1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
|
#ifndef LUA_SCRIPT_PRIVATE_H
#define LUA_SCRIPT_PRIVATE_H 1
#include "dlua-script.h"
#include "lualib.h"
#include "lauxlib.h"
#include "dlua-compat.h"
/* consistency helpers */
#define lua_isstring(L, n) (lua_isstring((L), (n)) == 1)
#define lua_isnumber(L, n) (lua_isnumber((L), (n)) == 1)
#define lua_toboolean(L, n) (lua_toboolean((L), (n)) == 1)
#define lua_pushboolean(L, b) lua_pushboolean((L), (b) ? 1 : 0)
#define lua_isinteger(L, n) (lua_isinteger((L), (n)) == 1)
#define DLUA_TABLE_STRING(n, val) { .name = (n),\
.type = DLUA_TABLE_VALUE_STRING, .v.s = (val) }
#define DLUA_TABLE_INTEGER(n, val) { .name = (n), \
.type = DLUA_TABLE_VALUE_INTEGER, .v.i = (val) }
#define DLUA_TABLE_ENUM(n) { .name = #n, \
.type = DLUA_TABLE_VALUE_INTEGER, .v.i = (n) }
#define DLUA_TABLE_DOUBLE(n, val) { .name = (n), \
.type = DLUA_TABLE_VALUE_DOUBLE, .v.d = (val) }
#define DLUA_TABLE_BOOLEAN(n, val) { .name = (n), \
.type = DLUA_TABLE_VALUE_BOOLEAN, .v.b = (val) }
#define DLUA_TABLE_NULL(n, s) { .name = (n), \
.type = DLUA_TABLE_VALUE_NULL }
#define DLUA_TABLE_END { .name = NULL }
#define DLUA_REQUIRE_ARGS_IN(L, x, y) \
STMT_START { \
if (lua_gettop(L) < (x) || lua_gettop(L) > (y)) { \
return luaL_error((L), "expected %d to %d arguments, got %d", \
(x), (y), lua_gettop(L)); \
} \
} STMT_END
#define DLUA_REQUIRE_ARGS(L, x) \
STMT_START { \
if (lua_gettop(L) != (x)) { \
return luaL_error((L), "expected %d arguments, got %d", \
(x), lua_gettop(L)); \
} \
} STMT_END
struct dlua_script {
struct dlua_script *prev,*next;
pool_t pool;
lua_State *L; /* base lua context */
struct event *event;
const char *filename;
struct istream *in;
ssize_t last_read;
int ref;
bool init:1;
};
enum dlua_table_value_type {
DLUA_TABLE_VALUE_STRING = 0,
DLUA_TABLE_VALUE_INTEGER,
DLUA_TABLE_VALUE_DOUBLE,
DLUA_TABLE_VALUE_BOOLEAN,
DLUA_TABLE_VALUE_NULL
};
struct dlua_table_values {
const char *name;
enum dlua_table_value_type type;
union {
const char *s;
ptrdiff_t i;
double d;
bool b;
} v;
};
typedef void dlua_pcall_yieldable_callback_t(lua_State *L, void *context, int status);
extern struct event_category event_category_lua;
/* assorted wrappers for lua_foo(), but operating on a struct dlua_script */
void dlua_register(struct dlua_script *script, const char *name,
lua_CFunction f);
/* Get dlua_script from lua_State */
struct dlua_script *dlua_script_from_state(lua_State *L);
/* register 'dovecot' global */
void dlua_dovecot_register(struct dlua_script *script);
/* push 'dovecot' global on top of stack */
void dlua_get_dovecot(lua_State *L);
/* register 'http' methods to 'dovecot' */
void dlua_dovecot_http_register(struct dlua_script *script);
/* assign values to table on idx */
void dlua_set_members(lua_State *L, const struct dlua_table_values *values, int idx);
/* push event to top of stack */
void dlua_push_event(lua_State *L, struct event *event);
/* get event from given stack position */
struct event *dlua_check_event(lua_State *L, int arg);
/* improved lua_pushfstring, can handle full C format support */
const char *dlua_push_vfstring(lua_State *L, const char *fmt, va_list argp) ATTR_FORMAT(2, 0);
const char *dlua_push_fstring(lua_State *L, const char *fmt, ...) ATTR_FORMAT(2, 3);
/* improved luaL_error, can handle full C format support */
int dluaL_error(lua_State *L, const char *fmt, ...) ATTR_FORMAT(2, 3);
#define luaL_error(...) dluaL_error(__VA_ARGS__)
/*
* Returns field from a Lua table
*
* There are different variants of these that allow for different key types
* and different value types. In general, the function name scheme is:
*
* dlua_table_get_<return type>_by_<key type>
*
* The _by_{str,int} variants use the supplied field value as the table key.
*
* The _by_thread variants use the current thread's thread object as the
* table key.
*
* Returns:
* -1 = incompatible value type
* 0 = nil or not found
* 1 = value found
*/
int dlua_table_get_luainteger_by_str(lua_State *L, int idx, const char *field, lua_Integer *value_r);
int dlua_table_get_int_by_str(lua_State *L, int idx, const char *field, int *value_r);
int dlua_table_get_intmax_by_str(lua_State *L, int idx, const char *field, intmax_t *value_r);
int dlua_table_get_uint_by_str(lua_State *L, int idx, const char *field, unsigned int *value_r);
int dlua_table_get_uintmax_by_str(lua_State *L, int idx, const char *field, uintmax_t *value_r);
int dlua_table_get_number_by_str(lua_State *L, int idx, const char *field, lua_Number *value_r);
int dlua_table_get_bool_by_str(lua_State *L, int idx, const char *field, bool *value_r);
int dlua_table_get_string_by_str(lua_State *L, int idx, const char *field, const char **value_r);
int dlua_table_get_data_by_str(lua_State *L, int idx, const char *field, const unsigned char **value_r, size_t *len_r);
int dlua_table_get_luainteger_by_int(lua_State *L, int idx, lua_Integer field, lua_Integer *value_r);
int dlua_table_get_int_by_int(lua_State *L, int idx, lua_Integer field, int *value_r);
int dlua_table_get_intmax_by_int(lua_State *L, int idx, lua_Integer field, intmax_t *value_r);
int dlua_table_get_uint_by_int(lua_State *L, int idx, lua_Integer field, unsigned int *value_r);
int dlua_table_get_uintmax_by_int(lua_State *L, int idx, lua_Integer field, uintmax_t *value_r);
int dlua_table_get_number_by_int(lua_State *L, int idx, lua_Integer field, lua_Number *value_r);
int dlua_table_get_bool_by_int(lua_State *L, int idx, lua_Integer field, bool *value_r);
int dlua_table_get_string_by_int(lua_State *L, int idx, lua_Integer field, const char **value_r);
int dlua_table_get_data_by_int(lua_State *L, int idx, lua_Integer field, const unsigned char **value_r, size_t *len_r);
int dlua_table_get_luainteger_by_thread(lua_State *L, int idx, lua_Integer *value_r);
int dlua_table_get_int_by_thread(lua_State *L, int idx, int *value_r);
int dlua_table_get_intmax_by_thread(lua_State *L, int idx, intmax_t *value_r);
int dlua_table_get_uint_by_thread(lua_State *L, int idx, unsigned int *value_r);
int dlua_table_get_uintmax_by_thread(lua_State *L, int idx, uintmax_t *value_r);
int dlua_table_get_number_by_thread(lua_State *L, int idx, lua_Number *value_r);
int dlua_table_get_bool_by_thread(lua_State *L, int idx, bool *value_r);
int dlua_table_get_string_by_thread(lua_State *L, int idx, const char **value_r);
int dlua_table_get_data_by_thread(lua_State *L, int idx, const unsigned char **value_r, size_t *len_r);
/*
* Pushes onto the stack the value t[k], where t is the value at the given
* index and k is field argument. Unlike lua_gettable(), this function
* checks the type of the retrieved value against the passed in type.
* [-1,+0..1,e]
*
* There are different variants of these that allow for different key types.
* In general, the function name scheme is:
*
* dlua_table_get_by_<key type>
*
* The _by_{str,int} variants use the supplied field value as the table key.
*
* The _by_thread variants use the current thread's thread object as the
* table key.
*
* Returns:
* -1 = incompatible value type (nothing is pushed)
* 0 = nil or not found (nothing is pushed)
* 1 = value found (retrieved value is pushed to the top of the stack)
*/
int dlua_table_get_by_str(lua_State *L, int idx, int type, const char *field);
int dlua_table_get_by_int(lua_State *L, int idx, int type, lua_Integer field);
int dlua_table_get_by_thread(lua_State *L, int idx, int type);
/* call a function in a script.
**NOTE**: This function works differently than lua_pcall:
return value:
-1 = error
0+ = number of result(s)
*/
int dlua_pcall(lua_State *L, const char *func_name, int nargs, int nresults,
const char **error_r);
/* dumps current stack as i_debug lines */
void dlua_dump_stack(lua_State *L);
/* Create new thread and keep track of it. */
lua_State *dlua_script_new_thread(struct dlua_script *script);
/* Close thread. */
void dlua_script_close_thread(struct dlua_script *script, lua_State **_L);
#ifdef DLUA_WITH_YIELDS
/*
* Call a function with nargs in a way that supports yielding.
*
* When the specified function returns, the callback will be called with the
* supplied context pointer and a status integer indicating whether an error
* occurred (-1) or whether execution completed successfully (0+). In the
* case of a successful completion, the status will indicate the number of
* results returned by the function. On failure, the top of the stack
* contains the error object.
*
* Returns:
* -1 = if function name refers to a non-function type
* 0 = function called, callback will be called in the future
*/
int dlua_pcall_yieldable(lua_State *L, const char *func_name, int nargs,
dlua_pcall_yieldable_callback_t *callback,
void *context, const char **error_r);
#define dlua_pcall_yieldable(L, func_name, nargs, callback, context, error_r) \
dlua_pcall_yieldable(L, TRUE ? func_name : \
CALLBACK_TYPECHECK(callback, void (*)(lua_State *, typeof(context), int)), \
nargs, (dlua_pcall_yieldable_callback_t *)callback, context, error_r)
/*
* Resume yielded function execution.
*
* The nargs argument indicates how many items from the top of the stack
* should be "returned" by the yield.
*
* This function is to be called from other API callbacks to resume
* execution of the Lua script. For example, if a Lua script invokes a
* function to perform I/O, the function would start the async I/O and yield
* from the script. Eventually, the I/O completion callback executes, which
* would call dlua_pcall_yieldable_resume() to continue executing the Lua
* script with the supplied arguments.
*
* Note: The actual execution doesn't resume immediately. Rather, it is
* scheduled to start in the near future via a timeout.
*/
void dlua_pcall_yieldable_resume(lua_State *L, int nargs);
#endif
/* initialize/free script's thread table */
void dlua_init_thread_table(struct dlua_script *script);
void dlua_free_thread_table(struct dlua_script *script);
/* thread local storage (TLS) getters & setters */
void dlua_tls_set_ptr(lua_State *L, const char *name, void *ptr);
void *dlua_tls_get_ptr(lua_State *L, const char *name);
void dlua_tls_set_int(lua_State *L, const char *name, lua_Integer i);
lua_Integer dlua_tls_get_int(lua_State *L, const char *name);
/* free a thread local storage (TLS) value */
void dlua_tls_clear(lua_State *L, const char *name);
#endif
|