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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /gfx/src/nsColor.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/src/nsColor.cpp')
-rw-r--r-- | gfx/src/nsColor.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/gfx/src/nsColor.cpp b/gfx/src/nsColor.cpp new file mode 100644 index 0000000000..841b187438 --- /dev/null +++ b/gfx/src/nsColor.cpp @@ -0,0 +1,262 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/ArrayUtils.h" // for ArrayLength +#include "mozilla/mozalloc.h" // for operator delete, etc +#include "mozilla/MathAlgorithms.h" + +#include "nsColor.h" +#include <sys/types.h> // for int32_t +#include "nsColorNames.h" // for nsColorNames +#include "nsDebug.h" // for NS_ASSERTION, etc +#include "nsStaticNameTable.h" +#include "nsString.h" // for nsAutoCString, nsString, etc +#include "nscore.h" // for nsAString, etc +#include "prtypes.h" // for PR_BEGIN_MACRO, etc + +using namespace mozilla; + +// define an array of all color names +#define GFX_COLOR(_name, _value) #_name, +static const char* const kColorNames[] = { +#include "nsColorNameList.h" +}; +#undef GFX_COLOR + +// define an array of all color name values +#define GFX_COLOR(_name, _value) _value, +static const nscolor kColors[] = { +#include "nsColorNameList.h" +}; +#undef GFX_COLOR + +#define eColorName_COUNT (ArrayLength(kColorNames)) +#define eColorName_UNKNOWN (-1) + +static nsStaticCaseInsensitiveNameTable* gColorTable = nullptr; + +void nsColorNames::AddRefTable(void) { + NS_ASSERTION(!gColorTable, "pre existing array!"); + if (!gColorTable) { + gColorTable = + new nsStaticCaseInsensitiveNameTable(kColorNames, eColorName_COUNT); + } +} + +void nsColorNames::ReleaseTable(void) { + if (gColorTable) { + delete gColorTable; + gColorTable = nullptr; + } +} + +static int ComponentValue(const char16_t* aColorSpec, int aLen, int color, + int dpc) { + int component = 0; + int index = (color * dpc); + if (2 < dpc) { + dpc = 2; + } + while (--dpc >= 0) { + char16_t ch = ((index < aLen) ? aColorSpec[index++] : '0'); + if (('0' <= ch) && (ch <= '9')) { + component = (component * 16) + (ch - '0'); + } else if ((('a' <= ch) && (ch <= 'f')) || (('A' <= ch) && (ch <= 'F'))) { + // "ch&7" handles lower and uppercase hex alphabetics + component = (component * 16) + (ch & 7) + 9; + } else { // not a hex digit, treat it like 0 + component = (component * 16); + } + } + return component; +} + +bool NS_HexToRGBA(const nsAString& aColorSpec, nsHexColorType aType, + nscolor* aResult) { + const char16_t* buffer = aColorSpec.BeginReading(); + + int nameLen = aColorSpec.Length(); + bool hasAlpha = false; + if (nameLen != 3 && nameLen != 6) { + if ((nameLen != 4 && nameLen != 8) || aType == nsHexColorType::NoAlpha) { + // Improperly formatted color value + return false; + } + hasAlpha = true; + } + + // Make sure the digits are legal + for (int i = 0; i < nameLen; i++) { + char16_t ch = buffer[i]; + if (((ch >= '0') && (ch <= '9')) || ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F'))) { + // Legal character + continue; + } + // Whoops. Illegal character. + return false; + } + + // Convert the ascii to binary + int dpc = ((nameLen <= 4) ? 1 : 2); + // Translate components from hex to binary + int r = ComponentValue(buffer, nameLen, 0, dpc); + int g = ComponentValue(buffer, nameLen, 1, dpc); + int b = ComponentValue(buffer, nameLen, 2, dpc); + int a; + if (hasAlpha) { + a = ComponentValue(buffer, nameLen, 3, dpc); + } else { + a = (dpc == 1) ? 0xf : 0xff; + } + if (dpc == 1) { + // Scale single digit component to an 8 bit value. Replicate the + // single digit to compute the new value. + r = (r << 4) | r; + g = (g << 4) | g; + b = (b << 4) | b; + a = (a << 4) | a; + } + NS_ASSERTION((r >= 0) && (r <= 255), "bad r"); + NS_ASSERTION((g >= 0) && (g <= 255), "bad g"); + NS_ASSERTION((b >= 0) && (b <= 255), "bad b"); + NS_ASSERTION((a >= 0) && (a <= 255), "bad a"); + *aResult = NS_RGBA(r, g, b, a); + return true; +} + +// This implements part of the algorithm for legacy behavior described in +// http://www.whatwg.org/specs/web-apps/current-work/complete/common-microsyntaxes.html#rules-for-parsing-a-legacy-color-value +bool NS_LooseHexToRGB(const nsString& aColorSpec, nscolor* aResult) { + if (aColorSpec.EqualsLiteral("transparent")) { + return false; + } + + int nameLen = aColorSpec.Length(); + const char16_t* colorSpec = aColorSpec.get(); + if (nameLen > 128) { + nameLen = 128; + } + + if ('#' == colorSpec[0]) { + ++colorSpec; + --nameLen; + } + + // digits per component + int dpc = (nameLen + 2) / 3; + int newdpc = dpc; + + // Use only the rightmost 8 characters of each component. + if (newdpc > 8) { + nameLen -= newdpc - 8; + colorSpec += newdpc - 8; + newdpc = 8; + } + + // And then keep trimming characters at the left until we'd trim one + // that would leave a nonzero value, but not past 2 characters per + // component. + while (newdpc > 2) { + bool haveNonzero = false; + for (int c = 0; c < 3; ++c) { + MOZ_ASSERT(c * dpc < nameLen, + "should not pass end of string while newdpc > 2"); + char16_t ch = colorSpec[c * dpc]; + if (('1' <= ch && ch <= '9') || ('A' <= ch && ch <= 'F') || + ('a' <= ch && ch <= 'f')) { + haveNonzero = true; + break; + } + } + if (haveNonzero) { + break; + } + --newdpc; + --nameLen; + ++colorSpec; + } + + // Translate components from hex to binary + int r = ComponentValue(colorSpec, nameLen, 0, dpc); + int g = ComponentValue(colorSpec, nameLen, 1, dpc); + int b = ComponentValue(colorSpec, nameLen, 2, dpc); + NS_ASSERTION((r >= 0) && (r <= 255), "bad r"); + NS_ASSERTION((g >= 0) && (g <= 255), "bad g"); + NS_ASSERTION((b >= 0) && (b <= 255), "bad b"); + + *aResult = NS_RGB(r, g, b); + return true; +} + +bool NS_ColorNameToRGB(const nsAString& aColorName, nscolor* aResult) { + if (!gColorTable) return false; + + int32_t id = gColorTable->Lookup(aColorName); + if (eColorName_UNKNOWN < id) { + NS_ASSERTION(uint32_t(id) < eColorName_COUNT, + "gColorTable->Lookup messed up"); + if (aResult) { + *aResult = kColors[id]; + } + return true; + } + return false; +} + +// Fast approximate division by 255. It has the property that +// for all 0 <= n <= 255*255, FAST_DIVIDE_BY_255(n) == n/255. +// But it only uses two adds and two shifts instead of an +// integer division (which is expensive on many processors). +// +// equivalent to target=v/255 +#define FAST_DIVIDE_BY_255(target, v) \ + PR_BEGIN_MACRO \ + unsigned tmp_ = v; \ + target = ((tmp_ << 8) + tmp_ + 255) >> 16; \ + PR_END_MACRO + +// Macro to blend two colors +// +// equivalent to target = (bg*(255-fgalpha) + fg*fgalpha)/255 +#define MOZ_BLEND(target, bg, fg, fgalpha) \ + FAST_DIVIDE_BY_255(target, (bg) * (255 - fgalpha) + (fg) * (fgalpha)) + +nscolor NS_ComposeColors(nscolor aBG, nscolor aFG) { + // This function uses colors that are non premultiplied alpha. + int r, g, b, a; + + int bgAlpha = NS_GET_A(aBG); + int fgAlpha = NS_GET_A(aFG); + + // Compute the final alpha of the blended color + // a = fgAlpha + bgAlpha*(255 - fgAlpha)/255; + FAST_DIVIDE_BY_255(a, bgAlpha * (255 - fgAlpha)); + a = fgAlpha + a; + int blendAlpha; + if (a == 0) { + // In this case the blended color is totally trasparent, + // we preserve the color information of the foreground color. + blendAlpha = 255; + } else { + blendAlpha = (fgAlpha * 255) / a; + } + MOZ_BLEND(r, NS_GET_R(aBG), NS_GET_R(aFG), blendAlpha); + MOZ_BLEND(g, NS_GET_G(aBG), NS_GET_G(aFG), blendAlpha); + MOZ_BLEND(b, NS_GET_B(aBG), NS_GET_B(aFG), blendAlpha); + + return NS_RGBA(r, g, b, a); +} + +const char* NS_RGBToColorName(nscolor aColor) { + for (size_t idx = 0; idx < ArrayLength(kColors); ++idx) { + if (kColors[idx] == aColor) { + return kColorNames[idx]; + } + } + + return nullptr; +} |