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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:47:29 +0000 |
commit | 0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d (patch) | |
tree | a31f07c9bcca9d56ce61e9a1ffd30ef350d513aa /layout/reftests/svg/smil/anim-paintserver-1.svg | |
parent | Initial commit. (diff) | |
download | firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.tar.xz firefox-esr-0ebf5bdf043a27fd3dfb7f92e0cb63d88954c44d.zip |
Adding upstream version 115.8.0esr.upstream/115.8.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/reftests/svg/smil/anim-paintserver-1.svg')
-rw-r--r-- | layout/reftests/svg/smil/anim-paintserver-1.svg | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/layout/reftests/svg/smil/anim-paintserver-1.svg b/layout/reftests/svg/smil/anim-paintserver-1.svg new file mode 100644 index 0000000000..33f5fa158a --- /dev/null +++ b/layout/reftests/svg/smil/anim-paintserver-1.svg @@ -0,0 +1,86 @@ +<svg xmlns="http://www.w3.org/2000/svg"> + <defs> + <linearGradient id="lime"> + <stop offset="0.0" stop-color="lime"/> + </linearGradient> + <linearGradient id="red"> + <stop offset="0.0" stop-color="red"/> + </linearGradient> + </defs> + + <!-- 1. Set paint server --> + <rect x="0" y="0" width="100" height="100" fill="red"> + <set attributeName="fill" to="url(#lime)"/> + </rect> + <!-- 2. Get paint server. We're looking for a code path that will fetch the + base value, fail to replace it, and end up setting the animation + value as the fetched base value. + To-animation requires fetching the base value so we use that, plus + invalid animation values so that we won't replace the base value. --> + <rect x="100" y="0" width="100" height="100" fill="url(#lime)"> + <animate attributeName="fill" to="pikapikaglittergold"/> + </rect> + <!-- 3. "Interpolate" paint servers. We should fall back to discrete mode + which should mean that 150s into a 3-valued animation of 400s duration + we're in the middle value since each value will get about 133s each. + --> + <rect x="200" y="0" width="100" height="100" fill="red"> + <animate attributeName="fill" values="orange; url(#lime); purple" + begin="-150s" dur="400s"/> + </rect> + + <!-- By addition tests: In the following cases we'll go to calculate our + animation function values but since they're by-animation we'll try to do + some addition which should fail since addition with paint servers isn't + supported and hence the animation should not be applied. --> + <!-- 4. Check by-addition behaves (1): by: paint server --> + <rect x="0" y="100" width="100" height="100" fill="lime"> + <animate attributeName="fill" from="#f00" by="url(#red)"/> + </rect> + <!-- 5. Check by-addition behaves (2): from: paint server --> + <rect x="100" y="100" width="100" height="100" fill="lime"> + <animate attributeName="fill" from="url(#red)" by="#f00"/> + </rect> + <!-- 6. Check by-addition behaves (3): from-by paint server --> + <rect x="200" y="100" width="100" height="100" fill="#0f0"> + <animate attributeName="fill" from="url(#red)" by="url(#red)"/> + </rect> + + <!-- 7. Check that by-addition without a paint server is ok though. + (Since the animation has indefinite simple duration we'll never get past + the first value which is is lime green.) --> + <rect x="0" y="200" width="100" height="100" fill="red"> + <animate attributeName="fill" from="#0f0" by="#00f" dur="indefinite"/> + </rect> + <!-- 8. Sandwich addition test. In the following cases we should be able to + calculate the animation function ok, but we'll fail to add it to the + underlying values (since paint servers can't be added) and just set the + value instead. (SMIL 3 12.6.3 says, "[The additive] attribute is + ignored if the target attribute does not support additive animation.") + --> + <rect x="100" y="200" width="100" height="100" fill="red"> + <animate attributeName="fill" values="url(#lime)" additive="sum"/> + </rect> + <!-- 9. Check paced animation fails expectedly. The operation is as with case + 3 and we should fall back to discrete mode --> + <rect x="200" y="200" width="100" height="100" fill="red"> + <animate attributeName="fill" values="#0f1; url(#lime); #00f" + begin="-150s" dur="400s" calcMode="paced"/> + </rect> + + <!-- 10. Fallback color - specified color --> + <rect x="0" y="300" width="100" height="100" fill="red"> + <set attributeName="fill" to="url(#nonexistant) lime"/> + </rect> + <!-- 11. Fallback color - currentColor --> + <g color="lime"> + <rect x="100" y="300" width="100" height="100" fill="red"> + <set attributeName="fill" to="url(#nonexistant) currentColor"/> + </rect> + </g> + <!-- 12. Fallback color - none --> + <rect x="200" y="300" width="100" height="100" fill="lime"/> + <rect x="200" y="300" width="100" height="100" fill="red"> + <set attributeName="fill" to="url(#nonexistant) none"/> + </rect> +</svg> |