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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 01:47:29 +0000
commit0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch)
treea31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /dom/vr/test/reftest
parentInitial commit. (diff)
downloadfirefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz
firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/test/reftest')
-rw-r--r--dom/vr/test/reftest/VRSimulationDriver.js60
-rw-r--r--dom/vr/test/reftest/change_size.html168
-rw-r--r--dom/vr/test/reftest/change_size.pngbin0 -> 1439 bytes
-rw-r--r--dom/vr/test/reftest/draw_rect.html136
-rw-r--r--dom/vr/test/reftest/draw_rect.pngbin0 -> 1747 bytes
-rw-r--r--dom/vr/test/reftest/reftest.list10
-rw-r--r--dom/vr/test/reftest/webgl-util.js61
-rw-r--r--dom/vr/test/reftest/wrapper.html26
8 files changed, 461 insertions, 0 deletions
diff --git a/dom/vr/test/reftest/VRSimulationDriver.js b/dom/vr/test/reftest/VRSimulationDriver.js
new file mode 100644
index 0000000000..971cdb8626
--- /dev/null
+++ b/dom/vr/test/reftest/VRSimulationDriver.js
@@ -0,0 +1,60 @@
+
+var VRServiceTest;
+var vrMockDisplay;
+
+var VRSimulationDriver = (function() {
+"use strict";
+
+var AttachWebVRDisplay = function() {
+ if (vrMockDisplay) {
+ // Avoid creating multiple displays
+ return Promise.resolve(vrMockDisplay);
+ }
+ var promise = VRServiceTest.attachVRDisplay("VRDisplayTest");
+ promise.then(function (display) {
+ vrMockDisplay = display;
+ });
+
+ return promise;
+};
+
+var SetVRDisplayPose = function(position,
+ linearVelocity, linearAcceleration,
+ orientation, angularVelocity,
+ angularAcceleration) {
+ vrMockDisplay.setPose(position, linearVelocity, linearAcceleration,
+ orientation, angularVelocity, angularAcceleration);
+};
+
+var SetEyeResolution = function(width, height) {
+ vrMockDisplay.setEyeResolution(width, height);
+}
+
+var SetEyeParameter = function(eye, offsetX, offsetY, offsetZ,
+ upDegree, rightDegree, downDegree, leftDegree) {
+ vrMockDisplay.setEyeParameter(eye, offsetX, offsetY, offsetZ, upDegree, rightDegree,
+ downDegree, leftDegree);
+}
+
+var SetMountState = function(isMounted) {
+ vrMockDisplay.setMountState(isMounted);
+}
+
+var UpdateVRDisplay = function() {
+ vrMockDisplay.update();
+}
+
+var API = {
+ AttachWebVRDisplay: AttachWebVRDisplay,
+ SetVRDisplayPose: SetVRDisplayPose,
+ SetEyeResolution: SetEyeResolution,
+ SetEyeParameter: SetEyeParameter,
+ SetMountState: SetMountState,
+ UpdateVRDisplay: UpdateVRDisplay,
+
+ none: false
+};
+
+return API;
+
+}()); \ No newline at end of file
diff --git a/dom/vr/test/reftest/change_size.html b/dom/vr/test/reftest/change_size.html
new file mode 100644
index 0000000000..87d59f6a3c
--- /dev/null
+++ b/dom/vr/test/reftest/change_size.html
@@ -0,0 +1,168 @@
+<!DOCTYPE html>
+<meta charset='UTF-8'>
+<!-- Viewport size change in WebGL and submit it to the VR device as a base64 image.
+If this fails, something is seriously wrong. -->
+<html class="reftest-wait">
+<head>
+ <script type='text/javascript' src='webgl-util.js'></script>
+ <script type='text/javascript' src="VRSimulationDriver.js"></script>
+ <script id="vs" type="x-shader/x-vertex">
+ attribute vec2 aVertCoord;
+
+ void main(void) {
+ gl_Position = vec4(aVertCoord, 0.0, 1.0);
+ }
+ </script>
+ <script id="fs" type="x-shader/x-fragment">
+ precision mediump float;
+
+ void main(void) {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ </script>
+ <script type='text/javascript'>
+ 'use strict';
+
+ var submitResult = null;
+ var vrDisplay = null;
+ var webglCanvas = null;
+ var gl = null;
+ var prog = null;
+ var img = null;
+ // The resolution is 540 : 300 (the ratio of 2160 * 1200, like Vive and Oculus)
+ const eyeWidth = 270;
+ const eyeHeight = 300;
+
+ function setStatus(text) {
+ var elem = document.getElementById('status');
+ elem.innerHTML = text;
+ }
+
+ function initVRMock() {
+ VRServiceTest = navigator.requestVRServiceTest();
+ if (!VRServiceTest) {
+ setStatus('VRServiceTest get failed.');
+ return;
+ }
+
+ VRSimulationDriver.AttachWebVRDisplay().then(() => {
+ VRSimulationDriver.SetEyeResolution(eyeWidth, eyeHeight);
+ VRSimulationDriver.UpdateVRDisplay();
+ }).then(() => {
+ // Looking for VR displays
+ if (navigator.getVRDisplays) {
+ submitResult = new VRSubmitFrameResult();
+ navigator.getVRDisplays().then(function (displays) {
+ if (displays.length > 0) {
+ window.addEventListener('vrdisplaypresentchange', onVRPresentChange, false);
+
+ vrDisplay = displays[0];
+ vrDisplay.requestPresent([{ source: webglCanvas }]);
+ vrDisplay.requestAnimationFrame(onAnimationFrame);
+ }
+ });
+ }
+ });
+ }
+
+ function onVRPresentChange() {
+ if (vrDisplay && vrDisplay.isPresenting) {
+ const leftEye = vrDisplay.getEyeParameters("left");
+ const rightEye = vrDisplay.getEyeParameters("right");
+
+ if (leftEye.renderWidth != rightEye.renderWidth ||
+ leftEye.renderWidth != eyeWidth) {
+ setStatus('renderWidth is not equal to eyeWidth.');
+ }
+
+ if (leftEye.renderHeight != rightEye.renderHeight ||
+ leftEye.renderHeight != eyeHeight) {
+ setStatus('renderHeight is not equal to eyeHeight.');
+ }
+ webglCanvas.width = leftEye.renderWidth * 2;
+ webglCanvas.height = leftEye.renderHeight;
+ }
+ }
+
+ function onAnimationFrame() {
+ if (!vrDisplay.isPresenting) {
+ return;
+ }
+
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Presenting render a stereo view.
+ gl.viewport(0, 0, webglCanvas.width * 0.5, webglCanvas.height);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+
+ gl.viewport(webglCanvas.width * 0.5, 0, webglCanvas.width * 0.5, webglCanvas.height);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+
+ // Indicate VRDisplay we're done rendering.
+ vrDisplay.submitFrame();
+ if (vrDisplay.getSubmitFrameResult(submitResult)) {
+ if (!img) {
+ img = document.createElement("img");
+ img.onload = function(){
+ // img width will not be eyeWidth * 2 (540), it would
+ // be 544. It is because D3D11 CopyResource changes
+ // the destination image size.
+ if ((img.height == eyeHeight)) {
+ webglCanvas.style.display = 'none';
+ vrDisplay.exitPresent();
+ setTimeout(testComplete, 0);
+ }
+ };
+ img.src = submitResult.base64Image;
+ document.body.appendChild(img);
+ } else {
+ img.src = submitResult.base64Image;
+ }
+ }
+ vrDisplay.requestAnimationFrame(onAnimationFrame);
+ }
+
+ function runTest() {
+ webglCanvas = document.getElementById('canvas');
+ gl = webglCanvas.getContext('webgl');
+ if (!gl) {
+ setStatus('WebGL context creation failed.');
+ return;
+ }
+ gl.disable(gl.DEPTH_TEST);
+ prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
+ if (!prog) {
+ setStatus('Program linking failed.');
+ return;
+ }
+ prog.aVertCoord = gl.getAttribLocation(prog, "aVertCoord");
+
+ var vertCoordArr = new Float32Array([
+ -0.5, -0.5,
+ 0.5, -0.5,
+ -0.5, 0.5,
+ 0.5, 0.5,
+ ]);
+ var vertCoordBuff = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff);
+ gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW);
+ gl.useProgram(prog);
+ gl.enableVertexAttribArray(prog.aVertCoord);
+ gl.vertexAttribPointer(prog.aVertCoord, 2, gl.FLOAT, false, 0, 0);
+
+ initVRMock();
+ }
+
+ function testComplete() {
+ document.documentElement.removeAttribute("class");
+ }
+ </script>
+</head>
+
+<body onload='runTest();'>
+ <canvas id='canvas' width='128' height='128'></canvas>
+ <div id='status'></div>
+</body>
+
+</html>
diff --git a/dom/vr/test/reftest/change_size.png b/dom/vr/test/reftest/change_size.png
new file mode 100644
index 0000000000..fe03114b20
--- /dev/null
+++ b/dom/vr/test/reftest/change_size.png
Binary files differ
diff --git a/dom/vr/test/reftest/draw_rect.html b/dom/vr/test/reftest/draw_rect.html
new file mode 100644
index 0000000000..acb8580c1b
--- /dev/null
+++ b/dom/vr/test/reftest/draw_rect.html
@@ -0,0 +1,136 @@
+<!DOCTYPE html>
+<meta charset='UTF-8'>
+<!-- Draw rect in WebGL and submit it to the VR device as a base64 image.
+If this fails, something is seriously wrong. -->
+<html class="reftest-wait">
+<head>
+ <script type='text/javascript' src='webgl-util.js'></script>
+ <script type='text/javascript' src="VRSimulationDriver.js"></script>
+ <script id="vs" type="x-shader/x-vertex">
+ attribute vec2 aVertCoord;
+
+ void main(void) {
+ gl_Position = vec4(aVertCoord, 0.0, 1.0);
+ }
+ </script>
+ <script id="fs" type="x-shader/x-fragment">
+ precision mediump float;
+
+ void main(void) {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ </script>
+ <script type='text/javascript'>
+ 'use strict';
+
+ var submitResult = null;
+ var vrDisplay = null;
+ var webglCanvas = null;
+ var gl = null;
+ var prog = null;
+ var img = null;
+
+ function setStatus(text) {
+ var elem = document.getElementById('status');
+ elem.innerHTML = text;
+ }
+
+ function initVRMock() {
+ VRServiceTest = navigator.requestVRServiceTest();
+ if (!VRServiceTest) {
+ setStatus('VRServiceTest get failed.');
+ return;
+ }
+
+ VRSimulationDriver.AttachWebVRDisplay().then(() => {
+ // Looking for VR displays
+ if (navigator.getVRDisplays) {
+ submitResult = new VRSubmitFrameResult();
+ navigator.getVRDisplays().then(function (displays) {
+ if (displays.length > 0) {
+ vrDisplay = displays[0];
+ vrDisplay.requestPresent([{ source: webglCanvas }]);
+ vrDisplay.requestAnimationFrame(onAnimationFrame);
+ }
+ });
+ }
+ });
+ }
+
+ function onAnimationFrame() {
+ if (!vrDisplay.isPresenting) {
+ return;
+ }
+
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ // Presenting render a stereo view.
+ gl.viewport(0, 0, webglCanvas.width * 0.5, webglCanvas.height);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+
+ gl.viewport(webglCanvas.width * 0.5, 0, webglCanvas.width * 0.5, webglCanvas.height);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+
+ // Indicate VRDisplay we're done rendering.
+ vrDisplay.submitFrame();
+ if (vrDisplay.getSubmitFrameResult(submitResult)) {
+ if (!img) {
+ img = document.createElement("img");
+ img.onload = function(){
+ webglCanvas.style.display = 'none';
+ vrDisplay.exitPresent();
+ setTimeout(testComplete, 0);
+ };
+ img.src = submitResult.base64Image;
+ document.body.appendChild(img);
+ } else {
+ img.src = submitResult.base64Image;
+ }
+ }
+ vrDisplay.requestAnimationFrame(onAnimationFrame);
+ }
+
+ function runTest() {
+ webglCanvas = document.getElementById('canvas');
+ gl = webglCanvas.getContext('webgl');
+ if (!gl) {
+ setStatus('WebGL context creation failed.');
+ return;
+ }
+ gl.disable(gl.DEPTH_TEST);
+ prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
+ if (!prog) {
+ setStatus('Program linking failed.');
+ return;
+ }
+ prog.aVertCoord = gl.getAttribLocation(prog, "aVertCoord");
+
+ var vertCoordArr = new Float32Array([
+ -0.5, -0.5,
+ 0.5, -0.5,
+ -0.5, 0.5,
+ 0.5, 0.5,
+ ]);
+ var vertCoordBuff = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff);
+ gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW);
+ gl.useProgram(prog);
+ gl.enableVertexAttribArray(prog.aVertCoord);
+ gl.vertexAttribPointer(prog.aVertCoord, 2, gl.FLOAT, false, 0, 0);
+
+ initVRMock();
+ }
+
+ function testComplete() {
+ document.documentElement.removeAttribute("class");
+ }
+ </script>
+</head>
+
+<body onload='runTest();'>
+ <canvas id='canvas' width='256' height='256'></canvas>
+ <div id='status'></div>
+</body>
+
+</html>
diff --git a/dom/vr/test/reftest/draw_rect.png b/dom/vr/test/reftest/draw_rect.png
new file mode 100644
index 0000000000..0f4d24a0d1
--- /dev/null
+++ b/dom/vr/test/reftest/draw_rect.png
Binary files differ
diff --git a/dom/vr/test/reftest/reftest.list b/dom/vr/test/reftest/reftest.list
new file mode 100644
index 0000000000..c1ca292c71
--- /dev/null
+++ b/dom/vr/test/reftest/reftest.list
@@ -0,0 +1,10 @@
+# WebVR Reftests
+# Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached.
+defaults pref(dom.vr.enabled,true) pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1) pref(dom.vr.display.rafMaxDuration,200) pref(dom.vr.display.enumerate.interval,0) pref(dom.vr.controller.enumerate.interval,0)
+# WebVR Tests have been disabled as refactoring of gfxVRPuppet is landing. Dependencies for re-enabling these are tracked by meta bug 1555185.
+# VR SubmitFrame is only implemented for D3D11.1 and MacOSX now.
+# Our Windows 7 test machines don't support D3D11.1, so we run these tests on Windows 8+ only.
+# skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
+# On MacOSX platform, getting different color interpolation result.
+# For lower resolution Mac hardware, we need to adjust it to fuzzy-if(cocoaWidget,0-1,0-1200).
+# fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu)||cocoaWidget,0-1,0-600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png
diff --git a/dom/vr/test/reftest/webgl-util.js b/dom/vr/test/reftest/webgl-util.js
new file mode 100644
index 0000000000..42f1c5ccd5
--- /dev/null
+++ b/dom/vr/test/reftest/webgl-util.js
@@ -0,0 +1,61 @@
+WebGLUtil = (function() {
+ // ---------------------------------------------------------------------------
+ // WebGL helpers
+
+ // Returns a valid shader, or null on errors.
+ function createShaderById(gl, id) {
+ var elem = document.getElementById(id);
+ if (!elem) {
+ throw new Error(
+ "Failed to create shader from non-existent id '" + id + "'."
+ );
+ }
+
+ var src = elem.innerHTML.trim();
+
+ var shader;
+ if (elem.type == "x-shader/x-fragment") {
+ shader = gl.createShader(gl.FRAGMENT_SHADER);
+ } else if (elem.type == "x-shader/x-vertex") {
+ shader = gl.createShader(gl.VERTEX_SHADER);
+ } else {
+ throw new Error(
+ "Bad MIME type for shader '" + id + "': " + elem.type + "."
+ );
+ }
+
+ gl.shaderSource(shader, src);
+ gl.compileShader(shader);
+
+ return shader;
+ }
+
+ function createProgramByIds(gl, vsId, fsId) {
+ var vs = createShaderById(gl, vsId);
+ var fs = createShaderById(gl, fsId);
+ if (!vs || !fs) {
+ return null;
+ }
+
+ var prog = gl.createProgram();
+ gl.attachShader(prog, vs);
+ gl.attachShader(prog, fs);
+ gl.linkProgram(prog);
+
+ if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
+ var str = "Shader program linking failed:";
+ str += "\nShader program info log:\n" + gl.getProgramInfoLog(prog);
+ str += "\n\nVert shader log:\n" + gl.getShaderInfoLog(vs);
+ str += "\n\nFrag shader log:\n" + gl.getShaderInfoLog(fs);
+ console.error(str);
+ return null;
+ }
+
+ return prog;
+ }
+
+ return {
+ createShaderById,
+ createProgramByIds,
+ };
+})();
diff --git a/dom/vr/test/reftest/wrapper.html b/dom/vr/test/reftest/wrapper.html
new file mode 100644
index 0000000000..40d0de6e42
--- /dev/null
+++ b/dom/vr/test/reftest/wrapper.html
@@ -0,0 +1,26 @@
+<!DOCTYPE HTML>
+<html class="reftest-wait">
+<head>
+<title>Image reftest wrapper</title>
+<style type="text/css">
+ #image1 { background-color: rgb(10, 100, 250); }
+</style>
+<script>
+ // The image is loaded async after the page loads
+ // wait for it to finish loading
+ function onImageLoad() {
+ document.documentElement.removeAttribute("class");
+ };
+</script>
+</head>
+<body>
+<img id="image1">
+<script>
+ // Use as "wrapper.html?image.png"
+ var imgURL = document.location.search.substr(1);
+ document.images[0].onload = onImageLoad;
+ document.images[0].onerror = onImageLoad;
+ document.images[0].src = imgURL;
+</script>
+</body>
+</html>