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Diffstat (limited to 'intl/icu/source/common/unicode/stringtriebuilder.h')
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1 files changed, 426 insertions, 0 deletions
diff --git a/intl/icu/source/common/unicode/stringtriebuilder.h b/intl/icu/source/common/unicode/stringtriebuilder.h new file mode 100644 index 0000000000..429d7883f1 --- /dev/null +++ b/intl/icu/source/common/unicode/stringtriebuilder.h @@ -0,0 +1,426 @@ +// © 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* +******************************************************************************* +* Copyright (C) 2010-2012,2014, International Business Machines +* Corporation and others. All Rights Reserved. +******************************************************************************* +* file name: stringtriebuilder.h +* encoding: UTF-8 +* tab size: 8 (not used) +* indentation:4 +* +* created on: 2010dec24 +* created by: Markus W. Scherer +*/ + +#ifndef __STRINGTRIEBUILDER_H__ +#define __STRINGTRIEBUILDER_H__ + +#include "unicode/utypes.h" + +#if U_SHOW_CPLUSPLUS_API + +#include "unicode/uobject.h" + +/** + * \file + * \brief C++ API: Builder API for trie builders + */ + +// Forward declaration. +/// \cond +struct UHashtable; +typedef struct UHashtable UHashtable; +/// \endcond + +/** + * Build options for BytesTrieBuilder and CharsTrieBuilder. + * @stable ICU 4.8 + */ +enum UStringTrieBuildOption { + /** + * Builds a trie quickly. + * @stable ICU 4.8 + */ + USTRINGTRIE_BUILD_FAST, + /** + * Builds a trie more slowly, attempting to generate + * a shorter but equivalent serialization. + * This build option also uses more memory. + * + * This option can be effective when many integer values are the same + * and string/byte sequence suffixes can be shared. + * Runtime speed is not expected to improve. + * @stable ICU 4.8 + */ + USTRINGTRIE_BUILD_SMALL +}; + +U_NAMESPACE_BEGIN + +/** + * Base class for string trie builder classes. + * + * This class is not intended for public subclassing. + * @stable ICU 4.8 + */ +class U_COMMON_API StringTrieBuilder : public UObject { +public: +#ifndef U_HIDE_INTERNAL_API + /** @internal */ + static int32_t hashNode(const void *node); + /** @internal */ + static UBool equalNodes(const void *left, const void *right); +#endif /* U_HIDE_INTERNAL_API */ + +protected: + // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API + // or else the compiler will create a public default constructor. + /** @internal */ + StringTrieBuilder(); + /** @internal */ + virtual ~StringTrieBuilder(); + +#ifndef U_HIDE_INTERNAL_API + /** @internal */ + void createCompactBuilder(int32_t sizeGuess, UErrorCode &errorCode); + /** @internal */ + void deleteCompactBuilder(); + + /** @internal */ + void build(UStringTrieBuildOption buildOption, int32_t elementsLength, UErrorCode &errorCode); + + /** @internal */ + int32_t writeNode(int32_t start, int32_t limit, int32_t unitIndex); + /** @internal */ + int32_t writeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex, int32_t length); +#endif /* U_HIDE_INTERNAL_API */ + + class Node; + +#ifndef U_HIDE_INTERNAL_API + /** @internal */ + Node *makeNode(int32_t start, int32_t limit, int32_t unitIndex, UErrorCode &errorCode); + /** @internal */ + Node *makeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex, + int32_t length, UErrorCode &errorCode); +#endif /* U_HIDE_INTERNAL_API */ + + /** @internal */ + virtual int32_t getElementStringLength(int32_t i) const = 0; + /** @internal */ + virtual char16_t getElementUnit(int32_t i, int32_t unitIndex) const = 0; + /** @internal */ + virtual int32_t getElementValue(int32_t i) const = 0; + + // Finds the first unit index after this one where + // the first and last element have different units again. + /** @internal */ + virtual int32_t getLimitOfLinearMatch(int32_t first, int32_t last, int32_t unitIndex) const = 0; + + // Number of different units at unitIndex. + /** @internal */ + virtual int32_t countElementUnits(int32_t start, int32_t limit, int32_t unitIndex) const = 0; + /** @internal */ + virtual int32_t skipElementsBySomeUnits(int32_t i, int32_t unitIndex, int32_t count) const = 0; + /** @internal */ + virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t unitIndex, char16_t unit) const = 0; + + /** @internal */ + virtual UBool matchNodesCanHaveValues() const = 0; + + /** @internal */ + virtual int32_t getMaxBranchLinearSubNodeLength() const = 0; + /** @internal */ + virtual int32_t getMinLinearMatch() const = 0; + /** @internal */ + virtual int32_t getMaxLinearMatchLength() const = 0; + +#ifndef U_HIDE_INTERNAL_API + // max(BytesTrie::kMaxBranchLinearSubNodeLength, UCharsTrie::kMaxBranchLinearSubNodeLength). + /** @internal */ + static const int32_t kMaxBranchLinearSubNodeLength=5; + + // Maximum number of nested split-branch levels for a branch on all 2^16 possible char16_t units. + // log2(2^16/kMaxBranchLinearSubNodeLength) rounded up. + /** @internal */ + static const int32_t kMaxSplitBranchLevels=14; + + /** + * Makes sure that there is only one unique node registered that is + * equivalent to newNode. + * @param newNode Input node. The builder takes ownership. + * @param errorCode ICU in/out UErrorCode. + Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==nullptr. + * @return newNode if it is the first of its kind, or + * an equivalent node if newNode is a duplicate. + * @internal + */ + Node *registerNode(Node *newNode, UErrorCode &errorCode); + /** + * Makes sure that there is only one unique FinalValueNode registered + * with this value. + * Avoids creating a node if the value is a duplicate. + * @param value A final value. + * @param errorCode ICU in/out UErrorCode. + Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==nullptr. + * @return A FinalValueNode with the given value. + * @internal + */ + Node *registerFinalValue(int32_t value, UErrorCode &errorCode); +#endif /* U_HIDE_INTERNAL_API */ + + /* + * C++ note: + * registerNode() and registerFinalValue() take ownership of their input nodes, + * and only return owned nodes. + * If they see a failure UErrorCode, they will delete the input node. + * If they get a nullptr pointer, they will record a U_MEMORY_ALLOCATION_ERROR. + * If there is a failure, they return nullptr. + * + * nullptr Node pointers can be safely passed into other Nodes because + * they call the static Node::hashCode() which checks for a nullptr pointer first. + * + * Therefore, as long as builder functions register a new node, + * they need to check for failures only before explicitly dereferencing + * a Node pointer, or before setting a new UErrorCode. + */ + + // Hash set of nodes, maps from nodes to integer 1. + /** @internal */ + UHashtable *nodes; + + // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API, + // it is needed for layout of other objects. + /** + * @internal + * \cond + */ + class Node : public UObject { + public: + Node(int32_t initialHash) : hash(initialHash), offset(0) {} + inline int32_t hashCode() const { return hash; } + // Handles node==nullptr. + static inline int32_t hashCode(const Node *node) { return node==nullptr ? 0 : node->hashCode(); } + // Base class operator==() compares the actual class types. + virtual bool operator==(const Node &other) const; + inline bool operator!=(const Node &other) const { return !operator==(other); } + /** + * Traverses the Node graph and numbers branch edges, with rightmost edges first. + * This is to avoid writing a duplicate node twice. + * + * Branch nodes in this trie data structure are not symmetric. + * Most branch edges "jump" to other nodes but the rightmost branch edges + * just continue without a jump. + * Therefore, write() must write the rightmost branch edge last + * (trie units are written backwards), and must write it at that point even if + * it is a duplicate of a node previously written elsewhere. + * + * This function visits and marks right branch edges first. + * Edges are numbered with increasingly negative values because we share the + * offset field which gets positive values when nodes are written. + * A branch edge also remembers the first number for any of its edges. + * + * When a further-left branch edge has a number in the range of the rightmost + * edge's numbers, then it will be written as part of the required right edge + * and we can avoid writing it first. + * + * After root.markRightEdgesFirst(-1) the offsets of all nodes are negative + * edge numbers. + * + * @param edgeNumber The first edge number for this node and its sub-nodes. + * @return An edge number that is at least the maximum-negative + * of the input edge number and the numbers of this node and all of its sub-nodes. + */ + virtual int32_t markRightEdgesFirst(int32_t edgeNumber); + // write() must set the offset to a positive value. + virtual void write(StringTrieBuilder &builder) = 0; + // See markRightEdgesFirst. + inline void writeUnlessInsideRightEdge(int32_t firstRight, int32_t lastRight, + StringTrieBuilder &builder) { + // Note: Edge numbers are negative, lastRight<=firstRight. + // If offset>0 then this node and its sub-nodes have been written already + // and we need not write them again. + // If this node is part of the unwritten right branch edge, + // then we wait until that is written. + if(offset<0 && (offset<lastRight || firstRight<offset)) { + write(builder); + } + } + inline int32_t getOffset() const { return offset; } + protected: + int32_t hash; + int32_t offset; + }; + +#ifndef U_HIDE_INTERNAL_API + // This class should not be overridden because + // registerFinalValue() compares a stack-allocated FinalValueNode + // (stack-allocated so that we don't unnecessarily create lots of duplicate nodes) + // with the input node, and the + // !Node::operator==(other) used inside FinalValueNode::operator==(other) + // will be false if the typeid's are different. + /** @internal */ + class FinalValueNode : public Node { + public: + FinalValueNode(int32_t v) : Node(0x111111u*37u+v), value(v) {} + virtual bool operator==(const Node &other) const override; + virtual void write(StringTrieBuilder &builder) override; + protected: + int32_t value; + }; +#endif /* U_HIDE_INTERNAL_API */ + + // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API, + // it is needed for layout of other objects. + /** + * @internal + */ + class ValueNode : public Node { + public: + ValueNode(int32_t initialHash) : Node(initialHash), hasValue(false), value(0) {} + virtual bool operator==(const Node &other) const override; + void setValue(int32_t v) { + hasValue=true; + value=v; + hash=hash*37u+v; + } + protected: + UBool hasValue; + int32_t value; + }; + +#ifndef U_HIDE_INTERNAL_API + /** + * @internal + */ + class IntermediateValueNode : public ValueNode { + public: + IntermediateValueNode(int32_t v, Node *nextNode) + : ValueNode(0x222222u*37u+hashCode(nextNode)), next(nextNode) { setValue(v); } + virtual bool operator==(const Node &other) const override; + virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override; + virtual void write(StringTrieBuilder &builder) override; + protected: + Node *next; + }; +#endif /* U_HIDE_INTERNAL_API */ + + // Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API, + // it is needed for layout of other objects. + /** + * @internal + */ + class LinearMatchNode : public ValueNode { + public: + LinearMatchNode(int32_t len, Node *nextNode) + : ValueNode((0x333333u*37u+len)*37u+hashCode(nextNode)), + length(len), next(nextNode) {} + virtual bool operator==(const Node &other) const override; + virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override; + protected: + int32_t length; + Node *next; + }; + +#ifndef U_HIDE_INTERNAL_API + /** + * @internal + */ + class BranchNode : public Node { + public: + BranchNode(int32_t initialHash) : Node(initialHash) {} + protected: + int32_t firstEdgeNumber; + }; + + /** + * @internal + */ + class ListBranchNode : public BranchNode { + public: + ListBranchNode() : BranchNode(0x444444), length(0) {} + virtual bool operator==(const Node &other) const override; + virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override; + virtual void write(StringTrieBuilder &builder) override; + // Adds a unit with a final value. + void add(int32_t c, int32_t value) { + units[length]=(char16_t)c; + equal[length]=nullptr; + values[length]=value; + ++length; + hash=(hash*37u+c)*37u+value; + } + // Adds a unit which leads to another match node. + void add(int32_t c, Node *node) { + units[length]=(char16_t)c; + equal[length]=node; + values[length]=0; + ++length; + hash=(hash*37u+c)*37u+hashCode(node); + } + protected: + Node *equal[kMaxBranchLinearSubNodeLength]; // nullptr means "has final value". + int32_t length; + int32_t values[kMaxBranchLinearSubNodeLength]; + char16_t units[kMaxBranchLinearSubNodeLength]; + }; + + /** + * @internal + */ + class SplitBranchNode : public BranchNode { + public: + SplitBranchNode(char16_t middleUnit, Node *lessThanNode, Node *greaterOrEqualNode) + : BranchNode(((0x555555u*37u+middleUnit)*37u+ + hashCode(lessThanNode))*37u+hashCode(greaterOrEqualNode)), + unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {} + virtual bool operator==(const Node &other) const override; + virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override; + virtual void write(StringTrieBuilder &builder) override; + protected: + char16_t unit; + Node *lessThan; + Node *greaterOrEqual; + }; + + // Branch head node, for writing the actual node lead unit. + /** @internal */ + class BranchHeadNode : public ValueNode { + public: + BranchHeadNode(int32_t len, Node *subNode) + : ValueNode((0x666666u*37u+len)*37u+hashCode(subNode)), + length(len), next(subNode) {} + virtual bool operator==(const Node &other) const override; + virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override; + virtual void write(StringTrieBuilder &builder) override; + protected: + int32_t length; + Node *next; // A branch sub-node. + }; + +#endif /* U_HIDE_INTERNAL_API */ + /// \endcond + + /** @internal */ + virtual Node *createLinearMatchNode(int32_t i, int32_t unitIndex, int32_t length, + Node *nextNode) const = 0; + + /** @internal */ + virtual int32_t write(int32_t unit) = 0; + /** @internal */ + virtual int32_t writeElementUnits(int32_t i, int32_t unitIndex, int32_t length) = 0; + /** @internal */ + virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal) = 0; + /** @internal */ + virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node) = 0; + /** @internal */ + virtual int32_t writeDeltaTo(int32_t jumpTarget) = 0; +}; + +U_NAMESPACE_END + +#endif /* U_SHOW_CPLUSPLUS_API */ + +#endif // __STRINGTRIEBUILDER_H__ |