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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /gfx/ipc/PCanvasManager.ipdl | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/ipc/PCanvasManager.ipdl')
-rw-r--r-- | gfx/ipc/PCanvasManager.ipdl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/gfx/ipc/PCanvasManager.ipdl b/gfx/ipc/PCanvasManager.ipdl new file mode 100644 index 0000000000..9a75a2b2b0 --- /dev/null +++ b/gfx/ipc/PCanvasManager.ipdl @@ -0,0 +1,48 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +include "mozilla/layers/LayersMessageUtils.h"; +include protocol PWebGL; +include protocol PWebGPU; + +using mozilla::layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h"; +using mozilla::webgl::FrontBufferSnapshotIpc from "mozilla/dom/WebGLIpdl.h"; + +namespace mozilla { +namespace gfx { + +/** + * The PCanvasManager protocol is the top-level protocol between the main and + * worker threads in the content process, and the renderer thread in the + * compositor process. This protocol should be used to create accelerated + * canvas instances. + */ +[NeedsOtherPid] +sync protocol PCanvasManager +{ + manages PWebGL; + manages PWebGPU; + +parent: + // Actor that represents one WebGL context. + async PWebGL(); + + // Actor that represents one WebGPU context. + async PWebGPU(); + + // Set the local manager ID for the canvas manager. + async Initialize(uint32_t aManagerId); + + // Get the front buffer pixels for the given manager/protocol. This is + // intended to be used by the main thread in the content process to block + // reading without having to block on the worker thread that owns the context + // instance. + sync GetSnapshot(uint32_t aManagerId, int32_t aProtocolId, RemoteTextureOwnerId? ownerId) returns (FrontBufferSnapshotIpc ret); +}; + +} // gfx +} // mozilla |