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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
commit | e6918187568dbd01842d8d1d2c808ce16a894239 (patch) | |
tree | 64f88b554b444a49f656b6c656111a145cbbaa28 /src/boost/libs/poly_collection/example/rolegame.hpp | |
parent | Initial commit. (diff) | |
download | ceph-e6918187568dbd01842d8d1d2c808ce16a894239.tar.xz ceph-e6918187568dbd01842d8d1d2c808ce16a894239.zip |
Adding upstream version 18.2.2.upstream/18.2.2
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/boost/libs/poly_collection/example/rolegame.hpp')
-rw-r--r-- | src/boost/libs/poly_collection/example/rolegame.hpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/boost/libs/poly_collection/example/rolegame.hpp b/src/boost/libs/poly_collection/example/rolegame.hpp new file mode 100644 index 000000000..cb1e9b1fc --- /dev/null +++ b/src/boost/libs/poly_collection/example/rolegame.hpp @@ -0,0 +1,78 @@ +/* Copyright 2016-2017 Joaquin M Lopez Munoz. + * Distributed under the Boost Software License, Version 1.0. + * (See accompanying file LICENSE_1_0.txt or copy at + * http://www.boost.org/LICENSE_1_0.txt) + * + * See http://www.boost.org/libs/poly_collection for library home page. + */ + +#ifndef BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP +#define BOOST_POLY_COLLECTION_EXAMPLE_ROLEGAME_HPP + +#if defined(_MSC_VER) +#pragma once +#endif + +/* entities of a purported role game used in the examples */ + +#include <iostream> +#include <string> +#include <utility> + +//[rolegame_1 +struct sprite +{ + sprite(int id):id{id}{} + virtual ~sprite()=default; + virtual void render(std::ostream& os)const=0; + + int id; +}; +//] + +//[rolegame_2 +struct warrior:sprite +{ + using sprite::sprite; + warrior(std::string rank,int id):sprite{id},rank{std::move(rank)}{} + + void render(std::ostream& os)const override{os<<rank<<" "<<id;} + + std::string rank="warrior"; +}; + +struct juggernaut:warrior +{ + juggernaut(int id):warrior{"juggernaut",id}{} +}; + +struct goblin:sprite +{ + using sprite::sprite; + void render(std::ostream& os)const override{os<<"goblin "<<id;} +}; +//] + +//[rolegame_3 +struct window +{ + window(std::string caption):caption{std::move(caption)}{} + + void display(std::ostream& os)const{os<<"["<<caption<<"]";} + + std::string caption; +}; +//] + +//[rolegame_4 +struct elf:sprite +{ + using sprite::sprite; + elf(const elf&)=delete; // not copyable + elf(elf&&)=default; // but moveable + void render(std::ostream& os)const override{os<<"elf "<<id;} +}; +//] + + +#endif |