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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#ifndef CEPH_MESSENGER_H
#define CEPH_MESSENGER_H
#include <deque>
#include <map>
#include <optional>
#include <errno.h>
#include <sstream>
#include <memory>
#include "Message.h"
#include "Dispatcher.h"
#include "Policy.h"
#include "common/Throttle.h"
#include "include/Context.h"
#include "include/types.h"
#include "include/ceph_features.h"
#include "auth/Crypto.h"
#include "common/item_history.h"
#include "auth/AuthRegistry.h"
#include "compressor_registry.h"
#include "include/ceph_assert.h"
#include <errno.h>
#include <sstream>
#include <signal.h>
#define SOCKET_PRIORITY_MIN_DELAY 6
class Timer;
class AuthClient;
class AuthServer;
#ifdef UNIT_TESTS_BUILT
struct Interceptor {
std::mutex lock;
std::condition_variable cond_var;
enum ACTION : uint32_t {
CONTINUE = 0,
FAIL,
STOP
};
enum STEP {
START_CLIENT_BANNER_EXCHANGE = 1,
START_SERVER_BANNER_EXCHANGE,
BANNER_EXCHANGE_BANNER_CONNECTING,
BANNER_EXCHANGE,
HANDLE_PEER_BANNER_BANNER_CONNECTING,
HANDLE_PEER_BANNER,
HANDLE_PEER_BANNER_PAYLOAD_HELLO_CONNECTING,
HANDLE_PEER_BANNER_PAYLOAD,
SEND_AUTH_REQUEST,
HANDLE_AUTH_REQUEST_ACCEPTING_SIGN,
SEND_CLIENT_IDENTITY,
SEND_SERVER_IDENTITY,
SEND_RECONNECT,
SEND_RECONNECT_OK,
READY,
HANDLE_MESSAGE,
READ_MESSAGE_COMPLETE,
SESSION_RETRY,
SEND_COMPRESSION_REQUEST,
HANDLE_COMPRESSION_REQUEST
};
virtual ~Interceptor() {}
virtual ACTION intercept(Connection *conn, uint32_t step) = 0;
};
#endif
class Messenger {
private:
std::deque<Dispatcher*> dispatchers;
std::deque<Dispatcher*> fast_dispatchers;
ZTracer::Endpoint trace_endpoint;
protected:
void set_endpoint_addr(const entity_addr_t& a,
const entity_name_t &name);
protected:
/// the "name" of the local daemon. eg client.99
entity_name_t my_name;
/// my addr
safe_item_history<entity_addrvec_t> my_addrs;
int default_send_priority;
/// std::set to true once the Messenger has started, and std::set to false on shutdown
bool started;
uint32_t magic;
int socket_priority;
public:
AuthClient *auth_client = 0;
AuthServer *auth_server = 0;
#ifdef UNIT_TESTS_BUILT
Interceptor *interceptor = nullptr;
#endif
/**
* The CephContext this Messenger uses. Many other components initialize themselves
* from this value.
*/
CephContext *cct;
int crcflags;
using Policy = ceph::net::Policy<Throttle>;
public:
// allow unauthenticated connections. This is needed for
// compatibility with pre-nautilus OSDs, which do not authenticate
// the heartbeat sessions.
bool require_authorizer = true;
protected:
// for authentication
AuthRegistry auth_registry;
public:
/**
* Messenger constructor. Call this from your implementation.
* Messenger users should construct full implementations directly,
* or use the create() function.
*/
Messenger(CephContext *cct_, entity_name_t w);
virtual ~Messenger() {}
/**
* create a new messenger
*
* Create a new messenger instance, with whatever implementation is
* available or specified via the configuration in cct.
*
* @param cct context
* @param type name of messenger type
* @param name entity name to register
* @param lname logical name of the messenger in this process (e.g., "client")
* @param nonce nonce value to uniquely identify this instance on the current host
*/
static Messenger *create(CephContext *cct,
const std::string &type,
entity_name_t name,
std::string lname,
uint64_t nonce);
static uint64_t get_random_nonce();
static uint64_t get_pid_nonce();
/**
* create a new messenger
*
* Create a new messenger instance.
* Same as the above, but a slightly simpler interface for clients:
* - Generate a random nonce
* - get the messenger type from cct
* - use the client entity_type
*
* @param cct context
* @param lname logical name of the messenger in this process (e.g., "client")
*/
static Messenger *create_client_messenger(CephContext *cct, std::string lname);
/**
* @defgroup Accessors
* @{
*/
int get_mytype() const { return my_name.type(); }
/**
* Retrieve the Messenger's name
*
* @return A const reference to the name this Messenger
* currently believes to be its own.
*/
const entity_name_t& get_myname() { return my_name; }
/**
* Retrieve the Messenger's address.
*
* @return A const reference to the address this Messenger
* currently believes to be its own.
*/
const entity_addrvec_t& get_myaddrs() {
return *my_addrs;
}
/**
* get legacy addr for myself, suitable for protocol v1
*
* Note that myaddrs might be a proper addrvec with v1 in it, or it might be an
* ANY addr (if i am a pure client).
*/
entity_addr_t get_myaddr_legacy() {
return my_addrs->as_legacy_addr();
}
/**
* std::set messenger's instance
*/
uint32_t get_magic() { return magic; }
void set_magic(int _magic) { magic = _magic; }
void set_auth_client(AuthClient *ac) {
auth_client = ac;
}
void set_auth_server(AuthServer *as) {
auth_server = as;
}
// for compression
CompressorRegistry comp_registry;
protected:
/**
* std::set messenger's address
*/
virtual void set_myaddrs(const entity_addrvec_t& a) {
my_addrs = a;
set_endpoint_addr(a.front(), my_name);
}
public:
/**
* @return the zipkin trace endpoint
*/
const ZTracer::Endpoint* get_trace_endpoint() const {
return &trace_endpoint;
}
/**
* set the name of the local entity. The name is reported to others and
* can be changed while the system is running, but doing so at incorrect
* times may have bad results.
*
* @param m The name to std::set.
*/
void set_myname(const entity_name_t& m) { my_name = m; }
/**
* set the unknown address components for this Messenger.
* This is useful if the Messenger doesn't know its full address just by
* binding, but another Messenger on the same interface has already learned
* its full address. This function does not fill in known address elements,
* cause a rebind, or do anything of that sort.
*
* @param addr The address to use as a template.
*/
virtual bool set_addr_unknowns(const entity_addrvec_t &addrs) = 0;
/// Get the default send priority.
int get_default_send_priority() { return default_send_priority; }
/**
* Get the number of Messages which the Messenger has received
* but not yet dispatched.
*/
virtual int get_dispatch_queue_len() = 0;
/**
* Get age of oldest undelivered message
* (0 if the queue is empty)
*/
virtual double get_dispatch_queue_max_age(utime_t now) = 0;
/**
* @} // Accessors
*/
/**
* @defgroup Configuration
* @{
*/
/**
* set the cluster protocol in use by this daemon.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param p The cluster protocol to use. Defined externally.
*/
virtual void set_cluster_protocol(int p) = 0;
/**
* set a policy which is applied to all peers who do not have a type-specific
* Policy.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param p The Policy to apply.
*/
virtual void set_default_policy(Policy p) = 0;
/**
* set a policy which is applied to all peers of the given type.
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param type The peer type this policy applies to.
* @param p The policy to apply.
*/
virtual void set_policy(int type, Policy p) = 0;
/**
* set the Policy associated with a type of peer.
*
* This can be called either on initial setup, or after connections
* are already established. However, the policies for existing
* connections will not be affected; the new policy will only apply
* to future connections.
*
* @param t The peer type to get the default policy for.
* @return A const Policy reference.
*/
virtual Policy get_policy(int t) = 0;
/**
* Get the default Policy
*
* @return A const Policy reference.
*/
virtual Policy get_default_policy() = 0;
/**
* set Throttlers applied to all Messages from the given type of peer
*
* This is an init-time function and cannot be called after calling
* start() or bind().
*
* @param type The peer type the Throttlers will apply to.
* @param bytes The Throttle for the number of bytes carried by the message
* @param msgs The Throttle for the number of messages for this @p type
* @note The Messenger does not take ownership of the Throttle pointers, but
* you must not destroy them before you destroy the Messenger.
*/
virtual void set_policy_throttlers(int type, Throttle *bytes, Throttle *msgs=NULL) = 0;
/**
* set the default send priority
*
* This is an init-time function and must be called *before* calling
* start().
*
* @param p The cluster protocol to use. Defined externally.
*/
void set_default_send_priority(int p) {
ceph_assert(!started);
default_send_priority = p;
}
/**
* set the priority(SO_PRIORITY) for all packets to be sent on this socket.
*
* Linux uses this value to order the networking queues: packets with a higher
* priority may be processed first depending on the selected device queueing
* discipline.
*
* @param prio The priority. Setting a priority outside the range 0 to 6
* requires the CAP_NET_ADMIN capability.
*/
void set_socket_priority(int prio) {
socket_priority = prio;
}
/**
* Get the socket priority
*
* @return the socket priority
*/
int get_socket_priority() {
return socket_priority;
}
/**
* Add a new Dispatcher to the front of the list. If you add
* a Dispatcher which is already included, it will get a duplicate
* entry. This will reduce efficiency but not break anything.
*
* @param d The Dispatcher to insert into the list.
*/
void add_dispatcher_head(Dispatcher *d) {
bool first = dispatchers.empty();
dispatchers.push_front(d);
if (d->ms_can_fast_dispatch_any())
fast_dispatchers.push_front(d);
if (first)
ready();
}
/**
* Add a new Dispatcher to the end of the list. If you add
* a Dispatcher which is already included, it will get a duplicate
* entry. This will reduce efficiency but not break anything.
*
* @param d The Dispatcher to insert into the list.
*/
void add_dispatcher_tail(Dispatcher *d) {
bool first = dispatchers.empty();
dispatchers.push_back(d);
if (d->ms_can_fast_dispatch_any())
fast_dispatchers.push_back(d);
if (first)
ready();
}
/**
* Bind the Messenger to a specific address. If bind_addr
* is not completely filled in the system will use the
* valid portions and cycle through the unset ones (eg, the port)
* in an unspecified order.
*
* @param bind_addr The address to bind to.
* @patam public_addrs The addresses to announce over the network
* @return 0 on success, or -1 on error, or -errno if
* we can be more specific about the failure.
*/
virtual int bind(const entity_addr_t& bind_addr,
std::optional<entity_addrvec_t> public_addrs=std::nullopt) = 0;
virtual int bindv(const entity_addrvec_t& bind_addrs,
std::optional<entity_addrvec_t> public_addrs=std::nullopt);
/**
* This function performs a full restart of the Messenger component,
* whatever that means. Other entities who connect to this
* Messenger post-rebind() should perceive it as a new entity which
* they have not previously contacted, and it MUST bind to a
* different address than it did previously.
*
* @param avoid_ports Additional port to avoid binding to.
*/
virtual int rebind(const std::set<int>& avoid_ports) { return -EOPNOTSUPP; }
/**
* Bind the 'client' Messenger to a specific address.Messenger will bind
* the address before connect to others when option ms_bind_before_connect
* is true.
* @param bind_addr The address to bind to.
* @return 0 on success, or -1 on error, or -errno if
* we can be more specific about the failure.
*/
virtual int client_bind(const entity_addr_t& bind_addr) = 0;
/**
* reset the 'client' Messenger. Mark all the existing Connections down
* and update 'nonce'.
*/
virtual int client_reset() = 0;
virtual bool should_use_msgr2() {
return false;
}
/**
* @} // Configuration
*/
/**
* @defgroup Startup/Shutdown
* @{
*/
/**
* Perform any resource allocation, thread startup, etc
* that is required before attempting to connect to other
* Messengers or transmit messages.
* Once this function completes, started shall be set to true.
*
* @return 0 on success; -errno on failure.
*/
virtual int start() { started = true; return 0; }
// shutdown
/**
* Block until the Messenger has finished shutting down (according
* to the shutdown() function).
* It is valid to call this after calling shutdown(), but it must
* be called before deleting the Messenger.
*/
virtual void wait() = 0;
/**
* Initiate a shutdown of the Messenger.
*
* @return 0 on success, -errno otherwise.
*/
virtual int shutdown() { started = false; return 0; }
/**
* @} // Startup/Shutdown
*/
/**
* @defgroup Messaging
* @{
*/
/**
* Queue the given Message for the given entity.
* Success in this function does not guarantee Message delivery, only
* success in queueing the Message. Other guarantees may be provided based
* on the Connection policy associated with the dest.
*
* @param m The Message to send. The Messenger consumes a single reference
* when you pass it in.
* @param dest The entity to send the Message to.
*
* DEPRECATED: please do not use this interface for any new code;
* use the Connection* variant.
*
* @return 0 on success, or -errno on failure.
*/
virtual int send_to(
Message *m,
int type,
const entity_addrvec_t& addr) = 0;
int send_to_mon(
Message *m, const entity_addrvec_t& addrs) {
return send_to(m, CEPH_ENTITY_TYPE_MON, addrs);
}
int send_to_mds(
Message *m, const entity_addrvec_t& addrs) {
return send_to(m, CEPH_ENTITY_TYPE_MDS, addrs);
}
/**
* @} // Messaging
*/
/**
* @defgroup Connection Management
* @{
*/
/**
* Get the Connection object associated with a given entity. If a
* Connection does not exist, create one and establish a logical connection.
* The caller owns a reference when this returns. Call ->put() when you're
* done!
*
* @param dest The entity to get a connection for.
*/
virtual ConnectionRef connect_to(
int type, const entity_addrvec_t& dest,
bool anon=false, bool not_local_dest=false) = 0;
ConnectionRef connect_to_mon(const entity_addrvec_t& dest,
bool anon=false, bool not_local_dest=false) {
return connect_to(CEPH_ENTITY_TYPE_MON, dest, anon, not_local_dest);
}
ConnectionRef connect_to_mds(const entity_addrvec_t& dest,
bool anon=false, bool not_local_dest=false) {
return connect_to(CEPH_ENTITY_TYPE_MDS, dest, anon, not_local_dest);
}
ConnectionRef connect_to_osd(const entity_addrvec_t& dest,
bool anon=false, bool not_local_dest=false) {
return connect_to(CEPH_ENTITY_TYPE_OSD, dest, anon, not_local_dest);
}
ConnectionRef connect_to_mgr(const entity_addrvec_t& dest,
bool anon=false, bool not_local_dest=false) {
return connect_to(CEPH_ENTITY_TYPE_MGR, dest, anon, not_local_dest);
}
/**
* Get the Connection object associated with ourselves.
*/
virtual ConnectionRef get_loopback_connection() = 0;
/**
* Mark down a Connection to a remote.
*
* This will cause us to discard our outgoing queue for them, and if
* reset detection is enabled in the policy and the endpoint tries
* to reconnect they will discard their queue when we inform them of
* the session reset.
*
* If there is no Connection to the given dest, it is a no-op.
*
* This generates a RESET notification to the Dispatcher.
*
* DEPRECATED: please do not use this interface for any new code;
* use the Connection* variant.
*
* @param a The address to mark down.
*/
virtual void mark_down(const entity_addr_t& a) = 0;
virtual void mark_down_addrs(const entity_addrvec_t& a) {
mark_down(a.legacy_addr());
}
/**
* Mark all the existing Connections down. This is equivalent
* to iterating over all Connections and calling mark_down()
* on each.
*
* This will generate a RESET event for each closed connections.
*/
virtual void mark_down_all() = 0;
/**
* @} // Connection Management
*/
protected:
/**
* @defgroup Subclass Interfacing
* @{
*/
/**
* A courtesy function for Messenger implementations which
* will be called when we receive our first Dispatcher.
*/
virtual void ready() { }
/**
* @} // Subclass Interfacing
*/
public:
#ifdef CEPH_USE_SIGPIPE_BLOCKER
/**
* We need to disable SIGPIPE on all platforms, and if they
* don't give us a better mechanism (read: are on Solaris) that
* means blocking the signal whenever we do a send or sendmsg...
* That means any implementations must invoke MSGR_SIGPIPE_STOPPER in-scope
* whenever doing so. On most systems that's blank, but on systems where
* it's needed we construct an RAII object to plug and un-plug the SIGPIPE.
* See http://www.microhowto.info/howto/ignore_sigpipe_without_affecting_other_threads_in_a_process.html
*/
struct sigpipe_stopper {
bool blocked;
sigset_t existing_mask;
sigset_t pipe_mask;
sigpipe_stopper() {
sigemptyset(&pipe_mask);
sigaddset(&pipe_mask, SIGPIPE);
sigset_t signals;
sigemptyset(&signals);
sigpending(&signals);
if (sigismember(&signals, SIGPIPE)) {
blocked = false;
} else {
blocked = true;
int r = pthread_sigmask(SIG_BLOCK, &pipe_mask, &existing_mask);
ceph_assert(r == 0);
}
}
~sigpipe_stopper() {
if (blocked) {
struct timespec nowait{0};
int r = sigtimedwait(&pipe_mask, 0, &nowait);
ceph_assert(r == EAGAIN || r == 0);
r = pthread_sigmask(SIG_SETMASK, &existing_mask, 0);
ceph_assert(r == 0);
}
}
};
# define MSGR_SIGPIPE_STOPPER Messenger::sigpipe_stopper stopper();
#else
# define MSGR_SIGPIPE_STOPPER
#endif
/**
* @defgroup Dispatcher Interfacing
* @{
*/
/**
* Determine whether a message can be fast-dispatched. We will
* query each Dispatcher in sequence to determine if they are
* capable of handling a particular message via "fast dispatch".
*
* @param m The Message we are testing.
*/
bool ms_can_fast_dispatch(const ceph::cref_t<Message>& m) {
for (const auto &dispatcher : fast_dispatchers) {
if (dispatcher->ms_can_fast_dispatch2(m))
return true;
}
return false;
}
/**
* Deliver a single Message via "fast dispatch".
*
* @param m The Message we are fast dispatching.
* If none of our Dispatchers can handle it, ceph_abort().
*/
void ms_fast_dispatch(const ceph::ref_t<Message> &m) {
m->set_dispatch_stamp(ceph_clock_now());
for (const auto &dispatcher : fast_dispatchers) {
if (dispatcher->ms_can_fast_dispatch2(m)) {
dispatcher->ms_fast_dispatch2(m);
return;
}
}
ceph_abort();
}
void ms_fast_dispatch(Message *m) {
return ms_fast_dispatch(ceph::ref_t<Message>(m, false)); /* consume ref */
}
/**
*
*/
void ms_fast_preprocess(const ceph::ref_t<Message> &m) {
for (const auto &dispatcher : fast_dispatchers) {
dispatcher->ms_fast_preprocess2(m);
}
}
/**
* Deliver a single Message. Send it to each Dispatcher
* in sequence until one of them handles it.
* If none of our Dispatchers can handle it, ceph_abort().
*
* @param m The Message to deliver.
*/
void ms_deliver_dispatch(const ceph::ref_t<Message> &m) {
m->set_dispatch_stamp(ceph_clock_now());
for (const auto &dispatcher : dispatchers) {
if (dispatcher->ms_dispatch2(m))
return;
}
lsubdout(cct, ms, 0) << "ms_deliver_dispatch: unhandled message " << m << " " << *m << " from "
<< m->get_source_inst() << dendl;
ceph_assert(!cct->_conf->ms_die_on_unhandled_msg);
}
void ms_deliver_dispatch(Message *m) {
return ms_deliver_dispatch(ceph::ref_t<Message>(m, false)); /* consume ref */
}
/**
* Notify each Dispatcher of a new Connection. Call
* this function whenever a new Connection is initiated or
* reconnects.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_connect(Connection *con) {
for (const auto& dispatcher : dispatchers) {
dispatcher->ms_handle_connect(con);
}
}
/**
* Notify each fast Dispatcher of a new Connection. Call
* this function whenever a new Connection is initiated or
* reconnects.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_fast_connect(Connection *con) {
for (const auto& dispatcher : fast_dispatchers) {
dispatcher->ms_handle_fast_connect(con);
}
}
/**
* Notify each Dispatcher of a new incoming Connection. Call
* this function whenever a new Connection is accepted.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_accept(Connection *con) {
for (const auto& dispatcher : dispatchers) {
dispatcher->ms_handle_accept(con);
}
}
/**
* Notify each fast Dispatcher of a new incoming Connection. Call
* this function whenever a new Connection is accepted.
*
* @param con Pointer to the new Connection.
*/
void ms_deliver_handle_fast_accept(Connection *con) {
for (const auto& dispatcher : fast_dispatchers) {
dispatcher->ms_handle_fast_accept(con);
}
}
/**
* Notify each Dispatcher of a Connection which may have lost
* Messages. Call this function whenever you detect that a lossy Connection
* has been disconnected.
*
* @param con Pointer to the broken Connection.
*/
void ms_deliver_handle_reset(Connection *con) {
for (const auto& dispatcher : dispatchers) {
if (dispatcher->ms_handle_reset(con))
return;
}
}
/**
* Notify each Dispatcher of a Connection which has been "forgotten" about
* by the remote end, implying that messages have probably been lost.
* Call this function whenever you detect a reset.
*
* @param con Pointer to the broken Connection.
*/
void ms_deliver_handle_remote_reset(Connection *con) {
for (const auto& dispatcher : dispatchers) {
dispatcher->ms_handle_remote_reset(con);
}
}
/**
* Notify each Dispatcher of a Connection for which reconnection
* attempts are being refused. Call this function whenever you
* detect that a lossy Connection has been disconnected and it's
* impossible to reconnect.
*
* @param con Pointer to the broken Connection.
*/
void ms_deliver_handle_refused(Connection *con) {
for (const auto& dispatcher : dispatchers) {
if (dispatcher->ms_handle_refused(con))
return;
}
}
void set_require_authorizer(bool b) {
require_authorizer = b;
}
/**
* @} // Dispatcher Interfacing
*/
};
#endif
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