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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /gfx/webrender_bindings/RenderCompositorNative.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderCompositorNative.h')
-rw-r--r-- | gfx/webrender_bindings/RenderCompositorNative.h | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderCompositorNative.h b/gfx/webrender_bindings/RenderCompositorNative.h new file mode 100644 index 0000000000..936fdd3db8 --- /dev/null +++ b/gfx/webrender_bindings/RenderCompositorNative.h @@ -0,0 +1,233 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H +#define MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H + +#include <unordered_map> + +#include "GLTypes.h" +#include "mozilla/HashFunctions.h" +#include "mozilla/layers/ScreenshotGrabber.h" +#include "mozilla/webrender/RenderCompositor.h" +#include "mozilla/TimeStamp.h" + +namespace mozilla { + +namespace layers { +class NativeLayerRootSnapshotter; +class NativeLayerRoot; +class NativeLayer; +class SurfacePoolHandle; +} // namespace layers + +namespace wr { + +// RenderCompositorNative is a skeleton class for implementing compositors +// backed by NativeLayer surfaces and tiles. This is not meant to be directly +// instantiated and is instead derived for various use-cases such as OpenGL or +// SWGL. +class RenderCompositorNative : public RenderCompositor { + public: + virtual ~RenderCompositorNative(); + + bool BeginFrame() override; + RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) final; + void Pause() override; + bool Resume() override; + + layers::WebRenderCompositor CompositorType() const override; + + LayoutDeviceIntSize GetBufferSize() override; + + bool ShouldUseNativeCompositor() override; + void GetCompositorCapabilities(CompositorCapabilities* aCaps) override; + + bool SurfaceOriginIsTopLeft() override { return true; } + + // Does the readback for the ShouldUseNativeCompositor() case. + bool MaybeReadback(const gfx::IntSize& aReadbackSize, + const wr::ImageFormat& aReadbackFormat, + const Range<uint8_t>& aReadbackBuffer, + bool* aNeedsYFlip) override; + bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) override; + bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) override; + bool MaybeProcessScreenshotQueue() override; + + // Interface for wr::Compositor + void CompositorBeginFrame() override; + void CompositorEndFrame() override; + void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset, + wr::DeviceIntSize aTileSize, bool aIsOpaque) override; + void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) override; + void CreateBackdropSurface(wr::NativeSurfaceId aId, + wr::ColorF aColor) override; + void DestroySurface(NativeSurfaceId aId) override; + void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override; + void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override; + void AttachExternalImage(wr::NativeSurfaceId aId, + wr::ExternalImageId aExternalImage) override; + void AddSurface(wr::NativeSurfaceId aId, + const wr::CompositorSurfaceTransform& aTransform, + wr::DeviceIntRect aClipRect, + wr::ImageRendering aImageRendering) override; + + struct TileKey { + TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {} + + int32_t mX; + int32_t mY; + }; + + protected: + explicit RenderCompositorNative( + const RefPtr<widget::CompositorWidget>& aWidget, + gl::GLContext* aGL = nullptr); + + virtual bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) = 0; + virtual void DoSwap() = 0; + virtual void DoFlush() {} + + void BindNativeLayer(wr::NativeTileId aId, const gfx::IntRect& aDirtyRect); + void UnbindNativeLayer(); + + // Can be null. + RefPtr<layers::NativeLayerRoot> mNativeLayerRoot; + UniquePtr<layers::NativeLayerRootSnapshotter> mNativeLayerRootSnapshotter; + layers::ScreenshotGrabber mProfilerScreenshotGrabber; + RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow; + RefPtr<layers::SurfacePoolHandle> mSurfacePoolHandle; + + struct TileKeyHashFn { + std::size_t operator()(const TileKey& aId) const { + return HashGeneric(aId.mX, aId.mY); + } + }; + + struct Surface { + explicit Surface(wr::DeviceIntSize aTileSize, bool aIsOpaque) + : mTileSize(aTileSize), mIsOpaque(aIsOpaque) {} + gfx::IntSize TileSize() { + return gfx::IntSize(mTileSize.width, mTileSize.height); + } + + // External images can change size depending on which image + // is attached, so mTileSize will be 0,0 when mIsExternal + // is true. + wr::DeviceIntSize mTileSize; + bool mIsOpaque; + bool mIsExternal = false; + std::unordered_map<TileKey, RefPtr<layers::NativeLayer>, TileKeyHashFn> + mNativeLayers; + }; + + struct SurfaceIdHashFn { + std::size_t operator()(const wr::NativeSurfaceId& aId) const { + return HashGeneric(wr::AsUint64(aId)); + } + }; + + // Used in native compositor mode: + RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer; + nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers; + uint64_t mTotalTilePixelCount = 0; + uint64_t mAddedTilePixelCount = 0; + uint64_t mAddedClippedPixelCount = 0; + uint64_t mDrawnPixelCount = 0; + gfx::IntRect mVisibleBounds; + std::unordered_map<wr::NativeSurfaceId, Surface, SurfaceIdHashFn> mSurfaces; + TimeStamp mBeginFrameTimeStamp; +}; + +static inline bool operator==(const RenderCompositorNative::TileKey& a0, + const RenderCompositorNative::TileKey& a1) { + return a0.mX == a1.mX && a0.mY == a1.mY; +} + +// RenderCompositorNativeOGL is a NativeLayer compositor that exposes an +// OpenGL framebuffer for the respective NativeLayer bound to each tile. +class RenderCompositorNativeOGL : public RenderCompositorNative { + public: + static UniquePtr<RenderCompositor> Create( + const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError); + + RenderCompositorNativeOGL(const RefPtr<widget::CompositorWidget>& aWidget, + RefPtr<gl::GLContext>&& aGL); + virtual ~RenderCompositorNativeOGL(); + + bool WaitForGPU() override; + + gl::GLContext* gl() const override { return mGL; } + + void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId, + wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect) override; + void Unbind() override; + + protected: + void InsertFrameDoneSync(); + + bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override; + void DoSwap() override; + void DoFlush() override; + + RefPtr<gl::GLContext> mGL; + + // Used to apply back-pressure in WaitForGPU(). + GLsync mPreviousFrameDoneSync = nullptr; + GLsync mThisFrameDoneSync = nullptr; +}; + +// RenderCompositorNativeSWGL is a NativeLayer compositor that only +// deals with mapping the underlying buffer for SWGL usage of a tile. +class RenderCompositorNativeSWGL : public RenderCompositorNative { + public: + static UniquePtr<RenderCompositor> Create( + const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError); + + RenderCompositorNativeSWGL(const RefPtr<widget::CompositorWidget>& aWidget, + void* aContext); + virtual ~RenderCompositorNativeSWGL(); + + void* swgl() const override { return mContext; } + + bool MakeCurrent() override; + + void CancelFrame() override; + + layers::WebRenderBackend BackendType() const override { + return layers::WebRenderBackend::SOFTWARE; + } + + // Maps an underlying layer and sets aData to the top left pixel of + // aValidRect. The row stride is set to aStride, note this doesn't + // mean there are always aStride bytes available per row (the + // last row will fall short if aValidRect is not at X==0). + bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect, + wr::DeviceIntRect aValidRect, void** aData, + int32_t* aStride) override; + void UnmapTile() override; + + protected: + bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override; + void DoSwap() override; + + bool MapNativeLayer(layers::NativeLayer* aLayer, + const gfx::IntRect& aDirtyRect, + const gfx::IntRect& aValidRect); + void UnmapNativeLayer(); + + void* mContext = nullptr; + RefPtr<gfx::DrawTarget> mLayerTarget; + uint8_t* mLayerData = nullptr; + uint8_t* mLayerValidRectData = nullptr; + int32_t mLayerStride = 0; +}; + +} // namespace wr +} // namespace mozilla + +#endif |