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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /gfx/angle/checkout/src/libANGLE/Overlay_autogen.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Overlay_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Overlay_autogen.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Overlay_autogen.h b/gfx/angle/checkout/src/libANGLE/Overlay_autogen.h new file mode 100644 index 0000000000..32ddd88559 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Overlay_autogen.h @@ -0,0 +1,83 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by gen_overlay_widgets.py using data from overlay_widgets.json. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Overlay_autogen.cpp: +// Autogenerated overlay widget declarations. + +namespace gl +{ +enum class WidgetId +{ + // Frames per second (Count/Second). + FPS, + // Last validation error (Text). + VulkanLastValidationMessage, + // Number of validation errors and warnings (Count). + VulkanValidationMessageCount, + // Number of RenderPasses in a frame (Count). + VulkanRenderPassCount, + // Number of buffers used in RenderPasses (Count). + VulkanRenderPassBufferCount, + // Secondary Command Buffer pool memory waste (Bytes). + VulkanSecondaryCommandBufferPoolWaste, + // Number of Descriptor Set writes in a frame (Count). + VulkanWriteDescriptorSetCount, + // Descriptor Set Allocations. + VulkanDescriptorSetAllocations, + // Shader Resource Descriptor Set Cache Hit Rate. + VulkanShaderResourceDSHitRate, + // Buffer Allocations Made By vk::DynamicBuffer. + VulkanDynamicBufferAllocations, + // Total size of all descriptor set caches + VulkanDescriptorCacheSize, + // Number of cached Texture descriptor sets + VulkanTextureDescriptorCacheSize, + // Number of cached default uniform descriptor sets + VulkanUniformDescriptorCacheSize, + // Total size of all keys in the descriptor set caches + VulkanDescriptorCacheKeySize, + // Number of times the Vulkan backend attempted to submit commands + VulkanAttemptedSubmissions, + // Number of times the Vulkan backend actually submitted commands + VulkanActualSubmissions, + // Number of times the Vulkan backend has looked up the pipeline cache + VulkanPipelineCacheLookups, + // Number of times the Vulkan backend has missed the pipeline cache + VulkanPipelineCacheMisses, + // Total time spent creating pipelines that missed the cache. + VulkanTotalPipelineCacheMissTimeMs, + // Total time spent creating pipelines that hit the cache. + VulkanTotalPipelineCacheHitTimeMs, + + InvalidEnum, + EnumCount = InvalidEnum, +}; + +// We can use this "X" macro to generate multiple code patterns. +#define ANGLE_WIDGET_ID_X(PROC) \ + PROC(FPS) \ + PROC(VulkanLastValidationMessage) \ + PROC(VulkanValidationMessageCount) \ + PROC(VulkanRenderPassCount) \ + PROC(VulkanRenderPassBufferCount) \ + PROC(VulkanSecondaryCommandBufferPoolWaste) \ + PROC(VulkanWriteDescriptorSetCount) \ + PROC(VulkanDescriptorSetAllocations) \ + PROC(VulkanShaderResourceDSHitRate) \ + PROC(VulkanDynamicBufferAllocations) \ + PROC(VulkanDescriptorCacheSize) \ + PROC(VulkanTextureDescriptorCacheSize) \ + PROC(VulkanUniformDescriptorCacheSize) \ + PROC(VulkanDescriptorCacheKeySize) \ + PROC(VulkanAttemptedSubmissions) \ + PROC(VulkanActualSubmissions) \ + PROC(VulkanPipelineCacheLookups) \ + PROC(VulkanPipelineCacheMisses) \ + PROC(VulkanTotalPipelineCacheMissTimeMs) \ + PROC(VulkanTotalPipelineCacheHitTimeMs) + +} // namespace gl |