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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /gfx/2d/LuminanceNEON.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/LuminanceNEON.cpp')
-rw-r--r-- | gfx/2d/LuminanceNEON.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/2d/LuminanceNEON.cpp b/gfx/2d/LuminanceNEON.cpp new file mode 100644 index 0000000000..cb84336268 --- /dev/null +++ b/gfx/2d/LuminanceNEON.cpp @@ -0,0 +1,88 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include <arm_neon.h> +#include "LuminanceNEON.h" + +using namespace mozilla::gfx; + +/** + * Byte offsets of channels in a native packed gfxColor or cairo image surface. + */ +#ifdef IS_BIG_ENDIAN +# define GFX_ARGB32_OFFSET_A 0 +# define GFX_ARGB32_OFFSET_R 1 +# define GFX_ARGB32_OFFSET_G 2 +# define GFX_ARGB32_OFFSET_B 3 +#else +# define GFX_ARGB32_OFFSET_A 3 +# define GFX_ARGB32_OFFSET_R 2 +# define GFX_ARGB32_OFFSET_G 1 +# define GFX_ARGB32_OFFSET_B 0 +#endif + +void ComputesRGBLuminanceMask_NEON(const uint8_t* aSourceData, + int32_t aSourceStride, uint8_t* aDestData, + int32_t aDestStride, const IntSize& aSize, + float aOpacity) { + int32_t redFactor = 55 * aOpacity; // 255 * 0.2125 * opacity + int32_t greenFactor = 183 * aOpacity; // 255 * 0.7154 * opacity + int32_t blueFactor = 18 * aOpacity; // 255 * 0.0721 + const uint8_t* sourcePixel = aSourceData; + int32_t sourceOffset = aSourceStride - 4 * aSize.width; + uint8_t* destPixel = aDestData; + int32_t destOffset = aDestStride - aSize.width; + + sourcePixel = aSourceData; + int32_t remainderWidth = aSize.width % 8; + int32_t roundedWidth = aSize.width - remainderWidth; + uint16x8_t temp; + uint8x8_t gray; + uint8x8_t redVector = vdup_n_u8(redFactor); + uint8x8_t greenVector = vdup_n_u8(greenFactor); + uint8x8_t blueVector = vdup_n_u8(blueFactor); + uint8x8_t fullBitVector = vdup_n_u8(255); + uint8x8_t oneVector = vdup_n_u8(1); + for (int32_t y = 0; y < aSize.height; y++) { + // Calculate luminance by neon with 8 pixels per loop + for (int32_t x = 0; x < roundedWidth; x += 8) { + uint8x8x4_t argb = vld4_u8(sourcePixel); + temp = vmull_u8(argb.val[GFX_ARGB32_OFFSET_R], + redVector); // temp = red * redFactor + temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_G], + greenVector); // temp += green * greenFactor + temp = vmlal_u8(temp, argb.val[GFX_ARGB32_OFFSET_B], + blueVector); // temp += blue * blueFactor + gray = vshrn_n_u16(temp, 8); // gray = temp >> 8 + + // Check alpha value + uint8x8_t alphaVector = + vtst_u8(argb.val[GFX_ARGB32_OFFSET_A], fullBitVector); + gray = vmul_u8(gray, vand_u8(alphaVector, oneVector)); + + // Put the result to the 8 pixels + vst1_u8(destPixel, gray); + sourcePixel += 8 * 4; + destPixel += 8; + } + + // Calculate the rest pixels of the line by cpu + for (int32_t x = 0; x < remainderWidth; x++) { + if (sourcePixel[GFX_ARGB32_OFFSET_A] > 0) { + *destPixel = (redFactor * sourcePixel[GFX_ARGB32_OFFSET_R] + + greenFactor * sourcePixel[GFX_ARGB32_OFFSET_G] + + blueFactor * sourcePixel[GFX_ARGB32_OFFSET_B]) >> + 8; + } else { + *destPixel = 0; + } + sourcePixel += 4; + destPixel++; + } + sourcePixel += sourceOffset; + destPixel += destOffset; + } +} |