint(index2).getY());
aPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
addXorRegion(aPath.getBounds());
getDrawCanvas()->drawPath(aPath, aPaint);
}
}
}
postDraw();
return true;
}
bool SkiaSalGraphicsImpl::drawPolyLineBezier(sal_uInt32, const SalPoint*, const PolyFlags*)
{
// TODO?
return false;
}
bool SkiaSalGraphicsImpl::drawPolygonBezier(sal_uInt32, const SalPoint*, const PolyFlags*)
{
// TODO?
return false;
}
bool SkiaSalGraphicsImpl::drawPolyPolygonBezier(sal_uInt32, const sal_uInt32*,
const SalPoint* const*, const PolyFlags* const*)
{
// TODO?
return false;
}
static void copyArea(SkCanvas* canvas, sk_sp<SkSurface> surface, long nDestX, long nDestY,
long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, bool srcIsRaster,
bool destIsRaster)
{
// Using SkSurface::draw() should be more efficient than SkSurface::makeImageSnapshot(),
// because it may detect copying to itself and avoid some needless copies.
// But it has problems with drawing to itself
// (https://groups.google.com/forum/#!topic/skia-discuss/6yiuw24jv0I) and also
// raster surfaces do not avoid a copy of the source
// (https://groups.google.com/forum/#!topic/skia-discuss/S3FMpCi82k0).
// Finally, there's not much point if one of them is raster and the other is not (chrome/m86 even crashes).
if (canvas == surface->getCanvas() || srcIsRaster || (srcIsRaster != destIsRaster))
{
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
canvas->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface),
SkIRect::MakeXYWH(nSrcX, nSrcY, nSrcWidth, nSrcHeight),
SkRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight), &paint);
return;
}
// SkCanvas::draw() cannot do a subrectangle, so clip.
canvas->save();
canvas->clipRect(SkRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight));
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
surface->draw(canvas, nDestX - nSrcX, nDestY - nSrcY, &paint);
canvas->restore();
}
void SkiaSalGraphicsImpl::copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, bool /*bWindowInvalidate*/)
{
if (nDestX == nSrcX && nDestY == nSrcY)
return;
preDraw();
SAL_INFO("vcl.skia.trace", "copyarea("
<< this << "): " << Point(nSrcX, nSrcY) << "->"
<< SkIRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight));
assert(!mXorMode);
::copyArea(getDrawCanvas(), mSurface, nDestX, nDestY, nSrcX, nSrcY, nSrcWidth, nSrcHeight,
!isGPU(), !isGPU());
postDraw();
}
void SkiaSalGraphicsImpl::copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics)
{
preDraw();
SkiaSalGraphicsImpl* src;
if (pSrcGraphics)
{
assert(dynamic_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl()));
src = static_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl());
src->checkSurface();
src->flushDrawing();
}
else
{
src = this;
assert(!mXorMode);
}
if (rPosAry.mnSrcWidth == rPosAry.mnDestWidth && rPosAry.mnSrcHeight == rPosAry.mnDestHeight)
{
auto srcDebug = [&]() -> std::string {
if (src == this)
return "(self)";
else
{
std::ostringstream stream;
stream << "(" << src << ")";
return stream.str();
}
};
SAL_INFO("vcl.skia.trace",
"copybits(" << this << "): " << srcDebug() << " copy area: " << rPosAry);
::copyArea(getDrawCanvas(), src->mSurface, rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX,
rPosAry.mnSrcY, rPosAry.mnDestWidth, rPosAry.mnDestHeight, !src->isGPU(),
!isGPU());
}
else
{
SAL_INFO("vcl.skia.trace", "copybits(" << this << "): (" << src << "): " << rPosAry);
// Do not use makeImageSnapshot(rect), as that one may make a needless data copy.
sk_sp<SkImage> image = SkiaHelper::makeCheckedImageSnapshot(src->mSurface);
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth
|| rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
paint.setFilterQuality(kHigh_SkFilterQuality);
getDrawCanvas()->drawImageRect(image,
SkIRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY,
rPosAry.mnSrcWidth, rPosAry.mnSrcHeight),
SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
rPosAry.mnDestWidth, rPosAry.mnDestHeight),
&paint);
}
assert(!mXorMode);
postDraw();
}
bool SkiaSalGraphicsImpl::blendBitmap(const SalTwoRect& rPosAry, const SalBitmap& rBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return false;
assert(dynamic_cast<const SkiaSalBitmap*>(&rBitmap));
const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rBitmap);
// This is used by VirtualDevice in the alpha mode for the "alpha" layer which
// is actually one-minus-alpha (opacity). Therefore white=0xff=transparent,
// black=0x00=opaque. So the result is transparent only if both the inputs
// are transparent. Since for blending operations white=1.0 and black=0.0,
// kMultiply should handle exactly that (transparent*transparent=transparent,
// opaque*transparent=opaque). And guessing from the "floor" in TYPE_BLEND in opengl's
// combinedTextureFragmentShader.glsl, the layer is not even alpha values but
// simply yes-or-no mask.
// See also blendAlphaBitmap().
drawImage(rPosAry, rSkiaBitmap.GetSkImage(), SkBlendMode::kMultiply);
return true;
}
bool SkiaSalGraphicsImpl::blendAlphaBitmap(const SalTwoRect& rPosAry,
const SalBitmap& rSourceBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return false;
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rMaskBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
const SkiaSalBitmap& rSkiaMaskBitmap = static_cast<const SkiaSalBitmap&>(rMaskBitmap);
const SkiaSalBitmap& rSkiaAlphaBitmap = static_cast<const SkiaSalBitmap&>(rAlphaBitmap);
// This was originally implemented for the OpenGL drawing method and it is poorly documented.
// The source and mask bitmaps are the usual data and alpha bitmaps, and 'alpha'
// is the "alpha" layer of the VirtualDevice (the alpha in VirtualDevice is also stored
// as a separate bitmap). Now if I understand it correctly these two alpha masks first need
// to be combined into the actual alpha mask to be used. The formula for TYPE_BLEND
// in opengl's combinedTextureFragmentShader.glsl is
// "result_alpha = 1.0 - (1.0 - floor(alpha)) * mask".
// See also blendBitmap().
// First do the "( 1 - alpha ) * mask"
// (no idea how to do "floor", but hopefully not needed in practice).
sk_sp<SkShader> shaderAlpha
= SkShaders::Blend(SkBlendMode::kDstOut, rSkiaMaskBitmap.GetAlphaSkImage()->makeShader(),
rSkiaAlphaBitmap.GetAlphaSkImage()->makeShader());
// And now draw the bitmap with "1 - x", where x is the "( 1 - alpha ) * mask".
sk_sp<SkShader> shader = SkShaders::Blend(SkBlendMode::kSrcOut, shaderAlpha,
rSkiaSourceBitmap.GetSkImage()->makeShader());
drawShader(rPosAry, shader);
return true;
}
void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return;
assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSalBitmap);
drawImage(rPosAry, rSkiaSourceBitmap.GetSkImage());
}
void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap)
{
drawAlphaBitmap(rPosAry, rSalBitmap, rMaskBitmap);
}
void SkiaSalGraphicsImpl::drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
Color nMaskColor)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
const SkiaSalBitmap& skiaBitmap = static_cast<const SkiaSalBitmap&>(rSalBitmap);
drawShader(rPosAry,
SkShaders::Blend(SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
SkShaders::Color(toSkColor(nMaskColor)),
skiaBitmap.GetAlphaSkImage()->makeShader()));
}
std::shared_ptr<SalBitmap> SkiaSalGraphicsImpl::getBitmap(long nX, long nY, long nWidth,
long nHeight)
{
SkiaZone zone;
checkSurface();
SAL_INFO("vcl.skia.trace",
"getbitmap(" << this << "): " << SkIRect::MakeXYWH(nX, nY, nWidth, nHeight));
flushDrawing();
// TODO makeImageSnapshot(rect) may copy the data, which may be a waste if this is used
// e.g. for VirtualDevice's lame alpha blending, in which case the image will eventually end up
// in blendAlphaBitmap(), where we could simply use the proper rect of the image.
sk_sp<SkImage> image = SkiaHelper::makeCheckedImageSnapshot(
mSurface, SkIRect::MakeXYWH(nX, nY, nWidth, nHeight));
return std::make_shared<SkiaSalBitmap>(image);
}
Color SkiaSalGraphicsImpl::getPixel(long nX, long nY)
{
SkiaZone zone;
checkSurface();
SAL_INFO("vcl.skia.trace", "getpixel(" << this << "): " << Point(nX, nY));
flushDrawing();
// This is presumably slow, but getPixel() should be generally used only by unit tests.
SkBitmap bitmap;
if (!bitmap.tryAllocN32Pixels(GetWidth(), GetHeight()))
abort();
if (!mSurface->readPixels(bitmap, 0, 0))
abort();
return fromSkColor(bitmap.getColor(nX, nY));
}
void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags)
{
preDraw();
SAL_INFO("vcl.skia.trace", "invert(" << this << "): " << rPoly << ":" << int(eFlags));
assert(!mXorMode);
// Intel Vulkan drivers (up to current 0.401.3889) have a problem
// with SkBlendMode::kDifference(?) and surfaces wider than 1024 pixels, resulting
// in drawing errors. Work that around by fetching the relevant part of the surface
// and drawing using CPU.
bool intelHack
= (isGPU() && SkiaHelper::getVendor() == DriverBlocklist::VendorIntel && !mXorMode);
// TrackFrame just inverts a dashed path around the polygon
if (eFlags == SalInvert::TrackFrame)
{
SkPath aPath;
addPolygonToPath(rPoly, aPath);
aPath.setFillType(SkPathFillType::kEvenOdd);
// TrackFrame is not supposed to paint outside of the polygon (usually rectangle),
// but wider stroke width usually results in that, so ensure the requirement
// by clipping.
SkAutoCanvasRestore autoRestore(getDrawCanvas(), true);
getDrawCanvas()->clipRect(aPath.getBounds(), SkClipOp::kIntersect, false);
SkPaint aPaint;
aPaint.setStrokeWidth(2);
float intervals[] = { 4.0f, 4.0f };
aPaint.setStyle(SkPaint::kStroke_Style);
aPaint.setPathEffect(SkDashPathEffect::Make(intervals, SK_ARRAY_COUNT(intervals), 0));
aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
aPaint.setBlendMode(SkBlendMode::kDifference);
if (!intelHack)
getDrawCanvas()->drawPath(aPath, aPaint);
else
{
SkRect area;
aPath.getBounds().roundOut(&area);
SkRect size = SkRect::MakeWH(area.width(), area.height());
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(area.width(), area.height());
SkPaint copy;
copy.setBlendMode(SkBlendMode::kSrc);
flushDrawing();
surface->getCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface),
area, size, ©);
aPath.offset(-area.x(), -area.y());
surface->getCanvas()->drawPath(aPath, aPaint);
getDrawCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface), size,
area, ©);
}
}
else
{
SkPath aPath;
addPolygonToPath(rPoly, aPath);
aPath.setFillType(SkPathFillType::kEvenOdd);
SkPaint aPaint;
aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
aPaint.setStyle(SkPaint::kFill_Style);
aPaint.setBlendMode(SkBlendMode::kDifference);
// N50 inverts in checker pattern
if (eFlags == SalInvert::N50)
{
// This creates 2x2 checker pattern bitmap
// TODO Use SkiaHelper::createSkSurface() and cache the image
SkBitmap aBitmap;
aBitmap.allocN32Pixels(2, 2);
const SkPMColor white = SkPreMultiplyARGB(0xFF, 0xFF, 0xFF, 0xFF);
const SkPMColor black = SkPreMultiplyARGB(0xFF, 0x00, 0x00, 0x00);
SkPMColor* scanline;
scanline = aBitmap.getAddr32(0, 0);
*scanline++ = white;
*scanline++ = black;
scanline = aBitmap.getAddr32(0, 1);
*scanline++ = black;
*scanline++ = white;
aBitmap.setImmutable();
// The bitmap is repeated in both directions the checker pattern is as big
// as the polygon (usually rectangle)
aPaint.setShader(aBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
}
if (!intelHack)
getDrawCanvas()->drawPath(aPath, aPaint);
else
{
SkRect area;
aPath.getBounds().roundOut(&area);
SkRect size = SkRect::MakeWH(area.width(), area.height());
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(area.width(), area.height());
SkPaint copy;
copy.setBlendMode(SkBlendMode::kSrc);
flushDrawing();
surface->getCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface),
area, size, ©);
aPath.offset(-area.x(), -area.y());
surface->getCanvas()->drawPath(aPath, aPaint);
getDrawCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface), size,
area, ©);
}
}
postDraw();
}
void SkiaSalGraphicsImpl::invert(long nX, long nY, long nWidth, long nHeight, SalInvert eFlags)
{
basegfx::B2DRectangle aRectangle(nX, nY, nX + nWidth, nY + nHeight);
auto aRect = basegfx::utils::createPolygonFromRect(aRectangle);
invert(aRect, eFlags);
}
void SkiaSalGraphicsImpl::invert(sal_uInt32 nPoints, const SalPoint* pPointArray, SalInvert eFlags)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPointArray[0].mnX, pPointArray[0].mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
{
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPointArray[i].mnX, pPointArray[i].mnY));
}
aPolygon.setClosed(true);
invert(aPolygon, eFlags);
}
bool SkiaSalGraphicsImpl::drawEPS(long, long, long, long, void*, sal_uInt32)
{
// TODO?
return false;
}
// Create SkImage from a bitmap and possibly an alpha mask (the usual VCL one-minus-alpha),
// with the given target size. Result will be possibly cached, unless disabled.
sk_sp<SkImage> SkiaSalGraphicsImpl::mergeCacheBitmaps(const SkiaSalBitmap& bitmap,
const SkiaSalBitmap* alphaBitmap,
const Size targetSize)
{
sk_sp<SkImage> image;
// GPU-accelerated drawing with SkShader should be fast enough to not need caching.
if (isGPU())
return image;
if (targetSize.IsEmpty())
return image;
// Probably not much point in caching of just doing a copy.
if (alphaBitmap == nullptr && targetSize == bitmap.GetSize())
return image;
// Image too small to be worth caching.
if (bitmap.GetSize().Width() < 100 && bitmap.GetSize().Height() < 100
&& targetSize.Width() < 100 && targetSize.Height() < 100)
return image;
// In some cases (tdf#134237) the draw size may be very large. In that case it's
// better to rely on Skia to clip and draw only the necessary, rather than prepare
// a very large image only to not use most of it.
if (targetSize.Width() > GetWidth() || targetSize.Height() > GetHeight())
{
// This is a bit tricky. The condition above just checks that at least a part of the resulting
// image will not be used (it's larger then our drawing area). But this may often happen
// when just scrolling a document with a large image, where the caching may very well be worth it.
// Since the problem is mainly the cost of upscaling and then the size of the resulting bitmap,
// compute a ratio of how much this is going to be scaled up, how much this is larger than
// the drawing area, and then refuse to cache if it's too much.
const double upscaleRatio = 1.0 * targetSize.Width() / bitmap.GetSize().Width()
* targetSize.Height() / bitmap.GetSize().Height();
const double oversizeRatio
= 1.0 * targetSize.Width() / GetWidth() * targetSize.Height() / GetHeight();
const double ratio = upscaleRatio * oversizeRatio;
if (ratio > 10)
{
SAL_INFO("vcl.skia.trace", "mergecachebitmaps("
<< this << "): not caching upscaling, ratio:" << ratio
<< ", " << bitmap.GetSize() << "->" << targetSize
<< " in " << Size(GetWidth(), GetHeight()));
return image;
}
}
OString key;
OStringBuffer keyBuf;
keyBuf.append(targetSize.Width())
.append("x")
.append(targetSize.Height())
.append("_0x")
.append(reinterpret_cast<sal_IntPtr>(&bitmap), 16)
.append("_0x")
.append(reinterpret_cast<sal_IntPtr>(alphaBitmap), 16)
.append("_")
.append(static_cast<sal_Int64>(bitmap.GetSkImage()->uniqueID()));
if (alphaBitmap)
keyBuf.append("_").append(
static_cast<sal_Int64>(alphaBitmap->GetAlphaSkImage()->uniqueID()));
key = keyBuf.makeStringAndClear();
image = SkiaHelper::findCachedImage(key);
if (image)
{
assert(image->width() == targetSize.Width() && image->height() == targetSize.Height());
return image;
}
// Combine bitmap + alpha bitmap into one temporary bitmap with alpha.
// If scaling is needed, first apply the alpha, then scale, otherwise the scaling might affect the alpha values.
if (alphaBitmap && targetSize != bitmap.GetSize())
{
sk_sp<SkSurface> mergedSurface = SkiaHelper::createSkSurface(bitmap.GetSize());
if (!mergedSurface)
return nullptr;
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
mergedSurface->getCanvas()->drawImage(bitmap.GetSkImage(), 0, 0, &paint);
paint.setBlendMode(SkBlendMode::kDstOut); // VCL alpha is one-minus-alpha
mergedSurface->getCanvas()->drawImage(alphaBitmap->GetAlphaSkImage(), 0, 0, &paint);
sk_sp<SkSurface> scaledSurface = SkiaHelper::createSkSurface(targetSize);
if (!scaledSurface)
return nullptr;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
paint.setFilterQuality(kHigh_SkFilterQuality);
scaledSurface->getCanvas()->drawImageRect(
mergedSurface->makeImageSnapshot(),
SkRect::MakeXYWH(0, 0, bitmap.GetSize().Width(), bitmap.GetSize().Height()),
SkRect::MakeXYWH(0, 0, targetSize.Width(), targetSize.Height()), &paint);
image = scaledSurface->makeImageSnapshot();
}
else // No alpha or no scaling, scale directly.
{
sk_sp<SkSurface> tmpSurface = SkiaHelper::createSkSurface(targetSize);
if (!tmpSurface)
return nullptr;
SkCanvas* canvas = tmpSurface->getCanvas();
SkAutoCanvasRestore autoRestore(canvas, true);
SkPaint paint;
if (targetSize != bitmap.GetSize())
{
SkMatrix matrix;
matrix.set(SkMatrix::kMScaleX, 1.0 * targetSize.Width() / bitmap.GetSize().Width());
matrix.set(SkMatrix::kMScaleY, 1.0 * targetSize.Height() / bitmap.GetSize().Height());
canvas->concat(matrix);
paint.setFilterQuality(kHigh_SkFilterQuality);
}
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
canvas->drawImage(bitmap.GetSkImage(), 0, 0, &paint);
if (alphaBitmap != nullptr)
{
paint.setBlendMode(SkBlendMode::kDstOut); // VCL alpha is one-minus-alpha
canvas->drawImage(alphaBitmap->GetAlphaSkImage(), 0, 0, &paint);
}
image = SkiaHelper::makeCheckedImageSnapshot(tmpSurface);
}
SkiaHelper::addCachedImage(key, image);
return image;
}
bool SkiaSalGraphicsImpl::drawAlphaBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
// In raster mode use mergeCacheBitmaps(), which will cache the result, avoiding repeated
// alpha blending or scaling. In GPU mode it is simpler to just use SkShader.
SalTwoRect imagePosAry(rPosAry);
Size imageSize = rSourceBitmap.GetSize();
// If the bitmap will be scaled, prefer to do it in mergeCacheBitmaps(), if possible.
if ((rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
&& rPosAry.mnSrcX == 0 && rPosAry.mnSrcY == 0
&& rPosAry.mnSrcWidth == rSourceBitmap.GetSize().Width()
&& rPosAry.mnSrcHeight == rSourceBitmap.GetSize().Height())
{
imagePosAry.mnSrcWidth = imagePosAry.mnDestWidth;
imagePosAry.mnSrcHeight = imagePosAry.mnDestHeight;
imageSize = Size(imagePosAry.mnSrcWidth, imagePosAry.mnSrcHeight);
}
sk_sp<SkImage> image
= mergeCacheBitmaps(static_cast<const SkiaSalBitmap&>(rSourceBitmap),
static_cast<const SkiaSalBitmap*>(&rAlphaBitmap), imageSize);
if (image)
drawImage(imagePosAry, image);
else
drawShader(
rPosAry,
SkShaders::Blend(
SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
static_cast<const SkiaSalBitmap&>(rSourceBitmap).GetSkImage()->makeShader(),
static_cast<const SkiaSalBitmap*>(&rAlphaBitmap)->GetAlphaSkImage()->makeShader()));
return true;
}
void SkiaSalGraphicsImpl::drawImage(const SalTwoRect& rPosAry, const sk_sp<SkImage>& aImage,
SkBlendMode eBlendMode)
{
SkRect aSourceRect
= SkRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
SkRect aDestinationRect = SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
rPosAry.mnDestWidth, rPosAry.mnDestHeight);
SkPaint aPaint;
aPaint.setBlendMode(eBlendMode);
if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
aPaint.setFilterQuality(kHigh_SkFilterQuality);
preDraw();
SAL_INFO("vcl.skia.trace",
"drawimage(" << this << "): " << rPosAry << ":" << SkBlendMode_Name(eBlendMode));
addXorRegion(aDestinationRect);
getDrawCanvas()->drawImageRect(aImage, aSourceRect, aDestinationRect, &aPaint);
postDraw();
}
// SkShader can be used to merge multiple bitmaps with appropriate blend modes (e.g. when
// merging a bitmap with its alpha mask).
void SkiaSalGraphicsImpl::drawShader(const SalTwoRect& rPosAry, const sk_sp<SkShader>& shader)
{
preDraw();
SAL_INFO("vcl.skia.trace", "drawshader(" << this << "): " << rPosAry);
SkRect destinationRect = SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth,
rPosAry.mnDestHeight);
addXorRegion(destinationRect);
SkPaint paint;
paint.setShader(shader);
if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
paint.setFilterQuality(kHigh_SkFilterQuality);
SkCanvas* canvas = getDrawCanvas();
// Scaling needs to be done explicitly using a matrix.
SkAutoCanvasRestore autoRestore(canvas, true);
SkMatrix matrix = SkMatrix::Translate(rPosAry.mnDestX, rPosAry.mnDestY)
* SkMatrix::Scale(1.0 * rPosAry.mnDestWidth / rPosAry.mnSrcWidth,
1.0 * rPosAry.mnDestHeight / rPosAry.mnSrcHeight)
* SkMatrix::Translate(-rPosAry.mnSrcX, -rPosAry.mnSrcY);
assert(matrix.mapXY(rPosAry.mnSrcX, rPosAry.mnSrcY)
== SkPoint::Make(rPosAry.mnDestX, rPosAry.mnDestY));
assert(matrix.mapXY(rPosAry.mnSrcX + rPosAry.mnSrcWidth, rPosAry.mnSrcY + rPosAry.mnSrcHeight)
== SkPoint::Make(rPosAry.mnDestX + rPosAry.mnDestWidth,
rPosAry.mnDestY + rPosAry.mnDestHeight));
canvas->concat(matrix);
SkRect sourceRect
= SkRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
canvas->drawRect(sourceRect, paint);
postDraw();
}
bool SkiaSalGraphicsImpl::drawTransformedBitmap(const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(!pAlphaBitmap || dynamic_cast<const SkiaSalBitmap*>(pAlphaBitmap));
const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
const SkiaSalBitmap* pSkiaAlphaBitmap = static_cast<const SkiaSalBitmap*>(pAlphaBitmap);
// Setup the image transformation,
// using the rNull, rX, rY points as destinations for the (0,0), (Width,0), (0,Height) source points.
const basegfx::B2DVector aXRel = rX - rNull;
const basegfx::B2DVector aYRel = rY - rNull;
preDraw();
SAL_INFO("vcl.skia.trace", "drawtransformedbitmap(" << this << "): " << rSourceBitmap.GetSize()
<< " " << rNull << ":" << rX << ":" << rY);
addXorRegion(SkRect::MakeWH(GetWidth(), GetHeight())); // can't tell, use whole area
// In raster mode scaling and alpha blending is still somewhat expensive if done repeatedly,
// so use mergeCacheBitmaps(), which will cache the result if useful.
// It is better to use SkShader if in GPU mode, if the operation is simple or if the temporary
// image would be very large.
sk_sp<SkImage> imageToDraw = mergeCacheBitmaps(
rSkiaBitmap, pSkiaAlphaBitmap, Size(round(aXRel.getLength()), round(aYRel.getLength())));
if (imageToDraw)
{
SkMatrix matrix;
// Round sizes for scaling, so that sub-pixel differences don't
// trigger unnecessary scaling. Image has already been scaled
// by mergeCacheBitmaps() and we shouldn't scale here again
// unless the drawing is also skewed.
matrix.set(SkMatrix::kMScaleX, round(aXRel.getX()) / imageToDraw->width());
matrix.set(SkMatrix::kMScaleY, round(aYRel.getY()) / imageToDraw->height());
matrix.set(SkMatrix::kMSkewY, aXRel.getY() / imageToDraw->width());
matrix.set(SkMatrix::kMSkewX, aYRel.getX() / imageToDraw->height());
matrix.set(SkMatrix::kMTransX, rNull.getX());
matrix.set(SkMatrix::kMTransY, rNull.getY());
SkCanvas* canvas = getDrawCanvas();
SkAutoCanvasRestore autoRestore(canvas, true);
canvas->concat(matrix);
SkPaint paint;
paint.setFilterQuality(kHigh_SkFilterQuality);
canvas->drawImage(imageToDraw, 0, 0, &paint);
}
else
{
SkMatrix matrix;
const Size aSize = rSourceBitmap.GetSize();
matrix.set(SkMatrix::kMScaleX, aXRel.getX() / aSize.Width());
matrix.set(SkMatrix::kMScaleY, aYRel.getY() / aSize.Height());
matrix.set(SkMatrix::kMSkewY, aXRel.getY() / aSize.Width());
matrix.set(SkMatrix::kMSkewX, aYRel.getX() / aSize.Height());
matrix.set(SkMatrix::kMTransX, rNull.getX());
matrix.set(SkMatrix::kMTransY, rNull.getY());
SkCanvas* canvas = getDrawCanvas();
SkAutoCanvasRestore autoRestore(canvas, true);
canvas->concat(matrix);
SkPaint paint;
paint.setFilterQuality(kHigh_SkFilterQuality);
if (pSkiaAlphaBitmap)
{
paint.setShader(SkShaders::Blend(SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
rSkiaBitmap.GetSkImage()->makeShader(),
pSkiaAlphaBitmap->GetAlphaSkImage()->makeShader()));
canvas->drawRect(SkRect::MakeWH(aSize.Width(), aSize.Height()), paint);
}
else
{
canvas->drawImage(rSkiaBitmap.GetSkImage(), 0, 0, &paint);
}
}
postDraw();
return true;
}
bool SkiaSalGraphicsImpl::drawAlphaRect(long nX, long nY, long nWidth, long nHeight,
sal_uInt8 nTransparency)
{
privateDrawAlphaRect(nX, nY, nWidth, nHeight, nTransparency / 100.0);
return true;
}
bool SkiaSalGraphicsImpl::drawGradient(const tools::PolyPolygon&, const Gradient&)
{
// TODO?
return false;
}
static double toRadian(int degree10th) { return (3600 - degree10th) * M_PI / 1800.0; }
static double toCos(int degree10th) { return SkScalarCos(toRadian(degree10th)); }
static double toSin(int degree10th) { return SkScalarSin(toRadian(degree10th)); }
void SkiaSalGraphicsImpl::drawGenericLayout(const GenericSalLayout& layout, Color textColor,
const SkFont& font, GlyphOrientation glyphOrientation)
{
SkiaZone zone;
std::vector<SkGlyphID> glyphIds;
std::vector<SkRSXform> glyphForms;
glyphIds.reserve(256);
glyphForms.reserve(256);
Point aPos;
const GlyphItem* pGlyph;
int nStart = 0;
while (layout.GetNextGlyph(&pGlyph, aPos, nStart))
{
glyphIds.push_back(pGlyph->glyphId());
int angle = 0; // 10th of degree
if (glyphOrientation == GlyphOrientation::Apply)
{
angle = layout.GetOrientation();
if (pGlyph->IsVertical())
angle += 900; // 90 degree
}
SkRSXform form = SkRSXform::Make(toCos(angle), toSin(angle), aPos.X(), aPos.Y());
glyphForms.emplace_back(std::move(form));
}
if (glyphIds.empty())
return;
sk_sp<SkTextBlob> textBlob
= SkTextBlob::MakeFromRSXform(glyphIds.data(), glyphIds.size() * sizeof(SkGlyphID),
glyphForms.data(), font, SkTextEncoding::kGlyphID);
preDraw();
SAL_INFO("vcl.skia.trace",
"drawtextblob(" << this << "): " << textBlob->bounds() << ":" << textColor);
addXorRegion(textBlob->bounds());
SkPaint paint;
paint.setColor(toSkColor(textColor));
getDrawCanvas()->drawTextBlob(textBlob, 0, 0, paint);
postDraw();
}
bool SkiaSalGraphicsImpl::supportsOperation(OutDevSupportType eType) const
{
switch (eType)
{
case OutDevSupportType::B2DDraw:
case OutDevSupportType::TransparentRect:
return true;
default:
return false;
}
}
#ifdef DBG_UTIL
void SkiaSalGraphicsImpl::dump(const char* file) const
{
assert(mSurface.get());
SkiaHelper::dump(mSurface, file);
}
#endif
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