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+/// A state identifier specifically tailored for lazy DFAs.
+///
+/// A lazy state ID logically represents a pointer to a DFA state. In practice,
+/// by limiting the number of DFA states it can address, it reserves some
+/// bits of its representation to encode some additional information. That
+/// additional information is called a "tag." That tag is used to record
+/// whether the state it points to is an unknown, dead, quit, start or match
+/// state.
+///
+/// When implementing a low level search routine with a lazy DFA, it is
+/// necessary to query the type of the current state to know what to do:
+///
+/// * **Unknown** - The state has not yet been computed. The
+/// parameters used to get this state ID must be re-passed to
+/// [`DFA::next_state`](crate::hybrid::dfa::DFA::next_state), which will never
+/// return an unknown state ID.
+/// * **Dead** - A dead state only has transitions to itself. It indicates that
+/// the search cannot do anything else and should stop with whatever result it
+/// has.
+/// * **Quit** - A quit state indicates that the automaton could not answer
+/// whether a match exists or not. Correct search implementations must return a
+/// [`MatchError::quit`](crate::MatchError::quit) when a DFA enters a quit
+/// state.
+/// * **Start** - A start state is a state in which a search can begin.
+/// Lazy DFAs usually have more than one start state. Branching on
+/// this isn't required for correctness, but a common optimization is
+/// to run a prefilter when a search enters a start state. Note that
+/// start states are *not* tagged automatically, and one must enable the
+/// [`Config::specialize_start_states`](crate::hybrid::dfa::Config::specialize_start_states)
+/// setting for start states to be tagged. The reason for this is
+/// that a DFA search loop is usually written to execute a prefilter once it
+/// enters a start state. But if there is no prefilter, this handling can be
+/// quite diastrous as the DFA may ping-pong between the special handling code
+/// and a possible optimized hot path for handling untagged states. When start
+/// states aren't specialized, then they are untagged and remain in the hot
+/// path.
+/// * **Match** - A match state indicates that a match has been found.
+/// Depending on the semantics of your search implementation, it may either
+/// continue until the end of the haystack or a dead state, or it might quit
+/// and return the match immediately.
+///
+/// As an optimization, the [`is_tagged`](LazyStateID::is_tagged) predicate
+/// can be used to determine if a tag exists at all. This is useful to avoid
+/// branching on all of the above types for every byte searched.
+///
+/// # Example
+///
+/// This example shows how `LazyStateID` can be used to implement a correct
+/// search routine with minimal branching. In particular, this search routine
+/// implements "leftmost" matching, which means that it doesn't immediately
+/// stop once a match is found. Instead, it continues until it reaches a dead
+/// state.
+///
+/// Notice also how a correct search implementation deals with
+/// [`CacheError`](crate::hybrid::CacheError)s returned by some of
+/// the lazy DFA routines. When a `CacheError` occurs, it returns
+/// [`MatchError::gave_up`](crate::MatchError::gave_up).
+///
+/// ```
+/// use regex_automata::{
+/// hybrid::dfa::{Cache, DFA},
+/// HalfMatch, MatchError, Input,
+/// };
+///
+/// fn find_leftmost_first(
+/// dfa: &DFA,
+/// cache: &mut Cache,
+/// haystack: &[u8],
+/// ) -> Result<Option<HalfMatch>, MatchError> {
+/// // The start state is determined by inspecting the position and the
+/// // initial bytes of the haystack. Note that start states can never
+/// // be match states (since DFAs in this crate delay matches by 1
+/// // byte), so we don't need to check if the start state is a match.
+/// let mut sid = dfa.start_state_forward(
+/// cache,
+/// &Input::new(haystack),
+/// )?;
+/// let mut last_match = None;
+/// // Walk all the bytes in the haystack. We can quit early if we see
+/// // a dead or a quit state. The former means the automaton will
+/// // never transition to any other state. The latter means that the
+/// // automaton entered a condition in which its search failed.
+/// for (i, &b) in haystack.iter().enumerate() {
+/// sid = dfa
+/// .next_state(cache, sid, b)
+/// .map_err(|_| MatchError::gave_up(i))?;
+/// if sid.is_tagged() {
+/// if sid.is_match() {
+/// last_match = Some(HalfMatch::new(
+/// dfa.match_pattern(cache, sid, 0),
+/// i,
+/// ));
+/// } else if sid.is_dead() {
+/// return Ok(last_match);
+/// } else if sid.is_quit() {
+/// // It is possible to enter into a quit state after
+/// // observing a match has occurred. In that case, we
+/// // should return the match instead of an error.
+/// if last_match.is_some() {
+/// return Ok(last_match);
+/// }
+/// return Err(MatchError::quit(b, i));
+/// }
+/// // Implementors may also want to check for start states and
+/// // handle them differently for performance reasons. But it is
+/// // not necessary for correctness. Note that in order to check
+/// // for start states, you'll need to enable the
+/// // 'specialize_start_states' config knob, otherwise start
+/// // states will not be tagged.
+/// }
+/// }
+/// // Matches are always delayed by 1 byte, so we must explicitly walk
+/// // the special "EOI" transition at the end of the search.
+/// sid = dfa
+/// .next_eoi_state(cache, sid)
+/// .map_err(|_| MatchError::gave_up(haystack.len()))?;
+/// if sid.is_match() {
+/// last_match = Some(HalfMatch::new(
+/// dfa.match_pattern(cache, sid, 0),
+/// haystack.len(),
+/// ));
+/// }
+/// Ok(last_match)
+/// }
+///
+/// // We use a greedy '+' operator to show how the search doesn't just stop
+/// // once a match is detected. It continues extending the match. Using
+/// // '[a-z]+?' would also work as expected and stop the search early.
+/// // Greediness is built into the automaton.
+/// let dfa = DFA::new(r"[a-z]+")?;
+/// let mut cache = dfa.create_cache();
+/// let haystack = "123 foobar 4567".as_bytes();
+/// let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
+/// assert_eq!(mat.pattern().as_usize(), 0);
+/// assert_eq!(mat.offset(), 10);
+///
+/// // Here's another example that tests our handling of the special
+/// // EOI transition. This will fail to find a match if we don't call
+/// // 'next_eoi_state' at the end of the search since the match isn't found
+/// // until the final byte in the haystack.
+/// let dfa = DFA::new(r"[0-9]{4}")?;
+/// let mut cache = dfa.create_cache();
+/// let haystack = "123 foobar 4567".as_bytes();
+/// let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
+/// assert_eq!(mat.pattern().as_usize(), 0);
+/// assert_eq!(mat.offset(), 15);
+///
+/// // And note that our search implementation above automatically works
+/// // with multi-DFAs. Namely, `dfa.match_pattern(match_state, 0)` selects
+/// // the appropriate pattern ID for us.
+/// let dfa = DFA::new_many(&[r"[a-z]+", r"[0-9]+"])?;
+/// let mut cache = dfa.create_cache();
+/// let haystack = "123 foobar 4567".as_bytes();
+/// let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
+/// assert_eq!(mat.pattern().as_usize(), 1);
+/// assert_eq!(mat.offset(), 3);
+/// let mat = find_leftmost_first(&dfa, &mut cache, &haystack[3..])?.unwrap();
+/// assert_eq!(mat.pattern().as_usize(), 0);
+/// assert_eq!(mat.offset(), 7);
+/// let mat = find_leftmost_first(&dfa, &mut cache, &haystack[10..])?.unwrap();
+/// assert_eq!(mat.pattern().as_usize(), 1);
+/// assert_eq!(mat.offset(), 5);
+///
+/// # Ok::<(), Box<dyn std::error::Error>>(())
+/// ```
+#[derive(
+ Clone, Copy, Debug, Default, Eq, Hash, PartialEq, PartialOrd, Ord,
+)]
+pub struct LazyStateID(u32);
+
+impl LazyStateID {
+ #[cfg(any(target_pointer_width = "32", target_pointer_width = "64"))]
+ const MAX_BIT: usize = 31;
+
+ #[cfg(target_pointer_width = "16")]
+ const MAX_BIT: usize = 15;
+
+ const MASK_UNKNOWN: usize = 1 << (LazyStateID::MAX_BIT);
+ const MASK_DEAD: usize = 1 << (LazyStateID::MAX_BIT - 1);
+ const MASK_QUIT: usize = 1 << (LazyStateID::MAX_BIT - 2);
+ const MASK_START: usize = 1 << (LazyStateID::MAX_BIT - 3);
+ const MASK_MATCH: usize = 1 << (LazyStateID::MAX_BIT - 4);
+ const MAX: usize = LazyStateID::MASK_MATCH - 1;
+
+ /// Create a new lazy state ID.
+ ///
+ /// If the given identifier exceeds [`LazyStateID::MAX`], then this returns
+ /// an error.
+ #[inline]
+ pub(crate) fn new(id: usize) -> Result<LazyStateID, LazyStateIDError> {
+ if id > LazyStateID::MAX {
+ let attempted = u64::try_from(id).unwrap();
+ return Err(LazyStateIDError { attempted });
+ }
+ Ok(LazyStateID::new_unchecked(id))
+ }
+
+ /// Create a new lazy state ID without checking whether the given value
+ /// exceeds [`LazyStateID::MAX`].
+ ///
+ /// While this is unchecked, providing an incorrect value must never
+ /// sacrifice memory safety.
+ #[inline]
+ const fn new_unchecked(id: usize) -> LazyStateID {
+ // FIXME: Use as_u32() once const functions in traits are stable.
+ LazyStateID(id as u32)
+ }
+
+ /// Return this lazy state ID as an untagged `usize`.
+ ///
+ /// If this lazy state ID is tagged, then the usize returned is the state
+ /// ID without the tag. If the ID was not tagged, then the usize returned
+ /// is equivalent to the state ID.
+ #[inline]
+ pub(crate) fn as_usize_untagged(&self) -> usize {
+ self.as_usize_unchecked() & LazyStateID::MAX
+ }
+
+ /// Return this lazy state ID as its raw internal `usize` value, which may
+ /// be tagged (and thus greater than LazyStateID::MAX).
+ #[inline]
+ pub(crate) const fn as_usize_unchecked(&self) -> usize {
+ // FIXME: Use as_usize() once const functions in traits are stable.
+ self.0 as usize
+ }
+
+ #[inline]
+ pub(crate) const fn to_unknown(&self) -> LazyStateID {
+ LazyStateID::new_unchecked(
+ self.as_usize_unchecked() | LazyStateID::MASK_UNKNOWN,
+ )
+ }
+
+ #[inline]
+ pub(crate) const fn to_dead(&self) -> LazyStateID {
+ LazyStateID::new_unchecked(
+ self.as_usize_unchecked() | LazyStateID::MASK_DEAD,
+ )
+ }
+
+ #[inline]
+ pub(crate) const fn to_quit(&self) -> LazyStateID {
+ LazyStateID::new_unchecked(
+ self.as_usize_unchecked() | LazyStateID::MASK_QUIT,
+ )
+ }
+
+ /// Return this lazy state ID as a state ID that is tagged as a start
+ /// state.
+ #[inline]
+ pub(crate) const fn to_start(&self) -> LazyStateID {
+ LazyStateID::new_unchecked(
+ self.as_usize_unchecked() | LazyStateID::MASK_START,
+ )
+ }
+
+ /// Return this lazy state ID as a lazy state ID that is tagged as a match
+ /// state.
+ #[inline]
+ pub(crate) const fn to_match(&self) -> LazyStateID {
+ LazyStateID::new_unchecked(
+ self.as_usize_unchecked() | LazyStateID::MASK_MATCH,
+ )
+ }
+
+ /// Return true if and only if this lazy state ID is tagged.
+ ///
+ /// When a lazy state ID is tagged, then one can conclude that it is one
+ /// of a match, start, dead, quit or unknown state.
+ #[inline]
+ pub const fn is_tagged(&self) -> bool {
+ self.as_usize_unchecked() > LazyStateID::MAX
+ }
+
+ /// Return true if and only if this represents a lazy state ID that is
+ /// "unknown." That is, the state has not yet been created. When a caller
+ /// sees this state ID, it generally means that a state has to be computed
+ /// in order to proceed.
+ #[inline]
+ pub const fn is_unknown(&self) -> bool {
+ self.as_usize_unchecked() & LazyStateID::MASK_UNKNOWN > 0
+ }
+
+ /// Return true if and only if this represents a dead state. A dead state
+ /// is a state that can never transition to any other state except the
+ /// dead state. When a dead state is seen, it generally indicates that a
+ /// search should stop.
+ #[inline]
+ pub const fn is_dead(&self) -> bool {
+ self.as_usize_unchecked() & LazyStateID::MASK_DEAD > 0
+ }
+
+ /// Return true if and only if this represents a quit state. A quit state
+ /// is a state that is representationally equivalent to a dead state,
+ /// except it indicates the automaton has reached a point at which it can
+ /// no longer determine whether a match exists or not. In general, this
+ /// indicates an error during search and the caller must either pass this
+ /// error up or use a different search technique.
+ #[inline]
+ pub const fn is_quit(&self) -> bool {
+ self.as_usize_unchecked() & LazyStateID::MASK_QUIT > 0
+ }
+
+ /// Return true if and only if this lazy state ID has been tagged as a
+ /// start state.
+ ///
+ /// Note that if
+ /// [`Config::specialize_start_states`](crate::hybrid::dfa::Config) is
+ /// disabled (which is the default), then this will always return false
+ /// since start states won't be tagged.
+ #[inline]
+ pub const fn is_start(&self) -> bool {
+ self.as_usize_unchecked() & LazyStateID::MASK_START > 0
+ }
+
+ /// Return true if and only if this lazy state ID has been tagged as a
+ /// match state.
+ #[inline]
+ pub const fn is_match(&self) -> bool {
+ self.as_usize_unchecked() & LazyStateID::MASK_MATCH > 0
+ }
+}
+
+/// This error occurs when a lazy state ID could not be constructed.
+///
+/// This occurs when given an integer exceeding the maximum lazy state ID
+/// value.
+///
+/// When the `std` feature is enabled, this implements the `Error` trait.
+#[derive(Clone, Debug, Eq, PartialEq)]
+pub(crate) struct LazyStateIDError {
+ attempted: u64,
+}
+
+impl LazyStateIDError {
+ /// Returns the value that failed to constructed a lazy state ID.
+ pub(crate) fn attempted(&self) -> u64 {
+ self.attempted
+ }
+}
+
+#[cfg(feature = "std")]
+impl std::error::Error for LazyStateIDError {}
+
+impl core::fmt::Display for LazyStateIDError {
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ write!(
+ f,
+ "failed to create LazyStateID from {:?}, which exceeds {:?}",
+ self.attempted(),
+ LazyStateID::MAX,
+ )
+ }
+}