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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+//
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#pragma once
+
+#include <array>
+#include <atomic>
+#include <cstddef>
+#include <cstdint>
+#include <memory>
+#include <string>
+
+#include "cache/cache_key.h"
+#include "cache/sharded_cache.h"
+#include "port/lang.h"
+#include "port/malloc.h"
+#include "port/port.h"
+#include "rocksdb/cache.h"
+#include "rocksdb/secondary_cache.h"
+#include "util/autovector.h"
+
+namespace ROCKSDB_NAMESPACE {
+
+namespace clock_cache {
+
+// Forward declaration of friend class.
+class ClockCacheTest;
+
+// HyperClockCache is an alternative to LRUCache specifically tailored for
+// use as BlockBasedTableOptions::block_cache
+//
+// Benefits
+// --------
+// * Fully lock free (no waits or spins) for efficiency under high concurrency
+// * Optimized for hot path reads. For concurrency control, most Lookup() and
+// essentially all Release() are a single atomic add operation.
+// * Eviction on insertion is fully parallel and lock-free.
+// * Uses a generalized + aging variant of CLOCK eviction that might outperform
+// LRU in some cases. (For background, see
+// https://en.wikipedia.org/wiki/Page_replacement_algorithm)
+//
+// Costs
+// -----
+// * Hash table is not resizable (for lock-free efficiency) so capacity is not
+// dynamically changeable. Rely on an estimated average value (block) size for
+// space+time efficiency. (See estimated_entry_charge option details.)
+// * Insert usually does not (but might) overwrite a previous entry associated
+// with a cache key. This is OK for RocksDB uses of Cache.
+// * Only supports keys of exactly 16 bytes, which is what RocksDB uses for
+// block cache (not row cache or table cache).
+// * SecondaryCache is not supported.
+// * Cache priorities are less aggressively enforced. Unlike LRUCache, enough
+// transient LOW or BOTTOM priority items can evict HIGH priority entries that
+// are not referenced recently (or often) enough.
+// * If pinned entries leave little or nothing eligible for eviction,
+// performance can degrade substantially, because of clock eviction eating
+// CPU looking for evictable entries and because Release does not
+// pro-actively delete unreferenced entries when the cache is over-full.
+// Specifically, this makes this implementation more susceptible to the
+// following combination:
+// * num_shard_bits is high (e.g. 6)
+// * capacity small (e.g. some MBs)
+// * some large individual entries (e.g. non-partitioned filters)
+// where individual entries occupy a large portion of their shard capacity.
+// This should be mostly mitigated by the implementation picking a lower
+// number of cache shards than LRUCache for a given capacity (when
+// num_shard_bits is not overridden; see calls to GetDefaultCacheShardBits()).
+// * With strict_capacity_limit=false, respecting the capacity limit is not as
+// aggressive as LRUCache. The limit might be transiently exceeded by a very
+// small number of entries even when not strictly necessary, and slower to
+// recover after pinning forces limit to be substantially exceeded. (Even with
+// strict_capacity_limit=true, RocksDB will nevertheless transiently allocate
+// memory before discovering it is over the block cache capacity, so this
+// should not be a detectable regression in respecting memory limits, except
+// on exceptionally small caches.)
+// * In some cases, erased or duplicated entries might not be freed
+// immediately. They will eventually be freed by eviction from further Inserts.
+// * Internal metadata can overflow if the number of simultaneous references
+// to a cache handle reaches many millions.
+//
+// High-level eviction algorithm
+// -----------------------------
+// A score (or "countdown") is maintained for each entry, initially determined
+// by priority. The score is incremented on each Lookup, up to a max of 3,
+// though is easily returned to previous state if useful=false with Release.
+// During CLOCK-style eviction iteration, entries with score > 0 are
+// decremented if currently unreferenced and entries with score == 0 are
+// evicted if currently unreferenced. Note that scoring might not be perfect
+// because entries can be referenced transiently within the cache even when
+// there are no outside references to the entry.
+//
+// Cache sharding like LRUCache is used to reduce contention on usage+eviction
+// state, though here the performance improvement from more shards is small,
+// and (as noted above) potentially detrimental if shard capacity is too close
+// to largest entry size. Here cache sharding mostly only affects cache update
+// (Insert / Erase) performance, not read performance.
+//
+// Read efficiency (hot path)
+// --------------------------
+// Mostly to minimize the cost of accessing metadata blocks with
+// cache_index_and_filter_blocks=true, we focus on optimizing Lookup and
+// Release. In terms of concurrency, at a minimum, these operations have
+// to do reference counting (and Lookup has to compare full keys in a safe
+// way). Can we fold in all the other metadata tracking *for free* with
+// Lookup and Release doing a simple atomic fetch_add/fetch_sub? (Assume
+// for the moment that Lookup succeeds on the first probe.)
+//
+// We have a clever way of encoding an entry's reference count and countdown
+// clock so that Lookup and Release are each usually a single atomic addition.
+// In a single metadata word we have both an "acquire" count, incremented by
+// Lookup, and a "release" count, incremented by Release. If useful=false,
+// Release can instead decrement the acquire count. Thus the current ref
+// count is (acquires - releases), and the countdown clock is min(3, acquires).
+// Note that only unreferenced entries (acquires == releases) are eligible
+// for CLOCK manipulation and eviction. We tolerate use of more expensive
+// compare_exchange operations for cache writes (insertions and erasures).
+//
+// In a cache receiving many reads and little or no writes, it is possible
+// for the acquire and release counters to overflow. Assuming the *current*
+// refcount never reaches to many millions, we only have to correct for
+// overflow in both counters in Release, not in Lookup. The overflow check
+// should be only 1-2 CPU cycles per Release because it is a predictable
+// branch on a simple condition on data already in registers.
+//
+// Slot states
+// -----------
+// We encode a state indicator into the same metadata word with the
+// acquire and release counters. This allows bigger state transitions to
+// be atomic. States:
+//
+// * Empty - slot is not in use and unowned. All other metadata and data is
+// in an undefined state.
+// * Construction - slot is exclusively owned by one thread, the thread
+// successfully entering this state, for populating or freeing data.
+// * Shareable (group) - slot holds an entry with counted references for
+// pinning and reading, including
+// * Visible - slot holds an entry that can be returned by Lookup
+// * Invisible - slot holds an entry that is not visible to Lookup
+// (erased by user) but can be read by existing references, and ref count
+// changed by Ref and Release.
+//
+// A special case is "detached" entries, which are heap-allocated handles
+// not in the table. They are always Invisible and freed on zero refs.
+//
+// State transitions:
+// Empty -> Construction (in Insert): The encoding of state enables Insert to
+// perform an optimistic atomic bitwise-or to take ownership if a slot is
+// empty, or otherwise make no state change.
+//
+// Construction -> Visible (in Insert): This can be a simple assignment to the
+// metadata word because the current thread has exclusive ownership and other
+// metadata is meaningless.
+//
+// Visible -> Invisible (in Erase): This can be a bitwise-and while holding
+// a shared reference, which is safe because the change is idempotent (in case
+// of parallel Erase). By the way, we never go Invisible->Visible.
+//
+// Shareable -> Construction (in Evict part of Insert, in Erase, and in
+// Release if Invisible): This is for starting to freeing/deleting an
+// unreferenced entry. We have to use compare_exchange to ensure we only make
+// this transition when there are zero refs.
+//
+// Construction -> Empty (in same places): This is for completing free/delete
+// of an entry. A "release" atomic store suffices, as we have exclusive
+// ownership of the slot but have to ensure none of the data member reads are
+// re-ordered after committing the state transition.
+//
+// Insert
+// ------
+// If Insert were to guarantee replacing an existing entry for a key, there
+// would be complications for concurrency and efficiency. First, consider how
+// many probes to get to an entry. To ensure Lookup never waits and
+// availability of a key is uninterrupted, we would need to use a different
+// slot for a new entry for the same key. This means it is most likely in a
+// later probing position than the old version, which should soon be removed.
+// (Also, an entry is too big to replace atomically, even if no current refs.)
+//
+// However, overwrite capability is not really needed by RocksDB. Also, we
+// know from our "redundant" stats that overwrites are very rare for the block
+// cache, so we should not spend much to make them effective.
+//
+// So instead we Insert as soon as we find an empty slot in the probing
+// sequence without seeing an existing (visible) entry for the same key. This
+// way we only insert if we can improve the probing performance, and we don't
+// need to probe beyond our insert position, assuming we are willing to let
+// the previous entry for the same key die of old age (eventual eviction from
+// not being used). We can reach a similar state with concurrent insertions,
+// where one will pass over the other while it is "under construction."
+// This temporary duplication is acceptable for RocksDB block cache because
+// we know redundant insertion is rare.
+//
+// Another problem to solve is what to return to the caller when we find an
+// existing entry whose probing position we cannot improve on, or when the
+// table occupancy limit has been reached. If strict_capacity_limit=false,
+// we must never fail Insert, and if a Handle* is provided, we have to return
+// a usable Cache handle on success. The solution to this (typically rare)
+// problem is "detached" handles, which are usable by the caller but not
+// actually available for Lookup in the Cache. Detached handles are allocated
+// independently on the heap and specially marked so that they are freed on
+// the heap when their last reference is released.
+//
+// Usage on capacity
+// -----------------
+// Insert takes different approaches to usage tracking depending on
+// strict_capacity_limit setting. If true, we enforce a kind of strong
+// consistency where compare-exchange is used to ensure the usage number never
+// exceeds its limit, and provide threads with an authoritative signal on how
+// much "usage" they have taken ownership of. With strict_capacity_limit=false,
+// we use a kind of "eventual consistency" where all threads Inserting to the
+// same cache shard might race on reserving the same space, but the
+// over-commitment will be worked out in later insertions. It is kind of a
+// dance because we don't want threads racing each other too much on paying
+// down the over-commitment (with eviction) either.
+//
+// Eviction
+// --------
+// A key part of Insert is evicting some entries currently unreferenced to
+// make room for new entries. The high-level eviction algorithm is described
+// above, but the details are also interesting. A key part is parallelizing
+// eviction with a single CLOCK pointer. This works by each thread working on
+// eviction pre-emptively incrementing the CLOCK pointer, and then CLOCK-
+// updating or evicting the incremented-over slot(s). To reduce contention at
+// the cost of possibly evicting too much, each thread increments the clock
+// pointer by 4, so commits to updating at least 4 slots per batch. As
+// described above, a CLOCK update will decrement the "countdown" of
+// unreferenced entries, or evict unreferenced entries with zero countdown.
+// Referenced entries are not updated, because we (presumably) don't want
+// long-referenced entries to age while referenced. Note however that we
+// cannot distinguish transiently referenced entries from cache user
+// references, so some CLOCK updates might be somewhat arbitrarily skipped.
+// This is OK as long as it is rare enough that eviction order is still
+// pretty good.
+//
+// There is no synchronization on the completion of the CLOCK updates, so it
+// is theoretically possible for another thread to cycle back around and have
+// two threads racing on CLOCK updates to the same slot. Thus, we cannot rely
+// on any implied exclusivity to make the updates or eviction more efficient.
+// These updates use an opportunistic compare-exchange (no loop), where a
+// racing thread might cause the update to be skipped without retry, but in
+// such case the update is likely not needed because the most likely update
+// to an entry is that it has become referenced. (TODO: test efficiency of
+// avoiding compare-exchange loop)
+//
+// Release
+// -------
+// In the common case, Release is a simple atomic increment of the release
+// counter. There is a simple overflow check that only does another atomic
+// update in extremely rare cases, so costs almost nothing.
+//
+// If the Release specifies "not useful", we can instead decrement the
+// acquire counter, which returns to the same CLOCK state as before Lookup
+// or Ref.
+//
+// Adding a check for over-full cache on every release to zero-refs would
+// likely be somewhat expensive, increasing read contention on cache shard
+// metadata. Instead we are less aggressive about deleting entries right
+// away in those cases.
+//
+// However Release tries to immediately delete entries reaching zero refs
+// if (a) erase_if_last_ref is set by the caller, or (b) the entry is already
+// marked invisible. Both of these are checks on values already in CPU
+// registers so do not increase cross-CPU contention when not applicable.
+// When applicable, they use a compare-exchange loop to take exclusive
+// ownership of the slot for freeing the entry. These are rare cases
+// that should not usually affect performance.
+//
+// Erase
+// -----
+// Searches for an entry like Lookup but moves it to Invisible state if found.
+// This state transition is with bit operations so is idempotent and safely
+// done while only holding a shared "read" reference. Like Release, it makes
+// a best effort to immediately release an Invisible entry that reaches zero
+// refs, but there are some corner cases where it will only be freed by the
+// clock eviction process.
+
+// ----------------------------------------------------------------------- //
+
+// The load factor p is a real number in (0, 1) such that at all
+// times at most a fraction p of all slots, without counting tombstones,
+// are occupied by elements. This means that the probability that a random
+// probe hits an occupied slot is at most p, and thus at most 1/p probes
+// are required on average. For example, p = 70% implies that between 1 and 2
+// probes are needed on average (bear in mind that this reasoning doesn't
+// consider the effects of clustering over time, which should be negligible
+// with double hashing).
+// Because the size of the hash table is always rounded up to the next
+// power of 2, p is really an upper bound on the actual load factor---the
+// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
+// but bear in mind that slots only hold metadata, not actual values.
+// Since space cost is dominated by the values (the LSM blocks),
+// overprovisioning the table with metadata only increases the total cache space
+// usage by a tiny fraction.
+constexpr double kLoadFactor = 0.7;
+
+// The user can exceed kLoadFactor if the sizes of the inserted values don't
+// match estimated_value_size, or in some rare cases with
+// strict_capacity_limit == false. To avoid degenerate performance, we set a
+// strict upper bound on the load factor.
+constexpr double kStrictLoadFactor = 0.84;
+
+struct ClockHandleBasicData {
+ void* value = nullptr;
+ Cache::DeleterFn deleter = nullptr;
+ // A lossless, reversible hash of the fixed-size (16 byte) cache key. This
+ // eliminates the need to store a hash separately.
+ UniqueId64x2 hashed_key = kNullUniqueId64x2;
+ size_t total_charge = 0;
+
+ // For total_charge_and_flags
+ // "Detached" means the handle is allocated separately from hash table.
+ static constexpr uint64_t kFlagDetached = uint64_t{1} << 63;
+ // Extract just the total charge
+ static constexpr uint64_t kTotalChargeMask = kFlagDetached - 1;
+
+ inline size_t GetTotalCharge() const { return total_charge; }
+
+ // Calls deleter (if non-null) on cache key and value
+ void FreeData() const;
+
+ // Required by concept HandleImpl
+ const UniqueId64x2& GetHash() const { return hashed_key; }
+};
+
+struct ClockHandle : public ClockHandleBasicData {
+ // Constants for handling the atomic `meta` word, which tracks most of the
+ // state of the handle. The meta word looks like this:
+ // low bits high bits
+ // -----------------------------------------------------------------------
+ // | acquire counter | release counter | state marker |
+ // -----------------------------------------------------------------------
+
+ // For reading or updating counters in meta word.
+ static constexpr uint8_t kCounterNumBits = 30;
+ static constexpr uint64_t kCounterMask = (uint64_t{1} << kCounterNumBits) - 1;
+
+ static constexpr uint8_t kAcquireCounterShift = 0;
+ static constexpr uint64_t kAcquireIncrement = uint64_t{1}
+ << kAcquireCounterShift;
+ static constexpr uint8_t kReleaseCounterShift = kCounterNumBits;
+ static constexpr uint64_t kReleaseIncrement = uint64_t{1}
+ << kReleaseCounterShift;
+
+ // For reading or updating the state marker in meta word
+ static constexpr uint8_t kStateShift = 2U * kCounterNumBits;
+
+ // Bits contribution to state marker.
+ // Occupied means any state other than empty
+ static constexpr uint8_t kStateOccupiedBit = 0b100;
+ // Shareable means the entry is reference counted (visible or invisible)
+ // (only set if also occupied)
+ static constexpr uint8_t kStateShareableBit = 0b010;
+ // Visible is only set if also shareable
+ static constexpr uint8_t kStateVisibleBit = 0b001;
+
+ // Complete state markers (not shifted into full word)
+ static constexpr uint8_t kStateEmpty = 0b000;
+ static constexpr uint8_t kStateConstruction = kStateOccupiedBit;
+ static constexpr uint8_t kStateInvisible =
+ kStateOccupiedBit | kStateShareableBit;
+ static constexpr uint8_t kStateVisible =
+ kStateOccupiedBit | kStateShareableBit | kStateVisibleBit;
+
+ // Constants for initializing the countdown clock. (Countdown clock is only
+ // in effect with zero refs, acquire counter == release counter, and in that
+ // case the countdown clock == both of those counters.)
+ static constexpr uint8_t kHighCountdown = 3;
+ static constexpr uint8_t kLowCountdown = 2;
+ static constexpr uint8_t kBottomCountdown = 1;
+ // During clock update, treat any countdown clock value greater than this
+ // value the same as this value.
+ static constexpr uint8_t kMaxCountdown = kHighCountdown;
+ // TODO: make these coundown values tuning parameters for eviction?
+
+ // See above
+ std::atomic<uint64_t> meta{};
+
+ // Anticipating use for SecondaryCache support
+ void* reserved_for_future_use = nullptr;
+}; // struct ClockHandle
+
+class HyperClockTable {
+ public:
+ // Target size to be exactly a common cache line size (see static_assert in
+ // clock_cache.cc)
+ struct ALIGN_AS(64U) HandleImpl : public ClockHandle {
+ // The number of elements that hash to this slot or a lower one, but wind
+ // up in this slot or a higher one.
+ std::atomic<uint32_t> displacements{};
+
+ // Whether this is a "deteched" handle that is independently allocated
+ // with `new` (so must be deleted with `delete`).
+ // TODO: ideally this would be packed into some other data field, such
+ // as upper bits of total_charge, but that incurs a measurable performance
+ // regression.
+ bool detached = false;
+
+ inline bool IsDetached() const { return detached; }
+
+ inline void SetDetached() { detached = true; }
+ }; // struct HandleImpl
+
+ struct Opts {
+ size_t estimated_value_size;
+ };
+
+ HyperClockTable(size_t capacity, bool strict_capacity_limit,
+ CacheMetadataChargePolicy metadata_charge_policy,
+ const Opts& opts);
+ ~HyperClockTable();
+
+ Status Insert(const ClockHandleBasicData& proto, HandleImpl** handle,
+ Cache::Priority priority, size_t capacity,
+ bool strict_capacity_limit);
+
+ HandleImpl* Lookup(const UniqueId64x2& hashed_key);
+
+ bool Release(HandleImpl* handle, bool useful, bool erase_if_last_ref);
+
+ void Ref(HandleImpl& handle);
+
+ void Erase(const UniqueId64x2& hashed_key);
+
+ void ConstApplyToEntriesRange(std::function<void(const HandleImpl&)> func,
+ size_t index_begin, size_t index_end,
+ bool apply_if_will_be_deleted) const;
+
+ void EraseUnRefEntries();
+
+ size_t GetTableSize() const { return size_t{1} << length_bits_; }
+
+ int GetLengthBits() const { return length_bits_; }
+
+ size_t GetOccupancy() const {
+ return occupancy_.load(std::memory_order_relaxed);
+ }
+
+ size_t GetOccupancyLimit() const { return occupancy_limit_; }
+
+ size_t GetUsage() const { return usage_.load(std::memory_order_relaxed); }
+
+ size_t GetDetachedUsage() const {
+ return detached_usage_.load(std::memory_order_relaxed);
+ }
+
+ // Acquire/release N references
+ void TEST_RefN(HandleImpl& handle, size_t n);
+ void TEST_ReleaseN(HandleImpl* handle, size_t n);
+
+ private: // functions
+ // Returns x mod 2^{length_bits_}.
+ inline size_t ModTableSize(uint64_t x) {
+ return static_cast<size_t>(x) & length_bits_mask_;
+ }
+
+ // Runs the clock eviction algorithm trying to reclaim at least
+ // requested_charge. Returns how much is evicted, which could be less
+ // if it appears impossible to evict the requested amount without blocking.
+ inline void Evict(size_t requested_charge, size_t* freed_charge,
+ size_t* freed_count);
+
+ // Returns the first slot in the probe sequence, starting from the given
+ // probe number, with a handle e such that match(e) is true. At every
+ // step, the function first tests whether match(e) holds. If this is false,
+ // it evaluates abort(e) to decide whether the search should be aborted,
+ // and in the affirmative returns -1. For every handle e probed except
+ // the last one, the function runs update(e).
+ // The probe parameter is modified as follows. We say a probe to a handle
+ // e is aborting if match(e) is false and abort(e) is true. Then the final
+ // value of probe is one more than the last non-aborting probe during the
+ // call. This is so that that the variable can be used to keep track of
+ // progress across consecutive calls to FindSlot.
+ inline HandleImpl* FindSlot(const UniqueId64x2& hashed_key,
+ std::function<bool(HandleImpl*)> match,
+ std::function<bool(HandleImpl*)> stop,
+ std::function<void(HandleImpl*)> update,
+ size_t& probe);
+
+ // Re-decrement all displacements in probe path starting from beginning
+ // until (not including) the given handle
+ inline void Rollback(const UniqueId64x2& hashed_key, const HandleImpl* h);
+
+ // Subtracts `total_charge` from `usage_` and 1 from `occupancy_`.
+ // Ideally this comes after releasing the entry itself so that we
+ // actually have the available occupancy/usage that is claimed.
+ // However, that means total_charge has to be saved from the handle
+ // before releasing it so that it can be provided to this function.
+ inline void ReclaimEntryUsage(size_t total_charge);
+
+ // Helper for updating `usage_` for new entry with given `total_charge`
+ // and evicting if needed under strict_capacity_limit=true rules. This
+ // means the operation might fail with Status::MemoryLimit. If
+ // `need_evict_for_occupancy`, then eviction of at least one entry is
+ // required, and the operation should fail if not possible.
+ // NOTE: Otherwise, occupancy_ is not managed in this function
+ inline Status ChargeUsageMaybeEvictStrict(size_t total_charge,
+ size_t capacity,
+ bool need_evict_for_occupancy);
+
+ // Helper for updating `usage_` for new entry with given `total_charge`
+ // and evicting if needed under strict_capacity_limit=false rules. This
+ // means that updating `usage_` always succeeds even if forced to exceed
+ // capacity. If `need_evict_for_occupancy`, then eviction of at least one
+ // entry is required, and the operation should return false if such eviction
+ // is not possible. `usage_` is not updated in that case. Otherwise, returns
+ // true, indicating success.
+ // NOTE: occupancy_ is not managed in this function
+ inline bool ChargeUsageMaybeEvictNonStrict(size_t total_charge,
+ size_t capacity,
+ bool need_evict_for_occupancy);
+
+ // Creates a "detached" handle for returning from an Insert operation that
+ // cannot be completed by actually inserting into the table.
+ // Updates `detached_usage_` but not `usage_` nor `occupancy_`.
+ inline HandleImpl* DetachedInsert(const ClockHandleBasicData& proto);
+
+ // Returns the number of bits used to hash an element in the hash
+ // table.
+ static int CalcHashBits(size_t capacity, size_t estimated_value_size,
+ CacheMetadataChargePolicy metadata_charge_policy);
+
+ private: // data
+ // Number of hash bits used for table index.
+ // The size of the table is 1 << length_bits_.
+ const int length_bits_;
+
+ // For faster computation of ModTableSize.
+ const size_t length_bits_mask_;
+
+ // Maximum number of elements the user can store in the table.
+ const size_t occupancy_limit_;
+
+ // Array of slots comprising the hash table.
+ const std::unique_ptr<HandleImpl[]> array_;
+
+ // We partition the following members into different cache lines
+ // to avoid false sharing among Lookup, Release, Erase and Insert
+ // operations in ClockCacheShard.
+
+ ALIGN_AS(CACHE_LINE_SIZE)
+ // Clock algorithm sweep pointer.
+ std::atomic<uint64_t> clock_pointer_{};
+
+ ALIGN_AS(CACHE_LINE_SIZE)
+ // Number of elements in the table.
+ std::atomic<size_t> occupancy_{};
+
+ // Memory usage by entries tracked by the cache (including detached)
+ std::atomic<size_t> usage_{};
+
+ // Part of usage by detached entries (not in table)
+ std::atomic<size_t> detached_usage_{};
+}; // class HyperClockTable
+
+// A single shard of sharded cache.
+template <class Table>
+class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShardBase {
+ public:
+ ClockCacheShard(size_t capacity, bool strict_capacity_limit,
+ CacheMetadataChargePolicy metadata_charge_policy,
+ const typename Table::Opts& opts);
+
+ // For CacheShard concept
+ using HandleImpl = typename Table::HandleImpl;
+ // Hash is lossless hash of 128-bit key
+ using HashVal = UniqueId64x2;
+ using HashCref = const HashVal&;
+ static inline uint32_t HashPieceForSharding(HashCref hash) {
+ return Upper32of64(hash[0]);
+ }
+ static inline HashVal ComputeHash(const Slice& key) {
+ assert(key.size() == kCacheKeySize);
+ HashVal in;
+ HashVal out;
+ // NOTE: endian dependence
+ // TODO: use GetUnaligned?
+ std::memcpy(&in, key.data(), kCacheKeySize);
+ BijectiveHash2x64(in[1], in[0], &out[1], &out[0]);
+ return out;
+ }
+
+ // For reconstructing key from hashed_key. Requires the caller to provide
+ // backing storage for the Slice in `unhashed`
+ static inline Slice ReverseHash(const UniqueId64x2& hashed,
+ UniqueId64x2* unhashed) {
+ BijectiveUnhash2x64(hashed[1], hashed[0], &(*unhashed)[1], &(*unhashed)[0]);
+ // NOTE: endian dependence
+ return Slice(reinterpret_cast<const char*>(unhashed), kCacheKeySize);
+ }
+
+ // Although capacity is dynamically changeable, the number of table slots is
+ // not, so growing capacity substantially could lead to hitting occupancy
+ // limit.
+ void SetCapacity(size_t capacity);
+
+ void SetStrictCapacityLimit(bool strict_capacity_limit);
+
+ Status Insert(const Slice& key, const UniqueId64x2& hashed_key, void* value,
+ size_t charge, Cache::DeleterFn deleter, HandleImpl** handle,
+ Cache::Priority priority);
+
+ HandleImpl* Lookup(const Slice& key, const UniqueId64x2& hashed_key);
+
+ bool Release(HandleImpl* handle, bool useful, bool erase_if_last_ref);
+
+ bool Release(HandleImpl* handle, bool erase_if_last_ref = false);
+
+ bool Ref(HandleImpl* handle);
+
+ void Erase(const Slice& key, const UniqueId64x2& hashed_key);
+
+ size_t GetCapacity() const;
+
+ size_t GetUsage() const;
+
+ size_t GetDetachedUsage() const;
+
+ size_t GetPinnedUsage() const;
+
+ size_t GetOccupancyCount() const;
+
+ size_t GetOccupancyLimit() const;
+
+ size_t GetTableAddressCount() const;
+
+ void ApplyToSomeEntries(
+ const std::function<void(const Slice& key, void* value, size_t charge,
+ DeleterFn deleter)>& callback,
+ size_t average_entries_per_lock, size_t* state);
+
+ void EraseUnRefEntries();
+
+ std::string GetPrintableOptions() const { return std::string{}; }
+
+ // SecondaryCache not yet supported
+ Status Insert(const Slice& key, const UniqueId64x2& hashed_key, void* value,
+ const Cache::CacheItemHelper* helper, size_t charge,
+ HandleImpl** handle, Cache::Priority priority) {
+ return Insert(key, hashed_key, value, charge, helper->del_cb, handle,
+ priority);
+ }
+
+ HandleImpl* Lookup(const Slice& key, const UniqueId64x2& hashed_key,
+ const Cache::CacheItemHelper* /*helper*/,
+ const Cache::CreateCallback& /*create_cb*/,
+ Cache::Priority /*priority*/, bool /*wait*/,
+ Statistics* /*stats*/) {
+ return Lookup(key, hashed_key);
+ }
+
+ bool IsReady(HandleImpl* /*handle*/) { return true; }
+
+ void Wait(HandleImpl* /*handle*/) {}
+
+ // Acquire/release N references
+ void TEST_RefN(HandleImpl* handle, size_t n);
+ void TEST_ReleaseN(HandleImpl* handle, size_t n);
+
+ private: // data
+ Table table_;
+
+ // Maximum total charge of all elements stored in the table.
+ std::atomic<size_t> capacity_;
+
+ // Whether to reject insertion if cache reaches its full capacity.
+ std::atomic<bool> strict_capacity_limit_;
+}; // class ClockCacheShard
+
+class HyperClockCache
+#ifdef NDEBUG
+ final
+#endif
+ : public ShardedCache<ClockCacheShard<HyperClockTable>> {
+ public:
+ using Shard = ClockCacheShard<HyperClockTable>;
+
+ HyperClockCache(size_t capacity, size_t estimated_value_size,
+ int num_shard_bits, bool strict_capacity_limit,
+ CacheMetadataChargePolicy metadata_charge_policy,
+ std::shared_ptr<MemoryAllocator> memory_allocator);
+
+ const char* Name() const override { return "HyperClockCache"; }
+
+ void* Value(Handle* handle) override;
+
+ size_t GetCharge(Handle* handle) const override;
+
+ DeleterFn GetDeleter(Handle* handle) const override;
+
+ void ReportProblems(
+ const std::shared_ptr<Logger>& /*info_log*/) const override;
+}; // class HyperClockCache
+
+} // namespace clock_cache
+
+} // namespace ROCKSDB_NAMESPACE