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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test new file mode 100644 index 0000000000..355a4432a3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles2/shaders/constant_expressions.test @@ -0,0 +1,288 @@ +group trivial "Trivial expressions" + + case float + values { output float out0 = 5.0; } + both "" + + precision highp float; + ${DECLARATIONS} + + void main() + { + const float a = 5.0; + out0 = a; + ${OUTPUT} + } + "" + end + + case int + values { output int out0 = 5; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const int a = 5; + out0 = a; + ${OUTPUT} + } + "" + end + + case bool + values { output bool out0 = true; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const bool a = true; + out0 = a; + ${OUTPUT} + } + "" + end + + case cast + values { output float out0 = 1.0; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const float a = float(int(bool(true))); + out0 = a; + ${OUTPUT} + } + "" + end + +end # trivial + +group operators "Operators" + + case math_float + values { output float out0 = 2.19; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const float a = 6.0/3.5 + 1.8*2.6 - 4.2; + out0 = a; + ${OUTPUT} + } + "" + end + + case math_vec + values { output float out0 = 15.0; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const vec3 a = (vec4(1.0, 2.0, 3.0, 4.0).zyx * vec3(1.0, 1.5, 3.0).xyz).xzy + (vec2(5.0)/vec2(2.5)).xxy; + out0 = a.x + a.y + a.z; + ${OUTPUT} + } + "" + end + + case math_int + values { output int out0 = 7; } + both "" + precision highp int; + ${DECLARATIONS} + + void main() + { + const int a = 5-1 + 2*3 - 9/3; + out0 = a; + ${OUTPUT} + } + "" + end + + case math_ivec + values { output int out0 = 21; } + both "" + precision highp int; + ${DECLARATIONS} + + void main() + { + const ivec3 a = ivec2(5-1, 4).xxy + ivec4(1*3, 9/3, 1+2, 8/4).xyz; + out0 = a.x + a.y + a.z; + ${OUTPUT} + } + "" + end + + case math_mat + values { output float out0 = 8.0; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const mat3 a = mat3(3.0) * mat3(4.0); + const mat4 b = mat4(a[1][1])*2.0; + const mat2 c = mat2(b[0][0]) / 3.0; + out0 = c[0][0]+c[1][0]; + ${OUTPUT} + } + "" + end + + case logical + values { output bool out0 = true; } + both "" + precision highp int; + ${DECLARATIONS} + + void main() + { + const bool a = (!false || false) && (true ^^ false); + out0 = a; + ${OUTPUT} + } + "" + end + + case compare + values { output bool out0 = true; } + both "" + precision highp int; + ${DECLARATIONS} + + void main() + { + const bool a = (false == false) && (true != false) && (1 < 2) && (3 <= 3) && ((1 > 1) != (1 >= 1)); + out0 = a; + ${OUTPUT} + } + "" + end + + case selection + values { output float out0 = 5.3; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const float a = false ? 0.0 : (true ? 5.3 : 1.0); + out0 = a; + ${OUTPUT} + } + "" + end + +end # operators + +group complex_types "Arrays, structs & nested calls" + + case struct + values { output float out0 = 260.922; } + both "" + precision highp float; + ${DECLARATIONS} + + struct S + { + vec4 a; + int b; + }; + + void main() + { + const S s = S(vec4(1.5), 123); + out0 = length(s.a.xy)*float(s.b); + ${OUTPUT} + } + "" + end + + case nested_struct + values { output float out0 = 965.9; } + both "" + precision highp float; + ${DECLARATIONS} + + struct S + { + vec4 v; + int i; + }; + + struct T + { + S s; + bool b; + int i; + }; + + struct U + { + S s; + T t; + }; + + void main() + { + const S s = S(vec4(1.5), 123); + const T t = T(s, false, 3); + const U u = U(s, t); + const U v = U(S(vec4(1.3), 4), T(S(vec4(2.0), 5), true, 6)); + out0 = float(u.s.i*v.t.i + v.t.s.i)*v.s.v.x; // float(123*6 + 5)*1.3 + ${OUTPUT} + } + "" + end + + case array + values + { + input float in0 = [ 0.0 | 1.0]; + output float out0 = [0.0 | 1.0]; + } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + float a[int(max(-1.0, 2.0))]; + a[0] = -1.0; + a[1] = in0; + out0 = a[int(min(1.0, 2.0))]; + ${OUTPUT} + } + "" + end + + case nested_builtin_funcs + values { output float out0 = 3.05; } + both "" + precision highp float; + ${DECLARATIONS} + + void main() + { + const float a = sqrt( atan(sin(1.5)/cos(1.5)) /*1.5*/ * log2(exp2(log(exp(6.2) + 0.1)) + 0.1) /*~6.2*/); + out0 = a; + ${OUTPUT} + } + "" + end + +end # complex_types |