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+// This module provides a relatively simple thread-safe pool of reusable
+// objects. For the most part, it's implemented by a stack represented by a
+// Mutex<Vec<T>>. It has one small trick: because unlocking a mutex is somewhat
+// costly, in the case where a pool is accessed by the first thread that tried
+// to get a value, we bypass the mutex. Here are some benchmarks showing the
+// difference.
+//
+// 2022-10-15: These benchmarks are from the old regex crate and they aren't
+// easy to reproduce because some rely on older implementations of Pool that
+// are no longer around. I've left the results here for posterity, but any
+// enterprising individual should feel encouraged to re-litigate the way Pool
+// works. I am not at all certain it is the best approach.
+//
+// 1) misc::anchored_literal_long_non_match 21 (18571 MB/s)
+// 2) misc::anchored_literal_long_non_match 107 (3644 MB/s)
+// 3) misc::anchored_literal_long_non_match 45 (8666 MB/s)
+// 4) misc::anchored_literal_long_non_match 19 (20526 MB/s)
+//
+// (1) represents our baseline: the master branch at the time of writing when
+// using the 'thread_local' crate to implement the pool below.
+//
+// (2) represents a naive pool implemented completely via Mutex<Vec<T>>. There
+// is no special trick for bypassing the mutex.
+//
+// (3) is the same as (2), except it uses Mutex<Vec<Box<T>>>. It is twice as
+// fast because a Box<T> is much smaller than the T we use with a Pool in this
+// crate. So pushing and popping a Box<T> from a Vec is quite a bit faster
+// than for T.
+//
+// (4) is the same as (3), but with the trick for bypassing the mutex in the
+// case of the first-to-get thread.
+//
+// Why move off of thread_local? Even though (4) is a hair faster than (1)
+// above, this was not the main goal. The main goal was to move off of
+// thread_local and find a way to *simply* re-capture some of its speed for
+// regex's specific case. So again, why move off of it? The *primary* reason is
+// because of memory leaks. See https://github.com/rust-lang/regex/issues/362
+// for example. (Why do I want it to be simple? Well, I suppose what I mean is,
+// "use as much safe code as possible to minimize risk and be as sure as I can
+// be that it is correct.")
+//
+// My guess is that the thread_local design is probably not appropriate for
+// regex since its memory usage scales to the number of active threads that
+// have used a regex, where as the pool below scales to the number of threads
+// that simultaneously use a regex. While neither case permits contraction,
+// since we own the pool data structure below, we can add contraction if a
+// clear use case pops up in the wild. More pressingly though, it seems that
+// there are at least some use case patterns where one might have many threads
+// sitting around that might have used a regex at one point. While thread_local
+// does try to reuse space previously used by a thread that has since stopped,
+// its maximal memory usage still scales with the total number of active
+// threads. In contrast, the pool below scales with the total number of threads
+// *simultaneously* using the pool. The hope is that this uses less memory
+// overall. And if it doesn't, we can hopefully tune it somehow.
+//
+// It seems that these sort of conditions happen frequently
+// in FFI inside of other more "managed" languages. This was
+// mentioned in the issue linked above, and also mentioned here:
+// https://github.com/BurntSushi/rure-go/issues/3. And in particular, users
+// confirm that disabling the use of thread_local resolves the leak.
+//
+// There were other weaker reasons for moving off of thread_local as well.
+// Namely, at the time, I was looking to reduce dependencies. And for something
+// like regex, maintenance can be simpler when we own the full dependency tree.
+//
+// Note that I am not entirely happy with this pool. It has some subtle
+// implementation details and is overall still observable (even with the
+// thread owner optimization) in benchmarks. If someone wants to take a crack
+// at building something better, please file an issue. Even if it means a
+// different API. The API exposed by this pool is not the minimal thing that
+// something like a 'Regex' actually needs. It could adapt to, for example,
+// an API more like what is found in the 'thread_local' crate. However, we do
+// really need to support the no-std alloc-only context, or else the regex
+// crate wouldn't be able to support no-std alloc-only. However, I'm generally
+// okay with making the alloc-only context slower (as it is here), although I
+// do find it unfortunate.
+
+/*!
+A thread safe memory pool.
+
+The principal type in this module is a [`Pool`]. It main use case is for
+holding a thread safe collection of mutable scratch spaces (usually called
+`Cache` in this crate) that regex engines need to execute a search. This then
+permits sharing the same read-only regex object across multiple threads while
+having a quick way of reusing scratch space in a thread safe way. This avoids
+needing to re-create the scratch space for every search, which could wind up
+being quite expensive.
+*/
+
+/// A thread safe pool that works in an `alloc`-only context.
+///
+/// Getting a value out comes with a guard. When that guard is dropped, the
+/// value is automatically put back in the pool. The guard provides both a
+/// `Deref` and a `DerefMut` implementation for easy access to an underlying
+/// `T`.
+///
+/// A `Pool` impls `Sync` when `T` is `Send` (even if `T` is not `Sync`). This
+/// is possible because a pool is guaranteed to provide a value to exactly one
+/// thread at any time.
+///
+/// Currently, a pool never contracts in size. Its size is proportional to the
+/// maximum number of simultaneous uses. This may change in the future.
+///
+/// A `Pool` is a particularly useful data structure for this crate because
+/// many of the regex engines require a mutable "cache" in order to execute
+/// a search. Since regexes themselves tend to be global, the problem is then:
+/// how do you get a mutable cache to execute a search? You could:
+///
+/// 1. Use a `thread_local!`, which requires the standard library and requires
+/// that the regex pattern be statically known.
+/// 2. Use a `Pool`.
+/// 3. Make the cache an explicit dependency in your code and pass it around.
+/// 4. Put the cache state in a `Mutex`, but this means only one search can
+/// execute at a time.
+/// 5. Create a new cache for every search.
+///
+/// A `thread_local!` is perhaps the best choice if it works for your use case.
+/// Putting the cache in a mutex or creating a new cache for every search are
+/// perhaps the worst choices. Of the remaining two choices, whether you use
+/// this `Pool` or thread through a cache explicitly in your code is a matter
+/// of taste and depends on your code architecture.
+///
+/// # Warning: may use a spin lock
+///
+/// When this crate is compiled _without_ the `std` feature, then this type
+/// may used a spin lock internally. This can have subtle effects that may
+/// be undesirable. See [Spinlocks Considered Harmful][spinharm] for a more
+/// thorough treatment of this topic.
+///
+/// [spinharm]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
+///
+/// # Example
+///
+/// This example shows how to share a single hybrid regex among multiple
+/// threads, while also safely getting exclusive access to a hybrid's
+/// [`Cache`](crate::hybrid::regex::Cache) without preventing other searches
+/// from running while your thread uses the `Cache`.
+///
+/// ```
+/// use regex_automata::{
+/// hybrid::regex::{Cache, Regex},
+/// util::{lazy::Lazy, pool::Pool},
+/// Match,
+/// };
+///
+/// static RE: Lazy<Regex> =
+/// Lazy::new(|| Regex::new("foo[0-9]+bar").unwrap());
+/// static CACHE: Lazy<Pool<Cache>> =
+/// Lazy::new(|| Pool::new(|| RE.create_cache()));
+///
+/// let expected = Some(Match::must(0, 3..14));
+/// assert_eq!(expected, RE.find(&mut CACHE.get(), b"zzzfoo12345barzzz"));
+/// ```
+pub struct Pool<T, F = fn() -> T>(alloc::boxed::Box<inner::Pool<T, F>>);
+
+impl<T, F> Pool<T, F> {
+ /// Create a new pool. The given closure is used to create values in
+ /// the pool when necessary.
+ pub fn new(create: F) -> Pool<T, F> {
+ Pool(alloc::boxed::Box::new(inner::Pool::new(create)))
+ }
+}
+
+impl<T: Send, F: Fn() -> T> Pool<T, F> {
+ /// Get a value from the pool. The caller is guaranteed to have
+ /// exclusive access to the given value. Namely, it is guaranteed that
+ /// this will never return a value that was returned by another call to
+ /// `get` but was not put back into the pool.
+ ///
+ /// When the guard goes out of scope and its destructor is called, then
+ /// it will automatically be put back into the pool. Alternatively,
+ /// [`PoolGuard::put`] may be used to explicitly put it back in the pool
+ /// without relying on its destructor.
+ ///
+ /// Note that there is no guarantee provided about which value in the
+ /// pool is returned. That is, calling get, dropping the guard (causing
+ /// the value to go back into the pool) and then calling get again is
+ /// *not* guaranteed to return the same value received in the first `get`
+ /// call.
+ #[inline]
+ pub fn get(&self) -> PoolGuard<'_, T, F> {
+ PoolGuard(self.0.get())
+ }
+}
+
+impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ f.debug_tuple("Pool").field(&self.0).finish()
+ }
+}
+
+/// A guard that is returned when a caller requests a value from the pool.
+///
+/// The purpose of the guard is to use RAII to automatically put the value
+/// back in the pool once it's dropped.
+pub struct PoolGuard<'a, T: Send, F: Fn() -> T>(inner::PoolGuard<'a, T, F>);
+
+impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
+ /// Consumes this guard and puts it back into the pool.
+ ///
+ /// This circumvents the guard's `Drop` implementation. This can be useful
+ /// in circumstances where the automatic `Drop` results in poorer codegen,
+ /// such as calling non-inlined functions.
+ #[inline]
+ pub fn put(this: PoolGuard<'_, T, F>) {
+ inner::PoolGuard::put(this.0);
+ }
+}
+
+impl<'a, T: Send, F: Fn() -> T> core::ops::Deref for PoolGuard<'a, T, F> {
+ type Target = T;
+
+ #[inline]
+ fn deref(&self) -> &T {
+ self.0.value()
+ }
+}
+
+impl<'a, T: Send, F: Fn() -> T> core::ops::DerefMut for PoolGuard<'a, T, F> {
+ #[inline]
+ fn deref_mut(&mut self) -> &mut T {
+ self.0.value_mut()
+ }
+}
+
+impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
+ for PoolGuard<'a, T, F>
+{
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ f.debug_tuple("PoolGuard").field(&self.0).finish()
+ }
+}
+
+#[cfg(feature = "std")]
+mod inner {
+ use core::{
+ cell::UnsafeCell,
+ panic::{RefUnwindSafe, UnwindSafe},
+ sync::atomic::{AtomicUsize, Ordering},
+ };
+
+ use alloc::{boxed::Box, vec, vec::Vec};
+
+ use std::{sync::Mutex, thread_local};
+
+ /// An atomic counter used to allocate thread IDs.
+ ///
+ /// We specifically start our counter at 3 so that we can use the values
+ /// less than it as sentinels.
+ static COUNTER: AtomicUsize = AtomicUsize::new(3);
+
+ /// A thread ID indicating that there is no owner. This is the initial
+ /// state of a pool. Once a pool has an owner, there is no way to change
+ /// it.
+ static THREAD_ID_UNOWNED: usize = 0;
+
+ /// A thread ID indicating that the special owner value is in use and not
+ /// available. This state is useful for avoiding a case where the owner
+ /// of a pool calls `get` before putting the result of a previous `get`
+ /// call back into the pool.
+ static THREAD_ID_INUSE: usize = 1;
+
+ /// This sentinel is used to indicate that a guard has already been dropped
+ /// and should not be re-dropped. We use this because our drop code can be
+ /// called outside of Drop and thus there could be a bug in the internal
+ /// implementation that results in trying to put the same guard back into
+ /// the same pool multiple times, and *that* could result in UB if we
+ /// didn't mark the guard as already having been put back in the pool.
+ ///
+ /// So this isn't strictly necessary, but this let's us define some
+ /// routines as safe (like PoolGuard::put_imp) that we couldn't otherwise
+ /// do.
+ static THREAD_ID_DROPPED: usize = 2;
+
+ /// The number of stacks we use inside of the pool. These are only used for
+ /// non-owners. That is, these represent the "slow" path.
+ ///
+ /// In the original implementation of this pool, we only used a single
+ /// stack. While this might be okay for a couple threads, the prevalence of
+ /// 32, 64 and even 128 core CPUs has made it untenable. The contention
+ /// such an environment introduces when threads are doing a lot of searches
+ /// on short haystacks (a not uncommon use case) is palpable and leads to
+ /// huge slowdowns.
+ ///
+ /// This constant reflects a change from using one stack to the number of
+ /// stacks that this constant is set to. The stack for a particular thread
+ /// is simply chosen by `thread_id % MAX_POOL_STACKS`. The idea behind
+ /// this setup is that there should be a good chance that accesses to the
+ /// pool will be distributed over several stacks instead of all of them
+ /// converging to one.
+ ///
+ /// This is not a particularly smart or dynamic strategy. Fixing this to a
+ /// specific number has at least two downsides. First is that it will help,
+ /// say, an 8 core CPU more than it will a 128 core CPU. (But, crucially,
+ /// it will still help the 128 core case.) Second is that this may wind
+ /// up being a little wasteful with respect to memory usage. Namely, if a
+ /// regex is used on one thread and then moved to another thread, then it
+ /// could result in creating a new copy of the data in the pool even though
+ /// only one is actually needed.
+ ///
+ /// And that memory usage bit is why this is set to 8 and not, say, 64.
+ /// Keeping it at 8 limits, to an extent, how much unnecessary memory can
+ /// be allocated.
+ ///
+ /// In an ideal world, we'd be able to have something like this:
+ ///
+ /// * Grow the number of stacks as the number of concurrent callers
+ /// increases. I spent a little time trying this, but even just adding an
+ /// atomic addition/subtraction for each pop/push for tracking concurrent
+ /// callers led to a big perf hit. Since even more work would seemingly be
+ /// required than just an addition/subtraction, I abandoned this approach.
+ /// * The maximum amount of memory used should scale with respect to the
+ /// number of concurrent callers and *not* the total number of existing
+ /// threads. This is primarily why the `thread_local` crate isn't used, as
+ /// as some environments spin up a lot of threads. This led to multiple
+ /// reports of extremely high memory usage (often described as memory
+ /// leaks).
+ /// * Even more ideally, the pool should contract in size. That is, it
+ /// should grow with bursts and then shrink. But this is a pretty thorny
+ /// issue to tackle and it might be better to just not.
+ /// * It would be nice to explore the use of, say, a lock-free stack
+ /// instead of using a mutex to guard a `Vec` that is ultimately just
+ /// treated as a stack. The main thing preventing me from exploring this
+ /// is the ABA problem. The `crossbeam` crate has tools for dealing with
+ /// this sort of problem (via its epoch based memory reclamation strategy),
+ /// but I can't justify bringing in all of `crossbeam` as a dependency of
+ /// `regex` for this.
+ ///
+ /// See this issue for more context and discussion:
+ /// https://github.com/rust-lang/regex/issues/934
+ const MAX_POOL_STACKS: usize = 8;
+
+ thread_local!(
+ /// A thread local used to assign an ID to a thread.
+ static THREAD_ID: usize = {
+ let next = COUNTER.fetch_add(1, Ordering::Relaxed);
+ // SAFETY: We cannot permit the reuse of thread IDs since reusing a
+ // thread ID might result in more than one thread "owning" a pool,
+ // and thus, permit accessing a mutable value from multiple threads
+ // simultaneously without synchronization. The intent of this panic
+ // is to be a sanity check. It is not expected that the thread ID
+ // space will actually be exhausted in practice. Even on a 32-bit
+ // system, it would require spawning 2^32 threads (although they
+ // wouldn't all need to run simultaneously, so it is in theory
+ // possible).
+ //
+ // This checks that the counter never wraps around, since atomic
+ // addition wraps around on overflow.
+ if next == 0 {
+ panic!("regex: thread ID allocation space exhausted");
+ }
+ next
+ };
+ );
+
+ /// This puts each stack in the pool below into its own cache line. This is
+ /// an absolutely critical optimization that tends to have the most impact
+ /// in high contention workloads. Without forcing each mutex protected
+ /// into its own cache line, high contention exacerbates the performance
+ /// problem by causing "false sharing." By putting each mutex in its own
+ /// cache-line, we avoid the false sharing problem and the affects of
+ /// contention are greatly reduced.
+ #[derive(Debug)]
+ #[repr(C, align(64))]
+ struct CacheLine<T>(T);
+
+ /// A thread safe pool utilizing std-only features.
+ ///
+ /// The main difference between this and the simplistic alloc-only pool is
+ /// the use of std::sync::Mutex and an "owner thread" optimization that
+ /// makes accesses by the owner of a pool faster than all other threads.
+ /// This makes the common case of running a regex within a single thread
+ /// faster by avoiding mutex unlocking.
+ pub(super) struct Pool<T, F> {
+ /// A function to create more T values when stack is empty and a caller
+ /// has requested a T.
+ create: F,
+ /// Multiple stacks of T values to hand out. These are used when a Pool
+ /// is accessed by a thread that didn't create it.
+ ///
+ /// Conceptually this is `Mutex<Vec<Box<T>>>`, but sharded out to make
+ /// it scale better under high contention work-loads. We index into
+ /// this sequence via `thread_id % stacks.len()`.
+ stacks: Vec<CacheLine<Mutex<Vec<Box<T>>>>>,
+ /// The ID of the thread that owns this pool. The owner is the thread
+ /// that makes the first call to 'get'. When the owner calls 'get', it
+ /// gets 'owner_val' directly instead of returning a T from 'stack'.
+ /// See comments elsewhere for details, but this is intended to be an
+ /// optimization for the common case that makes getting a T faster.
+ ///
+ /// It is initialized to a value of zero (an impossible thread ID) as a
+ /// sentinel to indicate that it is unowned.
+ owner: AtomicUsize,
+ /// A value to return when the caller is in the same thread that
+ /// first called `Pool::get`.
+ ///
+ /// This is set to None when a Pool is first created, and set to Some
+ /// once the first thread calls Pool::get.
+ owner_val: UnsafeCell<Option<T>>,
+ }
+
+ // SAFETY: Since we want to use a Pool from multiple threads simultaneously
+ // behind an Arc, we need for it to be Sync. In cases where T is sync,
+ // Pool<T> would be Sync. However, since we use a Pool to store mutable
+ // scratch space, we wind up using a T that has interior mutability and is
+ // thus itself not Sync. So what we *really* want is for our Pool<T> to by
+ // Sync even when T is not Sync (but is at least Send).
+ //
+ // The only non-sync aspect of a Pool is its 'owner_val' field, which is
+ // used to implement faster access to a pool value in the common case of
+ // a pool being accessed in the same thread in which it was created. The
+ // 'stack' field is also shared, but a Mutex<T> where T: Send is already
+ // Sync. So we only need to worry about 'owner_val'.
+ //
+ // The key is to guarantee that 'owner_val' can only ever be accessed from
+ // one thread. In our implementation below, we guarantee this by only
+ // returning the 'owner_val' when the ID of the current thread matches the
+ // ID of the thread that first called 'Pool::get'. Since this can only ever
+ // be one thread, it follows that only one thread can access 'owner_val' at
+ // any point in time. Thus, it is safe to declare that Pool<T> is Sync when
+ // T is Send.
+ //
+ // If there is a way to achieve our performance goals using safe code, then
+ // I would very much welcome a patch. As it stands, the implementation
+ // below tries to balance safety with performance. The case where a Regex
+ // is used from multiple threads simultaneously will suffer a bit since
+ // getting a value out of the pool will require unlocking a mutex.
+ //
+ // We require `F: Send + Sync` because we call `F` at any point on demand,
+ // potentially from multiple threads simultaneously.
+ unsafe impl<T: Send, F: Send + Sync> Sync for Pool<T, F> {}
+
+ // If T is UnwindSafe, then since we provide exclusive access to any
+ // particular value in the pool, the pool should therefore also be
+ // considered UnwindSafe.
+ //
+ // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
+ // point on demand, so it needs to be unwind safe on both dimensions for
+ // the entire Pool to be unwind safe.
+ impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> UnwindSafe for Pool<T, F> {}
+
+ // If T is UnwindSafe, then since we provide exclusive access to any
+ // particular value in the pool, the pool should therefore also be
+ // considered RefUnwindSafe.
+ //
+ // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
+ // point on demand, so it needs to be unwind safe on both dimensions for
+ // the entire Pool to be unwind safe.
+ impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> RefUnwindSafe
+ for Pool<T, F>
+ {
+ }
+
+ impl<T, F> Pool<T, F> {
+ /// Create a new pool. The given closure is used to create values in
+ /// the pool when necessary.
+ pub(super) fn new(create: F) -> Pool<T, F> {
+ // FIXME: Now that we require 1.65+, Mutex::new is available as
+ // const... So we can almost mark this function as const. But of
+ // course, we're creating a Vec of stacks below (we didn't when I
+ // originally wrote this code). It seems like the best way to work
+ // around this would be to use a `[Stack; MAX_POOL_STACKS]` instead
+ // of a `Vec<Stack>`. I refrained from making this change at time
+ // of writing (2023/10/08) because I was making a lot of other
+ // changes at the same time and wanted to do this more carefully.
+ // Namely, because of the cache line optimization, that `[Stack;
+ // MAX_POOL_STACKS]` would be quite big. It's unclear how bad (if
+ // at all) that would be.
+ //
+ // Another choice would be to lazily allocate the stacks, but...
+ // I'm not so sure about that. Seems like a fair bit of complexity?
+ //
+ // Maybe there's a simple solution I'm missing.
+ //
+ // ... OK, I tried to fix this. First, I did it by putting `stacks`
+ // in an `UnsafeCell` and using a `Once` to lazily initialize it.
+ // I benchmarked it and everything looked okay. I then made this
+ // function `const` and thought I was just about done. But the
+ // public pool type wraps its inner pool in a `Box` to keep its
+ // size down. Blech.
+ //
+ // So then I thought that I could push the box down into this
+ // type (and leave the non-std version unboxed) and use the same
+ // `UnsafeCell` technique to lazily initialize it. This has the
+ // downside of the `Once` now needing to get hit in the owner fast
+ // path, but maybe that's OK? However, I then realized that we can
+ // only lazily initialize `stacks`, `owner` and `owner_val`. The
+ // `create` function needs to be put somewhere outside of the box.
+ // So now the pool is a `Box`, `Once` and a function. Now we're
+ // starting to defeat the point of boxing in the first place. So I
+ // backed out that change too.
+ //
+ // Back to square one. I maybe we just don't make a pool's
+ // constructor const and live with it. It's probably not a huge
+ // deal.
+ let mut stacks = Vec::with_capacity(MAX_POOL_STACKS);
+ for _ in 0..stacks.capacity() {
+ stacks.push(CacheLine(Mutex::new(vec![])));
+ }
+ let owner = AtomicUsize::new(THREAD_ID_UNOWNED);
+ let owner_val = UnsafeCell::new(None); // init'd on first access
+ Pool { create, stacks, owner, owner_val }
+ }
+ }
+
+ impl<T: Send, F: Fn() -> T> Pool<T, F> {
+ /// Get a value from the pool. This may block if another thread is also
+ /// attempting to retrieve a value from the pool.
+ #[inline]
+ pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
+ // Our fast path checks if the caller is the thread that "owns"
+ // this pool. Or stated differently, whether it is the first thread
+ // that tried to extract a value from the pool. If it is, then we
+ // can return a T to the caller without going through a mutex.
+ //
+ // SAFETY: We must guarantee that only one thread gets access
+ // to this value. Since a thread is uniquely identified by the
+ // THREAD_ID thread local, it follows that if the caller's thread
+ // ID is equal to the owner, then only one thread may receive this
+ // value. This is also why we can get away with what looks like a
+ // racy load and a store. We know that if 'owner == caller', then
+ // only one thread can be here, so we don't need to worry about any
+ // other thread setting the owner to something else.
+ let caller = THREAD_ID.with(|id| *id);
+ let owner = self.owner.load(Ordering::Acquire);
+ if caller == owner {
+ // N.B. We could also do a CAS here instead of a load/store,
+ // but ad hoc benchmarking suggests it is slower. And a lot
+ // slower in the case where `get_slow` is common.
+ self.owner.store(THREAD_ID_INUSE, Ordering::Release);
+ return self.guard_owned(caller);
+ }
+ self.get_slow(caller, owner)
+ }
+
+ /// This is the "slow" version that goes through a mutex to pop an
+ /// allocated value off a stack to return to the caller. (Or, if the
+ /// stack is empty, a new value is created.)
+ ///
+ /// If the pool has no owner, then this will set the owner.
+ #[cold]
+ fn get_slow(
+ &self,
+ caller: usize,
+ owner: usize,
+ ) -> PoolGuard<'_, T, F> {
+ if owner == THREAD_ID_UNOWNED {
+ // This sentinel means this pool is not yet owned. We try to
+ // atomically set the owner. If we do, then this thread becomes
+ // the owner and we can return a guard that represents the
+ // special T for the owner.
+ //
+ // Note that we set the owner to a different sentinel that
+ // indicates that the owned value is in use. The owner ID will
+ // get updated to the actual ID of this thread once the guard
+ // returned by this function is put back into the pool.
+ let res = self.owner.compare_exchange(
+ THREAD_ID_UNOWNED,
+ THREAD_ID_INUSE,
+ Ordering::AcqRel,
+ Ordering::Acquire,
+ );
+ if res.is_ok() {
+ // SAFETY: A successful CAS above implies this thread is
+ // the owner and that this is the only such thread that
+ // can reach here. Thus, there is no data race.
+ unsafe {
+ *self.owner_val.get() = Some((self.create)());
+ }
+ return self.guard_owned(caller);
+ }
+ }
+ let stack_id = caller % self.stacks.len();
+ // We try to acquire exclusive access to this thread's stack, and
+ // if so, grab a value from it if we can. We put this in a loop so
+ // that it's easy to tweak and experiment with a different number
+ // of tries. In the end, I couldn't see anything obviously better
+ // than one attempt in ad hoc testing.
+ for _ in 0..1 {
+ let mut stack = match self.stacks[stack_id].0.try_lock() {
+ Err(_) => continue,
+ Ok(stack) => stack,
+ };
+ if let Some(value) = stack.pop() {
+ return self.guard_stack(value);
+ }
+ // Unlock the mutex guarding the stack before creating a fresh
+ // value since we no longer need the stack.
+ drop(stack);
+ let value = Box::new((self.create)());
+ return self.guard_stack(value);
+ }
+ // We're only here if we could get access to our stack, so just
+ // create a new value. This seems like it could be wasteful, but
+ // waiting for exclusive access to a stack when there's high
+ // contention is brutal for perf.
+ self.guard_stack_transient(Box::new((self.create)()))
+ }
+
+ /// Puts a value back into the pool. Callers don't need to call this.
+ /// Once the guard that's returned by 'get' is dropped, it is put back
+ /// into the pool automatically.
+ #[inline]
+ fn put_value(&self, value: Box<T>) {
+ let caller = THREAD_ID.with(|id| *id);
+ let stack_id = caller % self.stacks.len();
+ // As with trying to pop a value from this thread's stack, we
+ // merely attempt to get access to push this value back on the
+ // stack. If there's too much contention, we just give up and throw
+ // the value away.
+ //
+ // Interestingly, in ad hoc benchmarking, it is beneficial to
+ // attempt to push the value back more than once, unlike when
+ // popping the value. I don't have a good theory for why this is.
+ // I guess if we drop too many values then that winds up forcing
+ // the pop operation to create new fresh values and thus leads to
+ // less reuse. There's definitely a balancing act here.
+ for _ in 0..10 {
+ let mut stack = match self.stacks[stack_id].0.try_lock() {
+ Err(_) => continue,
+ Ok(stack) => stack,
+ };
+ stack.push(value);
+ return;
+ }
+ }
+
+ /// Create a guard that represents the special owned T.
+ #[inline]
+ fn guard_owned(&self, caller: usize) -> PoolGuard<'_, T, F> {
+ PoolGuard { pool: self, value: Err(caller), discard: false }
+ }
+
+ /// Create a guard that contains a value from the pool's stack.
+ #[inline]
+ fn guard_stack(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
+ PoolGuard { pool: self, value: Ok(value), discard: false }
+ }
+
+ /// Create a guard that contains a value from the pool's stack with an
+ /// instruction to throw away the value instead of putting it back
+ /// into the pool.
+ #[inline]
+ fn guard_stack_transient(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
+ PoolGuard { pool: self, value: Ok(value), discard: true }
+ }
+ }
+
+ impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
+ fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
+ f.debug_struct("Pool")
+ .field("stacks", &self.stacks)
+ .field("owner", &self.owner)
+ .field("owner_val", &self.owner_val)
+ .finish()
+ }
+ }
+
+ /// A guard that is returned when a caller requests a value from the pool.
+ pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
+ /// The pool that this guard is attached to.
+ pool: &'a Pool<T, F>,
+ /// This is Err when the guard represents the special "owned" value.
+ /// In which case, the value is retrieved from 'pool.owner_val'. And
+ /// in the special case of `Err(THREAD_ID_DROPPED)`, it means the
+ /// guard has been put back into the pool and should no longer be used.
+ value: Result<Box<T>, usize>,
+ /// When true, the value should be discarded instead of being pushed
+ /// back into the pool. We tend to use this under high contention, and
+ /// this allows us to avoid inflating the size of the pool. (Because
+ /// under contention, we tend to create more values instead of waiting
+ /// for access to a stack of existing values.)
+ discard: bool,
+ }
+
+ impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
+ /// Return the underlying value.
+ #[inline]
+ pub(super) fn value(&self) -> &T {
+ match self.value {
+ Ok(ref v) => &**v,
+ // SAFETY: This is safe because the only way a PoolGuard gets
+ // created for self.value=Err is when the current thread
+ // corresponds to the owning thread, of which there can only
+ // be one. Thus, we are guaranteed to be providing exclusive
+ // access here which makes this safe.
+ //
+ // Also, since 'owner_val' is guaranteed to be initialized
+ // before an owned PoolGuard is created, the unchecked unwrap
+ // is safe.
+ Err(id) => unsafe {
+ // This assert is *not* necessary for safety, since we
+ // should never be here if the guard had been put back into
+ // the pool. This is a sanity check to make sure we didn't
+ // break an internal invariant.
+ debug_assert_ne!(THREAD_ID_DROPPED, id);
+ (*self.pool.owner_val.get()).as_ref().unwrap_unchecked()
+ },
+ }
+ }
+
+ /// Return the underlying value as a mutable borrow.
+ #[inline]
+ pub(super) fn value_mut(&mut self) -> &mut T {
+ match self.value {
+ Ok(ref mut v) => &mut **v,
+ // SAFETY: This is safe because the only way a PoolGuard gets
+ // created for self.value=None is when the current thread
+ // corresponds to the owning thread, of which there can only
+ // be one. Thus, we are guaranteed to be providing exclusive
+ // access here which makes this safe.
+ //
+ // Also, since 'owner_val' is guaranteed to be initialized
+ // before an owned PoolGuard is created, the unwrap_unchecked
+ // is safe.
+ Err(id) => unsafe {
+ // This assert is *not* necessary for safety, since we
+ // should never be here if the guard had been put back into
+ // the pool. This is a sanity check to make sure we didn't
+ // break an internal invariant.
+ debug_assert_ne!(THREAD_ID_DROPPED, id);
+ (*self.pool.owner_val.get()).as_mut().unwrap_unchecked()
+ },
+ }
+ }
+
+ /// Consumes this guard and puts it back into the pool.
+ #[inline]
+ pub(super) fn put(this: PoolGuard<'_, T, F>) {
+ // Since this is effectively consuming the guard and putting the
+ // value back into the pool, there's no reason to run its Drop
+ // impl after doing this. I don't believe there is a correctness
+ // problem with doing so, but there's definitely a perf problem
+ // by redoing this work. So we avoid it.
+ let mut this = core::mem::ManuallyDrop::new(this);
+ this.put_imp();
+ }
+
+ /// Puts this guard back into the pool by only borrowing the guard as
+ /// mutable. This should be called at most once.
+ #[inline(always)]
+ fn put_imp(&mut self) {
+ match core::mem::replace(&mut self.value, Err(THREAD_ID_DROPPED)) {
+ Ok(value) => {
+ // If we were told to discard this value then don't bother
+ // trying to put it back into the pool. This occurs when
+ // the pop operation failed to acquire a lock and we
+ // decided to create a new value in lieu of contending for
+ // the lock.
+ if self.discard {
+ return;
+ }
+ self.pool.put_value(value);
+ }
+ // If this guard has a value "owned" by the thread, then
+ // the Pool guarantees that this is the ONLY such guard.
+ // Therefore, in order to place it back into the pool and make
+ // it available, we need to change the owner back to the owning
+ // thread's ID. But note that we use the ID that was stored in
+ // the guard, since a guard can be moved to another thread and
+ // dropped. (A previous iteration of this code read from the
+ // THREAD_ID thread local, which uses the ID of the current
+ // thread which may not be the ID of the owning thread! This
+ // also avoids the TLS access, which is likely a hair faster.)
+ Err(owner) => {
+ // If we hit this point, it implies 'put_imp' has been
+ // called multiple times for the same guard which in turn
+ // corresponds to a bug in this implementation.
+ assert_ne!(THREAD_ID_DROPPED, owner);
+ self.pool.owner.store(owner, Ordering::Release);
+ }
+ }
+ }
+ }
+
+ impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
+ #[inline]
+ fn drop(&mut self) {
+ self.put_imp();
+ }
+ }
+
+ impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
+ for PoolGuard<'a, T, F>
+ {
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ f.debug_struct("PoolGuard")
+ .field("pool", &self.pool)
+ .field("value", &self.value)
+ .finish()
+ }
+ }
+}
+
+// FUTURE: We should consider using Mara Bos's nearly-lock-free version of this
+// here: https://gist.github.com/m-ou-se/5fdcbdf7dcf4585199ce2de697f367a4.
+//
+// One reason why I did things with a "mutex" below is that it isolates the
+// safety concerns to just the Mutex, where as the safety of Mara's pool is a
+// bit more sprawling. I also expect this code to not be used that much, and
+// so is unlikely to get as much real world usage with which to test it. That
+// means the "obviously correct" lever is an important one.
+//
+// The specific reason to use Mara's pool is that it is likely faster and also
+// less likely to hit problems with spin-locks, although it is not completely
+// impervious to them.
+//
+// The best solution to this problem, probably, is a truly lock free pool. That
+// could be done with a lock free linked list. The issue is the ABA problem. It
+// is difficult to avoid, and doing so is complex. BUT, the upshot of that is
+// that if we had a truly lock free pool, then we could also use it above in
+// the 'std' pool instead of a Mutex because it should be completely free the
+// problems that come from spin-locks.
+#[cfg(not(feature = "std"))]
+mod inner {
+ use core::{
+ cell::UnsafeCell,
+ panic::{RefUnwindSafe, UnwindSafe},
+ sync::atomic::{AtomicBool, Ordering},
+ };
+
+ use alloc::{boxed::Box, vec, vec::Vec};
+
+ /// A thread safe pool utilizing alloc-only features.
+ ///
+ /// Unlike the std version, it doesn't seem possible(?) to implement the
+ /// "thread owner" optimization because alloc-only doesn't have any concept
+ /// of threads. So the best we can do is just a normal stack. This will
+ /// increase latency in alloc-only environments.
+ pub(super) struct Pool<T, F> {
+ /// A stack of T values to hand out. These are used when a Pool is
+ /// accessed by a thread that didn't create it.
+ stack: Mutex<Vec<Box<T>>>,
+ /// A function to create more T values when stack is empty and a caller
+ /// has requested a T.
+ create: F,
+ }
+
+ // If T is UnwindSafe, then since we provide exclusive access to any
+ // particular value in the pool, it should therefore also be considered
+ // RefUnwindSafe.
+ impl<T: UnwindSafe, F: UnwindSafe> RefUnwindSafe for Pool<T, F> {}
+
+ impl<T, F> Pool<T, F> {
+ /// Create a new pool. The given closure is used to create values in
+ /// the pool when necessary.
+ pub(super) const fn new(create: F) -> Pool<T, F> {
+ Pool { stack: Mutex::new(vec![]), create }
+ }
+ }
+
+ impl<T: Send, F: Fn() -> T> Pool<T, F> {
+ /// Get a value from the pool. This may block if another thread is also
+ /// attempting to retrieve a value from the pool.
+ #[inline]
+ pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
+ let mut stack = self.stack.lock();
+ let value = match stack.pop() {
+ None => Box::new((self.create)()),
+ Some(value) => value,
+ };
+ PoolGuard { pool: self, value: Some(value) }
+ }
+
+ #[inline]
+ fn put(&self, guard: PoolGuard<'_, T, F>) {
+ let mut guard = core::mem::ManuallyDrop::new(guard);
+ if let Some(value) = guard.value.take() {
+ self.put_value(value);
+ }
+ }
+
+ /// Puts a value back into the pool. Callers don't need to call this.
+ /// Once the guard that's returned by 'get' is dropped, it is put back
+ /// into the pool automatically.
+ #[inline]
+ fn put_value(&self, value: Box<T>) {
+ let mut stack = self.stack.lock();
+ stack.push(value);
+ }
+ }
+
+ impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
+ fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
+ f.debug_struct("Pool").field("stack", &self.stack).finish()
+ }
+ }
+
+ /// A guard that is returned when a caller requests a value from the pool.
+ pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
+ /// The pool that this guard is attached to.
+ pool: &'a Pool<T, F>,
+ /// This is None after the guard has been put back into the pool.
+ value: Option<Box<T>>,
+ }
+
+ impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
+ /// Return the underlying value.
+ #[inline]
+ pub(super) fn value(&self) -> &T {
+ self.value.as_deref().unwrap()
+ }
+
+ /// Return the underlying value as a mutable borrow.
+ #[inline]
+ pub(super) fn value_mut(&mut self) -> &mut T {
+ self.value.as_deref_mut().unwrap()
+ }
+
+ /// Consumes this guard and puts it back into the pool.
+ #[inline]
+ pub(super) fn put(this: PoolGuard<'_, T, F>) {
+ // Since this is effectively consuming the guard and putting the
+ // value back into the pool, there's no reason to run its Drop
+ // impl after doing this. I don't believe there is a correctness
+ // problem with doing so, but there's definitely a perf problem
+ // by redoing this work. So we avoid it.
+ let mut this = core::mem::ManuallyDrop::new(this);
+ this.put_imp();
+ }
+
+ /// Puts this guard back into the pool by only borrowing the guard as
+ /// mutable. This should be called at most once.
+ #[inline(always)]
+ fn put_imp(&mut self) {
+ if let Some(value) = self.value.take() {
+ self.pool.put_value(value);
+ }
+ }
+ }
+
+ impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
+ #[inline]
+ fn drop(&mut self) {
+ self.put_imp();
+ }
+ }
+
+ impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
+ for PoolGuard<'a, T, F>
+ {
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ f.debug_struct("PoolGuard")
+ .field("pool", &self.pool)
+ .field("value", &self.value)
+ .finish()
+ }
+ }
+
+ /// A spin-lock based mutex. Yes, I have read spinlocks cosnidered
+ /// harmful[1], and if there's a reasonable alternative choice, I'll
+ /// happily take it.
+ ///
+ /// I suspect the most likely alternative here is a Treiber stack, but
+ /// implementing one correctly in a way that avoids the ABA problem looks
+ /// subtle enough that I'm not sure I want to attempt that. But otherwise,
+ /// we only need a mutex in order to implement our pool, so if there's
+ /// something simpler we can use that works for our `Pool` use case, then
+ /// that would be great.
+ ///
+ /// Note that this mutex does not do poisoning.
+ ///
+ /// [1]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
+ #[derive(Debug)]
+ struct Mutex<T> {
+ locked: AtomicBool,
+ data: UnsafeCell<T>,
+ }
+
+ // SAFETY: Since a Mutex guarantees exclusive access, as long as we can
+ // send it across threads, it must also be Sync.
+ unsafe impl<T: Send> Sync for Mutex<T> {}
+
+ impl<T> Mutex<T> {
+ /// Create a new mutex for protecting access to the given value across
+ /// multiple threads simultaneously.
+ const fn new(value: T) -> Mutex<T> {
+ Mutex {
+ locked: AtomicBool::new(false),
+ data: UnsafeCell::new(value),
+ }
+ }
+
+ /// Lock this mutex and return a guard providing exclusive access to
+ /// `T`. This blocks if some other thread has already locked this
+ /// mutex.
+ #[inline]
+ fn lock(&self) -> MutexGuard<'_, T> {
+ while self
+ .locked
+ .compare_exchange(
+ false,
+ true,
+ Ordering::AcqRel,
+ Ordering::Acquire,
+ )
+ .is_err()
+ {
+ core::hint::spin_loop();
+ }
+ // SAFETY: The only way we're here is if we successfully set
+ // 'locked' to true, which implies we must be the only thread here
+ // and thus have exclusive access to 'data'.
+ let data = unsafe { &mut *self.data.get() };
+ MutexGuard { locked: &self.locked, data }
+ }
+ }
+
+ /// A guard that derefs to &T and &mut T. When it's dropped, the lock is
+ /// released.
+ #[derive(Debug)]
+ struct MutexGuard<'a, T> {
+ locked: &'a AtomicBool,
+ data: &'a mut T,
+ }
+
+ impl<'a, T> core::ops::Deref for MutexGuard<'a, T> {
+ type Target = T;
+
+ #[inline]
+ fn deref(&self) -> &T {
+ self.data
+ }
+ }
+
+ impl<'a, T> core::ops::DerefMut for MutexGuard<'a, T> {
+ #[inline]
+ fn deref_mut(&mut self) -> &mut T {
+ self.data
+ }
+ }
+
+ impl<'a, T> Drop for MutexGuard<'a, T> {
+ #[inline]
+ fn drop(&mut self) {
+ // Drop means 'data' is no longer accessible, so we can unlock
+ // the mutex.
+ self.locked.store(false, Ordering::Release);
+ }
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use core::panic::{RefUnwindSafe, UnwindSafe};
+
+ use alloc::{boxed::Box, vec, vec::Vec};
+
+ use super::*;
+
+ #[test]
+ fn oibits() {
+ fn assert_oitbits<T: Send + Sync + UnwindSafe + RefUnwindSafe>() {}
+ assert_oitbits::<Pool<Vec<u32>>>();
+ assert_oitbits::<Pool<core::cell::RefCell<Vec<u32>>>>();
+ assert_oitbits::<
+ Pool<
+ Vec<u32>,
+ Box<
+ dyn Fn() -> Vec<u32>
+ + Send
+ + Sync
+ + UnwindSafe
+ + RefUnwindSafe,
+ >,
+ >,
+ >();
+ }
+
+ // Tests that Pool implements the "single owner" optimization. That is, the
+ // thread that first accesses the pool gets its own copy, while all other
+ // threads get distinct copies.
+ #[cfg(feature = "std")]
+ #[test]
+ fn thread_owner_optimization() {
+ use std::{cell::RefCell, sync::Arc, vec};
+
+ let pool: Arc<Pool<RefCell<Vec<char>>>> =
+ Arc::new(Pool::new(|| RefCell::new(vec!['a'])));
+ pool.get().borrow_mut().push('x');
+
+ let pool1 = pool.clone();
+ let t1 = std::thread::spawn(move || {
+ let guard = pool1.get();
+ guard.borrow_mut().push('y');
+ });
+
+ let pool2 = pool.clone();
+ let t2 = std::thread::spawn(move || {
+ let guard = pool2.get();
+ guard.borrow_mut().push('z');
+ });
+
+ t1.join().unwrap();
+ t2.join().unwrap();
+
+ // If we didn't implement the single owner optimization, then one of
+ // the threads above is likely to have mutated the [a, x] vec that
+ // we stuffed in the pool before spawning the threads. But since
+ // neither thread was first to access the pool, and because of the
+ // optimization, we should be guaranteed that neither thread mutates
+ // the special owned pool value.
+ //
+ // (Technically this is an implementation detail and not a contract of
+ // Pool's API.)
+ assert_eq!(vec!['a', 'x'], *pool.get().borrow());
+ }
+
+ // This tests that if the "owner" of a pool asks for two values, then it
+ // gets two distinct values and not the same one. This test failed in the
+ // course of developing the pool, which in turn resulted in UB because it
+ // permitted getting aliasing &mut borrows to the same place in memory.
+ #[test]
+ fn thread_owner_distinct() {
+ let pool = Pool::new(|| vec!['a']);
+
+ {
+ let mut g1 = pool.get();
+ let v1 = &mut *g1;
+ let mut g2 = pool.get();
+ let v2 = &mut *g2;
+ v1.push('b');
+ v2.push('c');
+ assert_eq!(&mut vec!['a', 'b'], v1);
+ assert_eq!(&mut vec!['a', 'c'], v2);
+ }
+ // This isn't technically guaranteed, but we
+ // expect to now get the "owned" value (the first
+ // call to 'get()' above) now that it's back in
+ // the pool.
+ assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
+ }
+
+ // This tests that we can share a guard with another thread, mutate the
+ // underlying value and everything works. This failed in the course of
+ // developing a pool since the pool permitted 'get()' to return the same
+ // value to the owner thread, even before the previous value was put back
+ // into the pool. This in turn resulted in this test producing a data race.
+ #[cfg(feature = "std")]
+ #[test]
+ fn thread_owner_sync() {
+ let pool = Pool::new(|| vec!['a']);
+ {
+ let mut g1 = pool.get();
+ let mut g2 = pool.get();
+ std::thread::scope(|s| {
+ s.spawn(|| {
+ g1.push('b');
+ });
+ s.spawn(|| {
+ g2.push('c');
+ });
+ });
+
+ let v1 = &mut *g1;
+ let v2 = &mut *g2;
+ assert_eq!(&mut vec!['a', 'b'], v1);
+ assert_eq!(&mut vec!['a', 'c'], v2);
+ }
+
+ // This isn't technically guaranteed, but we
+ // expect to now get the "owned" value (the first
+ // call to 'get()' above) now that it's back in
+ // the pool.
+ assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
+ }
+
+ // This tests that if we move a PoolGuard that is owned by the current
+ // thread to another thread and drop it, then the thread owner doesn't
+ // change. During development of the pool, this test failed because the
+ // PoolGuard assumed it was dropped in the same thread from which it was
+ // created, and thus used the current thread's ID as the owner, which could
+ // be different than the actual owner of the pool.
+ #[cfg(feature = "std")]
+ #[test]
+ fn thread_owner_send_drop() {
+ let pool = Pool::new(|| vec!['a']);
+ // Establishes this thread as the owner.
+ {
+ pool.get().push('b');
+ }
+ std::thread::scope(|s| {
+ // Sanity check that we get the same value back.
+ // (Not technically guaranteed.)
+ let mut g = pool.get();
+ assert_eq!(&vec!['a', 'b'], &*g);
+ // Now push it to another thread and drop it.
+ s.spawn(move || {
+ g.push('c');
+ })
+ .join()
+ .unwrap();
+ });
+ // Now check that we're still the owner. This is not technically
+ // guaranteed by the API, but is true in practice given the thread
+ // owner optimization.
+ assert_eq!(&vec!['a', 'b', 'c'], &*pool.get());
+ }
+}