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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:54:28 +0000 |
commit | e6918187568dbd01842d8d1d2c808ce16a894239 (patch) | |
tree | 64f88b554b444a49f656b6c656111a145cbbaa28 /src/rocksdb/util/random.h | |
parent | Initial commit. (diff) | |
download | ceph-e6918187568dbd01842d8d1d2c808ce16a894239.tar.xz ceph-e6918187568dbd01842d8d1d2c808ce16a894239.zip |
Adding upstream version 18.2.2.upstream/18.2.2
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/rocksdb/util/random.h')
-rw-r--r-- | src/rocksdb/util/random.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/src/rocksdb/util/random.h b/src/rocksdb/util/random.h new file mode 100644 index 000000000..8923bdc4f --- /dev/null +++ b/src/rocksdb/util/random.h @@ -0,0 +1,190 @@ +// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. +// This source code is licensed under both the GPLv2 (found in the +// COPYING file in the root directory) and Apache 2.0 License +// (found in the LICENSE.Apache file in the root directory). +// +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#pragma once +#include <stdint.h> + +#include <algorithm> +#include <random> + +#include "rocksdb/rocksdb_namespace.h" + +namespace ROCKSDB_NAMESPACE { + +// A very simple random number generator. Not especially good at +// generating truly random bits, but good enough for our needs in this +// package. +class Random { + private: + enum : uint32_t { + M = 2147483647L // 2^31-1 + }; + enum : uint64_t { + A = 16807 // bits 14, 8, 7, 5, 2, 1, 0 + }; + + uint32_t seed_; + + static uint32_t GoodSeed(uint32_t s) { return (s & M) != 0 ? (s & M) : 1; } + + public: + // This is the largest value that can be returned from Next() + enum : uint32_t { kMaxNext = M }; + + explicit Random(uint32_t s) : seed_(GoodSeed(s)) {} + + void Reset(uint32_t s) { seed_ = GoodSeed(s); } + + uint32_t Next() { + // We are computing + // seed_ = (seed_ * A) % M, where M = 2^31-1 + // + // seed_ must not be zero or M, or else all subsequent computed values + // will be zero or M respectively. For all other values, seed_ will end + // up cycling through every number in [1,M-1] + uint64_t product = seed_ * A; + + // Compute (product % M) using the fact that ((x << 31) % M) == x. + seed_ = static_cast<uint32_t>((product >> 31) + (product & M)); + // The first reduction may overflow by 1 bit, so we may need to + // repeat. mod == M is not possible; using > allows the faster + // sign-bit-based test. + if (seed_ > M) { + seed_ -= M; + } + return seed_; + } + + uint64_t Next64() { return (uint64_t{Next()} << 32) | Next(); } + + // Returns a uniformly distributed value in the range [0..n-1] + // REQUIRES: n > 0 + uint32_t Uniform(int n) { return Next() % n; } + + // Randomly returns true ~"1/n" of the time, and false otherwise. + // REQUIRES: n > 0 + bool OneIn(int n) { return Uniform(n) == 0; } + + // "Optional" one-in-n, where 0 or negative always returns false + // (may or may not consume a random value) + bool OneInOpt(int n) { return n > 0 && OneIn(n); } + + // Returns random bool that is true for the given percentage of + // calls on average. Zero or less is always false and 100 or more + // is always true (may or may not consume a random value) + bool PercentTrue(int percentage) { + return static_cast<int>(Uniform(100)) < percentage; + } + + // Skewed: pick "base" uniformly from range [0,max_log] and then + // return "base" random bits. The effect is to pick a number in the + // range [0,2^max_log-1] with exponential bias towards smaller numbers. + uint32_t Skewed(int max_log) { return Uniform(1 << Uniform(max_log + 1)); } + + // Returns a random string of length "len" + std::string RandomString(int len); + + // Generates a random string of len bytes using human-readable characters + std::string HumanReadableString(int len); + + // Generates a random binary data + std::string RandomBinaryString(int len); + + // Returns a Random instance for use by the current thread without + // additional locking + static Random* GetTLSInstance(); +}; + +// A good 32-bit random number generator based on std::mt19937. +// This exists in part to avoid compiler variance in warning about coercing +// uint_fast32_t from mt19937 to uint32_t. +class Random32 { + private: + std::mt19937 generator_; + + public: + explicit Random32(uint32_t s) : generator_(s) {} + + // Generates the next random number + uint32_t Next() { return static_cast<uint32_t>(generator_()); } + + // Returns a uniformly distributed value in the range [0..n-1] + // REQUIRES: n > 0 + uint32_t Uniform(uint32_t n) { + return static_cast<uint32_t>( + std::uniform_int_distribution<std::mt19937::result_type>( + 0, n - 1)(generator_)); + } + + // Returns an *almost* uniformly distributed value in the range [0..n-1]. + // Much faster than Uniform(). + // REQUIRES: n > 0 + uint32_t Uniformish(uint32_t n) { + // fastrange (without the header) + return static_cast<uint32_t>((uint64_t(generator_()) * uint64_t(n)) >> 32); + } + + // Randomly returns true ~"1/n" of the time, and false otherwise. + // REQUIRES: n > 0 + bool OneIn(uint32_t n) { return Uniform(n) == 0; } + + // Skewed: pick "base" uniformly from range [0,max_log] and then + // return "base" random bits. The effect is to pick a number in the + // range [0,2^max_log-1] with exponential bias towards smaller numbers. + uint32_t Skewed(int max_log) { + return Uniform(uint32_t{1} << Uniform(max_log + 1)); + } + + // Reset the seed of the generator to the given value + void Seed(uint32_t new_seed) { generator_.seed(new_seed); } +}; + +// A good 64-bit random number generator based on std::mt19937_64 +class Random64 { + private: + std::mt19937_64 generator_; + + public: + explicit Random64(uint64_t s) : generator_(s) {} + + // Generates the next random number + uint64_t Next() { return generator_(); } + + // Returns a uniformly distributed value in the range [0..n-1] + // REQUIRES: n > 0 + uint64_t Uniform(uint64_t n) { + return std::uniform_int_distribution<uint64_t>(0, n - 1)(generator_); + } + + // Randomly returns true ~"1/n" of the time, and false otherwise. + // REQUIRES: n > 0 + bool OneIn(uint64_t n) { return Uniform(n) == 0; } + + // Skewed: pick "base" uniformly from range [0,max_log] and then + // return "base" random bits. The effect is to pick a number in the + // range [0,2^max_log-1] with exponential bias towards smaller numbers. + uint64_t Skewed(int max_log) { + return Uniform(uint64_t(1) << Uniform(max_log + 1)); + } +}; + +// A seeded replacement for removed std::random_shuffle +template <class RandomIt> +void RandomShuffle(RandomIt first, RandomIt last, uint32_t seed) { + std::mt19937 rng(seed); + std::shuffle(first, last, rng); +} + +// A replacement for removed std::random_shuffle +template <class RandomIt> +void RandomShuffle(RandomIt first, RandomIt last) { + RandomShuffle(first, last, std::random_device{}()); +} + +} // namespace ROCKSDB_NAMESPACE |