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+/* Creating and controlling threads (native Windows implementation).
+ Copyright (C) 2005-2023 Free Software Foundation, Inc.
+
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+ Based on GCC's gthr-win32.h. */
+
+#ifndef _WINDOWS_THREAD_H
+#define _WINDOWS_THREAD_H
+
+/* This file uses _Noreturn. */
+#if !_GL_CONFIG_H_INCLUDED
+ #error "Please include config.h first."
+#endif
+
+#define WIN32_LEAN_AND_MEAN /* avoid including junk */
+#include <windows.h>
+
+/* The glwthread_thread_t is a pointer to a structure in memory.
+ Why not the thread handle? If it were the thread handle, it would be hard
+ to implement glwthread_thread_self() (since GetCurrentThread () returns a
+ pseudo-handle, DuplicateHandle (GetCurrentThread ()) returns a handle that
+ must be closed afterwards, and there is no function for quickly retrieving
+ a thread handle from its id).
+ Why not the thread id? I tried it. It did not work: Sometimes ids appeared
+ that did not belong to running threads, and glthread_join failed with ESRCH.
+ */
+typedef struct glwthread_thread_struct *glwthread_thread_t;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* attr is a bit mask, consisting of the following bits: */
+#define GLWTHREAD_ATTR_DETACHED 1
+extern int glwthread_thread_create (glwthread_thread_t *threadp,
+ unsigned int attr,
+ void * (*func) (void *), void *arg);
+extern int glwthread_thread_join (glwthread_thread_t thread, void **retvalp);
+extern int glwthread_thread_detach (glwthread_thread_t thread);
+extern glwthread_thread_t glwthread_thread_self (void);
+extern _Noreturn void glwthread_thread_exit (void *retval);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _WINDOWS_THREAD_H */