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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#ifndef CEPH_WORKQUEUE_H
#define CEPH_WORKQUEUE_H
#if defined(WITH_SEASTAR) && !defined(WITH_ALIEN)
// for ObjectStore.h
struct ThreadPool {
struct TPHandle {
};
};
#else
#include <atomic>
#include <list>
#include <set>
#include <string>
#include <vector>
#include "common/ceph_mutex.h"
#include "include/unordered_map.h"
#include "common/config_obs.h"
#include "common/HeartbeatMap.h"
#include "common/Thread.h"
#include "include/common_fwd.h"
#include "include/Context.h"
#include "common/HBHandle.h"
/// Pool of threads that share work submitted to multiple work queues.
class ThreadPool : public md_config_obs_t {
protected:
CephContext *cct;
std::string name;
std::string thread_name;
std::string lockname;
ceph::mutex _lock;
ceph::condition_variable _cond;
bool _stop;
int _pause;
int _draining;
ceph::condition_variable _wait_cond;
public:
class TPHandle : public HBHandle {
friend class ThreadPool;
CephContext *cct;
ceph::heartbeat_handle_d *hb;
ceph::timespan grace;
ceph::timespan suicide_grace;
public:
TPHandle(
CephContext *cct,
ceph::heartbeat_handle_d *hb,
ceph::timespan grace,
ceph::timespan suicide_grace)
: cct(cct), hb(hb), grace(grace), suicide_grace(suicide_grace) {}
void reset_tp_timeout() override final;
void suspend_tp_timeout() override final;
};
protected:
/// Basic interface to a work queue used by the worker threads.
struct WorkQueue_ {
std::string name;
ceph::timespan timeout_interval;
ceph::timespan suicide_interval;
WorkQueue_(std::string n, ceph::timespan ti, ceph::timespan sti)
: name(std::move(n)), timeout_interval(ti), suicide_interval(sti)
{ }
virtual ~WorkQueue_() {}
/// Remove all work items from the queue.
virtual void _clear() = 0;
/// Check whether there is anything to do.
virtual bool _empty() = 0;
/// Get the next work item to process.
virtual void *_void_dequeue() = 0;
/** @brief Process the work item.
* This function will be called several times in parallel
* and must therefore be thread-safe. */
virtual void _void_process(void *item, TPHandle &handle) = 0;
/** @brief Synchronously finish processing a work item.
* This function is called after _void_process with the global thread pool lock held,
* so at most one copy will execute simultaneously for a given thread pool.
* It can be used for non-thread-safe finalization. */
virtual void _void_process_finish(void *) = 0;
void set_timeout(time_t ti){
timeout_interval = ceph::make_timespan(ti);
}
void set_suicide_timeout(time_t sti){
suicide_interval = ceph::make_timespan(sti);
}
};
// track thread pool size changes
unsigned _num_threads;
std::string _thread_num_option;
const char **_conf_keys;
const char **get_tracked_conf_keys() const override {
return _conf_keys;
}
void handle_conf_change(const ConfigProxy& conf,
const std::set <std::string> &changed) override;
public:
/** @brief Templated by-value work queue.
* Skeleton implementation of a queue that processes items submitted by value.
* This is useful if the items are single primitive values or very small objects
* (a few bytes). The queue will automatically add itself to the thread pool on
* construction and remove itself on destruction. */
template<typename T, typename U = T>
class WorkQueueVal : public WorkQueue_ {
ceph::mutex _lock = ceph::make_mutex("WorkQueueVal::_lock");
ThreadPool *pool;
std::list<U> to_process;
std::list<U> to_finish;
virtual void _enqueue(T) = 0;
virtual void _enqueue_front(T) = 0;
bool _empty() override = 0;
virtual U _dequeue() = 0;
virtual void _process_finish(U) {}
void *_void_dequeue() override {
{
std::lock_guard l(_lock);
if (_empty())
return 0;
U u = _dequeue();
to_process.push_back(u);
}
return ((void*)1); // Not used
}
void _void_process(void *, TPHandle &handle) override {
_lock.lock();
ceph_assert(!to_process.empty());
U u = to_process.front();
to_process.pop_front();
_lock.unlock();
_process(u, handle);
_lock.lock();
to_finish.push_back(u);
_lock.unlock();
}
void _void_process_finish(void *) override {
_lock.lock();
ceph_assert(!to_finish.empty());
U u = to_finish.front();
to_finish.pop_front();
_lock.unlock();
_process_finish(u);
}
void _clear() override {}
public:
WorkQueueVal(std::string n,
ceph::timespan ti,
ceph::timespan sti,
ThreadPool *p)
: WorkQueue_(std::move(n), ti, sti), pool(p) {
pool->add_work_queue(this);
}
~WorkQueueVal() override {
pool->remove_work_queue(this);
}
void queue(T item) {
std::lock_guard l(pool->_lock);
_enqueue(item);
pool->_cond.notify_one();
}
void queue_front(T item) {
std::lock_guard l(pool->_lock);
_enqueue_front(item);
pool->_cond.notify_one();
}
void drain() {
pool->drain(this);
}
protected:
void lock() {
pool->lock();
}
void unlock() {
pool->unlock();
}
virtual void _process(U u, TPHandle &) = 0;
};
/** @brief Template by-pointer work queue.
* Skeleton implementation of a queue that processes items of a given type submitted as pointers.
* This is useful when the work item are large or include dynamically allocated memory. The queue
* will automatically add itself to the thread pool on construction and remove itself on
* destruction. */
template<class T>
class WorkQueue : public WorkQueue_ {
ThreadPool *pool;
/// Add a work item to the queue.
virtual bool _enqueue(T *) = 0;
/// Dequeue a previously submitted work item.
virtual void _dequeue(T *) = 0;
/// Dequeue a work item and return the original submitted pointer.
virtual T *_dequeue() = 0;
virtual void _process_finish(T *) {}
// implementation of virtual methods from WorkQueue_
void *_void_dequeue() override {
return (void *)_dequeue();
}
void _void_process(void *p, TPHandle &handle) override {
_process(static_cast<T *>(p), handle);
}
void _void_process_finish(void *p) override {
_process_finish(static_cast<T *>(p));
}
protected:
/// Process a work item. Called from the worker threads.
virtual void _process(T *t, TPHandle &) = 0;
public:
WorkQueue(std::string n,
ceph::timespan ti, ceph::timespan sti,
ThreadPool* p)
: WorkQueue_(std::move(n), ti, sti), pool(p) {
pool->add_work_queue(this);
}
~WorkQueue() override {
pool->remove_work_queue(this);
}
bool queue(T *item) {
pool->_lock.lock();
bool r = _enqueue(item);
pool->_cond.notify_one();
pool->_lock.unlock();
return r;
}
void dequeue(T *item) {
pool->_lock.lock();
_dequeue(item);
pool->_lock.unlock();
}
void clear() {
pool->_lock.lock();
_clear();
pool->_lock.unlock();
}
void lock() {
pool->lock();
}
void unlock() {
pool->unlock();
}
/// wake up the thread pool (without lock held)
void wake() {
pool->wake();
}
/// wake up the thread pool (with lock already held)
void _wake() {
pool->_wake();
}
void _wait() {
pool->_wait();
}
void drain() {
pool->drain(this);
}
};
template<typename T>
class PointerWQ : public WorkQueue_ {
public:
~PointerWQ() override {
m_pool->remove_work_queue(this);
ceph_assert(m_processing == 0);
}
void drain() {
{
// if this queue is empty and not processing, don't wait for other
// queues to finish processing
std::lock_guard l(m_pool->_lock);
if (m_processing == 0 && m_items.empty()) {
return;
}
}
m_pool->drain(this);
}
void queue(T *item) {
std::lock_guard l(m_pool->_lock);
m_items.push_back(item);
m_pool->_cond.notify_one();
}
bool empty() {
std::lock_guard l(m_pool->_lock);
return _empty();
}
protected:
PointerWQ(std::string n,
ceph::timespan ti, ceph::timespan sti,
ThreadPool* p)
: WorkQueue_(std::move(n), ti, sti), m_pool(p), m_processing(0) {
}
void register_work_queue() {
m_pool->add_work_queue(this);
}
void _clear() override {
ceph_assert(ceph_mutex_is_locked(m_pool->_lock));
m_items.clear();
}
bool _empty() override {
ceph_assert(ceph_mutex_is_locked(m_pool->_lock));
return m_items.empty();
}
void *_void_dequeue() override {
ceph_assert(ceph_mutex_is_locked(m_pool->_lock));
if (m_items.empty()) {
return NULL;
}
++m_processing;
T *item = m_items.front();
m_items.pop_front();
return item;
}
void _void_process(void *item, ThreadPool::TPHandle &handle) override {
process(reinterpret_cast<T *>(item));
}
void _void_process_finish(void *item) override {
ceph_assert(ceph_mutex_is_locked(m_pool->_lock));
ceph_assert(m_processing > 0);
--m_processing;
}
virtual void process(T *item) = 0;
void process_finish() {
std::lock_guard locker(m_pool->_lock);
_void_process_finish(nullptr);
}
T *front() {
ceph_assert(ceph_mutex_is_locked(m_pool->_lock));
if (m_items.empty()) {
return NULL;
}
return m_items.front();
}
void requeue_front(T *item) {
std::lock_guard pool_locker(m_pool->_lock);
_void_process_finish(nullptr);
m_items.push_front(item);
}
void requeue_back(T *item) {
std::lock_guard pool_locker(m_pool->_lock);
_void_process_finish(nullptr);
m_items.push_back(item);
}
void signal() {
std::lock_guard pool_locker(m_pool->_lock);
m_pool->_cond.notify_one();
}
ceph::mutex &get_pool_lock() {
return m_pool->_lock;
}
private:
ThreadPool *m_pool;
std::list<T *> m_items;
uint32_t m_processing;
};
protected:
std::vector<WorkQueue_*> work_queues;
int next_work_queue = 0;
// threads
struct WorkThread : public Thread {
ThreadPool *pool;
// cppcheck-suppress noExplicitConstructor
WorkThread(ThreadPool *p) : pool(p) {}
void *entry() override {
pool->worker(this);
return 0;
}
};
std::set<WorkThread*> _threads;
std::list<WorkThread*> _old_threads; ///< need to be joined
int processing;
void start_threads();
void join_old_threads();
virtual void worker(WorkThread *wt);
public:
ThreadPool(CephContext *cct_, std::string nm, std::string tn, int n, const char *option = NULL);
~ThreadPool() override;
/// return number of threads currently running
int get_num_threads() {
std::lock_guard l(_lock);
return _num_threads;
}
/// assign a work queue to this thread pool
void add_work_queue(WorkQueue_* wq) {
std::lock_guard l(_lock);
work_queues.push_back(wq);
}
/// remove a work queue from this thread pool
void remove_work_queue(WorkQueue_* wq) {
std::lock_guard l(_lock);
unsigned i = 0;
while (work_queues[i] != wq)
i++;
for (i++; i < work_queues.size(); i++)
work_queues[i-1] = work_queues[i];
ceph_assert(i == work_queues.size());
work_queues.resize(i-1);
}
/// take thread pool lock
void lock() {
_lock.lock();
}
/// release thread pool lock
void unlock() {
_lock.unlock();
}
/// wait for a kick on this thread pool
void wait(ceph::condition_variable &c) {
std::unique_lock l(_lock, std::adopt_lock);
c.wait(l);
}
/// wake up a waiter (with lock already held)
void _wake() {
_cond.notify_all();
}
/// wake up a waiter (without lock held)
void wake() {
std::lock_guard l(_lock);
_cond.notify_all();
}
void _wait() {
std::unique_lock l(_lock, std::adopt_lock);
_cond.wait(l);
}
/// start thread pool thread
void start();
/// stop thread pool thread
void stop(bool clear_after=true);
/// pause thread pool (if it not already paused)
void pause();
/// pause initiation of new work
void pause_new();
/// resume work in thread pool. must match each pause() call 1:1 to resume.
void unpause();
/** @brief Wait until work completes.
* If the parameter is NULL, blocks until all threads are idle.
* If it is not NULL, blocks until the given work queue does not have
* any items left to process. */
void drain(WorkQueue_* wq = 0);
};
class GenContextWQ :
public ThreadPool::WorkQueueVal<GenContext<ThreadPool::TPHandle&>*> {
std::list<GenContext<ThreadPool::TPHandle&>*> _queue;
public:
GenContextWQ(const std::string &name, ceph::timespan ti, ThreadPool *tp)
: ThreadPool::WorkQueueVal<
GenContext<ThreadPool::TPHandle&>*>(name, ti, ti*10, tp) {}
void _enqueue(GenContext<ThreadPool::TPHandle&> *c) override {
_queue.push_back(c);
}
void _enqueue_front(GenContext<ThreadPool::TPHandle&> *c) override {
_queue.push_front(c);
}
bool _empty() override {
return _queue.empty();
}
GenContext<ThreadPool::TPHandle&> *_dequeue() override {
ceph_assert(!_queue.empty());
GenContext<ThreadPool::TPHandle&> *c = _queue.front();
_queue.pop_front();
return c;
}
void _process(GenContext<ThreadPool::TPHandle&> *c,
ThreadPool::TPHandle &tp) override {
c->complete(tp);
}
};
class C_QueueInWQ : public Context {
GenContextWQ *wq;
GenContext<ThreadPool::TPHandle&> *c;
public:
C_QueueInWQ(GenContextWQ *wq, GenContext<ThreadPool::TPHandle &> *c)
: wq(wq), c(c) {}
void finish(int) override {
wq->queue(c);
}
};
/// Work queue that asynchronously completes contexts (executes callbacks).
/// @see Finisher
class ContextWQ : public ThreadPool::PointerWQ<Context> {
public:
ContextWQ(const std::string &name, ceph::timespan ti, ThreadPool *tp)
: ThreadPool::PointerWQ<Context>(name, ti, ceph::timespan::zero(), tp) {
this->register_work_queue();
}
void queue(Context *ctx, int result = 0) {
if (result != 0) {
std::lock_guard locker(m_lock);
m_context_results[ctx] = result;
}
ThreadPool::PointerWQ<Context>::queue(ctx);
}
protected:
void _clear() override {
ThreadPool::PointerWQ<Context>::_clear();
std::lock_guard locker(m_lock);
m_context_results.clear();
}
void process(Context *ctx) override {
int result = 0;
{
std::lock_guard locker(m_lock);
ceph::unordered_map<Context *, int>::iterator it =
m_context_results.find(ctx);
if (it != m_context_results.end()) {
result = it->second;
m_context_results.erase(it);
}
}
ctx->complete(result);
}
private:
ceph::mutex m_lock = ceph::make_mutex("ContextWQ::m_lock");
ceph::unordered_map<Context*, int> m_context_results;
};
class ShardedThreadPool {
CephContext *cct;
std::string name;
std::string thread_name;
std::string lockname;
ceph::mutex shardedpool_lock;
ceph::condition_variable shardedpool_cond;
ceph::condition_variable wait_cond;
uint32_t num_threads;
std::atomic<bool> stop_threads = { false };
std::atomic<bool> pause_threads = { false };
std::atomic<bool> drain_threads = { false };
uint32_t num_paused;
uint32_t num_drained;
public:
class BaseShardedWQ {
public:
ceph::timespan timeout_interval, suicide_interval;
BaseShardedWQ(ceph::timespan ti, ceph::timespan sti)
:timeout_interval(ti), suicide_interval(sti) {}
virtual ~BaseShardedWQ() {}
virtual void _process(uint32_t thread_index, ceph::heartbeat_handle_d *hb ) = 0;
virtual void return_waiting_threads() = 0;
virtual void stop_return_waiting_threads() = 0;
virtual bool is_shard_empty(uint32_t thread_index) = 0;
};
template <typename T>
class ShardedWQ: public BaseShardedWQ {
ShardedThreadPool* sharded_pool;
protected:
virtual void _enqueue(T&&) = 0;
virtual void _enqueue_front(T&&) = 0;
public:
ShardedWQ(ceph::timespan ti,
ceph::timespan sti, ShardedThreadPool* tp)
: BaseShardedWQ(ti, sti), sharded_pool(tp) {
tp->set_wq(this);
}
~ShardedWQ() override {}
void queue(T&& item) {
_enqueue(std::move(item));
}
void queue_front(T&& item) {
_enqueue_front(std::move(item));
}
void drain() {
sharded_pool->drain();
}
};
private:
BaseShardedWQ* wq;
// threads
struct WorkThreadSharded : public Thread {
ShardedThreadPool *pool;
uint32_t thread_index;
WorkThreadSharded(ShardedThreadPool *p, uint32_t pthread_index): pool(p),
thread_index(pthread_index) {}
void *entry() override {
pool->shardedthreadpool_worker(thread_index);
return 0;
}
};
std::vector<WorkThreadSharded*> threads_shardedpool;
void start_threads();
void shardedthreadpool_worker(uint32_t thread_index);
void set_wq(BaseShardedWQ* swq) {
wq = swq;
}
public:
ShardedThreadPool(CephContext *cct_, std::string nm, std::string tn, uint32_t pnum_threads);
~ShardedThreadPool(){};
/// start thread pool thread
void start();
/// stop thread pool thread
void stop();
/// pause thread pool (if it not already paused)
void pause();
/// pause initiation of new work
void pause_new();
/// resume work in thread pool. must match each pause() call 1:1 to resume.
void unpause();
/// wait for all work to complete
void drain();
};
#endif
#endif
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