1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#include <assert.h>
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include "memory/concurrent_arena.h"
#include "port/port.h"
#include "test_util/sync_point.h"
#include "util/dynamic_bloom.h"
#include "util/random.h"
#pragma once
#ifndef NDEBUG
namespace ROCKSDB_NAMESPACE {
// A hacky allocator for single use.
// Arena depends on SyncPoint and create circular dependency.
class SingleAllocator : public Allocator {
public:
char* Allocate(size_t) override {
assert(false);
return nullptr;
}
char* AllocateAligned(size_t bytes, size_t, Logger*) override {
buf_.resize(bytes);
return const_cast<char*>(buf_.data());
}
size_t BlockSize() const override {
assert(false);
return 0;
}
private:
std::string buf_;
};
struct SyncPoint::Data {
Data() : point_filter_(&alloc_, /*total_bits=*/8192), enabled_(false) {}
// Enable proper deletion by subclasses
virtual ~Data() {}
// successor/predecessor map loaded from LoadDependency
std::unordered_map<std::string, std::vector<std::string>> successors_;
std::unordered_map<std::string, std::vector<std::string>> predecessors_;
std::unordered_map<std::string, std::function<void(void*)>> callbacks_;
std::unordered_map<std::string, std::vector<std::string>> markers_;
std::unordered_map<std::string, std::thread::id> marked_thread_id_;
std::mutex mutex_;
std::condition_variable cv_;
// sync points that have been passed through
std::unordered_set<std::string> cleared_points_;
SingleAllocator alloc_;
// A filter before holding mutex to speed up process.
DynamicBloom point_filter_;
std::atomic<bool> enabled_;
int num_callbacks_running_ = 0;
void LoadDependency(const std::vector<SyncPointPair>& dependencies);
void LoadDependencyAndMarkers(const std::vector<SyncPointPair>& dependencies,
const std::vector<SyncPointPair>& markers);
bool PredecessorsAllCleared(const std::string& point);
void SetCallBack(const std::string& point,
const std::function<void(void*)>& callback) {
std::lock_guard<std::mutex> lock(mutex_);
callbacks_[point] = callback;
point_filter_.Add(point);
}
void ClearCallBack(const std::string& point);
void ClearAllCallBacks();
void EnableProcessing() { enabled_ = true; }
void DisableProcessing() { enabled_ = false; }
void ClearTrace() {
std::lock_guard<std::mutex> lock(mutex_);
cleared_points_.clear();
}
bool DisabledByMarker(const std::string& point, std::thread::id thread_id) {
auto marked_point_iter = marked_thread_id_.find(point);
return marked_point_iter != marked_thread_id_.end() &&
thread_id != marked_point_iter->second;
}
void Process(const Slice& point, void* cb_arg);
};
} // namespace ROCKSDB_NAMESPACE
#endif // NDEBUG
|