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Diffstat (limited to 'src/bezier.c')
-rw-r--r-- | src/bezier.c | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/bezier.c b/src/bezier.c new file mode 100644 index 0000000..95af16a --- /dev/null +++ b/src/bezier.c @@ -0,0 +1,177 @@ +/* + * Copyright © 2016 Red Hat, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software + * and its documentation for any purpose is hereby granted without + * fee, provided that the above copyright notice appear in all copies + * and that both that copyright notice and this permission notice + * appear in supporting documentation, and that the name of Red Hat + * not be used in advertising or publicity pertaining to distribution + * of the software without specific, written prior permission. Red + * Hat makes no representations about the suitability of this software + * for any purpose. It is provided "as is" without express or implied + * warranty. + * + * THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN + * NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, + * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <assert.h> +#include <math.h> +#include <stdio.h> + +#include "bezier.h" + +const struct bezier_control_point bezier_defaults[4] = { + { 0.0, 0.0 }, + { 0.0, 0.0 }, + { 1.0, 1.0 }, + { 1.0, 1.0 }, +}; + +struct point { + int x, y; +}; + +/** + * de Casteljau's algorithm. See this page here + * https://pomax.github.io/bezierinfo/#extended + * + * To play with bezier curve shapes, I used + * http://cubic-bezier.com/ + */ +static struct point +decasteljau(const struct point *controls, + size_t ncontrols, + double t) +{ + struct point new_controls[ncontrols]; + + if (ncontrols == 1) + return controls[0]; + + for (int i = 0; i < ncontrols - 1; i++) { + new_controls[i].x = (1.0 - t) * controls[i].x + t * controls[i + 1].x; + new_controls[i].y = (1.0 - t) * controls[i].y + t * controls[i + 1].y; + } + + return decasteljau(new_controls, ncontrols - 1, t); +} + +/** + * Given a Bézier curve defined by the control points, reduce the curve to + * one with ncurve_points. + */ +static void +flatten_curve(const struct point *controls, + size_t ncontrols, + struct point *curve, + size_t ncurve_points) +{ + ncurve_points--; /* make sure we end up with 100/100 as last point */ + + for (int i = 0; i <= ncurve_points; i++) { + double t = 1.0 * i/ncurve_points; + struct point p; + + p = decasteljau(controls, ncontrols, t); + curve[i] = p; + } +} + +/** + * Calculate line through a and b, set curve[x] for each x between + * [a.x, b.x]. + * + * Note: pcurve must be at least b.x size. + */ +static void +line_between(struct point a, struct point b, + struct point *curve, size_t curve_sz) +{ + double slope; + double offset; + + assert(b.x < curve_sz); + + if (a.x == b.x) { + curve[a.x].x = a.x; + curve[a.x].y = a.y; + return; + } + + slope = (double)(b.y - a.y)/(b.x - a.x); + offset = a.y - slope * a.x; + + for (int x = a.x; x <= b.x; x++) { + struct point p; + p.x = x; + p.y = slope * x + offset; + curve[x] = p; + } +} + +bool +cubic_bezier(const struct bezier_control_point controls[4], + int *bezier_out, + size_t bezier_sz) +{ + const int nsegments = 50; + const int range = bezier_sz - 1; + struct point curve[nsegments]; + struct point bezier[bezier_sz]; + struct point zero = { 0, 0 }, + max = { range, range}; + + /* Scale control points into the [0, bezier_sz) range */ + struct point ctrls[4]; + + for (int i = 0; i < 4; i++) { + if (controls[i].x < 0.0 || controls[i].x > 1.0 || + controls[i].y < 0.0 || controls[i].y > 1.0) + return false; + + ctrls[i].x = controls[i].x * range; + ctrls[i].y = controls[i].y * range; + } + + for (int i = 0; i < 3; i++) { + if (ctrls[i].x > ctrls[i+1].x) + return false; + } + + /* Reduce curve to nsegments, because this isn't a drawing program */ + flatten_curve(ctrls, 4, curve, nsegments); + + /* we now have nsegments points in curve that represent the bezier + curve (already in the [0, bezier_sz) range). Run through the + points and draw a straight line between each point and voila, we + have our curve. + + If the first control points (x0/y0) is not at x == 0 or the last + control point (x3/y3) is not at the max value, draw a line + between from 0/0 to x0/y0 and from x3/y3 to xmax/y3. + */ + + line_between(zero, curve[0], bezier, bezier_sz); + + for (int i = 0; i < nsegments - 1; i++) + line_between(curve[i], curve[i+1], bezier, bezier_sz); + + if (curve[nsegments - 1].x < max.x) + line_between(curve[nsegments - 1], max, bezier, bezier_sz); + + for (int i = 0; i < bezier_sz; i++) + bezier_out[i] = bezier[i].y; + + return true; +} |