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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:03:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:03:18 +0000
commit2dd5bc6a074165ddfbd57c4bd52c2d2dac8f47a1 (patch)
tree465b29cb405d3af0b0ad50c78e1dccc636594fec /src/pulsecore/esound.h
parentInitial commit. (diff)
downloadpulseaudio-upstream.tar.xz
pulseaudio-upstream.zip
Adding upstream version 14.2.upstream/14.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/pulsecore/esound.h')
-rw-r--r--src/pulsecore/esound.h204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/pulsecore/esound.h b/src/pulsecore/esound.h
new file mode 100644
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--- /dev/null
+++ b/src/pulsecore/esound.h
@@ -0,0 +1,204 @@
+#ifndef fooesoundhfoo
+#define fooesoundhfoo
+
+/***
+ This file is part of PulseAudio.
+
+ Copyright 2004-2006 Lennart Poettering
+
+ PulseAudio is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of the License,
+ or (at your option) any later version.
+
+ PulseAudio is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
+***/
+
+/* Most of the following is blatantly stolen from esound. */
+
+/* path and name of the default EsounD domain socket */
+#define ESD_UNIX_SOCKET_DIR "/tmp/.esd"
+#define ESD_UNIX_SOCKET_NAME "/tmp/.esd/socket"
+
+/* length of the audio buffer size */
+#define ESD_BUF_SIZE (4 * 1024)
+/* maximum size we can write(). Otherwise we might overflow */
+#define ESD_MAX_WRITE_SIZE (21 * 4096)
+
+/* length of the authentication key, octets */
+#define ESD_KEY_LEN (16)
+
+/* default port for the EsounD server */
+#define ESD_DEFAULT_PORT (16001)
+
+/* default sample rate for the EsounD server */
+#define ESD_DEFAULT_RATE (44100)
+
+/* maximum length of a stream/sample name */
+#define ESD_NAME_MAX (128)
+
+/* a magic number to identify the relative endianness of a client */
+#define ESD_ENDIAN_KEY ((uint32_t) (('E' << 24) + ('N' << 16) + ('D' << 8) + ('N')))
+
+#define ESD_VOLUME_BASE (256)
+
+/*************************************/
+/* what can we do to/with the EsounD */
+enum esd_proto {
+ ESD_PROTO_CONNECT, /* implied on initial client connection */
+
+ /* pseudo "security" functionality */
+ ESD_PROTO_LOCK, /* disable "foreign" client connections */
+ ESD_PROTO_UNLOCK, /* enable "foreign" client connections */
+
+ /* stream functionality: play, record, monitor */
+ ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */
+ ESD_PROTO_STREAM_REC, /* record data from card as a stream */
+ ESD_PROTO_STREAM_MON, /* send mixed buffer output as a stream */
+
+ /* sample functionality: cache, free, play, loop, EOL, kill */
+ ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
+ ESD_PROTO_SAMPLE_FREE, /* release a sample in the server */
+ ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */
+ ESD_PROTO_SAMPLE_LOOP, /* loop a cached sample, til eoloop */
+ ESD_PROTO_SAMPLE_STOP, /* stop a looping sample when done */
+ ESD_PROTO_SAMPLE_KILL, /* stop the looping sample immediately */
+
+ /* free and reclaim /dev/dsp functionality */
+ ESD_PROTO_STANDBY, /* release /dev/dsp and ignore all data */
+ ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */
+
+ /* TODO: move these to a more logical place. NOTE: will break the protocol */
+ ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
+ ESD_PROTO_STREAM_FILT, /* filter mixed buffer output as a stream */
+
+ /* esd remote management */
+ ESD_PROTO_SERVER_INFO, /* get server info (ver, sample rate, format) */
+ ESD_PROTO_ALL_INFO, /* get all info (server info, players, samples) */
+ ESD_PROTO_SUBSCRIBE, /* track new and removed players and samples */
+ ESD_PROTO_UNSUBSCRIBE, /* stop tracking updates */
+
+ /* esd remote control */
+ ESD_PROTO_STREAM_PAN, /* set stream panning */
+ ESD_PROTO_SAMPLE_PAN, /* set default sample panning */
+
+ /* esd status */
+ ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
+
+ /* esd latency */
+ ESD_PROTO_LATENCY, /* retrieve latency between write()'s and output */
+
+ ESD_PROTO_MAX /* for bounds checking */
+};
+
+/******************/
+/* The EsounD api */
+
+/* the properties of a sound buffer are logically or'd */
+
+/* bits of stream/sample data */
+#define ESD_MASK_BITS ( 0x000F )
+#define ESD_BITS8 ( 0x0000 )
+#define ESD_BITS16 ( 0x0001 )
+
+/* how many interleaved channels of data */
+#define ESD_MASK_CHAN ( 0x00F0 )
+#define ESD_MONO ( 0x0010 )
+#define ESD_STEREO ( 0x0020 )
+
+/* whether it's a stream or a sample */
+#define ESD_MASK_MODE ( 0x0F00 )
+#define ESD_STREAM ( 0x0000 )
+#define ESD_SAMPLE ( 0x0100 )
+#define ESD_ADPCM ( 0x0200 ) /* TODO: anyone up for this? =P */
+
+/* the function of the stream/sample, and common functions */
+#define ESD_MASK_FUNC ( 0xF000 )
+#define ESD_PLAY ( 0x1000 )
+/* functions for streams only */
+#define ESD_MONITOR ( 0x0000 )
+#define ESD_RECORD ( 0x2000 )
+/* functions for samples only */
+#define ESD_STOP ( 0x0000 )
+#define ESD_LOOP ( 0x2000 )
+
+typedef int esd_format_t;
+typedef int esd_proto_t;
+
+/*******************************************************************/
+/* esdmgr.c - functions to implement a "sound manager" for esd */
+
+/* structures to retrieve information about streams/samples from the server */
+typedef struct esd_server_info {
+
+ int version; /* server version encoded as an int */
+ esd_format_t format; /* magic int with the format info */
+ int rate; /* sample rate */
+
+} esd_server_info_t;
+
+typedef struct esd_player_info {
+
+ struct esd_player_info *next; /* point to next entry in list */
+ esd_server_info_t *server; /* the server that contains this stream */
+
+ int source_id; /* either a stream fd or sample id */
+ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
+ int rate; /* sample rate */
+ int left_vol_scale; /* volume scaling */
+ int right_vol_scale;
+
+ esd_format_t format; /* magic int with the format info */
+
+} esd_player_info_t;
+
+typedef struct esd_sample_info {
+
+ struct esd_sample_info *next; /* point to next entry in list */
+ esd_server_info_t *server; /* the server that contains this sample */
+
+ int sample_id; /* either a stream fd or sample id */
+ char name[ ESD_NAME_MAX ]; /* name of stream for remote control */
+ int rate; /* sample rate */
+ int left_vol_scale; /* volume scaling */
+ int right_vol_scale;
+
+ esd_format_t format; /* magic int with the format info */
+ int length; /* total buffer length */
+
+} esd_sample_info_t;
+
+typedef struct esd_info {
+
+ esd_server_info_t *server;
+ esd_player_info_t *player_list;
+ esd_sample_info_t *sample_list;
+
+} esd_info_t;
+
+enum esd_standby_mode {
+ ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
+};
+typedef int esd_standby_mode_t;
+
+enum esd_client_state {
+ ESD_STREAMING_DATA, /* data from here on is streamed data */
+ ESD_CACHING_SAMPLE, /* midway through caching a sample */
+ ESD_NEEDS_REQDATA, /* more data needed to complete request */
+ ESD_NEXT_REQUEST, /* proceed to next request */
+ ESD_CLIENT_STATE_MAX /* place holder */
+};
+typedef int esd_client_state_t;
+
+/* the endian key is transferred in binary, if it's read into int, */
+/* and matches ESD_ENDIAN_KEY (ENDN), then the endianness of the */
+/* server and the client match; if it's SWAP_ENDIAN_KEY, swap data */
+#define ESD_SWAP_ENDIAN_KEY (PA_UINT32_SWAP(ESD_ENDIAN_KEY))
+
+#endif