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Diffstat (limited to 'intl/icu/source/i18n/number_roundingutils.h')
-rw-r--r-- | intl/icu/source/i18n/number_roundingutils.h | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/intl/icu/source/i18n/number_roundingutils.h b/intl/icu/source/i18n/number_roundingutils.h new file mode 100644 index 0000000000..6657127254 --- /dev/null +++ b/intl/icu/source/i18n/number_roundingutils.h @@ -0,0 +1,247 @@ +// © 2017 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_FORMATTING +#ifndef __NUMBER_ROUNDINGUTILS_H__ +#define __NUMBER_ROUNDINGUTILS_H__ + +#include "number_types.h" +#include "string_segment.h" + +U_NAMESPACE_BEGIN +namespace number { +namespace impl { +namespace roundingutils { + +enum Section { + SECTION_LOWER_EDGE = -1, + SECTION_UPPER_EDGE = -2, + SECTION_LOWER = 1, + SECTION_MIDPOINT = 2, + SECTION_UPPER = 3 +}; + +/** + * Converts a rounding mode and metadata about the quantity being rounded to a boolean determining + * whether the value should be rounded toward infinity or toward zero. + * + * <p>The parameters are of type int because benchmarks on an x86-64 processor against OpenJDK + * showed that ints were demonstrably faster than enums in switch statements. + * + * @param isEven Whether the digit immediately before the rounding magnitude is even. + * @param isNegative Whether the quantity is negative. + * @param section Whether the part of the quantity to the right of the rounding magnitude is + * exactly halfway between two digits, whether it is in the lower part (closer to zero), or + * whether it is in the upper part (closer to infinity). See {@link #SECTION_LOWER}, {@link + * #SECTION_MIDPOINT}, and {@link #SECTION_UPPER}. + * @param roundingMode The integer version of the {@link RoundingMode}, which you can get via + * {@link RoundingMode#ordinal}. + * @param status Error code, set to U_FORMAT_INEXACT_ERROR if the rounding mode is kRoundUnnecessary. + * @return true if the number should be rounded toward zero; false if it should be rounded toward + * infinity. + */ +inline bool +getRoundingDirection(bool isEven, bool isNegative, Section section, RoundingMode roundingMode, + UErrorCode &status) { + if (U_FAILURE(status)) { + return false; + } + switch (roundingMode) { + case RoundingMode::UNUM_ROUND_UP: + // round away from zero + return false; + + case RoundingMode::UNUM_ROUND_DOWN: + // round toward zero + return true; + + case RoundingMode::UNUM_ROUND_CEILING: + // round toward positive infinity + return isNegative; + + case RoundingMode::UNUM_ROUND_FLOOR: + // round toward negative infinity + return !isNegative; + + case RoundingMode::UNUM_ROUND_HALFUP: + switch (section) { + case SECTION_MIDPOINT: + return false; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + case RoundingMode::UNUM_ROUND_HALFDOWN: + switch (section) { + case SECTION_MIDPOINT: + return true; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + case RoundingMode::UNUM_ROUND_HALFEVEN: + switch (section) { + case SECTION_MIDPOINT: + return isEven; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + case RoundingMode::UNUM_ROUND_HALF_ODD: + switch (section) { + case SECTION_MIDPOINT: + return !isEven; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + case RoundingMode::UNUM_ROUND_HALF_CEILING: + switch (section) { + case SECTION_MIDPOINT: + return isNegative; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + case RoundingMode::UNUM_ROUND_HALF_FLOOR: + switch (section) { + case SECTION_MIDPOINT: + return !isNegative; + case SECTION_LOWER: + return true; + case SECTION_UPPER: + return false; + default: + break; + } + break; + + default: + break; + } + + status = U_FORMAT_INEXACT_ERROR; + return false; +} + +/** + * Gets whether the given rounding mode's rounding boundary is at the midpoint. The rounding + * boundary is the point at which a number switches from being rounded down to being rounded up. + * For example, with rounding mode HALF_EVEN, HALF_UP, or HALF_DOWN, the rounding boundary is at + * the midpoint, and this function would return true. However, for UP, DOWN, CEILING, and FLOOR, + * the rounding boundary is at the "edge", and this function would return false. + * + * @param roundingMode The integer version of the {@link RoundingMode}. + * @return true if rounding mode is HALF_EVEN, HALF_UP, or HALF_DOWN; false otherwise. + */ +inline bool roundsAtMidpoint(int roundingMode) { + switch (roundingMode) { + case RoundingMode::UNUM_ROUND_UP: + case RoundingMode::UNUM_ROUND_DOWN: + case RoundingMode::UNUM_ROUND_CEILING: + case RoundingMode::UNUM_ROUND_FLOOR: + return false; + + default: + return true; + } +} + +} // namespace roundingutils + + +/** + * Encapsulates a Precision and a RoundingMode and performs rounding on a DecimalQuantity. + * + * This class does not exist in Java: instead, the base Precision class is used. + */ +class RoundingImpl { + public: + RoundingImpl() = default; // defaults to pass-through rounder + + RoundingImpl(const Precision& precision, UNumberFormatRoundingMode roundingMode, + const CurrencyUnit& currency, UErrorCode& status); + + static RoundingImpl passThrough(); + + /** Required for ScientificFormatter */ + bool isSignificantDigits() const; + + /** + * Rounding endpoint used by Engineering and Compact notation. Chooses the most appropriate multiplier (magnitude + * adjustment), applies the adjustment, rounds, and returns the chosen multiplier. + * + * <p> + * In most cases, this is simple. However, when rounding the number causes it to cross a multiplier boundary, we + * need to re-do the rounding. For example, to display 999,999 in Engineering notation with 2 sigfigs, first you + * guess the multiplier to be -3. However, then you end up getting 1000E3, which is not the correct output. You then + * change your multiplier to be -6, and you get 1.0E6, which is correct. + * + * @param input The quantity to process. + * @param producer Function to call to return a multiplier based on a magnitude. + * @return The number of orders of magnitude the input was adjusted by this method. + */ + int32_t + chooseMultiplierAndApply(impl::DecimalQuantity &input, const impl::MultiplierProducer &producer, + UErrorCode &status); + + void apply(impl::DecimalQuantity &value, UErrorCode &status) const; + + /** Version of {@link #apply} that obeys minInt constraints. Used for scientific notation compatibility mode. */ + void apply(impl::DecimalQuantity &value, int32_t minInt, UErrorCode status); + + private: + Precision fPrecision; + UNumberFormatRoundingMode fRoundingMode; + bool fPassThrough = true; // default value + + // Permits access to fPrecision. + friend class units::UnitsRouter; + + // Permits access to fPrecision. + friend class UnitConversionHandler; +}; + +/** + * Parses Precision-related skeleton strings without knowledge of MacroProps + * - see blueprint_helpers::parseIncrementOption(). + * + * Referencing MacroProps means needing to pull in the .o files that have the + * destructors for the SymbolsWrapper, StringProp, and Scale classes. + */ +void parseIncrementOption(const StringSegment &segment, Precision &outPrecision, UErrorCode &status); + +} // namespace impl +} // namespace number +U_NAMESPACE_END + +#endif //__NUMBER_ROUNDINGUTILS_H__ + +#endif /* #if !UCONFIG_NO_FORMATTING */ |