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+
+#------------------------------------------------------------------------------
+# $File: console,v 1.72 2023/06/16 19:24:06 christos Exp $
+# Console game magic
+# Toby Deshane <hac@shoelace.digivill.net>
+
+# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://wiki.nesdev.com/w/index.php/INES
+# - https://wiki.nesdev.com/w/index.php/NES_2.0
+
+# Common header for iNES, NES 2.0, and Wii U iNES.
+0 name nes-rom-image-ines
+>7 byte&0x0C =0x8 (NES 2.0)
+>4 byte x \b: %ux16k PRG
+>5 byte x \b, %ux8k CHR
+>6 byte&0x08 =0x8 [4-Scr]
+>6 byte&0x09 =0x0 [H-mirror]
+>6 byte&0x09 =0x1 [V-mirror]
+>6 byte&0x02 =0x2 [SRAM]
+>6 byte&0x04 =0x4 [Trainer]
+>7 byte&0x03 =0x2 [PC10]
+>7 byte&0x03 =0x1 [VS]
+>>7 byte&0x0C =0x8
+# NES 2.0: VS PPU
+>>>13 byte&0x0F =0x0 \b, RP2C03B
+>>>13 byte&0x0F =0x1 \b, RP2C03G
+>>>13 byte&0x0F =0x2 \b, RP2C04-0001
+>>>13 byte&0x0F =0x3 \b, RP2C04-0002
+>>>13 byte&0x0F =0x4 \b, RP2C04-0003
+>>>13 byte&0x0F =0x5 \b, RP2C04-0004
+>>>13 byte&0x0F =0x6 \b, RP2C03B
+>>>13 byte&0x0F =0x7 \b, RP2C03C
+>>>13 byte&0x0F =0x8 \b, RP2C05-01
+>>>13 byte&0x0F =0x9 \b, RP2C05-02
+>>>13 byte&0x0F =0xA \b, RP2C05-03
+>>>13 byte&0x0F =0xB \b, RP2C05-04
+>>>13 byte&0x0F =0xC \b, RP2C05-05
+# TODO: VS protection hardware?
+>>7 byte x \b]
+# NES 2.0-specific flags.
+>7 byte&0x0C =0x8
+>>12 byte&0x03 =0x0 [NTSC]
+>>12 byte&0x03 =0x1 [PAL]
+>>12 byte&0x02 =0x2 [NTSC+PAL]
+
+# Standard iNES ROM header.
+0 string NES\x1A NES ROM image (iNES)
+!:mime application/x-nes-rom
+>0 use nes-rom-image-ines
+
+# Wii U Virtual Console iNES ROM header.
+0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
+!:mime application/x-nes-rom
+>0 use nes-rom-image-ines
+
+#------------------------------------------------------------------------------
+# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
+# Reference: https://wiki.nesdev.com/w/index.php/UNIF
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+# NOTE: The UNIF format uses chunks instead of a fixed header,
+# so most of the data isn't easily parseable.
+#
+0 string UNIF
+>4 lelong <16 NES ROM image (UNIF v%d format)
+!:mime application/x-nes-rom
+
+#------------------------------------------------------------------------------
+# fds: file(1) magic for Famicom Disk System disk images
+# Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# TODO: Check "Disk info block" and get info from that in addition to the optional header.
+
+# Disk info block. (block 1)
+0 name nintendo-fds-disk-info-block
+>23 byte !1 FMC-
+>23 byte 1 FSC-
+>16 string x \b%.3s
+>15 ubyte x \b, mfr %02X
+>20 ubyte x (Rev.%02u)
+
+# Headered version.
+0 string FDS\x1A
+>0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
+!:mime application/x-fds-disk
+>>0x10 use nintendo-fds-disk-info-block
+>4 byte 1 (%u side)
+>4 byte !1 (%u sides)
+
+# Unheadered version.
+1 string *NINTENDO-HVC* Famicom Disk System disk image:
+!:mime application/x-fds-disk
+>0 use nintendo-fds-disk-info-block
+
+#------------------------------------------------------------------------------
+# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
+# Used by Nintendo 3DS NES Virtual Console games.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
+!:mime application/x-nes-rom
+>4 byte 100 \b: FDS,
+>>0x2010 use nintendo-fds-disk-info-block
+>4 byte !100 \b: TNES mapper %u
+>>5 byte x \b, %ux8k PRG
+>>6 byte x \b, %ux8k CHR
+>>7 byte&0x08 =1 [WRAM]
+>>8 byte&0x09 =1 [H-mirror]
+>>8 byte&0x09 =2 [V-mirror]
+>>8 byte&0x02 =3 [VRAM]
+
+#------------------------------------------------------------------------------
+# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
+# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
+#
+0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
+# TODO: application/x-gameboy-color-rom for GBC.
+!:mime application/x-gameboy-rom
+>0x143 byte&0x80 0x80
+>>0x134 string >\0 \b: "%.15s"
+>0x143 byte&0x80 !0x80
+>>0x134 string >\0 \b: "%.16s"
+>0x14c byte x (Rev.%02u)
+
+# Machine type. (SGB, CGB, SGB+CGB)
+# Old licensee code 0x33 is required for SGB, but not CGB.
+>0x14b byte 0x33
+>>0x146 byte 0x03
+>>>0x143 byte&0x80 0x80 [SGB+CGB]
+>>>0x143 byte&0x80 !0x80 [SGB]
+>>0x146 byte !0x03
+>>>0x143 byte&0xC0 0x80 [CGB]
+>>>0x143 byte&0xC0 0xC0 [CGB ONLY]
+>0x14b byte !0x33
+>>0x143 byte&0xC0 0x80 [CGB]
+>>0x143 byte&0xC0 0xC0 [CGB ONLY]
+
+# Mapper.
+>0x147 byte 0x00 [ROM ONLY]
+>0x147 byte 0x01 [MBC1]
+>0x147 byte 0x02 [MBC1+RAM]
+>0x147 byte 0x03 [MBC1+RAM+BATT]
+>0x147 byte 0x05 [MBC2]
+>0x147 byte 0x06 [MBC2+BATTERY]
+>0x147 byte 0x08 [ROM+RAM]
+>0x147 byte 0x09 [ROM+RAM+BATTERY]
+>0x147 byte 0x0B [MMM01]
+>0x147 byte 0x0C [MMM01+SRAM]
+>0x147 byte 0x0D [MMM01+SRAM+BATT]
+>0x147 byte 0x0F [MBC3+TIMER+BATT]
+>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
+>0x147 byte 0x11 [MBC3]
+>0x147 byte 0x12 [MBC3+RAM]
+>0x147 byte 0x13 [MBC3+RAM+BATT]
+>0x147 byte 0x19 [MBC5]
+>0x147 byte 0x1A [MBC5+RAM]
+>0x147 byte 0x1B [MBC5+RAM+BATT]
+>0x147 byte 0x1C [MBC5+RUMBLE]
+>0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
+>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
+>0x147 byte 0xFC [Pocket Camera]
+>0x147 byte 0xFD [Bandai TAMA5]
+>0x147 byte 0xFE [Hudson HuC-3]
+>0x147 byte 0xFF [Hudson HuC-1]
+
+# ROM size.
+>0x148 byte 0 \b, ROM: 256Kbit
+>0x148 byte 1 \b, ROM: 512Kbit
+>0x148 byte 2 \b, ROM: 1Mbit
+>0x148 byte 3 \b, ROM: 2Mbit
+>0x148 byte 4 \b, ROM: 4Mbit
+>0x148 byte 5 \b, ROM: 8Mbit
+>0x148 byte 6 \b, ROM: 16Mbit
+>0x148 byte 7 \b, ROM: 32Mbit
+>0x148 byte 0x52 \b, ROM: 9Mbit
+>0x148 byte 0x53 \b, ROM: 10Mbit
+>0x148 byte 0x54 \b, ROM: 12Mbit
+
+# RAM size.
+>0x149 byte 1 \b, RAM: 16Kbit
+>0x149 byte 2 \b, RAM: 64Kbit
+>0x149 byte 3 \b, RAM: 256Kbit
+>0x149 byte 4 \b, RAM: 1Mbit
+>0x149 byte 5 \b, RAM: 512Kbit
+
+#------------------------------------------------------------------------------
+# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
+# Updated by David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://www.retrodev.com/segacd.html
+# - http://devster.monkeeh.com/sega/32xguide1.txt
+#
+
+# Common Sega Mega Drive header format.
+# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
+0 name sega-mega-drive-header
+# ROM title. (Use domestic if present; if not, use international.)
+>0x120 byte >0x20
+>>0x120 string >\0 \b: "%.16s"
+>0x120 byte <0x21
+>>0x150 string >\0 \b: "%.16s"
+# Other information.
+>0x180 string >\0 (%.14s
+>>0x110 string >\0 \b, %.16s
+>0x180 byte 0
+>>0x110 string >\0 (%.16s
+>0 byte x \b)
+
+# TODO: Check for 32X CD?
+# Sega Mega CD disc images: 2048-byte sectors.
+0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+!:mime application/x-sega-cd-rom
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+!:mime application/x-sega-cd-rom
+>0 use sega-mega-drive-header
+>0 byte x \b, 2048-byte sectors
+# Sega Mega CD disc images: 2352-byte sectors.
+0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
+!:mime application/x-sega-cd-rom
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
+!:mime application/x-sega-cd-rom
+>0x10 use sega-mega-drive-header
+>0 byte x \b, 2352-byte sectors
+
+# Sega Mega Drive: Identify the system ID.
+0x100 string SEGA
+>0x3C0 string MARS\ CHECK\ MODE Sega 32X ROM image
+!:mime application/x-genesis-32x-rom
+>>0 use sega-mega-drive-header
+>0x104 string \ PICO Sega Pico ROM image
+!:mime application/x-sega-pico-rom
+>>0 use sega-mega-drive-header
+>0x104 string TOYS\ PICO Sega Pico ROM image
+!:mime application/x-sega-pico-rom
+>>0 use sega-mega-drive-header
+>0x104 string \ TOYS\ PICO Sega Pico ROM image
+!:mime application/x-sega-pico-rom
+>>0 use sega-mega-drive-header
+>0x104 string \ IAC Sega Pico ROM image
+!:mime application/x-sega-pico-rom
+>>0 use sega-mega-drive-header
+>0x104 string \ TERA68K Sega Teradrive (68K) ROM image
+!:mime application/x-sega-teradrive-rom
+>>0 use sega-mega-drive-header
+>0x104 string \ TERA286 Sega Teradrive (286) ROM image
+!:mime application/x-sega-teradrive-rom
+>>0 use sega-mega-drive-header
+>0x180 string BR Sega Mega CD Boot ROM image
+!:mime application/x-genesis-rom
+>>0 use sega-mega-drive-header
+>0x104 default x Sega Mega Drive / Genesis ROM image
+!:mime application/x-genesis-rom
+>>0 use sega-mega-drive-header
+
+# Sega Mega Drive: Some ROMs have "SEGA" at 0x101, not 0x100.
+0x100 string \ SEGA Sega Mega Drive / Genesis ROM image
+>0 use sega-mega-drive-header
+
+# Sega Pico ROMs that don't start with "SEGA".
+0x100 string SAMSUNG\ PICO Samsung Pico ROM image
+!:mime application/x-sega-pico-rom
+>0 use sega-mega-drive-header
+0x100 string IMA\ IKUNOUJYUKU Samsung Pico ROM image
+!:mime application/x-sega-pico-rom
+>0 use sega-mega-drive-header
+0x100 string IMA IKUNOJYUKU Samsung Pico ROM image
+!:mime application/x-sega-pico-rom
+>0 use sega-mega-drive-header
+
+# Sega Picture Magic (modified 32X)
+0x100 string Picture\ Magic
+>0x3C0 string PICTURE MAGIC-01 Sega 32X ROM image
+!:mime application/x-genesis-32x-rom
+>>0 use sega-mega-drive-header
+
+#------------------------------------------------------------------------------
+# genesis: file(1) magic for the Super MegaDrive ROM dump format
+#
+
+# NOTE: Due to interleaving, we can't display anything
+# other than the copier header information.
+0 name sega-genesis-smd-header
+>0 byte x %dx16k blocks
+>2 byte 0 \b, last in series or standalone
+>2 byte >0 \b, split ROM
+
+# "Sega Genesis" header.
+0x280 string EAGN
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+!:mime application/x-genesis-rom
+>>0 use sega-genesis-smd-header
+
+# "Sega Mega Drive" header.
+0x280 string EAMG
+>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
+!:mime application/x-genesis-rom
+>>0 use sega-genesis-smd-header
+
+#------------------------------------------------------------------------------
+# smsgg: file(1) magic for Sega Master System and Game Gear ROM images
+# Detects all Game Gear and export Sega Master System ROM images,
+# and some Japanese Sega Master System ROM images.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.smspower.org/Development/ROMHeader
+#
+
+# General SMS header rule.
+# The SMS boot ROM checks the header at three locations.
+0 name sega-master-system-rom-header
+# Machine type.
+>0x0F byte&0xF0 0x30 Sega Master System
+!:mime application/x-sms-rom
+>0x0F byte&0xF0 0x40 Sega Master System
+!:mime application/x-sms-rom
+>0x0F byte&0xF0 0x50 Sega Game Gear
+!:mime application/x-gamegear-rom
+>0x0F byte&0xF0 0x60 Sega Game Gear
+!:mime application/x-gamegear-rom
+>0x0F byte&0xF0 0x70 Sega Game Gear
+!:mime application/x-gamegear-rom
+>0x0F default x Sega Master System / Game Gear
+!:mime application/x-sms-rom
+>0 byte x ROM image:
+# Product code.
+>0x0E byte&0xF0 0x10 1
+>0x0E byte&0xF0 0x20 2
+>0x0E byte&0xF0 0x30 3
+>0x0E byte&0xF0 0x40 4
+>0x0E byte&0xF0 0x50 5
+>0x0E byte&0xF0 0x60 6
+>0x0E byte&0xF0 0x70 7
+>0x0E byte&0xF0 0x80 8
+>0x0E byte&0xF0 0x90 9
+>0x0E byte&0xF0 0xA0 10
+>0x0E byte&0xF0 0xB0 11
+>0x0E byte&0xF0 0xC0 12
+>0x0E byte&0xF0 0xD0 13
+>0x0E byte&0xF0 0xE0 14
+>0x0E byte&0xF0 0xF0 15
+# If the product code is 5 digits, we'll need to backspace here.
+>0x0E byte&0xF0 !0
+>>0x0C leshort x \b%04x
+>0x0E byte&0xF0 0
+>>0x0C leshort x %04x
+# Revision.
+>0x0E byte&0x0F x (Rev.%02d)
+# ROM size. (Used for the boot ROM checksum routine.)
+>0x0F byte&0x0F 0x0A (8 KB)
+>0x0F byte&0x0F 0x0B (16 KB)
+>0x0F byte&0x0F 0x0C (32 KB)
+>0x0F byte&0x0F 0x0D (48 KB)
+>0x0F byte&0x0F 0x0E (64 KB)
+>0x0F byte&0x0F 0x0F (128 KB)
+>0x0F byte&0x0F 0x00 (256 KB)
+>0x0F byte&0x0F 0x01 (512 KB)
+>0x0F byte&0x0F 0x02 (1 MB)
+
+# SMS/GG header locations.
+0x7FF0 string TMR\ SEGA
+>0x7FF0 use sega-master-system-rom-header
+0x3FF0 string TMR\ SEGA
+>0x3FF0 use sega-master-system-rom-header
+0x1FF0 string TMR\ SEGA
+>0x1FF0 use sega-master-system-rom-header
+
+#------------------------------------------------------------------------------
+# saturn: file(1) magic for the Sega Saturn disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+
+# Common Sega Saturn disc header format.
+# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-saturn-disc-header
+>0x60 string >\0 \b: "%.32s"
+>0x20 string >\0 (%.10s
+>>0x2A string >\0 \b, %.6s)
+>>0x2A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGASATURN\ Sega Saturn disc image
+!:mime application/x-saturn-rom
+>0 use sega-saturn-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
+!:mime application/x-saturn-rom
+>0x10 use sega-saturn-disc-header
+>0 byte x (2352-byte sectors)
+
+#------------------------------------------------------------------------------
+# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://mc.pp.se/dc/ip0000.bin.html
+#
+
+# Common Sega Dreamcast disc header format.
+# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
+# TODO: Release date, device information, region code, others?
+0 name sega-dreamcast-disc-header
+>0x80 string >\0 \b: "%.32s"
+>0x40 string >\0 (%.10s
+>>0x4A string >\0 \b, %.6s)
+>>0x4A byte 0 \b)
+
+# 2048-byte sector version.
+0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+!:mime application/x-dc-rom
+>0 use sega-dreamcast-disc-header
+>0 byte x (2048-byte sectors)
+# 2352-byte sector version.
+0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
+!:mime application/x-dc-rom
+>0x10 use sega-dreamcast-disc-header
+>0 byte x (2352-byte sectors)
+
+#------------------------------------------------------------------------------
+# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
+#
+0 belong 0x21068028 Sega Dreamcast VMU game image
+0 string LCDi Dream Animator file
+
+#------------------------------------------------------------------------------
+# z64: file(1) magic for the Z64 format N64 ROM dumps
+# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 bequad 0x803712400000000F Nintendo 64 ROM image
+!:mime application/x-n64-rom
+>0x20 string >\0 \b: "%.20s"
+>0x3B string x (%.4s
+>0x3F byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# v64: file(1) magic for the V64 format N64 ROM dumps
+# Same as z64 format, but with 16-bit byteswapping.
+#
+0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
+!:mime application/x-n64-rom
+
+#------------------------------------------------------------------------------
+# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
+# Same as z64 format, but with swapped 16-bit words.
+#
+0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
+!:mime application/x-n64-rom
+
+#------------------------------------------------------------------------------
+# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
+# Same as z64 format, but with 32-bit byteswapping.
+#
+0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
+!:mime application/x-n64-rom
+
+#------------------------------------------------------------------------------
+# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
+# Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
+!:mime application/x-gba-rom
+>0xA0 string >\0 \b: "%.12s"
+>0xAC string x (%.6s
+>0xBC byte x \b, Rev.%02u)
+
+#------------------------------------------------------------------------------
+# nds: file(1) magic for the Nintendo DS(i) raw ROM format
+# Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
+#
+# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
+# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
+!:mime application/x-nintendo-ds-rom
+>0x00 string >\0 \b: "%.12s"
+>0x0C string x (%.6s
+>0x1E byte x \b, Rev.%02u)
+>0x12 byte 2 (DSi enhanced)
+>0x12 byte 3 (DSi only)
+# Secure Area check.
+>0x20 lelong <0x4000 (homebrew)
+>0x20 lelong >0x3FFF
+>>0x4000 lequad 0x0000000000000000 (multiboot)
+>>0x4000 lequad !0x0000000000000000
+>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
+>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
+>>>>0x1000 lequad 0x0000000000000000 (encrypted)
+>>>>0x1000 lequad !0x0000000000000000 (mask ROM)
+
+#------------------------------------------------------------------------------
+# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
+# This is also used for loading .nds files using the MSET exploit on 3DS.
+# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
+0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
+!:mime application/x-nintendo-ds-rom
+
+#------------------------------------------------------------------------------
+# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
+# - https://www.devrs.com/ngp/files/ngpctech.txt
+#
+0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
+!:mime application/x-neo-geo-pocket-rom
+>0x23 byte 0x10 Color
+>0 byte x ROM image
+>0x24 string >\0 \b: "%.12s"
+>0x21 uleshort x \b, NEOP%04X
+>0x1F ubyte 0xFF (debug mode enabled)
+
+#------------------------------------------------------------------------------
+# msx: file(1) magic for MSX game cartridge dumps
+# Too simple - MPi
+#0 beshort 0x4142 MSX game cartridge dump
+
+#------------------------------------------------------------------------------
+# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
+0 string PS-X\ EXE Sony Playstation executable
+>16 lelong x PC=%#08x,
+>20 lelong !0 GP=%#08x,
+>24 lelong !0 .text=[%#08x,
+>>28 lelong x \b%#x],
+>32 lelong !0 .data=[%#08x,
+>>36 lelong x \b%#x],
+>40 lelong !0 .bss=[%#08x,
+>>44 lelong x \b%#x],
+>48 lelong !0 Stack=%#08x,
+>48 lelong =0 No Stack!,
+>52 lelong !0 StackSize=%#x,
+#>76 string >\0 (%s)
+# Area:
+>113 string x (%s)
+
+# CPE executables
+0 string CPE CPE executable
+>3 byte x (version %d)
+
+# Sony PlayStation archive (PSARC)
+# From: Alexandre Iooss <erdnaxe@crans.org>
+# URL: https://www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)
+0 string PSAR Sony PlayStation Archive
+!:ext psarc
+>4 ubeshort x \b, version %d.
+>6 ubeshort x \b%d
+>8 string zlib \b, zlib compression
+>8 string lzma \b, LZMA compression
+>28 ubeshort&2 0 \b, relative paths
+>28 ubeshort&2 2 \b, absolute paths
+>28 ubeshort&1 1 \b, ignore case
+
+#------------------------------------------------------------------------------
+# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
+0 string XBEH Microsoft Xbox executable
+!:mime audio/x-xbox-executable
+!:ext xbe
+# expect base address of 0x10000
+>0x0104 ulelong =0x10000
+>>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
+>>(0x0118.l-0x0FFF5) byte x (%c
+>>(0x0118.l-0x0FFF6) byte x \b%c-
+>>(0x0118.l-0x0FFF8) uleshort x \b%03u)
+>>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
+>>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
+>>>(0x0118.l-0x0FF60) ulelong >0 (regions:
+>>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
+>>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
+>>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
+>>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
+>>>(0x0118.l-0x0FF60) ulelong >0 \b)
+# probabilistic checks whether signed or not
+>0x0004 ulelong =0x0
+>>&2 ulelong =0x0
+>>>&2 ulelong =0x0 \b, not signed
+>0x0004 ulelong >0
+>>&2 ulelong >0
+>>>&2 ulelong >0 \b, signed
+
+# --------------------------------
+# Microsoft Xbox data file formats
+0 string XIP0 XIP, Microsoft Xbox data
+0 string XTF0 XTF, Microsoft Xbox data
+
+#------------------------------------------------------------------------------
+# Microsoft Xbox 360 executables (.xex)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://free60project.github.io/wiki/XEX.html
+# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
+
+# Title ID (part of Execution ID section)
+0 name xbox-360-xex-execution-id
+>(0.L+0xC) byte x (%c
+>(0.L+0xD) byte x \b%c
+>(0.L+0xE) beshort x \b-%04u, media ID:
+>(0.L) belong x %08X)
+
+# Region code (part of Security Info)
+0 name xbox-360-xex-region-code
+>0 ubelong 0xFFFFFFFF \b, all regions
+>0 ubelong !0xFFFFFFFF
+>>0 ubelong >0 (regions:
+>>0 ubelong&0x000000FF 0x000000FF USA
+>>0 ubelong&0x00000100 0x00000100 Japan
+>>0 ubelong&0x00000200 0x00000200 China
+>>0 ubelong&0x0000FC00 0x0000FC00 Asia
+>>0 ubelong&0x00FF0000 0x00FF0000 PAL
+>>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
+>>0 ubelong&0x00FF0000 0x00010000 AU/NZ
+>>0 ubelong&0xFF000000 0xFF000000 Other
+>>0 ubelong >0 \b)
+
+0 string XEX2 Microsoft Xbox 360 executable
+!:mime audio/x-xbox360-executable
+!:ext xex
+>0x18 search/0x100 \x00\x04\x00\x06
+>>&0 use xbox-360-xex-execution-id
+>(0x010.L+0x178) use xbox-360-xex-region-code
+
+0 string XEX1 Microsoft Xbox 360 executable (XEX1)
+!:mime audio/x-xbox360-executable
+!:ext xex
+>0x18 search/0x100 \x00\x04\x00\x06
+>>&0 use xbox-360-xex-execution-id
+>(0x010.L+0x154) use xbox-360-xex-region-code
+
+#------------------------------------------------------------------------------
+# Microsoft Xbox 360 packages
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://free60project.github.io/wiki/STFS.html
+# - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
+
+# TODO: More information for console-signed packages.
+
+0 name xbox-360-package
+>0x360 byte x (%c
+>0x361 byte x \b%c
+>0x362 beshort x \b-%04u, media ID:
+>0x354 belong x %08X)
+>0x344 belong x \b, content type:
+>>0x344 belong 0x1 Saved Game
+>>0x344 belong 0x2 Marketplace Content
+>>0x344 belong 0x3 Publisher
+>>0x344 belong 0x1000 Xbox 360 Title
+>>0x344 belong 0x2000 IPTV Pause Buffer
+>>0x344 belong 0x4000 Installed Game
+>>0x344 belong 0x5000 Original Xbox Game
+>>0x344 belong 0x9000 Avatar Item
+>>0x344 belong 0x10000 Profile
+>>0x344 belong 0x20000 Gamer Picture
+>>0x344 belong 0x30000 Theme
+>>0x344 belong 0x40000 Cache File
+>>0x344 belong 0x50000 Storage Download
+>>0x344 belong 0x60000 Xbox Saved Game
+>>0x344 belong 0x70000 Xbox Download
+>>0x344 belong 0x80000 Game Demo
+>>0x344 belong 0x90000 Video
+>>0x344 belong 0xA0000 Game
+>>0x344 belong 0xB0000 Installer
+>>0x344 belong 0xC0000 Game Trailer
+>>0x344 belong 0xD0000 Arcade Title
+>>0x344 belong 0xE0000 XNA
+>>0x344 belong 0xF0000 License Store
+>>0x344 belong 0x100000 Movie
+>>0x344 belong 0x200000 TV
+>>0x344 belong 0x300000 Music Video
+>>0x344 belong 0x400000 Game Video
+>>0x344 belong 0x500000 Podcast Video
+>>0x344 belong 0x600000 Viral Video
+>>0x344 belong 0x2000000 Community Game
+
+0 string CON\x20 Microsoft Xbox 360 package (console-signed)
+>0 use xbox-360-package
+0 string PIRS
+>0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
+>>0 use xbox-360-package
+0 string LIVE
+>0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
+>>0 use xbox-360-package
+
+# Atari Lynx cartridge dump (EXE/BLL header)
+# From: "Stefan A. Haubenthal" <polluks@sdf.lonestar.org>
+# Reference:
+# https://raw.githubusercontent.com/cc65/cc65/master/libsrc/lynx/exehdr.s
+# Double-check that the image type matches too, 0x8008 conflicts with
+# 8 character OMF-86 object file headers.
+0 beshort 0x8008
+>6 string BS93 Lynx homebrew cartridge
+!:mime application/x-atari-lynx-rom
+>>2 beshort x \b, RAM start $%04x
+# Update: Joerg Jenderek
+# Reference: http://mark0.net/download/triddefs_xml.7z/defs/l/lnx.trid.xml
+# Note: called "Atari Lynx ROM" by TrID
+0 string LYNX Lynx cartridge
+!:mime application/x-atari-lynx-rom
+!:ext lnx
+# bank 0 page size like: 128 256 512
+>4 leshort/4 >0 \b, bank 0 %dk
+>6 leshort/4 >0 \b, bank 1 %dk
+# 32 bytes cart name like: "jconnort.lyx" "viking~1.lyx" "Eye of the Beholder" "C:\EMU\LYNX\ROMS\ULTCHESS.LYX"
+>10 string >\0 \b, "%.32s"
+# 16 bytes manufacturer like: "Atari" "NuFX Inc." "Matthias Domin"
+>42 string >\0 \b, "%.16s"
+# version number
+#>8 leshort !1 \b, version number %u
+# rotation: 1~left Lexis (NA).lnx 2~right Centipede (Prototype).lnx
+>58 ubyte >0 \b, rotation %u
+# spare
+#>59 lelong !0 \b, spare %#x
+
+# Opera file system that is used on the 3DO console
+# From: Serge van den Boom <svdb@stack.nl>
+0 string \x01ZZZZZ\x01 3DO "Opera" file system
+
+# From: Alex Myczko <alex@aiei.ch>
+# From: David Pflug <david@pflug.email>
+# is the offset 12 or the offset 16 correct?
+# GBS (Game Boy Sound) magic
+# ftp://ftp.modland.com/pub/documents/format_documentation/\
+# Gameboy%20Sound%20System%20(.gbs).txt
+0 string GBS Nintendo Gameboy Music/Audio Data
+#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
+>16 string >\0 ("%.32s" by
+>48 string >\0 %.32s, copyright
+>80 string >\0 %.32s),
+>3 byte x version %u,
+>4 byte x %u tracks
+
+# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
+# see https://zerosoft.zophar.net/ips.php
+0 string PATCH IPS patch file
+!:ext ips
+
+# BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.romhacking.net/documents/746/
+0 string BPS1 BPS patch file
+!:ext bps
+
+# APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
+0 string APS10 APS patch file
+!:ext aps
+>5 byte 0 \b, simple patch
+>5 byte 1 \b, N64-specific patch for
+>>58 byte x N%c
+>>59 byte x \b%c
+>>60 byte x \b%c
+>7 byte !0x20
+# FIXME: /T specifier isn't working with a fixed-length string.
+>>7 string x \b: "%.50s"
+
+# UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
+0 string UPS1 UPS patch file
+!:ext ups
+
+# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
+0 string PPF30 Playstation Patch File version 3.0
+>5 byte 0 \b, PPF 1.0 patch
+>5 byte 1 \b, PPF 2.0 patch
+>5 byte 2 \b, PPF 3.0 patch
+>>56 byte 0 \b, Imagetype BIN (any)
+>>56 byte 1 \b, Imagetype GI (PrimoDVD)
+>>57 byte 0 \b, Blockcheck disabled
+>>57 byte 1 \b, Blockcheck enabled
+>>58 byte 0 \b, Undo data not available
+>>58 byte 1 \b, Undo data available
+>6 string x \b, description: %s
+
+0 string PPF20 Playstation Patch File version 2.0
+>5 byte 0 \b, PPF 1.0 patch
+>5 byte 1 \b, PPF 2.0 patch
+>>56 lelong >0 \b, size of file to patch %d
+>6 string x \b, description: %s
+
+0 string PPF10 Playstation Patch File version 1.0
+>5 byte 0 \b, Simple Encoding
+>6 string x \b, description: %s
+
+# Compressed ISO disc image (used mostly by PSP, PS2 and MegaDrive)
+# From: Alexandre Iooss <erdnaxe@crans.org>
+# URL: https://en.wikipedia.org/wiki/.CSO
+# NOTE: This is NOT the same as Compact ISO or GameCube/Wii disc image,
+# though it has the same magic number.
+0 string CISO
+# Match CISO version 1 with ISO-9660 sector size
+>20 ubyte <2
+>>16 ulelong =2048 CSO v1 disk image
+!:mime application/x-compressed-iso
+!:ext ciso/cso
+>>>8 ulequad x \b, original size %llu bytes
+>>>16 ulelong x \b, datablock size %u bytes
+# Match CISO version 2
+>20 ubyte =2
+>>22 uleshort =0
+>>>4 ulelong =24 CSO v2 disk image
+!:mime application/x-compressed-iso
+!:ext ciso/cso
+>>>>8 ulequad x \b, original size %llu bytes
+>>>>16 ulelong x \b, datablock size %u bytes
+
+# From: Daniel Dawson <ddawson@icehouse.net>
+# SNES9x .smv "movie" file format.
+0 string SMV\x1A SNES9x input recording
+>0x4 lelong x \b, version %d
+# version 4 is latest so far
+>0x4 lelong <5
+>>0x8 ledate x \b, recorded at %s
+>>0xc lelong >0 \b, rerecorded %d times
+>>0x10 lelong x \b, %d frames long
+>>0x14 byte >0 \b, data for controller(s):
+>>>0x14 byte &0x1 #1
+>>>0x14 byte &0x2 #2
+>>>0x14 byte &0x4 #3
+>>>0x14 byte &0x8 #4
+>>>0x14 byte &0x10 #5
+>>0x15 byte ^0x1 \b, begins from snapshot
+>>0x15 byte &0x1 \b, begins from reset
+>>0x15 byte ^0x2 \b, NTSC standard
+>>0x15 byte &0x2 \b, PAL standard
+>>0x17 byte &0x1 \b, settings:
+# WIP1Timing not used as of version 4
+>>>0x4 lelong <4
+>>>>0x17 byte &0x2 WIP1Timing
+>>>0x17 byte &0x4 Left+Right
+>>>0x17 byte &0x8 VolumeEnvX
+>>>0x17 byte &0x10 FakeMute
+>>>0x17 byte &0x20 SyncSound
+# New flag as of version 4
+>>>0x4 lelong >3
+>>>>0x17 byte &0x80 NoCPUShutdown
+>>0x4 lelong <4
+>>>0x18 lelong >0x23
+>>>>0x20 leshort !0
+>>>>>0x20 lestring16 x \b, metadata: "%s"
+>>0x4 lelong >3
+>>>0x24 byte >0 \b, port 1:
+>>>>0x24 byte 1 joypad
+>>>>0x24 byte 2 mouse
+>>>>0x24 byte 3 SuperScope
+>>>>0x24 byte 4 Justifier
+>>>>0x24 byte 5 multitap
+>>>0x24 byte >0 \b, port 2:
+>>>>0x25 byte 1 joypad
+>>>>0x25 byte 2 mouse
+>>>>0x25 byte 3 SuperScope
+>>>>0x25 byte 4 Justifier
+>>>>0x25 byte 5 multitap
+>>>0x18 lelong >0x43
+>>>>0x40 leshort !0
+>>>>>0x40 lestring16 x \b, metadata: "%s"
+>>0x17 byte &0x40 \b, ROM:
+>>>(0x18.l-26) lelong x CRC32 %#08x
+>>>(0x18.l-23) string x "%s"
+
+# Type: scummVM savegame files
+# From: Sven Hartge <debian@ds9.argh.org>
+0 string SCVM ScummVM savegame
+>12 string >\0 "%s"
+
+#------------------------------------------------------------------------------
+# Nintendo GameCube / Wii file formats.
+#
+
+# Type: Nintendo GameCube/Wii common disc header data.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://wiibrew.org/wiki/Wii_Disc
+0 name nintendo-gcn-disc-common
+>0x20 string x "%.64s"
+>0x00 string x (%.6s
+>0x06 byte >0
+>>0x06 byte 1 \b, Disc 2
+>>0x06 byte 2 \b, Disc 3
+>>0x06 byte 3 \b, Disc 4
+>0x07 byte x \b, Rev.%02u)
+>0x18 belong 0x5D1C9EA3
+>>0x60 beshort 0x0101 \b (Unencrypted)
+>0x200 string NKIT \b (NKit compressed)
+
+
+# Type: Nintendo GameCube disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://wiibrew.org/wiki/Wii_Disc
+0x1C belong 0xC2339F3D Nintendo GameCube disc image:
+!:mime application/x-gamecube-rom
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube embedded disc image
+# Commonly found on demo discs.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
+0 belong 0xAE0F38A2
+>0x0C belong 0x00100000
+>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
+!:mime application/x-gamecube-rom
+>>>(8.L) use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://wiibrew.org/wiki/Wii_Disc
+0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
+>0 use nintendo-gcn-disc-common
+
+# Type: Nintendo Wii disc image (WBFS format)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://wiibrew.org/wiki/Wii_Disc
+0 string WBFS
+>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
+!:mime application/x-wii-rom
+>>0x200 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (CISO format)
+# NOTE: This is NOT the same as Compact ISO or PSP CISO,
+# though it has the same magic number.
+0 string CISO
+# Other fields are used to determine what type of CISO this is:
+# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
+# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
+# - None of the above: Compact ISO.
+>4 lelong 0x200000
+>>8 byte 1
+>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
+!:mime application/x-wii-rom
+>>>>0x8000 use nintendo-gcn-disc-common
+>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
+!:mime application/x-wii-rom
+>>>>0x8000 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (GCZ format)
+# Due to zlib compression, we can't get the actual disc information.
+0 lelong 0xB10BC001
+>4 lelong 0 Nintendo GameCube disc image (GCZ format)
+!:mime application/x-gamecube-rom
+>4 lelong 1 Nintendo Wii disc image (GCZ format)
+!:mime application/x-wii-rom
+>4 default x Nintendo GameCube/Wii disc image (GCZ format)
+
+# Type: Nintendo GameCube/Wii disc image (WDF format)
+0 string WII\001DISC
+>8 belong 1
+# WDFv1
+>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
+!:mime application/x-gamecube-rom
+>>>0x38 use nintendo-gcn-disc-common
+>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
+!:mime application/x-wii-rom
+>>>0x38 use nintendo-gcn-disc-common
+>8 belong 2
+# WDFv2
+>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
+!:mime application/x-gamecube-rom
+>>>(12.L) use nintendo-gcn-disc-common
+>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
+!:mime application/x-wii-rom
+>>>(12.L) use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (WIA format)
+0 string WIA\001 Nintendo
+>0x48 belong 1 GameCube
+!:mime application/x-gamecube-rom
+>0x48 belong 2 Wii
+!:mime application/x-wii-rom
+>0x48 default x GameCube/Wii
+>0x48 belong x disc image (WIA format):
+>>0x58 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (with SDK header)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://wiibrew.org/wiki/Wii_Disc
+0 belong 0xFFFF0000
+>0x18 belong 0x00000000
+>>0x1C belong 0x00000000
+>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
+!:mime application/x-wii-rom
+>>>>0x8000 use nintendo-gcn-disc-common
+>>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
+!:mime application/x-gamecube-rom
+>>>>0x8000 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (RVZ format)
+0 string RVZ\001 Nintendo
+>0x48 belong 1 GameCube
+!:mime application/x-gamecube-rom
+>0x48 belong 2 Wii
+!:mime application/x-wii-rom
+>0x48 default x GameCube/Wii
+>0x48 belong x disc image (RVZ format):
+>>0x58 use nintendo-gcn-disc-common
+
+#------------------------------------------------------------------------------
+# Nintendo 3DS file formats.
+#
+
+# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/NCSD
+0x100 string NCSD
+>0x118 lequad 0 Nintendo 3DS Game Card image
+# NCCH header for partition 0. (game data)
+>>0x1150 string >\0 \b: "%.16s"
+>>0x312 byte x (Rev.%02u)
+>>0x118C byte 2 (New3DS only)
+>>0x18D byte 0 (inner device)
+>>0x18D byte 1 (Card1)
+>>0x18D byte 2 (Card2)
+>>0x18D byte 3 (extended device)
+>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
+>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
+
+# Nintendo 3DS version code.
+# Reference: https://www.3dbrew.org/wiki/Titles
+# Format: leshort containing three fields:
+# - 6-bit: Major
+# - 6-bit: Minor
+# - 4-bit: Revision
+# NOTE: Only supporting major/minor versions from 0-15 right now.
+# NOTE: Should be prefixed with "v".
+0 name nintendo-3ds-version-code
+# Raw version.
+>0 leshort x \b%u,
+# Major version.
+>0 leshort&0xFC00 0x0000 0
+>0 leshort&0xFC00 0x0400 1
+>0 leshort&0xFC00 0x0800 2
+>0 leshort&0xFC00 0x0C00 3
+>0 leshort&0xFC00 0x1000 4
+>0 leshort&0xFC00 0x1400 5
+>0 leshort&0xFC00 0x1800 6
+>0 leshort&0xFC00 0x1C00 7
+>0 leshort&0xFC00 0x2000 8
+>0 leshort&0xFC00 0x2400 9
+>0 leshort&0xFC00 0x2800 10
+>0 leshort&0xFC00 0x2C00 11
+>0 leshort&0xFC00 0x3000 12
+>0 leshort&0xFC00 0x3400 13
+>0 leshort&0xFC00 0x3800 14
+>0 leshort&0xFC00 0x3C00 15
+# Minor version.
+>0 leshort&0x03F0 0x0000 \b.0
+>0 leshort&0x03F0 0x0010 \b.1
+>0 leshort&0x03F0 0x0020 \b.2
+>0 leshort&0x03F0 0x0030 \b.3
+>0 leshort&0x03F0 0x0040 \b.4
+>0 leshort&0x03F0 0x0050 \b.5
+>0 leshort&0x03F0 0x0060 \b.6
+>0 leshort&0x03F0 0x0070 \b.7
+>0 leshort&0x03F0 0x0080 \b.8
+>0 leshort&0x03F0 0x0090 \b.9
+>0 leshort&0x03F0 0x00A0 \b.10
+>0 leshort&0x03F0 0x00B0 \b.11
+>0 leshort&0x03F0 0x00C0 \b.12
+>0 leshort&0x03F0 0x00D0 \b.13
+>0 leshort&0x03F0 0x00E0 \b.14
+>0 leshort&0x03F0 0x00F0 \b.15
+# Revision.
+>0 leshort&0x000F x \b.%u
+
+# Type: Nintendo 3DS "NCCH" container.
+# https://www.3dbrew.org/wiki/NCCH
+0x100 string NCCH Nintendo 3DS
+>0x18D byte&2 0 File Archive (CFA)
+>0x18D byte&2 2 Executable Image (CXI)
+>0x150 string >\0 \b: "%.16s"
+>0x18D byte 0x05
+>>0x10E leshort x (Old3DS System Update v
+>>0x10E use nintendo-3ds-version-code
+>>0x10E leshort x \b)
+>0x18D byte 0x15
+>>0x10E leshort x (New3DS System Update v
+>>0x10E use nintendo-3ds-version-code
+>>0x10E leshort x \b)
+>0x18D byte !0x05
+>>0x18D byte !0x15
+>>>0x112 byte x (v
+>>>0x112 use nintendo-3ds-version-code
+>>>0x112 byte x \b)
+>0x18C byte 2 (New3DS only)
+
+# Type: Nintendo 3DS "SMDH" file. (application description)
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/SMDH
+0 string SMDH Nintendo 3DS SMDH file
+>0x208 leshort !0
+>>0x208 lestring16 x \b: "%.128s"
+>>0x388 leshort !0
+>>>0x388 lestring16 x by %.128s
+>0x208 leshort 0
+>>0x008 leshort !0
+>>>0x008 lestring16 x \b: "%.128s"
+>>>0x188 leshort !0
+>>>>0x188 lestring16 x by %.128s
+
+# Type: Nintendo 3DS Homebrew Application.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/3DSX_Format
+0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
+
+# Type: Nintendo 3DS Banner Model Data.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://3dbrew.org/wiki/CBMD
+0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data
+
+#------------------------------------------------------------------------------
+# a7800: file(1) magic for the Atari 7800 raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://sites.google.com/site/atari7800wiki/a78-header
+
+0 byte >0
+>0 byte <3
+>>1 string ATARI7800 Atari 7800 ROM image
+!:mime application/x-atari-7800-rom
+>>>0x11 string >\0 \b: "%.32s"
+# Display type.
+>>>0x39 byte 0 (NTSC)
+>>>0x39 byte 1 (PAL)
+>>>0x36 byte&1 1 (POKEY)
+
+#------------------------------------------------------------------------------
+# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
+#
+# NOTE: Title is terminated with 0x80, not 0.
+# The header is terminated with a 0, so that will
+# terminate the title as well.
+#
+0 string g\ GCE Vectrex ROM image
+>0x11 string >\0 \b: "%.16s"
+
+#------------------------------------------------------------------------------
+# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/Amiibo
+0x00 byte 0x04
+>0x0A beshort 0x0FE0
+>>0x0C belong 0xF110FFEE
+>>>0x208 beshort 0x0100
+>>>>0x020A byte 0x0F
+>>>>>0x020C bequad 0x000000045F000000
+>>>>>>0x5B byte 0x02
+>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
+>>>>>>>0x58 belong x \b%08X
+
+#------------------------------------------------------------------------------
+# Type: Nintendo Switch XCI (Game Cartridge Image)
+# From: Benjamin Lowry <ben@ben.gmbh>
+# Reference: https://switchbrew.org/wiki/Gamecard_Format
+0x100 string HEAD
+>0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
+>0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
+>0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
+>0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
+>0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
+>0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
+
+#------------------------------------------------------------------------------
+# Type: Nintendo Switch Executable
+# From: Benjamin Lowry <ben@ben.gmbh>
+# Reference: https://switchbrew.org/wiki/NSO
+0x00 string NSO0 Nintendo Switch executable (NSO)
+
+#------------------------------------------------------------------------------
+# Type: Nintendo Switch PFS0
+# From: Benjamin Lowry <ben@ben.gmbh>
+# Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
+0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
+>0x04 ulelong x \b, %d files
+
+#------------------------------------------------------------------------------
+# amiibo: file(1) magic for Nintendo Badge Arcade files.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://github.com/GerbilSoft/rom-properties/issues/92
+# - https://github.com/CaitSith2/BadgeArcadeTool
+# - https://github.com/TheMachinumps/Advanced-badge-editor
+
+# PRBS: Individual badge and/or mega badge.
+0 string PRBS
+>0x44 byte >0x20 Nintendo Badge Arcade
+>>0xB8 ulelong <2
+>>>0xBC ulelong <2 badge:
+>>>0xBC ulelong >1 Mega Badge
+>>>>0xB8 ulelong x (%ux
+>>>>0xBC ulelong x \b%u):
+>>0xB8 ulelong >1 Mega Badge
+>>>0xB8 ulelong x (%ux
+>>>0xBC ulelong x \b%u):
+>0x44 string x "%s"
+>0x3C ulelong x \b, badge ID: %u
+>0x74 byte >0x20
+>>0x74 string x \b, set: "%s"
+>0xA8 ulelong !0xFFFFFFFF
+>>0xA8 ulelong x \b, launch title ID: %08X
+>>0xA4 ulelong x \b-%08X
+
+# CABS: Badge set.
+0 string CABS
+>0x2C byte >0x20 Nintendo Badge Arcade badge set:
+>>0x2C string x "%.48s"
+>>0x24 ulelong x \b, set ID: %u
+
+#------------------------------------------------------------------------------
+# sufami: file(1) magic for Sufami Turbo ROM images.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# References:
+# - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
+0 string BANDAI\ SFC-ADX
+>0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image:
+>>0x10 string/T x "%.14s"
+>>0x30 byte x \b, ID %02X
+>>0x31 byte x \b%02X
+>>0x32 byte x \b%02X
+>>0x33 ubyte >0 \b, series index %u
+>>0x34 ubyte 0 [SlowROM]
+>>0x34 ubyte 1 [FastROM]
+>>0x35 ubyte 1 [SRAM]
+>>0x35 ubyte 3 [Special]