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//////////////////////////////////////////////////////////////////////////////
// Copyright 2002-2006 Andreas Huber Doenni
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include "Precompiled.hpp"
#include "Camera.hpp"
#include "Configuring.hpp"
#include "Shooting.hpp"
//////////////////////////////////////////////////////////////////////////////
NotShooting::NotShooting()
{
std::cout << "Entering NotShooting\n";
}
NotShooting::~NotShooting()
{
std::cout << "Exiting NotShooting\n";
}
sc::result NotShooting::react( const EvShutterHalf & )
{
if ( context< Camera >().IsBatteryLow() )
{
return forward_event();
}
else
{
return transit< Shooting >();
}
}
//////////////////////////////////////////////////////////////////////////////
Idle::Idle()
{
std::cout << "Entering Idle\n";
}
Idle::~Idle()
{
std::cout << "Exiting Idle\n";
}
sc::result Idle::react( const EvConfig & )
{
return transit< Configuring >();
}
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