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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 14:19:18 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 14:19:18 +0000 |
commit | 4035b1bfb1e5843a539a8b624d21952b756974d1 (patch) | |
tree | f1e9cd5bf548cbc57ff2fddfb2b4aa9ae95587e2 /doc/VBox-CodingGuidelines.cpp | |
parent | Initial commit. (diff) | |
download | virtualbox-4035b1bfb1e5843a539a8b624d21952b756974d1.tar.xz virtualbox-4035b1bfb1e5843a539a8b624d21952b756974d1.zip |
Adding upstream version 6.1.22-dfsg.upstream/6.1.22-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'doc/VBox-CodingGuidelines.cpp')
-rw-r--r-- | doc/VBox-CodingGuidelines.cpp | 1021 |
1 files changed, 1021 insertions, 0 deletions
diff --git a/doc/VBox-CodingGuidelines.cpp b/doc/VBox-CodingGuidelines.cpp new file mode 100644 index 00000000..aca8ec4b --- /dev/null +++ b/doc/VBox-CodingGuidelines.cpp @@ -0,0 +1,1021 @@ +/* $Id: VBox-CodingGuidelines.cpp $ */ +/** @file + * VBox - Coding Guidelines. + */ + +/* + * Copyright (C) 2006-2020 Oracle Corporation + * + * This file is part of VirtualBox Open Source Edition (OSE), as + * available from http://www.virtualbox.org. This file is free software; + * you can redistribute it and/or modify it under the terms of the GNU + * General Public License (GPL) as published by the Free Software + * Foundation, in version 2 as it comes in the "COPYING" file of the + * VirtualBox OSE distribution. VirtualBox OSE is distributed in the + * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. + */ + +/** @page pg_vbox_guideline VBox Coding Guidelines + * + * The compulsory sections of these guidelines are to be followed in all of the + * VBox sources. Please note that local guidelines in parts of the VBox source + * tree may promote the optional ones to compulsory status. The VBox tree also + * contains some 3rd party sources where it is good to follow the local coding + * style while keeping these guidelines in mind. + * + * Contents: + * - @ref sec_vbox_guideline_compulsory + * - @ref sec_vbox_guideline_compulsory_sub64 + * - @ref sec_vbox_guideline_compulsory_cppmain + * - @ref sec_vbox_guideline_compulsory_cppqtgui + * - @ref sec_vbox_guideline_compulsory_xslt + * - @ref sec_vbox_guideline_compulsory_doxygen + * - @ref sec_vbox_guideline_compulsory_guest + * - @ref sec_vbox_guideline_optional + * - @ref sec_vbox_guideline_optional_layout + * - @ref sec_vbox_guideline_optional_prefix + * - @ref sec_vbox_guideline_optional_misc + * - @ref sec_vbox_guideline_warnings + * - @ref sec_vbox_guideline_warnings_signed_unsigned_compare + * - @ref sec_vbox_guideline_svn + * + * Local guidelines overrides: + * - src/VBox/VMM/: @ref pg_vmm_guideline (src/VBox/VMM/Docs-CodingGuidelines.cpp) + * - src/VBox/ValidationKit/: @ref pg_validationkit_guideline (src/VBox/ValidationKit/ValidationKitCodingGuidelines.cpp) + * - src/VBox/Runtime/: All of @ref sec_vbox_guideline_optional is mandatory. + * - src/VBox/Main/: @ref sec_vbox_guideline_compulsory_cppmain + * - src/VBox/Frontends/VirtualBox/: @ref sec_vbox_guideline_compulsory_cppqtgui + * + * + * @section sec_vbox_guideline_compulsory Compulsory + * + * <ul> + * + * <li> The indentation size is 4 chars. + * + * <li> Tabs are only ever used in makefiles. + * + * <li> Use RT and VBOX types. + * + * <li> Use Runtime functions. + * + * <li> Use the standard bool, uintptr_t, intptr_t and [u]int[1-9+]_t types. + * + * <li> Avoid using plain unsigned and int. + * + * <li> Use static wherever possible. This makes the namespace less polluted + * and avoids nasty name clash problems which can occur, especially on + * Unix-like systems. (1) It also simplifies locating callers when + * changing it (single source file vs entire VBox tree). + * + * <li> Public names are of the form Domain[Subdomain[]]Method, using mixed + * casing to mark the words. The main domain is all uppercase. + * (Think like java, mapping domain and subdomain to packages/classes.) + * + * <li> Public names are always declared using the appropriate DECL macro. (2) + * + * <li> Internal names starts with a lowercased main domain. + * + * <li> Defines are all uppercase and separate words with underscore. + * This applies to enum values too. + * + * <li> Typedefs are all uppercase and contain no underscores to distinguish + * them from defines. Alternatively, all uppercase, separate words with + * underscores and ending with '_T'. The latter is not allowed in IPRT. + * + * <li> Pointer typedefs start with 'P'. If pointer to const then 'PC'. + * + * <li> Function typedefs start with 'FN'. If pointer to FN then 'PFN'. + * + * <li> All files are case sensitive. + * + * <li> Slashes are unix slashes ('/') runtime converts when necessary. + * + * <li> char strings are UTF-8. + * + * <li> Strings from any external source must be treated with utmost care as + * they do not have to be valid UTF-8. Only trust internal strings. + * + * <li> All functions return VBox status codes. There are three general + * exceptions from this: + * + * <ol> + * <li>Predicate functions. These are function which are boolean in + * nature and usage. They return bool. The function name will + * include 'Has', 'Is' or similar. + * <li>Functions which by nature cannot possibly fail. + * These return void. + * <li>"Get"-functions which return what they ask for. + * A get function becomes a "Query" function if there is any + * doubt about getting what is ask for. + * </ol> + * + * <li> VBox status codes have three subdivisions: + * <ol> + * <li> Errors, which are VERR_ prefixed and negative. + * <li> Warnings, which are VWRN_ prefixed and positive. + * <li> Informational, which are VINF_ prefixed and positive. + * </ol> + * + * <li> Platform/OS operation are generalized and put in the IPRT. + * + * <li> Other useful constructs are also put in the IPRT. + * + * <li> The code shall not cause compiler warnings. Check this on ALL + * the platforms. + * + * <li> The use of symbols leading with single or double underscores is + * forbidden as that intrudes on reserved compiler/system namespace. (3) + * + * <li> All files have file headers with $Id and a file tag which describes + * the file in a sentence or two. + * Note: Use the svn-ps.cmd/svn-ps.sh utility with the -a option to add + * new sources with keyword expansion and exporting correctly + * configured. + * + * <li> All public functions are fully documented in Doxygen style using the + * javadoc dialect (using the 'at' instead of the 'slash' as + * commandprefix.) + * + * <li> All structures in header files are described, including all their + * members. (Doxygen style, of course.) + * + * <li> All modules have a documentation '\@page' in the main source file + * which describes the intent and actual implementation. + * + * <li> Code which is doing things that are not immediately comprehensible + * shall include explanatory comments. + * + * <li> Documentation and comments are kept up to date. + * + * <li> Headers in /include/VBox shall not contain any slash-slash C++ + * comments, only ANSI C comments! + * + * <li> Comments on \#else indicates what begins while the comment on a + * \#endif indicates what ended. Only add these when there are more than + * a few lines (6-10) of \#ifdef'ed code, otherwise they're just clutter. + * + * <li> \#ifdefs around a single function shall be tight, i.e. no empty + * lines between it and the function documentation and body. + * + * <li> \#ifdefs around more than one function shall be relaxed, i.e. leave at + * least one line before the first function's documentation comment and + * one line after the end of the last function. + * + * <li> No 'else' after if block ending with 'return', 'break', or 'continue'. + * + * <li> The term 'last' is inclusive, whereas the term 'end' is exclusive. + * + * <li> Go through all of this: https://www.slideshare.net/olvemaudal/deep-c/ + * + * <li> Avoid throwing exceptions, always prefer returning statuses. + * Crappy exception handling is rewared by a glass of water in the face. + * + * </ul> + * + * (1) It is common practice on Unix to have a single symbol namespace for an + * entire process. If one is careless symbols might be resolved in a + * different way that one expects, leading to weird problems. + * + * (2) This is common practice among most projects dealing with modules in + * shared libraries. The Windows / PE __declspect(import) and + * __declspect(export) constructs are the main reason for this. + * OTOH, we do perhaps have a bit too detailed graining of this in VMM... + * + * (3) There are guys out there grepping public sources for symbols leading with + * single and double underscores as well as gotos and other things + * considered bad practice. They'll post statistics on how bad our sources + * are on some mailing list, forum or similar. + * + * + * @subsection sec_vbox_guideline_compulsory_sub64 64-bit and 32-bit + * + * Here are some amendments which address 64-bit vs. 32-bit portability issues. + * + * Some facts first: + * + * <ul> + * + * <li> On 64-bit Windows the type long remains 32-bit. On nearly all other + * 64-bit platforms long is 64-bit. + * + * <li> On all 64-bit platforms we care about, int is 32-bit, short is 16 bit + * and char is 8-bit. + * (I don't know about any platforms yet where this isn't true.) + * + * <li> size_t, ssize_t, uintptr_t, ptrdiff_t and similar are all 64-bit on + * 64-bit platforms. (These are 32-bit on 32-bit platforms.) + * + * <li> There is no inline assembly support in the 64-bit Microsoft compilers. + * + * </ul> + * + * Now for the guidelines: + * + * <ul> + * + * <li> Never, ever, use int, long, ULONG, LONG, DWORD or similar to cast a + * pointer to integer. Use uintptr_t or intptr_t. If you have to use + * NT/Windows types, there is the choice of ULONG_PTR and DWORD_PTR. + * + * <li> Avoid where ever possible the use of the types 'long' and 'unsigned + * long' as these differs in size between windows and the other hosts + * (see above). + * + * <li> RT_OS_WINDOWS is defined to indicate Windows. Do not use __WIN32__, + * __WIN64__ and __WIN__ because they are all deprecated and scheduled + * for removal (if not removed already). Do not use the compiler + * defined _WIN32, _WIN64, or similar either. The bitness can be + * determined by testing ARCH_BITS. + * Example: + * @code + * #ifdef RT_OS_WINDOWS + * // call win32/64 api. + * #endif + * #ifdef RT_OS_WINDOWS + * # if ARCH_BITS == 64 + * // call win64 api. + * # else // ARCH_BITS == 32 + * // call win32 api. + * # endif // ARCH_BITS == 32 + * #else // !RT_OS_WINDOWS + * // call posix api + * #endif // !RT_OS_WINDOWS + * @endcode + * + * <li> There are RT_OS_xxx defines for each OS, just like RT_OS_WINDOWS + * mentioned above. Use these defines instead of any predefined + * compiler stuff or defines from system headers. + * + * <li> RT_ARCH_X86 is defined when compiling for the x86 the architecture. + * Do not use __x86__, __X86__, __[Ii]386__, __[Ii]586__, or similar + * for this purpose. + * + * <li> RT_ARCH_AMD64 is defined when compiling for the AMD64 architecture. + * Do not use __AMD64__, __amd64__ or __x64_86__. + * + * <li> Take care and use size_t when you have to, esp. when passing a pointer + * to a size_t as a parameter. + * + * <li> Be wary of type promotion to (signed) integer. For example the + * following will cause u8 to be promoted to int in the shift, and then + * sign extended in the assignment 64-bit: + * @code + * uint8_t u8 = 0xfe; + * uint64_t u64 = u8 << 24; + * // u64 == 0xfffffffffe000000 + * @endcode + * + * </ul> + * + * @subsubsection sec_vbox_guideline_compulsory_sub64_comp Comparing the GCC and MSC calling conventions + * + * GCC expects the following (cut & past from page 20 in the ABI draft 0.96): + * + * @verbatim + %rax temporary register; with variable arguments passes information about the + number of SSE registers used; 1st return register. + [Not preserved] + %rbx callee-saved register; optionally used as base pointer. + [Preserved] + %rcx used to pass 4th integer argument to functions. + [Not preserved] + %rdx used to pass 3rd argument to functions; 2nd return register + [Not preserved] + %rsp stack pointer + [Preserved] + %rbp callee-saved register; optionally used as frame pointer + [Preserved] + %rsi used to pass 2nd argument to functions + [Not preserved] + %rdi used to pass 1st argument to functions + [Not preserved] + %r8 used to pass 5th argument to functions + [Not preserved] + %r9 used to pass 6th argument to functions + [Not preserved] + %r10 temporary register, used for passing a function's static chain + pointer [Not preserved] + %r11 temporary register + [Not preserved] + %r12-r15 callee-saved registers + [Preserved] + %xmm0-%xmm1 used to pass and return floating point arguments + [Not preserved] + %xmm2-%xmm7 used to pass floating point arguments + [Not preserved] + %xmm8-%xmm15 temporary registers + [Not preserved] + %mmx0-%mmx7 temporary registers + [Not preserved] + %st0 temporary register; used to return long double arguments + [Not preserved] + %st1 temporary registers; used to return long double arguments + [Not preserved] + %st2-%st7 temporary registers + [Not preserved] + %fs Reserved for system use (as thread specific data register) + [Not preserved] + @endverbatim + * + * Direction flag is preserved as cleared. + * The stack must be aligned on a 16-byte boundary before the 'call/jmp' instruction. + * + * MSC expects the following: + * @verbatim + rax return value, not preserved. + rbx preserved. + rcx 1st argument, integer, not preserved. + rdx 2nd argument, integer, not preserved. + rbp preserved. + rsp preserved. + rsi preserved. + rdi preserved. + r8 3rd argument, integer, not preserved. + r9 4th argument, integer, not preserved. + r10 scratch register, not preserved. + r11 scratch register, not preserved. + r12-r15 preserved. + xmm0 1st argument, fp, return value, not preserved. + xmm1 2st argument, fp, not preserved. + xmm2 3st argument, fp, not preserved. + xmm3 4st argument, fp, not preserved. + xmm4-xmm5 scratch, not preserved. + xmm6-xmm15 preserved. + @endverbatim + * + * Dunno what the direction flag is... + * The stack must be aligned on a 16-byte boundary before the 'call/jmp' instruction. + * + * + * @subsection sec_vbox_guideline_compulsory_cppmain C++ guidelines for Main + * + * Since the Main API code is a large amount of C++ code, it is allowed but + * not required to use C++ style comments (as permanent comments, beyond the + * temporary use allowed by the general coding guideline). This is a weak + * preference, i.e. large scale comment style changes are not encouraged. + * + * Main is currently (2009) full of hard-to-maintain code that uses complicated + * templates. The new mid-term goal for Main is to have less custom templates + * instead of more for the following reasons: + * + * <ul> + * + * <li> Template code is harder to read and understand. Custom templates create + * territories which only the code writer understands. + * + * <li> Errors in using templates create terrible C++ compiler messages. + * + * <li> Template code is really hard to look at in a debugger. + * + * <li> Templates slow down the compiler a lot. + * + * </ul> + * + * In particular, the following bits should be considered deprecated and should + * NOT be used in new code: + * + * <ul> + * + * <li> everything in include/iprt/cpputils.h (auto_ref_ptr, exception_trap_base, + * char_auto_ptr and friends) + * + * </ul> + * + * Generally, in many cases, a simple class with a proper destructor can achieve + * the same effect as a 1,000-line template include file, and the code is + * much more accessible that way. + * + * Using standard STL templates like std::list, std::vector and std::map is OK. + * Exceptions are: + * + * <ul> + * + * <li> Guest Additions because we don't want to link against libstdc++ there. + * + * <li> std::string should not be used because we have iprt::MiniString and + * com::Utf8Str which can convert efficiently with COM's UTF-16 strings. + * + * <li> std::auto_ptr<> in general; that part of the C++ standard is just broken. + * Write a destructor that calls delete. + * + * </ul> + * + * @subsection sec_vbox_guideline_compulsory_cppqtgui C++ guidelines for the Qt GUI + * + * The Qt GUI is currently (2010) on its way to become more compatible to the + * rest of VirtualBox coding style wise. From now on, all the coding style + * rules described in this file are also mandatory for the Qt GUI. Additionally + * the following rules should be respected: + * + * <ul> + * + * <li> GUI classes which correspond to GUI tasks should be prefixed by UI (no VBox anymore) + * + * <li> Classes which extents some of the Qt classes should be prefix by QI + * + * <li> General task classes should be prefixed by C + * + * <li> Slots are prefixed by slt -> sltName + * + * <li> Signals are prefixed by sig -> sigName + * + * <li> Use Qt classes for lists, strings and so on, the use of STL classes should + * be avoided + * + * <li> All files like .cpp, .h, .ui, which belong together are located in the + * same directory and named the same + * + * </ul> + * + * + * @subsection sec_vbox_guideline_compulsory_xslt XSLT + * + * XSLT (eXtensible Stylesheet Language Transformations) is used quite a bit in + * the Main API area of VirtualBox to generate sources and bindings to that API. + * There are a couple of common pitfalls worth mentioning: + * + * <ul> + * + * <li> Never do repeated //interface[\@name=...] and //enum[\@name=...] lookups + * because they are expensive. Instead delcare xsl:key elements for these + * searches and do the lookup using the key() function. xsltproc uses + * (per current document) hash tables for each xsl:key, i.e. very fast. + * + * <li> When output type is 'text' make sure to call xsltprocNewlineOutputHack + * from typemap-shared.inc.xsl every few KB of output, or xsltproc will + * end up wasting all the time reallocating the output buffer. + * + * </ul> + * + * + * @subsection sec_vbox_guideline_compulsory_doxygen Doxygen Comments + * + * As mentioned above, we shall use doxygen/javadoc style commenting of public + * functions, typedefs, classes and such. It is mandatory to use this style + * everywhere! + * + * A couple of hints on how to best write doxygen comments: + * + * <ul> + * + * <li> A good class, method, function, structure or enum doxygen comment + * starts with a one line sentence giving a brief description of the + * item. Details comes in a new paragraph (after blank line). + * + * <li> Except for list generators like \@todo, \@cfgm, \@gcfgm and others, + * all doxygen comments are related to things in the code. So, for + * instance you DO NOT add a doxygen \@note comment in the middle of a + * because you've got something important to note, you add a normal + * comment like 'Note! blah, very importan blah!' + * + * <li> We do NOT use TODO/XXX/BUGBUG or similar markers in the code to flag + * things needing fixing later, we always use \@todo doxygen comments. + * + * <li> There is no colon after the \@todo. And it is ALWAYS in a doxygen + * comment. + * + * <li> The \@retval tag is used to explain status codes a method/function may + * returns. It is not used to describe output parameters, that is done + * using the \@param or \@param[out] tag. + * + * </ul> + * + * See https://www.stack.nl/~dimitri/doxygen/manual/index.html for the official + * doxygen documention. + * + * + * + * @subsection sec_vbox_guideline_compulsory_guest Handling of guest input + * + * First, guest input should ALWAYS be consider to be TOXIC and constructed with + * MALICIOUS intent! Max paranoia level! + * + * Second, when getting inputs from memory shared with the guest, be EXTREMELY + * careful to not re-read input from shared memory after validating it, because + * that will create TOCTOU problems. So, after reading input from shared memory + * always use the RT_UNTRUSTED_NONVOLATILE_COPY_FENCE() macro. For more details + * on TOCTOU: https://en.wikipedia.org/wiki/Time_of_check_to_time_of_use + * + * Thirdly, considering the recent speculation side channel issues, spectre v1 + * in particular, we would like to be ready for future screwups. This means + * having input validation in a separate block of code that ends with one (or + * more) RT_UNTRUSTED_VALIDATED_FENCE(). + * + * So the rules: + * + * <ul> + * + * <li> Mark all pointers to shared memory with RT_UNTRUSTED_VOLATILE_GUEST. + * + * <li> Copy volatile data into local variables or heap before validating + * them (see RT_COPY_VOLATILE() and RT_BCOPY_VOLATILE(). + * + * <li> Place RT_UNTRUSTED_NONVOLATILE_COPY_FENCE() after a block copying + * volatile data. + * + * <li> Always validate untrusted inputs in a block ending with a + * RT_UNTRUSTED_VALIDATED_FENCE(). + * + * <li> Use the ASSERT_GUEST_XXXX macros from VBox/AssertGuest.h to validate + * guest input. (Do NOT use iprt/assert.h macros.) + * + * <li> Validation of an input B may require using another input A to look up + * some data, in which case its necessary to insert an + * RT_UNTRUSTED_VALIDATED_FENCE() after validating A and before A is used + * for the lookup. + * + * For example A is a view identifier, idView, and B is an offset into + * the view's framebuffer area, offView. To validate offView (B) it is + * necessary to get the size of the views framebuffer region: + * @code + * uint32_t const idView = pReq->idView; // A + * uint32_t const offView = pReq->offView; // B + * RT_UNTRUSTED_NONVOLATILE_COPY_FENCE(); + * + * ASSERT_GUEST_RETURN(idView < pThis->cView, + * VERR_INVALID_PARAMETER); + * RT_UNTRUSTED_VALIDATED_FENCE(); + * const MYVIEW *pView = &pThis->aViews[idView]; + * ASSERT_GUEST_RETURN(offView < pView->cbFramebufferArea, + * VERR_OUT_OF_RANGE); + * RT_UNTRUSTED_VALIDATED_FENCE(); + * @endcode + * + * <li> Take care to make sure input check are not subject to integer overflow problems. + * + * For instance when validating an area, you must not just add cbDst + offDst + * and check against pThis->offEnd or something like that. Rather do: + * @code + * uint32_t const offDst = pReq->offDst; + * uint32_t const cbDst = pReq->cbDst; + * RT_UNTRUSTED_NONVOLATILE_COPY_FENCE(); + * + * ASSERT_GUEST_RETURN( cbDst <= pThis->cbSrc + * && offDst < pThis->cbSrc - cbDst, + * VERR_OUT_OF_RANGE); + * RT_UNTRUSTED_VALIDATED_FENCE(); + * @endcode + * + * <li> Input validation does not only apply to shared data cases, but also to + * I/O port and MMIO handlers. + * + * <li> Ditto for kernel drivers working with usermode inputs. + * + * </ul> + * + * + * Problem patterns: + * - https://en.wikipedia.org/wiki/Time_of_check_to_time_of_use + * - https://googleprojectzero.blogspot.de/2018/01/reading-privileged-memory-with-side.html + * (Variant 1 only). + * - https://en.wikipedia.org/wiki/Integer_overflow + * + * + * + * @section sec_vbox_guideline_optional Optional + * + * First part is the actual coding style and all the prefixes. The second part + * is a bunch of good advice. + * + * + * @subsection sec_vbox_guideline_optional_layout The code layout + * + * <ul> + * + * <li> Max line length is 130 chars. Exceptions are table-like + * code/initializers and Log*() statements (don't waste unnecessary + * vertical space on debug logging). + * + * <li> Comments should try stay within the usual 80 columns as these are + * denser and too long lines may be harder to read. + * + * <li> Curly brackets are not indented. Example: + * @code + * if (true) + * { + * Something1(); + * Something2(); + * } + * else + * { + * SomethingElse1(). + * SomethingElse2(). + * } + * @endcode + * + * <li> Space before the parentheses when it comes after a C keyword. + * + * <li> No space between argument and parentheses. Exception for complex + * expression. Example: + * @code + * if (PATMR3IsPatchGCAddr(pVM, GCPtr)) + * @endcode + * + * <li> The else of an if is always the first statement on a line. (No curly + * stuff before it!) + * + * <li> else and if go on the same line if no { compound statement } + * follows the if. Example: + * @code + * if (fFlags & MYFLAGS_1) + * fFlags &= ~MYFLAGS_10; + * else if (fFlags & MYFLAGS_2) + * { + * fFlags &= ~MYFLAGS_MASK; + * fFlags |= MYFLAGS_5; + * } + * else if (fFlags & MYFLAGS_3) + * @endcode + * + * <li> Slightly complex boolean expressions are split into multiple lines, + * putting the operators first on the line and indenting it all according + * to the nesting of the expression. The purpose is to make it as easy as + * possible to read. Example: + * @code + * if ( RT_SUCCESS(rc) + * || (fFlags & SOME_FLAG)) + * @endcode + * + * <li> When 'if' or 'while' statements gets long, the closing parentheses + * goes right below the opening parentheses. This may be applied to + * sub-expression. Example: + * @code + * if ( RT_SUCCESS(rc) + * || ( fSomeStuff + * && fSomeOtherStuff + * && fEvenMoreStuff + * ) + * || SomePredicateFunction() + * ) + * { + * ... + * } + * @endcode + * + * <li> The case is indented from the switch (to avoid having the braces for + * the 'case' at the same level as the 'switch' statement). + * + * <li> If a case needs curly brackets they contain the entire case, are not + * indented from the case, and the break or return is placed inside them. + * Example: + * @code + * switch (pCur->eType) + * { + * case PGMMAPPINGTYPE_PAGETABLES: + * { + * unsigned iPDE = pCur->GCPtr >> PGDIR_SHIFT; + * unsigned iPT = (pCur->GCPtrEnd - pCur->GCPtr) >> PGDIR_SHIFT; + * while (iPT-- > 0) + * if (pPD->a[iPDE + iPT].n.u1Present) + * return VERR_HYPERVISOR_CONFLICT; + * break; + * } + * } + * @endcode + * + * <li> In a do while construction, the while is on the same line as the + * closing "}" if any are used. + * Example: + * @code + * do + * { + * stuff; + * i--; + * } while (i > 0); + * @endcode + * + * <li> Comments are in C style. C++ style comments are used for temporary + * disabling a few lines of code. + * + * <li> No unnecessary parentheses in expressions (just don't over do this + * so that gcc / msc starts bitching). Find a correct C/C++ operator + * precedence table if needed. + * + * <li> 'for (;;)' is preferred over 'while (true)' and 'while (1)'. + * + * <li> Parameters are indented to the start parentheses when breaking up + * function calls, declarations or prototypes. (This is in line with + * how 'if', 'for' and 'while' statements are done as well.) Example: + * @code + * RTPROCESS hProcess; + * int rc = RTProcCreateEx(papszArgs[0], + * papszArgs, + * RTENV_DEFAULT, + * fFlags, + * NULL, // phStdIn + * NULL, // phStdOut + * NULL, // phStdErr + * NULL, // pszAsUser + * NULL, // pszPassword + * NULL, // pExtraData + * &hProcess); + * @endcode + * + * <li> That Dijkstra is dead is no excuse for using gotos. + * + * <li> Using do-while-false loops to avoid gotos is considered very bad form. + * They create hard to read code. They tend to be either too short (i.e. + * pointless) or way to long (split up the function already), making + * tracking the state is difficult and prone to bugs. Also, they cause + * the compiler to generate suboptimal code, because the break branches + * are by preferred over the main code flow (MSC has no branch hinting!). + * Instead, do make use the 130 columns (i.e. nested ifs) and split + * the code up into more functions! + * + * <li> Avoid code like + * @code + * int foo; + * int rc; + * ... + * rc = FooBar(); + * if (RT_SUCCESS(rc)) + * { + * foo = getFoo(); + * ... + * pvBar = RTMemAlloc(sizeof(*pvBar)); + * if (!pvBar) + * rc = VERR_NO_MEMORY; + * } + * if (RT_SUCCESS(rc)) + * { + * buzz = foo; + * ... + * } + * @endcode + * The intention of such code is probably to save some horizontal space + * but unfortunately it's hard to read and the scope of certain varables + * (e.g. foo in this example) is not optimal. Better use the following + * style: + * @code + * int rc; + * ... + * rc = FooBar(); + * if (RT_SUCCESS(rc)) + * { + * int foo = getFoo(); + * ... + * pvBar = RTMemAlloc(sizeof(*pvBar)); + * if (pvBar) + * { + * buzz = foo; + * ... + * } + * else + * rc = VERR_NO_MEMORY; + * } + * @endcode + * + * </ul> + * + * @subsection sec_vbox_guideline_optional_prefix Variable / Member Prefixes + * + * Prefixes are meant to provide extra context clues to a variable/member, we + * therefore avoid using prefixes that just indicating the type if a better + * choice is available. + * + * + * The prefixes: + * + * <ul> + * + * <li> The 'g_' (or 'g') prefix means a global variable, either on file or module level. + * + * <li> The 's_' (or 's') prefix means a static variable inside a function or + * class. This is not used for static variables on file level, use 'g_' + * for those (logical, right). + * + * <li> The 'm_' (or 'm') prefix means a class data member. + * + * In new code in Main, use "m_" (and common sense). As an exception, + * in Main, if a class encapsulates its member variables in an anonymous + * structure which is declared in the class, but defined only in the + * implementation (like this: 'class X { struct Data; Data *m; }'), then + * the pointer to that struct is called 'm' itself and its members then + * need no prefix, because the members are accessed with 'm->member' + * already which is clear enough. + * + * <li> The 'a_' prefix means a parameter (argument) variable. This is + * sometimes written 'a' in parts of the source code that does not use + * the array prefix. + * + * <li> The 'p' prefix means pointer. For instance 'pVM' is pointer to VM. + * + * <li> The 'r' prefix means that something is passed by reference. + * + * <li> The 'k' prefix means that something is a constant. For instance + * 'enum { kStuff };'. This is usually not used in combination with + * 'p', 'r' or any such thing, it's main main use is to make enums + * easily identifiable. + * + * <li> The 'a' prefix means array. For instance 'aPages' could be read as + * array of pages. + * + * <li> The 'c' prefix means count. For instance 'cbBlock' could be read, + * count of bytes in block. (1) + * + * <li> The 'cx' prefix means width (count of 'x' units). + * + * <li> The 'cy' prefix means height (count of 'y' units). + * + * <li> The 'x', 'y' and 'z' prefix refers to the x-, y- , and z-axis + * respectively. + * + * <li> The 'off' prefix means offset. + * + * <li> The 'i' or 'idx' prefixes usually means index. Although the 'i' one + * can sometimes just mean signed integer. + * + * <li> The 'i[1-9]+' prefix means a fixed bit size variable. Frequently + * used with the int[1-9]+_t types where the width is really important. + * In most cases 'i' is more appropriate. [type] + * + * <li> The 'e' (or 'enm') prefix means enum. + * + * <li> The 'u' prefix usually means unsigned integer. Exceptions follows. + * + * <li> The 'u[1-9]+' prefix means a fixed bit size variable. Frequently + * used with the uint[1-9]+_t types and with bitfields where the width is + * really important. In most cases 'u' or 'b' (byte) would be more + * appropriate. [type] + * + * <li> The 'b' prefix means byte or bytes. [type] + * + * <li> The 'f' prefix means flags. Flags are unsigned integers of some kind + * or booleans. + * + * <li> TODO: need prefix for real float. [type] + * + * <li> The 'rd' prefix means real double and is used for 'double' variables. + * [type] + * + * <li> The 'lrd' prefix means long real double and is used for 'long double' + * variables. [type] + * + * <li> The 'ch' prefix means a char, the (signed) char type. [type] + * + * <li> The 'wc' prefix means a wide/windows char, the RTUTF16 type. [type] + * + * <li> The 'uc' prefix means a Unicode Code point, the RTUNICP type. [type] + * + * <li> The 'uch' prefix means unsigned char. It's rarely used. [type] + * + * <li> The 'sz' prefix means zero terminated character string (array of + * chars). (UTF-8) + * + * <li> The 'wsz' prefix means zero terminated wide/windows character string + * (array of RTUTF16). + * + * <li> The 'usz' prefix means zero terminated Unicode string (array of + * RTUNICP). + * + * <li> The 'str' prefix means C++ string; either a std::string or, in Main, + * a Utf8Str or, in Qt, a QString. When used with 'p', 'r', 'a' or 'c' + * the first letter should be capitalized. + * + * <li> The 'bstr' prefix, in Main, means a UTF-16 Bstr. When used with 'p', + * 'r', 'a' or 'c' the first letter should be capitalized. + * + * <li> The 'pfn' prefix means pointer to function. Common usage is 'pfnCallback' + * and such like. + * + * <li> The 'psz' prefix is a combination of 'p' and 'sz' and thus means + * pointer to a zero terminated character string. (UTF-8) + * + * <li> The 'pcsz' prefix is used to indicate constant string pointers in + * parts of the code. Most code uses 'psz' for const and non-const + * string pointers, so please ignore this one. + * + * <li> The 'l' prefix means (signed) long. We try avoid using this, + * expecially with the 'LONG' types in Main as these are not 'long' on + * 64-bit non-Windows platforms and can cause confusion. Alternatives: + * 'i' or 'i32'. [type] + * + * <li> The 'ul' prefix means unsigned long. We try avoid using this, + * expecially with the 'ULONG' types in Main as these are not 'unsigned + * long' on 64-bit non-Windows platforms and can cause confusion. + * Alternatives: 'u' or 'u32'. [type] + * + * </ul> + * + * (1) Except in the occasional 'pcsz' prefix, the 'c' prefix is never ever + * used in the meaning 'const'. + * + * + * @subsection sec_vbox_guideline_optional_misc Misc / Advice / Stuff + * + * <ul> + * + * <li> When writing code think as the reader. + * + * <li> When writing code think as the compiler. (2) + * + * <li> When reading code think as if it's full of bugs - find them and fix them. + * + * <li> Pointer within range tests like: + * @code + * if ((uintptr_t)pv >= (uintptr_t)pvBase && (uintptr_t)pv < (uintptr_t)pvBase + cbRange) + * @endcode + * Can also be written as (assuming cbRange unsigned): + * @code + * if ((uintptr_t)pv - (uintptr_t)pvBase < cbRange) + * @endcode + * Which is shorter and potentially faster. (1) + * + * <li> Avoid unnecessary casting. All pointers automatically cast down to + * void *, at least for non class instance pointers. + * + * <li> It's very very bad practise to write a function larger than a + * screen full (1024x768) without any comprehensibility and explaining + * comments. + * + * <li> More to come.... + * + * </ul> + * + * (1) Important, be very careful with the casting. In particular, note that + * a compiler might treat pointers as signed (IIRC). + * + * (2) "A really advanced hacker comes to understand the true inner workings of + * the machine - he sees through the language he's working in and glimpses + * the secret functioning of the binary code - becomes a Ba'al Shem of + * sorts." (Neal Stephenson "Snow Crash") + * + * + * + * @section sec_vbox_guideline_warnings Compiler Warnings + * + * The code should when possible compile on all platforms and compilers without any + * warnings. That's a nice idea, however, if it means making the code harder to read, + * less portable, unreliable or similar, the warning should not be fixed. + * + * Some of the warnings can seem kind of innocent at first glance. So, let's take the + * most common ones and explain them. + * + * + * @subsection sec_vbox_guideline_warnings_signed_unsigned_compare Signed / Unsigned Compare + * + * GCC says: "warning: comparison between signed and unsigned integer expressions" + * MSC says: "warning C4018: '<|<=|==|>=|>' : signed/unsigned mismatch" + * + * The following example will not output what you expect: +@code +#include <stdio.h> +int main() +{ + signed long a = -1; + unsigned long b = 2294967295; + if (a < b) + printf("%ld < %lu: true\n", a, b); + else + printf("%ld < %lu: false\n", a, b); + return 0; +} +@endcode + * If I understood it correctly, the compiler will convert a to an + * unsigned long before doing the compare. + * + * + * + * @section sec_vbox_guideline_svn Subversion Commit Rules + * + * + * Before checking in: + * + * <ul> + * + * <li> Check Tinderbox and make sure the tree is green across all platforms. If it's + * red on a platform, don't check in. If you want, warn in the \#vbox channel and + * help make the responsible person fix it. + * NEVER CHECK IN TO A BROKEN BUILD. + * + * <li> When checking in keep in mind that a commit is atomic and that the Tinderbox and + * developers are constantly checking out the tree. Therefore do not split up the + * commit unless it's into 100% independent parts. If you need to split it up in order + * to have sensible commit comments, make the sub-commits as rapid as possible. + * + * <li> If you make a user visible change, such as fixing a reported bug, + * make sure you add an entry to doc/manual/user_ChangeLogImpl.xml. + * + * <li> If you are adding files make sure set the right attributes. + * svn-ps.sh/cmd was created for this purpose, please make use of it. + * + * </ul> + * + * After checking in: + * + * <ul> + * + * <li> After checking-in, you watch Tinderbox until your check-ins clear. You do not + * go home. You do not sleep. You do not log out or experiment with drugs. You do + * not become unavailable. If you break the tree, add a comment saying that you're + * fixing it. If you can't fix it and need help, ask in the \#innotek channel or back + * out the change. + * + * </ul> + * + * (Inspired by mozilla tree rules.) + * + * + */ + |