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/* $Id: DBGCScreenAscii.cpp $ */
/** @file
* DBGC - Debugger Console, ASCII screen with optional coloring support.
*/
/*
* Copyright (C) 2016-2020 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
/*********************************************************************************************************************************
* Header Files *
*********************************************************************************************************************************/
#define LOG_GROUP LOG_GROUP_DBGC
#include <VBox/err.h>
#include <VBox/log.h>
#include <iprt/mem.h>
#include <iprt/string.h>
#include "DBGCInternal.h"
/*********************************************************************************************************************************
* Defined Constants And Macros *
*********************************************************************************************************************************/
/*********************************************************************************************************************************
* Structures and Typedefs *
*********************************************************************************************************************************/
/**
* Debug console ASCII screen.
*/
typedef struct DBGCSCREENINT
{
/** Width of the screen. */
uint32_t cchWidth;
/** Height of the screen. */
uint32_t cchHeight;
/** Extra amount of characters at the end of each line (usually terminator). */
uint32_t cchStride;
/** Pointer to the char buffer. */
char *pszScreen;
/** Color information for each pixel. */
PDBGCSCREENCOLOR paColors;
} DBGCSCREENINT;
/** Pointer to an ASCII screen. */
typedef DBGCSCREENINT *PDBGCSCREENINT;
/*********************************************************************************************************************************
* Internal Functions *
*********************************************************************************************************************************/
/**
* Returns the buffer starting at the given position.
*
* @returns Pointer to the ASCII buffer.
* @param pThis The screen.
* @param uX Horizontal position.
* @param uY Vertical position.
*/
DECLINLINE(char *) dbgcScreenAsciiGetBufferAtPos(PDBGCSCREENINT pThis, uint32_t uX, uint32_t uY)
{
AssertReturn(uX < pThis->cchWidth && uY < pThis->cchHeight, NULL);
return pThis->pszScreen + (pThis->cchWidth + pThis->cchStride) * uY + uX;
}
/**
* Returns the color buffer starting at the given position.
*
* @returns Pointer to the color buffer.
* @param pThis The screen.
* @param uX Horizontal position.
* @param uY Vertical position.
*/
DECLINLINE(PDBGCSCREENCOLOR) dbgcScreenAsciiGetColorBufferAtPos(PDBGCSCREENINT pThis, uint32_t uX, uint32_t uY)
{
AssertReturn(uX < pThis->cchWidth && uY < pThis->cchHeight, NULL);
return &pThis->paColors[pThis->cchWidth * uY + uX];
}
/**
* Converts the given color the correct escape sequence.
*
* @returns Pointer to the string containing the escape sequence for the given color.
* @param enmColor The color.
*/
static const char *dbgcScreenAsciiColorToEscapeSeq(DBGCSCREENCOLOR enmColor)
{
const char *psz = NULL;
switch (enmColor)
{
case DBGCSCREENCOLOR_DEFAULT:
psz = "\033[0m";
break;
case DBGCSCREENCOLOR_BLACK:
psz = "\033[30m";
break;
case DBGCSCREENCOLOR_BLACK_BRIGHT:
psz = "\033[30;1m";
break;
case DBGCSCREENCOLOR_RED:
psz = "\033[31m";
break;
case DBGCSCREENCOLOR_RED_BRIGHT:
psz = "\033[31;1m";
break;
case DBGCSCREENCOLOR_GREEN:
psz = "\033[32m";
break;
case DBGCSCREENCOLOR_GREEN_BRIGHT:
psz = "\033[32;1m";
break;
case DBGCSCREENCOLOR_YELLOW:
psz = "\033[33m";
break;
case DBGCSCREENCOLOR_YELLOW_BRIGHT:
psz = "\033[33;1m";
break;
case DBGCSCREENCOLOR_BLUE:
psz = "\033[34m";
break;
case DBGCSCREENCOLOR_BLUE_BRIGHT:
psz = "\033[34;1m";
break;
case DBGCSCREENCOLOR_MAGENTA:
psz = "\033[35m";
break;
case DBGCSCREENCOLOR_MAGENTA_BRIGHT:
psz = "\033[35;1m";
break;
case DBGCSCREENCOLOR_CYAN:
psz = "\033[36m";
break;
case DBGCSCREENCOLOR_CYAN_BRIGHT:
psz = "\033[36;1m";
break;
case DBGCSCREENCOLOR_WHITE:
psz = "\033[37m";
break;
case DBGCSCREENCOLOR_WHITE_BRIGHT:
psz = "\033[37;1m";
break;
default:
AssertFailed();
}
return psz;
}
/**
* Creates a new ASCII screen for layouting.
*
* @returns VBox status code.
* @param phScreen Where to store the handle to the screen instance on success.
* @param cchWidth Width of the screen in characters.
* @param cchHeight Height of the screen in characters.
*/
DECLHIDDEN(int) dbgcScreenAsciiCreate(PDBGCSCREEN phScreen, uint32_t cchWidth, uint32_t cchHeight)
{
int rc = VINF_SUCCESS;
PDBGCSCREENINT pThis = (PDBGCSCREENINT)RTMemAllocZ(sizeof(DBGCSCREENINT));
if (pThis)
{
pThis->cchWidth = cchWidth;
pThis->cchHeight = cchHeight;
pThis->cchStride = 1; /* Zero terminators after every line. */
pThis->pszScreen = RTStrAlloc((cchWidth + 1) * cchHeight * sizeof(char));
if (RT_LIKELY(pThis->pszScreen))
{
pThis->paColors = (PDBGCSCREENCOLOR)RTMemAllocZ(cchWidth * cchHeight * sizeof(DBGCSCREENCOLOR));
if (RT_LIKELY(pThis->paColors))
{
memset(pThis->pszScreen, 0, (cchWidth + 1) * cchHeight * sizeof(char));
/* Initialize the screen with spaces. */
for (uint32_t i = 0; i < cchHeight; i++)
dbgcScreenAsciiDrawLineHorizontal(pThis, 0, cchWidth - 1, i, ' ',
DBGCSCREENCOLOR_DEFAULT);
*phScreen = pThis;
}
else
rc = VERR_NO_MEMORY;
if (RT_FAILURE(rc))
RTStrFree(pThis->pszScreen);
}
else
rc = VERR_NO_STR_MEMORY;
if (RT_FAILURE(rc))
RTMemFree(pThis);
}
else
rc = VERR_NO_MEMORY;
return rc;
}
/**
* Destroys a given ASCII screen.
*
* @returns nothing.
* @param hScreen The screen handle.
*/
DECLHIDDEN(void) dbgcScreenAsciiDestroy(DBGCSCREEN hScreen)
{
PDBGCSCREENINT pThis = hScreen;
AssertPtrReturnVoid(pThis);
RTStrFree(pThis->pszScreen);
RTMemFree(pThis->paColors);
RTMemFree(pThis);
}
/**
* Blits the entire screen using the given callback callback.
*
* @returns VBox status code.
* @param hScreen The screen to blit.
* @param pfnBlit Blitting callback.
* @param pvUser Opaque user data to pass to the dumper callback.
* @param fAddColors Flag whether to use the color info inserting
* appropriate escape sequences.
*/
DECLHIDDEN(int) dbgcScreenAsciiBlit(DBGCSCREEN hScreen, PFNDGCSCREENBLIT pfnBlit, void *pvUser, bool fAddColors)
{
int rc = VINF_SUCCESS;
PDBGCSCREENINT pThis = hScreen;
AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
if (!fAddColors)
{
for (uint32_t iY = 0; iY < pThis->cchHeight && RT_SUCCESS(rc); iY++)
{
/* Play safe and restore line endings. */
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, 0, iY);
psz[pThis->cchWidth] = '\0';
rc = pfnBlit(psz, pvUser);
if (RT_SUCCESS(rc))
rc = pfnBlit("\n", pvUser);
}
}
else
{
for (uint32_t iY = 0; iY < pThis->cchHeight && RT_SUCCESS(rc); iY++)
{
/* Play safe and restore line endings. */
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, 0, iY);
PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, 0, iY);
psz[pThis->cchWidth] = '\0';
/*
* Blit only stuff with the same color at once so to be able to inject the
* correct color escape sequences.
*/
uint32_t uStartX = 0;
while ( uStartX < pThis->cchWidth
&& RT_SUCCESS(rc))
{
uint32_t cchWrite = 0;
DBGCSCREENCOLOR enmColorStart = *pColor;
while ( uStartX + cchWrite < pThis->cchWidth
&& enmColorStart == *pColor)
{
pColor++;
cchWrite++;
}
const char *pszEsc = dbgcScreenAsciiColorToEscapeSeq(enmColorStart);
rc = pfnBlit(pszEsc, pvUser);
if (RT_SUCCESS(rc))
{
char chTmp = psz[cchWrite];
psz[cchWrite] = '\0';
rc = pfnBlit(psz, pvUser);
psz[cchWrite] = chTmp;
uStartX += cchWrite;
psz += cchWrite;
}
}
rc = pfnBlit("\n", pvUser);
}
/* Restore to default values at the end. */
if (RT_SUCCESS(rc))
{
const char *pszEsc = dbgcScreenAsciiColorToEscapeSeq(DBGCSCREENCOLOR_DEFAULT);
rc = pfnBlit(pszEsc, pvUser);
}
}
return rc;
}
/**
* Draws a single character to the screen at the given coordinates.
*
* @returns VBox status code.
* @param hScreen The screen handle.
* @param uX X coordinate.
* @param uY Y coordinate.
* @param ch Character to draw.
* @param enmColor The color to use.
*/
DECLHIDDEN(int) dbgcScreenAsciiDrawCharacter(DBGCSCREEN hScreen, uint32_t uX, uint32_t uY, char ch,
DBGCSCREENCOLOR enmColor)
{
PDBGCSCREENINT pThis = hScreen;
AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uY);
PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uY);
AssertPtrReturn(psz, VERR_INVALID_STATE);
AssertPtrReturn(pColor, VERR_INVALID_STATE);
AssertReturn(*psz != '\0', VERR_INVALID_STATE);
*psz = ch;
*pColor = enmColor;
return VINF_SUCCESS;
}
/**
* Draws a vertical line at the given coordinates.
*
* @returns nothing.
* @param hScreen The screen handle.
* @param uX X position to draw.
* @param uStartY Y position to start drawing.
* @param uEndY Y position to draw to (inclusive).
* @param ch The character to use for drawing.
* @param enmColor The color to use.
*/
DECLHIDDEN(int) dbgcScreenAsciiDrawLineVertical(DBGCSCREEN hScreen, uint32_t uX, uint32_t uStartY,
uint32_t uEndY, char ch, DBGCSCREENCOLOR enmColor)
{
PDBGCSCREENINT pThis = hScreen;
AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
while (uStartY <= uEndY)
{
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uStartY);
PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uStartY);
AssertPtrReturn(psz, VERR_INVALID_STATE);
AssertPtrReturn(pColor, VERR_INVALID_STATE);
*psz = ch;
*pColor = enmColor;
uStartY++;
}
return VINF_SUCCESS;
}
/**
* Draws a horizontal line at the given coordinates.
*
* @returns VBox status code..
* @param hScreen The screen handle.
* @param uStartX X position to start drawing.
* @param uEndX X position to draw the line to (inclusive).
* @param uY Y position.
* @param ch The character to use for drawing.
* @param enmColor The color to use.
*/
DECLHIDDEN(int) dbgcScreenAsciiDrawLineHorizontal(DBGCSCREEN hScreen, uint32_t uStartX, uint32_t uEndX,
uint32_t uY, char ch, DBGCSCREENCOLOR enmColor)
{
PDBGCSCREENINT pThis = hScreen;
AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uStartX, uY);
PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uStartX, uY);
AssertPtrReturn(psz, VERR_INVALID_STATE);
AssertPtrReturn(pColor, VERR_INVALID_STATE);
memset(psz, ch, uEndX - uStartX + 1);
for (unsigned i = 0; i < uEndX - uStartX + 1; i++)
pColor[i] = enmColor;
return VINF_SUCCESS;
}
/**
* Draws a given string to the screen.
*
* @returns VBox status code..
* @param hScreen The screen handle.
* @param uX X position to start drawing.
* @param uY Y position.
* @param pszText The string to draw.
* @param enmColor The color to use.
*/
DECLHIDDEN(int) dbgcScreenAsciiDrawString(DBGCSCREEN hScreen, uint32_t uX, uint32_t uY, const char *pszText,
DBGCSCREENCOLOR enmColor)
{
PDBGCSCREENINT pThis = hScreen;
size_t cchText = strlen(pszText);
AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
AssertReturn(uX + cchText <= pThis->cchWidth, VERR_OUT_OF_RANGE);
AssertReturn(uY < pThis->cchHeight, VERR_OUT_OF_RANGE);
char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uY);
PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uY);
AssertPtrReturn(psz, VERR_INVALID_STATE);
AssertPtrReturn(pColor, VERR_INVALID_STATE);
memcpy(psz, pszText, cchText);
for (unsigned i = 0; i < cchText; i++)
pColor[i] = enmColor;
return VINF_SUCCESS;
}
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