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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use euclid::{SideOffsets2D, Angle};
+use peek_poke::PeekPoke;
+use std::ops::Not;
+// local imports
+use crate::font;
+use crate::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, PropertyBinding};
+use crate::color::ColorF;
+use crate::image::{ColorDepth, ImageKey};
+use crate::units::*;
+use std::hash::{Hash, Hasher};
+
+// ******************************************************************
+// * NOTE: some of these structs have an "IMPLICIT" comment. *
+// * This indicates that the BuiltDisplayList will have serialized *
+// * a list of values nearby that this item consumes. The traversal *
+// * iterator should handle finding these. DebugDisplayItem should *
+// * make them explicit. *
+// ******************************************************************
+
+/// A tag that can be used to identify items during hit testing. If the tag
+/// is missing then the item doesn't take part in hit testing at all. This
+/// is composed of two numbers. In Servo, the first is an identifier while the
+/// second is used to select the cursor that should be used during mouse
+/// movement. In Gecko, the first is a scrollframe identifier, while the second
+/// is used to store various flags that APZ needs to properly process input
+/// events.
+pub type ItemTag = (u64, u16);
+
+/// An identifier used to refer to previously sent display items. Currently it
+/// refers to individual display items, but this may change later.
+pub type ItemKey = u16;
+
+bitflags! {
+ #[repr(C)]
+ #[derive(Deserialize, MallocSizeOf, Serialize, PeekPoke)]
+ pub struct PrimitiveFlags: u8 {
+ /// The CSS backface-visibility property (yes, it can be really granular)
+ const IS_BACKFACE_VISIBLE = 1 << 0;
+ /// If set, this primitive represents a scroll bar container
+ const IS_SCROLLBAR_CONTAINER = 1 << 1;
+ /// This is used as a performance hint - this primitive may be promoted to a native
+ /// compositor surface under certain (implementation specific) conditions. This
+ /// is typically used for large videos, and canvas elements.
+ const PREFER_COMPOSITOR_SURFACE = 1 << 2;
+ /// If set, this primitive can be passed directly to the compositor via its
+ /// ExternalImageId, and the compositor will use the native image directly.
+ /// Used as a further extension on top of PREFER_COMPOSITOR_SURFACE.
+ const SUPPORTS_EXTERNAL_COMPOSITOR_SURFACE = 1 << 3;
+ /// This flags disables snapping and forces anti-aliasing even if the primitive is axis-aligned.
+ const ANTIALISED = 1 << 4;
+ /// If true, this primitive is used as a background for checkerboarding
+ const CHECKERBOARD_BACKGROUND = 1 << 5;
+ }
+}
+
+impl Default for PrimitiveFlags {
+ fn default() -> Self {
+ PrimitiveFlags::IS_BACKFACE_VISIBLE
+ }
+}
+
+/// A grouping of fields a lot of display items need, just to avoid
+/// repeating these over and over in this file.
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct CommonItemProperties {
+ /// Bounds of the display item to clip to. Many items are logically
+ /// infinite, and rely on this clip_rect to define their bounds
+ /// (solid colors, background-images, gradients, etc).
+ pub clip_rect: LayoutRect,
+ /// Additional clips
+ pub clip_chain_id: ClipChainId,
+ /// The coordinate-space the item is in (yes, it can be really granular)
+ pub spatial_id: SpatialId,
+ /// Various flags describing properties of this primitive.
+ pub flags: PrimitiveFlags,
+}
+
+impl CommonItemProperties {
+ /// Convenience for tests.
+ pub fn new(
+ clip_rect: LayoutRect,
+ space_and_clip: SpaceAndClipInfo,
+ ) -> Self {
+ Self {
+ clip_rect,
+ spatial_id: space_and_clip.spatial_id,
+ clip_chain_id: space_and_clip.clip_chain_id,
+ flags: PrimitiveFlags::default(),
+ }
+ }
+}
+
+/// Per-primitive information about the nodes in the clip tree and
+/// the spatial tree that the primitive belongs to.
+///
+/// Note: this is a separate struct from `PrimitiveInfo` because
+/// it needs indirectional mapping during the DL flattening phase,
+/// turning into `ScrollNodeAndClipChain`.
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct SpaceAndClipInfo {
+ pub spatial_id: SpatialId,
+ pub clip_chain_id: ClipChainId,
+}
+
+impl SpaceAndClipInfo {
+ /// Create a new space/clip info associated with the root
+ /// scroll frame.
+ pub fn root_scroll(pipeline_id: PipelineId) -> Self {
+ SpaceAndClipInfo {
+ spatial_id: SpatialId::root_scroll_node(pipeline_id),
+ clip_chain_id: ClipChainId::INVALID,
+ }
+ }
+}
+
+/// Defines a caller provided key that is unique for a given spatial node, and is stable across
+/// display lists. WR uses this to determine which spatial nodes are added / removed for a new
+/// display list. The content itself is arbitrary and opaque to WR, the only thing that matters
+/// is that it's unique and stable between display lists.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke, Default, Eq, Hash)]
+pub struct SpatialTreeItemKey {
+ key0: u64,
+ key1: u64,
+}
+
+impl SpatialTreeItemKey {
+ pub fn new(key0: u64, key1: u64) -> Self {
+ SpatialTreeItemKey {
+ key0,
+ key1,
+ }
+ }
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum SpatialTreeItem {
+ ScrollFrame(ScrollFrameDescriptor),
+ ReferenceFrame(ReferenceFrameDescriptor),
+ StickyFrame(StickyFrameDescriptor),
+ Invalid,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum DisplayItem {
+ // These are the "real content" display items
+ Rectangle(RectangleDisplayItem),
+ ClearRectangle(ClearRectangleDisplayItem),
+ HitTest(HitTestDisplayItem),
+ Text(TextDisplayItem),
+ Line(LineDisplayItem),
+ Border(BorderDisplayItem),
+ BoxShadow(BoxShadowDisplayItem),
+ PushShadow(PushShadowDisplayItem),
+ Gradient(GradientDisplayItem),
+ RadialGradient(RadialGradientDisplayItem),
+ ConicGradient(ConicGradientDisplayItem),
+ Image(ImageDisplayItem),
+ RepeatingImage(RepeatingImageDisplayItem),
+ YuvImage(YuvImageDisplayItem),
+ BackdropFilter(BackdropFilterDisplayItem),
+
+ // Clips
+ RectClip(RectClipDisplayItem),
+ RoundedRectClip(RoundedRectClipDisplayItem),
+ ImageMaskClip(ImageMaskClipDisplayItem),
+ ClipChain(ClipChainItem),
+
+ // Spaces and Frames that content can be scoped under.
+ Iframe(IframeDisplayItem),
+ PushReferenceFrame(ReferenceFrameDisplayListItem),
+ PushStackingContext(PushStackingContextDisplayItem),
+
+ // These marker items indicate an array of data follows, to be used for the
+ // next non-marker item.
+ SetGradientStops,
+ SetFilterOps,
+ SetFilterData,
+ SetFilterPrimitives,
+ SetPoints,
+
+ // These marker items terminate a scope introduced by a previous item.
+ PopReferenceFrame,
+ PopStackingContext,
+ PopAllShadows,
+
+ ReuseItems(ItemKey),
+ RetainedItems(ItemKey),
+}
+
+/// This is a "complete" version of the DisplayItem, with all implicit trailing
+/// arrays included, for debug serialization (captures).
+#[cfg(any(feature = "serialize", feature = "deserialize"))]
+#[cfg_attr(feature = "serialize", derive(Serialize))]
+#[cfg_attr(feature = "deserialize", derive(Deserialize))]
+pub enum DebugDisplayItem {
+ Rectangle(RectangleDisplayItem),
+ ClearRectangle(ClearRectangleDisplayItem),
+ HitTest(HitTestDisplayItem),
+ Text(TextDisplayItem, Vec<font::GlyphInstance>),
+ Line(LineDisplayItem),
+ Border(BorderDisplayItem),
+ BoxShadow(BoxShadowDisplayItem),
+ PushShadow(PushShadowDisplayItem),
+ Gradient(GradientDisplayItem),
+ RadialGradient(RadialGradientDisplayItem),
+ ConicGradient(ConicGradientDisplayItem),
+ Image(ImageDisplayItem),
+ RepeatingImage(RepeatingImageDisplayItem),
+ YuvImage(YuvImageDisplayItem),
+ BackdropFilter(BackdropFilterDisplayItem),
+
+ ImageMaskClip(ImageMaskClipDisplayItem),
+ RoundedRectClip(RoundedRectClipDisplayItem),
+ RectClip(RectClipDisplayItem),
+ ClipChain(ClipChainItem, Vec<ClipId>),
+
+ Iframe(IframeDisplayItem),
+ PushReferenceFrame(ReferenceFrameDisplayListItem),
+ PushStackingContext(PushStackingContextDisplayItem),
+
+ SetGradientStops(Vec<GradientStop>),
+ SetFilterOps(Vec<FilterOp>),
+ SetFilterData(FilterData),
+ SetFilterPrimitives(Vec<FilterPrimitive>),
+ SetPoints(Vec<LayoutPoint>),
+
+ PopReferenceFrame,
+ PopStackingContext,
+ PopAllShadows,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ImageMaskClipDisplayItem {
+ pub id: ClipId,
+ pub spatial_id: SpatialId,
+ pub image_mask: ImageMask,
+ pub fill_rule: FillRule,
+} // IMPLICIT points: Vec<LayoutPoint>
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RectClipDisplayItem {
+ pub id: ClipId,
+ pub spatial_id: SpatialId,
+ pub clip_rect: LayoutRect,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RoundedRectClipDisplayItem {
+ pub id: ClipId,
+ pub spatial_id: SpatialId,
+ pub clip: ComplexClipRegion,
+}
+
+/// The minimum and maximum allowable offset for a sticky frame in a single dimension.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct StickyOffsetBounds {
+ /// The minimum offset for this frame, typically a negative value, which specifies how
+ /// far in the negative direction the sticky frame can offset its contents in this
+ /// dimension.
+ pub min: f32,
+
+ /// The maximum offset for this frame, typically a positive value, which specifies how
+ /// far in the positive direction the sticky frame can offset its contents in this
+ /// dimension.
+ pub max: f32,
+}
+
+impl StickyOffsetBounds {
+ pub fn new(min: f32, max: f32) -> StickyOffsetBounds {
+ StickyOffsetBounds { min, max }
+ }
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct StickyFrameDescriptor {
+ pub id: SpatialId,
+ pub parent_spatial_id: SpatialId,
+ pub bounds: LayoutRect,
+
+ /// The margins that should be maintained between the edge of the parent viewport and this
+ /// sticky frame. A margin of None indicates that the sticky frame should not stick at all
+ /// to that particular edge of the viewport.
+ pub margins: SideOffsets2D<Option<f32>, LayoutPixel>,
+
+ /// The minimum and maximum vertical offsets for this sticky frame. Ignoring these constraints,
+ /// the sticky frame will continue to stick to the edge of the viewport as its original
+ /// position is scrolled out of view. Constraints specify a maximum and minimum offset from the
+ /// original position relative to non-sticky content within the same scrolling frame.
+ pub vertical_offset_bounds: StickyOffsetBounds,
+
+ /// The minimum and maximum horizontal offsets for this sticky frame. Ignoring these constraints,
+ /// the sticky frame will continue to stick to the edge of the viewport as its original
+ /// position is scrolled out of view. Constraints specify a maximum and minimum offset from the
+ /// original position relative to non-sticky content within the same scrolling frame.
+ pub horizontal_offset_bounds: StickyOffsetBounds,
+
+ /// The amount of offset that has already been applied to the sticky frame. A positive y
+ /// component this field means that a top-sticky item was in a scrollframe that has been
+ /// scrolled down, such that the sticky item's position needed to be offset downwards by
+ /// `previously_applied_offset.y`. A negative y component corresponds to the upward offset
+ /// applied due to bottom-stickiness. The x-axis works analogously.
+ pub previously_applied_offset: LayoutVector2D,
+
+ /// A unique (per-pipeline) key for this spatial that is stable across display lists.
+ pub key: SpatialTreeItemKey,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ScrollFrameDescriptor {
+ /// The id of the space this scroll frame creates
+ pub scroll_frame_id: SpatialId,
+ /// The size of the contents this contains (so the backend knows how far it can scroll).
+ // FIXME: this can *probably* just be a size? Origin seems to just get thrown out.
+ pub content_rect: LayoutRect,
+ pub frame_rect: LayoutRect,
+ pub parent_space: SpatialId,
+ pub external_id: ExternalScrollId,
+ /// The amount this scrollframe has already been scrolled by, in the caller.
+ /// This means that all the display items that are inside the scrollframe
+ /// will have their coordinates shifted by this amount, and this offset
+ /// should be added to those display item coordinates in order to get a
+ /// normalized value that is consistent across display lists.
+ pub external_scroll_offset: LayoutVector2D,
+ /// The generation of the external_scroll_offset.
+ pub scroll_offset_generation: APZScrollGeneration,
+ /// Whether this scrollframe document has any scroll-linked effect or not.
+ pub has_scroll_linked_effect: HasScrollLinkedEffect,
+ /// A unique (per-pipeline) key for this spatial that is stable across display lists.
+ pub key: SpatialTreeItemKey,
+}
+
+/// A solid or an animating color to draw (may not actually be a rectangle due to complex clips)
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RectangleDisplayItem {
+ pub common: CommonItemProperties,
+ pub bounds: LayoutRect,
+ pub color: PropertyBinding<ColorF>,
+}
+
+/// Clears all colors from the area, making it possible to cut holes in the window.
+/// (useful for things like the macos frosted-glass effect).
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ClearRectangleDisplayItem {
+ pub common: CommonItemProperties,
+ pub bounds: LayoutRect,
+}
+
+/// A minimal hit-testable item for the parent browser's convenience, and is
+/// slimmer than a RectangleDisplayItem (no color). The existence of this as a
+/// distinct item also makes it easier to inspect/debug display items.
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct HitTestDisplayItem {
+ pub rect: LayoutRect,
+ pub clip_chain_id: ClipChainId,
+ pub spatial_id: SpatialId,
+ pub flags: PrimitiveFlags,
+ pub tag: ItemTag,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct LineDisplayItem {
+ pub common: CommonItemProperties,
+ /// We need a separate rect from common.clip_rect to encode cute
+ /// tricks that firefox does to make a series of text-decorations seamlessly
+ /// line up -- snapping the decorations to a multiple of their period, and
+ /// then clipping them to their "proper" area. This rect is that "logical"
+ /// snapped area that may be clipped to the right size by the clip_rect.
+ pub area: LayoutRect,
+ /// Whether the rect is interpretted as vertical or horizontal
+ pub orientation: LineOrientation,
+ /// This could potentially be implied from area, but we currently prefer
+ /// that this is the responsibility of the layout engine. Value irrelevant
+ /// for non-wavy lines.
+ // FIXME: this was done before we could use tagged unions in enums, but now
+ // it should just be part of LineStyle::Wavy.
+ pub wavy_line_thickness: f32,
+ pub color: ColorF,
+ pub style: LineStyle,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
+pub enum LineOrientation {
+ Vertical,
+ Horizontal,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
+pub enum LineStyle {
+ Solid,
+ Dotted,
+ Dashed,
+ Wavy,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct TextDisplayItem {
+ pub common: CommonItemProperties,
+ /// The area all the glyphs should be found in. Strictly speaking this isn't
+ /// necessarily needed, but layout engines should already "know" this, and we
+ /// use it cull and size things quickly before glyph layout is done. Currently
+ /// the glyphs *can* be outside these bounds, but that should imply they
+ /// can be cut off.
+ // FIXME: these are currently sometimes ignored to keep some old wrench tests
+ // working, but we should really just fix the tests!
+ pub bounds: LayoutRect,
+ pub font_key: font::FontInstanceKey,
+ pub color: ColorF,
+ pub glyph_options: Option<font::GlyphOptions>,
+} // IMPLICIT: glyphs: Vec<font::GlyphInstance>
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub struct NormalBorder {
+ pub left: BorderSide,
+ pub right: BorderSide,
+ pub top: BorderSide,
+ pub bottom: BorderSide,
+ pub radius: BorderRadius,
+ /// Whether to apply anti-aliasing on the border corners.
+ ///
+ /// Note that for this to be `false` and work, this requires the borders to
+ /// be solid, and no border-radius.
+ pub do_aa: bool,
+}
+
+impl NormalBorder {
+ fn can_disable_antialiasing(&self) -> bool {
+ fn is_valid(style: BorderStyle) -> bool {
+ style == BorderStyle::Solid || style == BorderStyle::None
+ }
+
+ self.radius.is_zero() &&
+ is_valid(self.top.style) &&
+ is_valid(self.left.style) &&
+ is_valid(self.bottom.style) &&
+ is_valid(self.right.style)
+ }
+
+ /// Normalizes a border so that we don't render disallowed stuff, like inset
+ /// borders that are less than two pixels wide.
+ #[inline]
+ pub fn normalize(&mut self, widths: &LayoutSideOffsets) {
+ debug_assert!(
+ self.do_aa || self.can_disable_antialiasing(),
+ "Unexpected disabled-antialiasing in a border, likely won't work or will be ignored"
+ );
+
+ #[inline]
+ fn renders_small_border_solid(style: BorderStyle) -> bool {
+ match style {
+ BorderStyle::Groove |
+ BorderStyle::Ridge => true,
+ _ => false,
+ }
+ }
+
+ let normalize_side = |side: &mut BorderSide, width: f32| {
+ if renders_small_border_solid(side.style) && width < 2. {
+ side.style = BorderStyle::Solid;
+ }
+ };
+
+ normalize_side(&mut self.left, widths.left);
+ normalize_side(&mut self.right, widths.right);
+ normalize_side(&mut self.top, widths.top);
+ normalize_side(&mut self.bottom, widths.bottom);
+ }
+}
+
+#[repr(u8)]
+#[derive(Debug, Copy, Clone, MallocSizeOf, PartialEq, Serialize, Deserialize, Eq, Hash, PeekPoke)]
+pub enum RepeatMode {
+ Stretch,
+ Repeat,
+ Round,
+ Space,
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum NinePatchBorderSource {
+ Image(ImageKey, ImageRendering),
+ Gradient(Gradient),
+ RadialGradient(RadialGradient),
+ ConicGradient(ConicGradient),
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct NinePatchBorder {
+ /// Describes what to use as the 9-patch source image. If this is an image,
+ /// it will be stretched to fill the size given by width x height.
+ pub source: NinePatchBorderSource,
+
+ /// The width of the 9-part image.
+ pub width: i32,
+
+ /// The height of the 9-part image.
+ pub height: i32,
+
+ /// Distances from each edge where the image should be sliced up. These
+ /// values are in 9-part-image space (the same space as width and height),
+ /// and the resulting image parts will be used to fill the corresponding
+ /// parts of the border as given by the border widths. This can lead to
+ /// stretching.
+ /// Slices can be overlapping. In that case, the same pixels from the
+ /// 9-part image will show up in multiple parts of the resulting border.
+ pub slice: DeviceIntSideOffsets,
+
+ /// Controls whether the center of the 9 patch image is rendered or
+ /// ignored. The center is never rendered if the slices are overlapping.
+ pub fill: bool,
+
+ /// Determines what happens if the horizontal side parts of the 9-part
+ /// image have a different size than the horizontal parts of the border.
+ pub repeat_horizontal: RepeatMode,
+
+ /// Determines what happens if the vertical side parts of the 9-part
+ /// image have a different size than the vertical parts of the border.
+ pub repeat_vertical: RepeatMode,
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum BorderDetails {
+ Normal(NormalBorder),
+ NinePatch(NinePatchBorder),
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct BorderDisplayItem {
+ pub common: CommonItemProperties,
+ pub bounds: LayoutRect,
+ pub widths: LayoutSideOffsets,
+ pub details: BorderDetails,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum BorderRadiusKind {
+ Uniform,
+ NonUniform,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub struct BorderRadius {
+ pub top_left: LayoutSize,
+ pub top_right: LayoutSize,
+ pub bottom_left: LayoutSize,
+ pub bottom_right: LayoutSize,
+}
+
+impl Default for BorderRadius {
+ fn default() -> Self {
+ BorderRadius {
+ top_left: LayoutSize::zero(),
+ top_right: LayoutSize::zero(),
+ bottom_left: LayoutSize::zero(),
+ bottom_right: LayoutSize::zero(),
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub struct BorderSide {
+ pub color: ColorF,
+ pub style: BorderStyle,
+}
+
+#[repr(u32)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Hash, Eq, PeekPoke)]
+pub enum BorderStyle {
+ None = 0,
+ Solid = 1,
+ Double = 2,
+ Dotted = 3,
+ Dashed = 4,
+ Hidden = 5,
+ Groove = 6,
+ Ridge = 7,
+ Inset = 8,
+ Outset = 9,
+}
+
+impl BorderStyle {
+ pub fn is_hidden(self) -> bool {
+ self == BorderStyle::Hidden || self == BorderStyle::None
+ }
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum BoxShadowClipMode {
+ Outset = 0,
+ Inset = 1,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct BoxShadowDisplayItem {
+ pub common: CommonItemProperties,
+ pub box_bounds: LayoutRect,
+ pub offset: LayoutVector2D,
+ pub color: ColorF,
+ pub blur_radius: f32,
+ pub spread_radius: f32,
+ pub border_radius: BorderRadius,
+ pub clip_mode: BoxShadowClipMode,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct PushShadowDisplayItem {
+ pub space_and_clip: SpaceAndClipInfo,
+ pub shadow: Shadow,
+ pub should_inflate: bool,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct Shadow {
+ pub offset: LayoutVector2D,
+ pub color: ColorF,
+ pub blur_radius: f32,
+}
+
+#[repr(u8)]
+#[derive(Debug, Copy, Clone, Hash, Eq, MallocSizeOf, PartialEq, Serialize, Deserialize, Ord, PartialOrd, PeekPoke)]
+pub enum ExtendMode {
+ Clamp,
+ Repeat,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct Gradient {
+ pub start_point: LayoutPoint,
+ pub end_point: LayoutPoint,
+ pub extend_mode: ExtendMode,
+} // IMPLICIT: stops: Vec<GradientStop>
+
+impl Gradient {
+ pub fn is_valid(&self) -> bool {
+ self.start_point.x.is_finite() &&
+ self.start_point.y.is_finite() &&
+ self.end_point.x.is_finite() &&
+ self.end_point.y.is_finite()
+ }
+}
+
+/// The area
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct GradientDisplayItem {
+ /// NOTE: common.clip_rect is the area the gradient covers
+ pub common: CommonItemProperties,
+ /// The area to tile the gradient over (first tile starts at origin of this rect)
+ // FIXME: this should ideally just be `tile_origin` here, with the clip_rect
+ // defining the bounds of the item. Needs non-trivial backend changes.
+ pub bounds: LayoutRect,
+ /// How big a tile of the of the gradient should be (common case: bounds.size)
+ pub tile_size: LayoutSize,
+ /// The space between tiles of the gradient (common case: 0)
+ pub tile_spacing: LayoutSize,
+ pub gradient: Gradient,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub struct GradientStop {
+ pub offset: f32,
+ pub color: ColorF,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RadialGradient {
+ pub center: LayoutPoint,
+ pub radius: LayoutSize,
+ pub start_offset: f32,
+ pub end_offset: f32,
+ pub extend_mode: ExtendMode,
+} // IMPLICIT stops: Vec<GradientStop>
+
+impl RadialGradient {
+ pub fn is_valid(&self) -> bool {
+ self.center.x.is_finite() &&
+ self.center.y.is_finite() &&
+ self.start_offset.is_finite() &&
+ self.end_offset.is_finite()
+ }
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ConicGradient {
+ pub center: LayoutPoint,
+ pub angle: f32,
+ pub start_offset: f32,
+ pub end_offset: f32,
+ pub extend_mode: ExtendMode,
+} // IMPLICIT stops: Vec<GradientStop>
+
+impl ConicGradient {
+ pub fn is_valid(&self) -> bool {
+ self.center.x.is_finite() &&
+ self.center.y.is_finite() &&
+ self.angle.is_finite() &&
+ self.start_offset.is_finite() &&
+ self.end_offset.is_finite()
+ }
+}
+
+/// Just an abstraction for bundling up a bunch of clips into a "super clip".
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ClipChainItem {
+ pub id: ClipChainId,
+ pub parent: Option<ClipChainId>,
+} // IMPLICIT clip_ids: Vec<ClipId>
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RadialGradientDisplayItem {
+ pub common: CommonItemProperties,
+ /// The area to tile the gradient over (first tile starts at origin of this rect)
+ // FIXME: this should ideally just be `tile_origin` here, with the clip_rect
+ // defining the bounds of the item. Needs non-trivial backend changes.
+ pub bounds: LayoutRect,
+ pub gradient: RadialGradient,
+ pub tile_size: LayoutSize,
+ pub tile_spacing: LayoutSize,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ConicGradientDisplayItem {
+ pub common: CommonItemProperties,
+ /// The area to tile the gradient over (first tile starts at origin of this rect)
+ // FIXME: this should ideally just be `tile_origin` here, with the clip_rect
+ // defining the bounds of the item. Needs non-trivial backend changes.
+ pub bounds: LayoutRect,
+ pub gradient: ConicGradient,
+ pub tile_size: LayoutSize,
+ pub tile_spacing: LayoutSize,
+}
+
+/// Renders a filtered region of its backdrop
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct BackdropFilterDisplayItem {
+ pub common: CommonItemProperties,
+}
+// IMPLICIT: filters: Vec<FilterOp>, filter_datas: Vec<FilterData>, filter_primitives: Vec<FilterPrimitive>
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ReferenceFrameDisplayListItem {
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ReferenceFrameDescriptor {
+ pub origin: LayoutPoint,
+ pub parent_spatial_id: SpatialId,
+ pub reference_frame: ReferenceFrame,
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum ReferenceFrameKind {
+ /// A normal transform matrix, may contain perspective (the CSS transform property)
+ Transform {
+ /// Optionally marks the transform as only ever having a simple 2D scale or translation,
+ /// allowing for optimizations.
+ is_2d_scale_translation: bool,
+ /// Marks that the transform should be snapped. Used for transforms which animate in
+ /// response to scrolling, eg for zooming or dynamic toolbar fixed-positioning.
+ should_snap: bool,
+ /// Marks the transform being a part of the CSS stacking context that also has
+ /// a perspective. In this case, backface visibility takes this perspective into
+ /// account.
+ paired_with_perspective: bool,
+ },
+ /// A perspective transform, that optionally scrolls relative to a specific scroll node
+ Perspective {
+ scrolling_relative_to: Option<ExternalScrollId>,
+ }
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum Rotation {
+ Degree0,
+ Degree90,
+ Degree180,
+ Degree270,
+}
+
+impl Rotation {
+ pub fn to_matrix(
+ &self,
+ size: LayoutSize,
+ ) -> LayoutTransform {
+ let (shift_center_to_origin, angle) = match self {
+ Rotation::Degree0 => {
+ (LayoutTransform::translation(-size.width / 2., -size.height / 2., 0.), Angle::degrees(0.))
+ },
+ Rotation::Degree90 => {
+ (LayoutTransform::translation(-size.height / 2., -size.width / 2., 0.), Angle::degrees(90.))
+ },
+ Rotation::Degree180 => {
+ (LayoutTransform::translation(-size.width / 2., -size.height / 2., 0.), Angle::degrees(180.))
+ },
+ Rotation::Degree270 => {
+ (LayoutTransform::translation(-size.height / 2., -size.width / 2., 0.), Angle::degrees(270.))
+ },
+ };
+ let shift_origin_to_center = LayoutTransform::translation(size.width / 2., size.height / 2., 0.);
+
+ shift_center_to_origin
+ .then(&LayoutTransform::rotation(0., 0., 1.0, angle))
+ .then(&shift_origin_to_center)
+ }
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum ReferenceTransformBinding {
+ /// Standard reference frame which contains a precomputed transform.
+ Static {
+ binding: PropertyBinding<LayoutTransform>,
+ },
+ /// Computed reference frame which dynamically calculates the transform
+ /// based on the given parameters. The reference is the content size of
+ /// the parent iframe, which is affected by snapping.
+ ///
+ /// This is used when a transform depends on the layout size of an
+ /// element, otherwise the difference between the unsnapped size
+ /// used in the transform, and the snapped size calculated during scene
+ /// building can cause seaming.
+ Computed {
+ scale_from: Option<LayoutSize>,
+ vertical_flip: bool,
+ rotation: Rotation,
+ },
+}
+
+impl Default for ReferenceTransformBinding {
+ fn default() -> Self {
+ ReferenceTransformBinding::Static {
+ binding: Default::default(),
+ }
+ }
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ReferenceFrame {
+ pub kind: ReferenceFrameKind,
+ pub transform_style: TransformStyle,
+ /// The transform matrix, either the perspective matrix or the transform
+ /// matrix.
+ pub transform: ReferenceTransformBinding,
+ pub id: SpatialId,
+ /// A unique (per-pipeline) key for this spatial that is stable across display lists.
+ pub key: SpatialTreeItemKey,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct PushStackingContextDisplayItem {
+ pub origin: LayoutPoint,
+ pub spatial_id: SpatialId,
+ pub prim_flags: PrimitiveFlags,
+ pub stacking_context: StackingContext,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct StackingContext {
+ pub transform_style: TransformStyle,
+ pub mix_blend_mode: MixBlendMode,
+ pub clip_chain_id: Option<ClipChainId>,
+ pub raster_space: RasterSpace,
+ pub flags: StackingContextFlags,
+}
+// IMPLICIT: filters: Vec<FilterOp>, filter_datas: Vec<FilterData>, filter_primitives: Vec<FilterPrimitive>
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+pub enum TransformStyle {
+ Flat = 0,
+ Preserve3D = 1,
+}
+
+/// Configure whether the contents of a stacking context
+/// should be rasterized in local space or screen space.
+/// Local space rasterized pictures are typically used
+/// when we want to cache the output, and performance is
+/// important. Note that this is a performance hint only,
+/// which WR may choose to ignore.
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, MallocSizeOf, Serialize, PeekPoke)]
+#[repr(u8)]
+pub enum RasterSpace {
+ // Rasterize in local-space, applying supplied scale to primitives.
+ // Best performance, but lower quality.
+ Local(f32),
+
+ // Rasterize the picture in screen-space, including rotation / skew etc in
+ // the rasterized element. Best quality, but slower performance. Note that
+ // any stacking context with a perspective transform will be rasterized
+ // in local-space, even if this is set.
+ Screen,
+}
+
+impl RasterSpace {
+ pub fn local_scale(self) -> Option<f32> {
+ match self {
+ RasterSpace::Local(scale) => Some(scale),
+ RasterSpace::Screen => None,
+ }
+ }
+}
+
+impl Eq for RasterSpace {}
+
+impl Hash for RasterSpace {
+ fn hash<H: Hasher>(&self, state: &mut H) {
+ match self {
+ RasterSpace::Screen => {
+ 0.hash(state);
+ }
+ RasterSpace::Local(scale) => {
+ // Note: this is inconsistent with the Eq impl for -0.0 (don't care).
+ 1.hash(state);
+ scale.to_bits().hash(state);
+ }
+ }
+ }
+}
+
+bitflags! {
+ #[repr(C)]
+ #[derive(Deserialize, MallocSizeOf, Serialize, PeekPoke)]
+ pub struct StackingContextFlags: u8 {
+ /// If true, this stacking context is a blend container than contains
+ /// mix-blend-mode children (and should thus be isolated).
+ const IS_BLEND_CONTAINER = 1 << 0;
+ /// If true, this stacking context is a wrapper around a backdrop-filter (e.g. for
+ /// a clip-mask). This is needed to allow the correct selection of a backdrop root
+ /// since a clip-mask stacking context creates a parent surface.
+ const WRAPS_BACKDROP_FILTER = 1 << 1;
+ }
+}
+
+impl Default for StackingContextFlags {
+ fn default() -> Self {
+ StackingContextFlags::empty()
+ }
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum MixBlendMode {
+ Normal = 0,
+ Multiply = 1,
+ Screen = 2,
+ Overlay = 3,
+ Darken = 4,
+ Lighten = 5,
+ ColorDodge = 6,
+ ColorBurn = 7,
+ HardLight = 8,
+ SoftLight = 9,
+ Difference = 10,
+ Exclusion = 11,
+ Hue = 12,
+ Saturation = 13,
+ Color = 14,
+ Luminosity = 15,
+ PlusLighter = 16,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum ColorSpace {
+ Srgb,
+ LinearRgb,
+}
+
+/// Available composite operoations for the composite filter primitive
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum CompositeOperator {
+ Over,
+ In,
+ Atop,
+ Out,
+ Xor,
+ Lighter,
+ Arithmetic([f32; 4]),
+}
+
+impl CompositeOperator {
+ // This must stay in sync with the composite operator defines in cs_svg_filter.glsl
+ pub fn as_int(&self) -> u32 {
+ match self {
+ CompositeOperator::Over => 0,
+ CompositeOperator::In => 1,
+ CompositeOperator::Out => 2,
+ CompositeOperator::Atop => 3,
+ CompositeOperator::Xor => 4,
+ CompositeOperator::Lighter => 5,
+ CompositeOperator::Arithmetic(..) => 6,
+ }
+ }
+}
+
+/// An input to a SVG filter primitive.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum FilterPrimitiveInput {
+ /// The input is the original graphic that the filter is being applied to.
+ Original,
+ /// The input is the output of the previous filter primitive in the filter primitive chain.
+ Previous,
+ /// The input is the output of the filter primitive at the given index in the filter primitive chain.
+ OutputOfPrimitiveIndex(usize),
+}
+
+impl FilterPrimitiveInput {
+ /// Gets the index of the input.
+ /// Returns `None` if the source graphic is the input.
+ pub fn to_index(self, cur_index: usize) -> Option<usize> {
+ match self {
+ FilterPrimitiveInput::Previous if cur_index > 0 => Some(cur_index - 1),
+ FilterPrimitiveInput::OutputOfPrimitiveIndex(index) => Some(index),
+ _ => None,
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct BlendPrimitive {
+ pub input1: FilterPrimitiveInput,
+ pub input2: FilterPrimitiveInput,
+ pub mode: MixBlendMode,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct FloodPrimitive {
+ pub color: ColorF,
+}
+
+impl FloodPrimitive {
+ pub fn sanitize(&mut self) {
+ self.color.r = self.color.r.min(1.0).max(0.0);
+ self.color.g = self.color.g.min(1.0).max(0.0);
+ self.color.b = self.color.b.min(1.0).max(0.0);
+ self.color.a = self.color.a.min(1.0).max(0.0);
+ }
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct BlurPrimitive {
+ pub input: FilterPrimitiveInput,
+ pub width: f32,
+ pub height: f32,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct OpacityPrimitive {
+ pub input: FilterPrimitiveInput,
+ pub opacity: f32,
+}
+
+impl OpacityPrimitive {
+ pub fn sanitize(&mut self) {
+ self.opacity = self.opacity.min(1.0).max(0.0);
+ }
+}
+
+/// cbindgen:derive-eq=false
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ColorMatrixPrimitive {
+ pub input: FilterPrimitiveInput,
+ pub matrix: [f32; 20],
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct DropShadowPrimitive {
+ pub input: FilterPrimitiveInput,
+ pub shadow: Shadow,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ComponentTransferPrimitive {
+ pub input: FilterPrimitiveInput,
+ // Component transfer data is stored in FilterData.
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct IdentityPrimitive {
+ pub input: FilterPrimitiveInput,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct OffsetPrimitive {
+ pub input: FilterPrimitiveInput,
+ pub offset: LayoutVector2D,
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct CompositePrimitive {
+ pub input1: FilterPrimitiveInput,
+ pub input2: FilterPrimitiveInput,
+ pub operator: CompositeOperator,
+}
+
+/// See: https://github.com/eqrion/cbindgen/issues/9
+/// cbindgen:derive-eq=false
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub enum FilterPrimitiveKind {
+ Identity(IdentityPrimitive),
+ Blend(BlendPrimitive),
+ Flood(FloodPrimitive),
+ Blur(BlurPrimitive),
+ // TODO: Support animated opacity?
+ Opacity(OpacityPrimitive),
+ /// cbindgen:derive-eq=false
+ ColorMatrix(ColorMatrixPrimitive),
+ DropShadow(DropShadowPrimitive),
+ ComponentTransfer(ComponentTransferPrimitive),
+ Offset(OffsetPrimitive),
+ Composite(CompositePrimitive),
+}
+
+impl Default for FilterPrimitiveKind {
+ fn default() -> Self {
+ FilterPrimitiveKind::Identity(IdentityPrimitive::default())
+ }
+}
+
+impl FilterPrimitiveKind {
+ pub fn sanitize(&mut self) {
+ match self {
+ FilterPrimitiveKind::Flood(flood) => flood.sanitize(),
+ FilterPrimitiveKind::Opacity(opacity) => opacity.sanitize(),
+
+ // No sanitization needed.
+ FilterPrimitiveKind::Identity(..) |
+ FilterPrimitiveKind::Blend(..) |
+ FilterPrimitiveKind::ColorMatrix(..) |
+ FilterPrimitiveKind::Offset(..) |
+ FilterPrimitiveKind::Composite(..) |
+ FilterPrimitiveKind::Blur(..) |
+ FilterPrimitiveKind::DropShadow(..) |
+ // Component transfer's filter data is sanitized separately.
+ FilterPrimitiveKind::ComponentTransfer(..) => {}
+ }
+ }
+}
+
+/// SVG Filter Primitive.
+/// See: https://github.com/eqrion/cbindgen/issues/9
+/// cbindgen:derive-eq=false
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct FilterPrimitive {
+ pub kind: FilterPrimitiveKind,
+ pub color_space: ColorSpace,
+}
+
+impl FilterPrimitive {
+ pub fn sanitize(&mut self) {
+ self.kind.sanitize();
+ }
+}
+
+/// CSS filter.
+#[repr(C)]
+#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize, PeekPoke)]
+pub enum FilterOp {
+ /// Filter that does no transformation of the colors, needed for
+ /// debug purposes only.
+ Identity,
+ Blur(f32, f32),
+ Brightness(f32),
+ Contrast(f32),
+ Grayscale(f32),
+ HueRotate(f32),
+ Invert(f32),
+ Opacity(PropertyBinding<f32>, f32),
+ Saturate(f32),
+ Sepia(f32),
+ DropShadow(Shadow),
+ ColorMatrix([f32; 20]),
+ SrgbToLinear,
+ LinearToSrgb,
+ ComponentTransfer,
+ Flood(ColorF),
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize, PeekPoke)]
+pub enum ComponentTransferFuncType {
+ Identity = 0,
+ Table = 1,
+ Discrete = 2,
+ Linear = 3,
+ Gamma = 4,
+}
+
+#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
+pub struct FilterData {
+ pub func_r_type: ComponentTransferFuncType,
+ pub r_values: Vec<f32>,
+ pub func_g_type: ComponentTransferFuncType,
+ pub g_values: Vec<f32>,
+ pub func_b_type: ComponentTransferFuncType,
+ pub b_values: Vec<f32>,
+ pub func_a_type: ComponentTransferFuncType,
+ pub a_values: Vec<f32>,
+}
+
+fn sanitize_func_type(
+ func_type: ComponentTransferFuncType,
+ values: &[f32],
+) -> ComponentTransferFuncType {
+ if values.is_empty() {
+ return ComponentTransferFuncType::Identity;
+ }
+ if values.len() < 2 && func_type == ComponentTransferFuncType::Linear {
+ return ComponentTransferFuncType::Identity;
+ }
+ if values.len() < 3 && func_type == ComponentTransferFuncType::Gamma {
+ return ComponentTransferFuncType::Identity;
+ }
+ func_type
+}
+
+fn sanitize_values(
+ func_type: ComponentTransferFuncType,
+ values: &[f32],
+) -> bool {
+ if values.len() < 2 && func_type == ComponentTransferFuncType::Linear {
+ return false;
+ }
+ if values.len() < 3 && func_type == ComponentTransferFuncType::Gamma {
+ return false;
+ }
+ true
+}
+
+impl FilterData {
+ /// Ensure that the number of values matches up with the function type.
+ pub fn sanitize(&self) -> FilterData {
+ FilterData {
+ func_r_type: sanitize_func_type(self.func_r_type, &self.r_values),
+ r_values:
+ if sanitize_values(self.func_r_type, &self.r_values) {
+ self.r_values.clone()
+ } else {
+ Vec::new()
+ },
+ func_g_type: sanitize_func_type(self.func_g_type, &self.g_values),
+ g_values:
+ if sanitize_values(self.func_g_type, &self.g_values) {
+ self.g_values.clone()
+ } else {
+ Vec::new()
+ },
+
+ func_b_type: sanitize_func_type(self.func_b_type, &self.b_values),
+ b_values:
+ if sanitize_values(self.func_b_type, &self.b_values) {
+ self.b_values.clone()
+ } else {
+ Vec::new()
+ },
+
+ func_a_type: sanitize_func_type(self.func_a_type, &self.a_values),
+ a_values:
+ if sanitize_values(self.func_a_type, &self.a_values) {
+ self.a_values.clone()
+ } else {
+ Vec::new()
+ },
+
+ }
+ }
+
+ pub fn is_identity(&self) -> bool {
+ self.func_r_type == ComponentTransferFuncType::Identity &&
+ self.func_g_type == ComponentTransferFuncType::Identity &&
+ self.func_b_type == ComponentTransferFuncType::Identity &&
+ self.func_a_type == ComponentTransferFuncType::Identity
+ }
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct IframeDisplayItem {
+ pub bounds: LayoutRect,
+ pub clip_rect: LayoutRect,
+ pub space_and_clip: SpaceAndClipInfo,
+ pub pipeline_id: PipelineId,
+ pub ignore_missing_pipeline: bool,
+}
+
+/// This describes an image that fills the specified area. It stretches or shrinks
+/// the image as necessary. While RepeatingImageDisplayItem could otherwise provide
+/// a superset of the functionality, it has been problematic inferring the desired
+/// repetition properties when snapping changes the size of the primitive.
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ImageDisplayItem {
+ pub common: CommonItemProperties,
+ /// The area to tile the image over (first tile starts at origin of this rect)
+ // FIXME: this should ideally just be `tile_origin` here, with the clip_rect
+ // defining the bounds of the item. Needs non-trivial backend changes.
+ pub bounds: LayoutRect,
+ pub image_key: ImageKey,
+ pub image_rendering: ImageRendering,
+ pub alpha_type: AlphaType,
+ /// A hack used by gecko to color a simple bitmap font used for tofu glyphs
+ pub color: ColorF,
+}
+
+/// This describes a background-image and its tiling. It repeats in a grid to fill
+/// the specified area.
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct RepeatingImageDisplayItem {
+ pub common: CommonItemProperties,
+ /// The area to tile the image over (first tile starts at origin of this rect)
+ // FIXME: this should ideally just be `tile_origin` here, with the clip_rect
+ // defining the bounds of the item. Needs non-trivial backend changes.
+ pub bounds: LayoutRect,
+ /// How large to make a single tile of the image (common case: bounds.size)
+ pub stretch_size: LayoutSize,
+ /// The space between tiles (common case: 0)
+ pub tile_spacing: LayoutSize,
+ pub image_key: ImageKey,
+ pub image_rendering: ImageRendering,
+ pub alpha_type: AlphaType,
+ /// A hack used by gecko to color a simple bitmap font used for tofu glyphs
+ pub color: ColorF,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum ImageRendering {
+ Auto = 0,
+ CrispEdges = 1,
+ Pixelated = 2,
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum AlphaType {
+ Alpha = 0,
+ PremultipliedAlpha = 1,
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct YuvImageDisplayItem {
+ pub common: CommonItemProperties,
+ pub bounds: LayoutRect,
+ pub yuv_data: YuvData,
+ pub color_depth: ColorDepth,
+ pub color_space: YuvColorSpace,
+ pub color_range: ColorRange,
+ pub image_rendering: ImageRendering,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum YuvColorSpace {
+ Rec601 = 0,
+ Rec709 = 1,
+ Rec2020 = 2,
+ Identity = 3, // aka GBR as per ISO/IEC 23091-2:2019
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum ColorRange {
+ Limited = 0,
+ Full = 1,
+}
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum YuvRangedColorSpace {
+ Rec601Narrow = 0,
+ Rec601Full = 1,
+ Rec709Narrow = 2,
+ Rec709Full = 3,
+ Rec2020Narrow = 4,
+ Rec2020Full = 5,
+ GbrIdentity = 6,
+}
+
+impl YuvColorSpace {
+ pub fn with_range(self, range: ColorRange) -> YuvRangedColorSpace {
+ match self {
+ YuvColorSpace::Identity => YuvRangedColorSpace::GbrIdentity,
+ YuvColorSpace::Rec601 => {
+ match range {
+ ColorRange::Limited => YuvRangedColorSpace::Rec601Narrow,
+ ColorRange::Full => YuvRangedColorSpace::Rec601Full,
+ }
+ }
+ YuvColorSpace::Rec709 => {
+ match range {
+ ColorRange::Limited => YuvRangedColorSpace::Rec709Narrow,
+ ColorRange::Full => YuvRangedColorSpace::Rec709Full,
+ }
+ }
+ YuvColorSpace::Rec2020 => {
+ match range {
+ ColorRange::Limited => YuvRangedColorSpace::Rec2020Narrow,
+ ColorRange::Full => YuvRangedColorSpace::Rec2020Full,
+ }
+ }
+ }
+ }
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+pub enum YuvData {
+ NV12(ImageKey, ImageKey), // (Y channel, CbCr interleaved channel)
+ P010(ImageKey, ImageKey), // (Y channel, CbCr interleaved channel)
+ PlanarYCbCr(ImageKey, ImageKey, ImageKey), // (Y channel, Cb channel, Cr Channel)
+ InterleavedYCbCr(ImageKey), // (YCbCr interleaved channel)
+}
+
+impl YuvData {
+ pub fn get_format(&self) -> YuvFormat {
+ match *self {
+ YuvData::NV12(..) => YuvFormat::NV12,
+ YuvData::P010(..) => YuvFormat::P010,
+ YuvData::PlanarYCbCr(..) => YuvFormat::PlanarYCbCr,
+ YuvData::InterleavedYCbCr(..) => YuvFormat::InterleavedYCbCr,
+ }
+ }
+}
+
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
+pub enum YuvFormat {
+ NV12 = 0,
+ P010 = 1,
+ PlanarYCbCr = 2,
+ InterleavedYCbCr = 3,
+}
+
+impl YuvFormat {
+ pub fn get_plane_num(self) -> usize {
+ match self {
+ YuvFormat::NV12 | YuvFormat::P010 => 2,
+ YuvFormat::PlanarYCbCr => 3,
+ YuvFormat::InterleavedYCbCr => 1,
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ImageMask {
+ pub image: ImageKey,
+ pub rect: LayoutRect,
+}
+
+impl ImageMask {
+ /// Get a local clipping rect contributed by this mask.
+ pub fn get_local_clip_rect(&self) -> Option<LayoutRect> {
+ Some(self.rect)
+ }
+}
+
+#[repr(C)]
+#[derive(Copy, Clone, Debug, MallocSizeOf, PartialEq, Serialize, Deserialize, Eq, Hash, PeekPoke)]
+pub enum ClipMode {
+ Clip, // Pixels inside the region are visible.
+ ClipOut, // Pixels outside the region are visible.
+}
+
+impl Not for ClipMode {
+ type Output = ClipMode;
+
+ fn not(self) -> ClipMode {
+ match self {
+ ClipMode::Clip => ClipMode::ClipOut,
+ ClipMode::ClipOut => ClipMode::Clip,
+ }
+ }
+}
+
+#[repr(C)]
+#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
+pub struct ComplexClipRegion {
+ /// The boundaries of the rectangle.
+ pub rect: LayoutRect,
+ /// Border radii of this rectangle.
+ pub radii: BorderRadius,
+ /// Whether we are clipping inside or outside
+ /// the region.
+ pub mode: ClipMode,
+}
+
+impl BorderRadius {
+ pub fn zero() -> BorderRadius {
+ BorderRadius {
+ top_left: LayoutSize::new(0.0, 0.0),
+ top_right: LayoutSize::new(0.0, 0.0),
+ bottom_left: LayoutSize::new(0.0, 0.0),
+ bottom_right: LayoutSize::new(0.0, 0.0),
+ }
+ }
+
+ pub fn uniform(radius: f32) -> BorderRadius {
+ BorderRadius {
+ top_left: LayoutSize::new(radius, radius),
+ top_right: LayoutSize::new(radius, radius),
+ bottom_left: LayoutSize::new(radius, radius),
+ bottom_right: LayoutSize::new(radius, radius),
+ }
+ }
+
+ pub fn uniform_size(radius: LayoutSize) -> BorderRadius {
+ BorderRadius {
+ top_left: radius,
+ top_right: radius,
+ bottom_left: radius,
+ bottom_right: radius,
+ }
+ }
+
+ pub fn is_uniform(&self) -> Option<f32> {
+ match self.is_uniform_size() {
+ Some(radius) if radius.width == radius.height => Some(radius.width),
+ _ => None,
+ }
+ }
+
+ pub fn is_uniform_size(&self) -> Option<LayoutSize> {
+ let uniform_radius = self.top_left;
+ if self.top_right == uniform_radius && self.bottom_left == uniform_radius &&
+ self.bottom_right == uniform_radius
+ {
+ Some(uniform_radius)
+ } else {
+ None
+ }
+ }
+
+ /// Return whether, in each corner, the radius in *either* direction is zero.
+ /// This means that none of the corners are rounded.
+ pub fn is_zero(&self) -> bool {
+ let corner_is_zero = |corner: &LayoutSize| corner.width == 0.0 || corner.height == 0.0;
+ corner_is_zero(&self.top_left) &&
+ corner_is_zero(&self.top_right) &&
+ corner_is_zero(&self.bottom_right) &&
+ corner_is_zero(&self.bottom_left)
+ }
+}
+
+impl ComplexClipRegion {
+ /// Create a new complex clip region.
+ pub fn new(
+ rect: LayoutRect,
+ radii: BorderRadius,
+ mode: ClipMode,
+ ) -> Self {
+ ComplexClipRegion { rect, radii, mode }
+ }
+}
+
+impl ComplexClipRegion {
+ /// Get a local clipping rect contributed by this clip region.
+ pub fn get_local_clip_rect(&self) -> Option<LayoutRect> {
+ match self.mode {
+ ClipMode::Clip => {
+ Some(self.rect)
+ }
+ ClipMode::ClipOut => {
+ None
+ }
+ }
+ }
+}
+
+pub const POLYGON_CLIP_VERTEX_MAX: usize = 32;
+
+#[repr(u8)]
+#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
+pub enum FillRule {
+ Nonzero = 0x1, // Behaves as the SVG fill-rule definition for nonzero.
+ Evenodd = 0x2, // Behaves as the SVG fill-rule definition for evenodd.
+}
+
+impl From<u8> for FillRule {
+ fn from(fill_rule: u8) -> Self {
+ match fill_rule {
+ 0x1 => FillRule::Nonzero,
+ 0x2 => FillRule::Evenodd,
+ _ => panic!("Unexpected FillRule value."),
+ }
+ }
+}
+
+impl From<FillRule> for u8 {
+ fn from(fill_rule: FillRule) -> Self {
+ match fill_rule {
+ FillRule::Nonzero => 0x1,
+ FillRule::Evenodd => 0x2,
+ }
+ }
+}
+
+#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+pub struct ClipChainId(pub u64, pub PipelineId);
+
+impl ClipChainId {
+ pub const INVALID: Self = ClipChainId(!0, PipelineId::INVALID);
+}
+
+/// A reference to a clipping node defining how an item is clipped.
+#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+pub struct ClipId(pub usize, pub PipelineId);
+
+impl Default for ClipId {
+ fn default() -> Self {
+ ClipId::invalid()
+ }
+}
+
+const ROOT_CLIP_ID: usize = 0;
+
+impl ClipId {
+ /// Return the root clip ID - effectively doing no clipping.
+ pub fn root(pipeline_id: PipelineId) -> Self {
+ ClipId(ROOT_CLIP_ID, pipeline_id)
+ }
+
+ /// Return an invalid clip ID - needed in places where we carry
+ /// one but need to not attempt to use it.
+ pub fn invalid() -> Self {
+ ClipId(!0, PipelineId::dummy())
+ }
+
+ pub fn pipeline_id(&self) -> PipelineId {
+ match *self {
+ ClipId(_, pipeline_id) => pipeline_id,
+ }
+ }
+
+ pub fn is_root(&self) -> bool {
+ match *self {
+ ClipId(id, _) => id == ROOT_CLIP_ID,
+ }
+ }
+
+ pub fn is_valid(&self) -> bool {
+ match *self {
+ ClipId(id, _) => id != !0,
+ }
+ }
+}
+
+/// A reference to a spatial node defining item positioning.
+#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+pub struct SpatialId(pub usize, PipelineId);
+
+const ROOT_REFERENCE_FRAME_SPATIAL_ID: usize = 0;
+const ROOT_SCROLL_NODE_SPATIAL_ID: usize = 1;
+
+impl SpatialId {
+ pub fn new(spatial_node_index: usize, pipeline_id: PipelineId) -> Self {
+ SpatialId(spatial_node_index, pipeline_id)
+ }
+
+ pub fn root_reference_frame(pipeline_id: PipelineId) -> Self {
+ SpatialId(ROOT_REFERENCE_FRAME_SPATIAL_ID, pipeline_id)
+ }
+
+ pub fn root_scroll_node(pipeline_id: PipelineId) -> Self {
+ SpatialId(ROOT_SCROLL_NODE_SPATIAL_ID, pipeline_id)
+ }
+
+ pub fn pipeline_id(&self) -> PipelineId {
+ self.1
+ }
+}
+
+/// An external identifier that uniquely identifies a scroll frame independent of its ClipId, which
+/// may change from frame to frame. This should be unique within a pipeline. WebRender makes no
+/// attempt to ensure uniqueness. The zero value is reserved for use by the root scroll node of
+/// every pipeline, which always has an external id.
+///
+/// When setting display lists with the `preserve_frame_state` this id is used to preserve scroll
+/// offsets between different sets of SpatialNodes which are ScrollFrames.
+#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
+#[repr(C)]
+pub struct ExternalScrollId(pub u64, pub PipelineId);
+
+impl ExternalScrollId {
+ pub fn pipeline_id(&self) -> PipelineId {
+ self.1
+ }
+
+ pub fn is_root(&self) -> bool {
+ self.0 == 0
+ }
+}
+
+impl DisplayItem {
+ pub fn debug_name(&self) -> &'static str {
+ match *self {
+ DisplayItem::Border(..) => "border",
+ DisplayItem::BoxShadow(..) => "box_shadow",
+ DisplayItem::ClearRectangle(..) => "clear_rectangle",
+ DisplayItem::HitTest(..) => "hit_test",
+ DisplayItem::RectClip(..) => "rect_clip",
+ DisplayItem::RoundedRectClip(..) => "rounded_rect_clip",
+ DisplayItem::ImageMaskClip(..) => "image_mask_clip",
+ DisplayItem::ClipChain(..) => "clip_chain",
+ DisplayItem::ConicGradient(..) => "conic_gradient",
+ DisplayItem::Gradient(..) => "gradient",
+ DisplayItem::Iframe(..) => "iframe",
+ DisplayItem::Image(..) => "image",
+ DisplayItem::RepeatingImage(..) => "repeating_image",
+ DisplayItem::Line(..) => "line",
+ DisplayItem::PopAllShadows => "pop_all_shadows",
+ DisplayItem::PopReferenceFrame => "pop_reference_frame",
+ DisplayItem::PopStackingContext => "pop_stacking_context",
+ DisplayItem::PushShadow(..) => "push_shadow",
+ DisplayItem::PushReferenceFrame(..) => "push_reference_frame",
+ DisplayItem::PushStackingContext(..) => "push_stacking_context",
+ DisplayItem::SetFilterOps => "set_filter_ops",
+ DisplayItem::SetFilterData => "set_filter_data",
+ DisplayItem::SetFilterPrimitives => "set_filter_primitives",
+ DisplayItem::SetPoints => "set_points",
+ DisplayItem::RadialGradient(..) => "radial_gradient",
+ DisplayItem::Rectangle(..) => "rectangle",
+ DisplayItem::SetGradientStops => "set_gradient_stops",
+ DisplayItem::ReuseItems(..) => "reuse_item",
+ DisplayItem::RetainedItems(..) => "retained_items",
+ DisplayItem::Text(..) => "text",
+ DisplayItem::YuvImage(..) => "yuv_image",
+ DisplayItem::BackdropFilter(..) => "backdrop_filter",
+ }
+ }
+}
+
+macro_rules! impl_default_for_enums {
+ ($($enum:ident => $init:expr ),+) => {
+ $(impl Default for $enum {
+ #[allow(unused_imports)]
+ fn default() -> Self {
+ use $enum::*;
+ $init
+ }
+ })*
+ }
+}
+
+impl_default_for_enums! {
+ DisplayItem => PopStackingContext,
+ LineOrientation => Vertical,
+ LineStyle => Solid,
+ RepeatMode => Stretch,
+ NinePatchBorderSource => Image(ImageKey::default(), ImageRendering::Auto),
+ BorderDetails => Normal(NormalBorder::default()),
+ BorderRadiusKind => Uniform,
+ BorderStyle => None,
+ BoxShadowClipMode => Outset,
+ ExtendMode => Clamp,
+ FilterOp => Identity,
+ ComponentTransferFuncType => Identity,
+ ClipMode => Clip,
+ FillRule => Nonzero,
+ ReferenceFrameKind => Transform {
+ is_2d_scale_translation: false,
+ should_snap: false,
+ paired_with_perspective: false,
+ },
+ Rotation => Degree0,
+ TransformStyle => Flat,
+ RasterSpace => Local(f32::default()),
+ MixBlendMode => Normal,
+ ImageRendering => Auto,
+ AlphaType => Alpha,
+ YuvColorSpace => Rec601,
+ YuvRangedColorSpace => Rec601Narrow,
+ ColorRange => Limited,
+ YuvData => NV12(ImageKey::default(), ImageKey::default()),
+ YuvFormat => NV12,
+ FilterPrimitiveInput => Original,
+ ColorSpace => Srgb,
+ CompositeOperator => Over
+}