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Diffstat (limited to 'js/src/gc/Memory.cpp')
-rw-r--r-- | js/src/gc/Memory.cpp | 1050 |
1 files changed, 1050 insertions, 0 deletions
diff --git a/js/src/gc/Memory.cpp b/js/src/gc/Memory.cpp new file mode 100644 index 0000000000..c5bdaa14bf --- /dev/null +++ b/js/src/gc/Memory.cpp @@ -0,0 +1,1050 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "gc/Memory.h" + +#include "mozilla/Atomics.h" +#include "mozilla/MathAlgorithms.h" +#include "mozilla/RandomNum.h" +#include "mozilla/TaggedAnonymousMemory.h" + +#include "jit/JitOptions.h" +#include "js/HeapAPI.h" +#include "js/Utility.h" +#include "util/Memory.h" + +#ifdef XP_WIN + +# include "util/WindowsWrapper.h" +# include <psapi.h> + +#else + +# include <algorithm> +# include <errno.h> +# include <unistd.h> + +# if !defined(__wasi__) +# include <sys/mman.h> +# include <sys/resource.h> +# include <sys/stat.h> +# include <sys/types.h> +# endif // !defined(__wasi__) + +#endif // !XP_WIN + +namespace js { +namespace gc { + +/* + * System allocation functions generally require the allocation size + * to be an integer multiple of the page size of the running process. + */ +static size_t pageSize = 0; + +/* The OS allocation granularity may not match the page size. */ +static size_t allocGranularity = 0; + +/* The number of bits used by addresses on this platform. */ +static size_t numAddressBits = 0; + +/* An estimate of the number of bytes available for virtual memory. */ +static size_t virtualMemoryLimit = size_t(-1); + +/* + * System allocation functions may hand out regions of memory in increasing or + * decreasing order. This ordering is used as a hint during chunk alignment to + * reduce the number of system calls. On systems with 48-bit addresses, our + * workarounds to obtain 47-bit pointers cause addresses to be handed out in + * increasing order. + * + * We do not use the growth direction on Windows, as constraints on VirtualAlloc + * would make its application failure prone and complex. Tests indicate that + * VirtualAlloc always hands out regions of memory in increasing order. + */ +#if defined(XP_DARWIN) +static mozilla::Atomic<int, mozilla::Relaxed> growthDirection(1); +#elif defined(XP_UNIX) +static mozilla::Atomic<int, mozilla::Relaxed> growthDirection(0); +#endif + +/* + * Data from OOM crashes shows there may be up to 24 chunk-sized but unusable + * chunks available in low memory situations. These chunks may all need to be + * used up before we gain access to remaining *alignable* chunk-sized regions, + * so we use a generous limit of 32 unusable chunks to ensure we reach them. + */ +static const int MaxLastDitchAttempts = 32; + +#ifdef JS_64BIT +/* + * On some 64-bit platforms we can use a random, scattershot allocator that + * tries addresses from the available range at random. If the address range + * is large enough this will have a high chance of success and additionally + * makes the memory layout of our process less predictable. + * + * However, not all 64-bit platforms have a very large address range. For + * example, AArch64 on Linux defaults to using 39-bit addresses to limit the + * number of translation tables used. On such configurations the scattershot + * approach to allocation creates a conflict with our desire to reserve large + * regions of memory for applications like WebAssembly: Small allocations may + * inadvertently block off all available 4-6GiB regions, and conversely + * reserving such regions may lower the success rate for smaller allocations to + * unacceptable levels. + * + * So we make a compromise: Instead of using the scattershot on all 64-bit + * platforms, we only use it on platforms that meet a minimum requirement for + * the available address range. In addition we split the address range, + * reserving the upper half for huge allocations and the lower half for smaller + * allocations. We use a limit of 43 bits so that at least 42 bits are available + * for huge allocations - this matches the 8TiB per process address space limit + * that we're already subject to on Windows. + */ +static const size_t MinAddressBitsForRandomAlloc = 43; + +/* The lower limit for huge allocations. This is fairly arbitrary. */ +static const size_t HugeAllocationSize = 1024 * 1024 * 1024; + +/* The minimum and maximum valid addresses that can be allocated into. */ +static size_t minValidAddress = 0; +static size_t maxValidAddress = 0; + +/* The upper limit for smaller allocations and the lower limit for huge ones. */ +static size_t hugeSplit = 0; +#endif + +size_t SystemPageSize() { return pageSize; } + +size_t SystemAddressBits() { return numAddressBits; } + +size_t VirtualMemoryLimit() { return virtualMemoryLimit; } + +bool UsingScattershotAllocator() { +#ifdef JS_64BIT + return numAddressBits >= MinAddressBitsForRandomAlloc; +#else + return false; +#endif +} + +enum class Commit : bool { + No = false, + Yes = true, +}; + +#ifdef XP_WIN +enum class PageAccess : DWORD { + None = PAGE_NOACCESS, + Read = PAGE_READONLY, + ReadWrite = PAGE_READWRITE, + Execute = PAGE_EXECUTE, + ReadExecute = PAGE_EXECUTE_READ, + ReadWriteExecute = PAGE_EXECUTE_READWRITE, +}; +#elif defined(__wasi__) +enum class PageAccess : int { + None = 0, + Read = 0, + ReadWrite = 0, + Execute = 0, + ReadExecute = 0, + ReadWriteExecute = 0, +}; +#else +enum class PageAccess : int { + None = PROT_NONE, + Read = PROT_READ, + ReadWrite = PROT_READ | PROT_WRITE, + Execute = PROT_EXEC, + ReadExecute = PROT_READ | PROT_EXEC, + ReadWriteExecute = PROT_READ | PROT_WRITE | PROT_EXEC, +}; +#endif + +template <bool AlwaysGetNew = true> +static bool TryToAlignChunk(void** aRegion, void** aRetainedRegion, + size_t length, size_t alignment); + +#ifndef __wasi__ +static void* MapAlignedPagesSlow(size_t length, size_t alignment); +#endif // wasi +static void* MapAlignedPagesLastDitch(size_t length, size_t alignment); + +#ifdef JS_64BIT +static void* MapAlignedPagesRandom(size_t length, size_t alignment); +#endif + +void* TestMapAlignedPagesLastDitch(size_t length, size_t alignment) { + return MapAlignedPagesLastDitch(length, alignment); +} + +bool DecommitEnabled() { return SystemPageSize() == PageSize; } + +/* Returns the offset from the nearest aligned address at or below |region|. */ +static inline size_t OffsetFromAligned(void* region, size_t alignment) { + return uintptr_t(region) % alignment; +} + +template <Commit commit, PageAccess prot> +static inline void* MapInternal(void* desired, size_t length) { + void* region = nullptr; +#ifdef XP_WIN + DWORD flags = + (commit == Commit::Yes ? MEM_RESERVE | MEM_COMMIT : MEM_RESERVE); + region = VirtualAlloc(desired, length, flags, DWORD(prot)); +#elif defined(__wasi__) + if (int err = posix_memalign(®ion, gc::SystemPageSize(), length)) { + MOZ_RELEASE_ASSERT(err == ENOMEM); + return nullptr; + } + if (region) { + memset(region, 0, length); + } +#else + int flags = MAP_PRIVATE | MAP_ANON; + region = MozTaggedAnonymousMmap(desired, length, int(prot), flags, -1, 0, + "js-gc-heap"); + if (region == MAP_FAILED) { + return nullptr; + } +#endif + return region; +} + +static inline void UnmapInternal(void* region, size_t length) { + MOZ_ASSERT(region && OffsetFromAligned(region, allocGranularity) == 0); + MOZ_ASSERT(length > 0 && length % pageSize == 0); + +#ifdef XP_WIN + MOZ_RELEASE_ASSERT(VirtualFree(region, 0, MEM_RELEASE) != 0); +#elif defined(__wasi__) + free(region); +#else + if (munmap(region, length)) { + MOZ_RELEASE_ASSERT(errno == ENOMEM); + } +#endif +} + +template <Commit commit = Commit::Yes, PageAccess prot = PageAccess::ReadWrite> +static inline void* MapMemory(size_t length) { + MOZ_ASSERT(length > 0); + + return MapInternal<commit, prot>(nullptr, length); +} + +/* + * Attempts to map memory at the given address, but allows the system + * to return a different address that may still be suitable. + */ +template <Commit commit = Commit::Yes, PageAccess prot = PageAccess::ReadWrite> +static inline void* MapMemoryAtFuzzy(void* desired, size_t length) { + MOZ_ASSERT(desired && OffsetFromAligned(desired, allocGranularity) == 0); + MOZ_ASSERT(length > 0); + + // Note that some platforms treat the requested address as a hint, so the + // returned address might not match the requested address. + return MapInternal<commit, prot>(desired, length); +} + +/* + * Attempts to map memory at the given address, returning nullptr if + * the system returns any address other than the requested one. + */ +template <Commit commit = Commit::Yes, PageAccess prot = PageAccess::ReadWrite> +static inline void* MapMemoryAt(void* desired, size_t length) { + MOZ_ASSERT(desired && OffsetFromAligned(desired, allocGranularity) == 0); + MOZ_ASSERT(length > 0); + + void* region = MapInternal<commit, prot>(desired, length); + if (!region) { + return nullptr; + } + + // On some platforms mmap treats the desired address as a hint, so + // check that the address we got is the address we requested. + if (region != desired) { + UnmapInternal(region, length); + return nullptr; + } + return region; +} + +#ifdef JS_64BIT + +/* Returns a random number in the given range. */ +static inline uint64_t GetNumberInRange(uint64_t minNum, uint64_t maxNum) { + const uint64_t MaxRand = UINT64_C(0xffffffffffffffff); + maxNum -= minNum; + uint64_t binSize = 1 + (MaxRand - maxNum) / (maxNum + 1); + + uint64_t rndNum; + do { + mozilla::Maybe<uint64_t> result; + do { + result = mozilla::RandomUint64(); + } while (!result); + rndNum = result.value() / binSize; + } while (rndNum > maxNum); + + return minNum + rndNum; +} + +# ifndef XP_WIN +static inline uint64_t FindAddressLimitInner(size_t highBit, size_t tries); + +/* + * The address range available to applications depends on both hardware and + * kernel configuration. For example, AArch64 on Linux uses addresses with + * 39 significant bits by default, but can be configured to use addresses with + * 48 significant bits by enabling a 4th translation table. Unfortunately, + * there appears to be no standard way to query the limit at runtime + * (Windows exposes this via GetSystemInfo()). + * + * This function tries to find the address limit by performing a binary search + * on the index of the most significant set bit in the addresses it attempts to + * allocate. As the requested address is often treated as a hint by the + * operating system, we use the actual returned addresses to narrow the range. + * We return the number of bits of an address that may be set. + */ +static size_t FindAddressLimit() { + // Use 32 bits as a lower bound in case we keep getting nullptr. + uint64_t low = 31; + uint64_t highestSeen = (UINT64_C(1) << 32) - allocGranularity - 1; + + // Exclude 48-bit and 47-bit addresses first. + uint64_t high = 47; + for (; high >= std::max(low, UINT64_C(46)); --high) { + highestSeen = std::max(FindAddressLimitInner(high, 4), highestSeen); + low = mozilla::FloorLog2(highestSeen); + } + // If those didn't work, perform a modified binary search. + while (high - 1 > low) { + uint64_t middle = low + (high - low) / 2; + highestSeen = std::max(FindAddressLimitInner(middle, 4), highestSeen); + low = mozilla::FloorLog2(highestSeen); + if (highestSeen < (UINT64_C(1) << middle)) { + high = middle; + } + } + // We can be sure of the lower bound, but check the upper bound again. + do { + high = low + 1; + highestSeen = std::max(FindAddressLimitInner(high, 8), highestSeen); + low = mozilla::FloorLog2(highestSeen); + } while (low >= high); + + // `low` is the highest set bit, so `low + 1` is the number of bits. + return low + 1; +} + +static inline uint64_t FindAddressLimitInner(size_t highBit, size_t tries) { + const size_t length = allocGranularity; // Used as both length and alignment. + + uint64_t highestSeen = 0; + uint64_t startRaw = UINT64_C(1) << highBit; + uint64_t endRaw = 2 * startRaw - length - 1; + uint64_t start = (startRaw + length - 1) / length; + uint64_t end = (endRaw - (length - 1)) / length; + for (size_t i = 0; i < tries; ++i) { + uint64_t desired = length * GetNumberInRange(start, end); + void* address = MapMemoryAtFuzzy(reinterpret_cast<void*>(desired), length); + uint64_t actual = uint64_t(address); + if (address) { + UnmapInternal(address, length); + } + if (actual > highestSeen) { + highestSeen = actual; + if (actual >= startRaw) { + break; + } + } + } + return highestSeen; +} +# endif // !defined(XP_WIN) + +#endif // defined(JS_64BIT) + +void InitMemorySubsystem() { + if (pageSize == 0) { +#ifdef XP_WIN + SYSTEM_INFO sysinfo; + GetSystemInfo(&sysinfo); + pageSize = sysinfo.dwPageSize; + allocGranularity = sysinfo.dwAllocationGranularity; +#else + pageSize = size_t(sysconf(_SC_PAGESIZE)); + allocGranularity = pageSize; +#endif +#ifdef JS_64BIT +# ifdef XP_WIN + minValidAddress = size_t(sysinfo.lpMinimumApplicationAddress); + maxValidAddress = size_t(sysinfo.lpMaximumApplicationAddress); + numAddressBits = mozilla::FloorLog2(maxValidAddress) + 1; +# else + // No standard way to determine these, so fall back to FindAddressLimit(). + numAddressBits = FindAddressLimit(); + minValidAddress = allocGranularity; + maxValidAddress = (UINT64_C(1) << numAddressBits) - 1 - allocGranularity; +# endif + // Sanity check the address to ensure we don't use more than 47 bits. + uint64_t maxJSAddress = UINT64_C(0x00007fffffffffff) - allocGranularity; + if (maxValidAddress > maxJSAddress) { + maxValidAddress = maxJSAddress; + hugeSplit = UINT64_C(0x00003fffffffffff) - allocGranularity; + } else { + hugeSplit = (UINT64_C(1) << (numAddressBits - 1)) - 1 - allocGranularity; + } +#else // !defined(JS_64BIT) + numAddressBits = 32; +#endif +#ifdef RLIMIT_AS + if (jit::HasJitBackend()) { + rlimit as_limit; + if (getrlimit(RLIMIT_AS, &as_limit) == 0 && + as_limit.rlim_max != RLIM_INFINITY) { + virtualMemoryLimit = as_limit.rlim_max; + } + } +#endif + } +} + +#ifdef JS_64BIT +/* The JS engine uses 47-bit pointers; all higher bits must be clear. */ +static inline bool IsInvalidRegion(void* region, size_t length) { + const uint64_t invalidPointerMask = UINT64_C(0xffff800000000000); + return (uintptr_t(region) + length - 1) & invalidPointerMask; +} +#endif + +void* MapAlignedPages(size_t length, size_t alignment) { + MOZ_RELEASE_ASSERT(length > 0 && alignment > 0); + MOZ_RELEASE_ASSERT(length % pageSize == 0); + MOZ_RELEASE_ASSERT(std::max(alignment, allocGranularity) % + std::min(alignment, allocGranularity) == + 0); + + // Smaller alignments aren't supported by the allocation functions. + if (alignment < allocGranularity) { + alignment = allocGranularity; + } + +#ifdef __wasi__ + void* region = nullptr; + if (int err = posix_memalign(®ion, alignment, length)) { + MOZ_ASSERT(err == ENOMEM); + return nullptr; + } + MOZ_ASSERT(region != nullptr); + memset(region, 0, length); + return region; +#else + +# ifdef JS_64BIT + // Use the scattershot allocator if the address range is large enough. + if (UsingScattershotAllocator()) { + void* region = MapAlignedPagesRandom(length, alignment); + + MOZ_RELEASE_ASSERT(!IsInvalidRegion(region, length)); + MOZ_ASSERT(OffsetFromAligned(region, alignment) == 0); + + return region; + } +# endif + + // Try to allocate the region. If the returned address is aligned, + // either we OOMed (region is nullptr) or we're done. + void* region = MapMemory(length); + if (OffsetFromAligned(region, alignment) == 0) { + return region; + } + + // Try to align the region. On success, TryToAlignChunk() returns + // true and we can return the aligned region immediately. + void* retainedRegion; + if (TryToAlignChunk(®ion, &retainedRegion, length, alignment)) { + MOZ_ASSERT(region && OffsetFromAligned(region, alignment) == 0); + MOZ_ASSERT(!retainedRegion); + return region; + } + + // On failure, the unaligned region is retained unless we OOMed. We don't + // use the retained region on this path (see the last ditch allocator). + if (retainedRegion) { + UnmapInternal(retainedRegion, length); + } + + // If it fails to align the given region, TryToAlignChunk() returns the + // next valid region that we might be able to align (unless we OOMed). + if (region) { + MOZ_ASSERT(OffsetFromAligned(region, alignment) != 0); + UnmapInternal(region, length); + } + + // Since we couldn't align the first region, fall back to allocating a + // region large enough that we can definitely align it. + region = MapAlignedPagesSlow(length, alignment); + if (!region) { + // If there wasn't enough contiguous address space left for that, + // try to find an alignable region using the last ditch allocator. + region = MapAlignedPagesLastDitch(length, alignment); + } + + // At this point we should either have an aligned region or nullptr. + MOZ_ASSERT(OffsetFromAligned(region, alignment) == 0); + return region; +#endif // !__wasi__ +} + +#ifdef JS_64BIT + +/* + * This allocator takes advantage of the large address range on some 64-bit + * platforms to allocate in a scattershot manner, choosing addresses at random + * from the range. By controlling the range we can avoid returning addresses + * that have more than 47 significant bits (as required by SpiderMonkey). + * This approach also has some other advantages over the methods employed by + * the other allocation functions in this file: + * 1) Allocations are extremely likely to succeed on the first try. + * 2) The randomness makes our memory layout becomes harder to predict. + * 3) The low probability of reusing regions guards against use-after-free. + * + * The main downside is that detecting physical OOM situations becomes more + * difficult; to guard against this, we occasionally try a regular allocation. + * In addition, sprinkling small allocations throughout the full address range + * might get in the way of large address space reservations such as those + * employed by WebAssembly. To avoid this (or the opposite problem of such + * reservations reducing the chance of success for smaller allocations) we + * split the address range in half, with one half reserved for huge allocations + * and the other for regular (usually chunk sized) allocations. + */ +static void* MapAlignedPagesRandom(size_t length, size_t alignment) { + uint64_t minNum, maxNum; + if (length < HugeAllocationSize) { + // Use the lower half of the range. + minNum = (minValidAddress + alignment - 1) / alignment; + maxNum = (hugeSplit - (length - 1)) / alignment; + } else { + // Use the upper half of the range. + minNum = (hugeSplit + 1 + alignment - 1) / alignment; + maxNum = (maxValidAddress - (length - 1)) / alignment; + } + + // Try to allocate in random aligned locations. + void* region = nullptr; + for (size_t i = 1; i <= 1024; ++i) { + if (i & 0xf) { + uint64_t desired = alignment * GetNumberInRange(minNum, maxNum); + region = MapMemoryAtFuzzy(reinterpret_cast<void*>(desired), length); + if (!region) { + continue; + } + } else { + // Check for OOM. + region = MapMemory(length); + if (!region) { + return nullptr; + } + } + if (IsInvalidRegion(region, length)) { + UnmapInternal(region, length); + continue; + } + if (OffsetFromAligned(region, alignment) == 0) { + return region; + } + void* retainedRegion = nullptr; + if (TryToAlignChunk<false>(®ion, &retainedRegion, length, alignment)) { + MOZ_ASSERT(region && OffsetFromAligned(region, alignment) == 0); + MOZ_ASSERT(!retainedRegion); + return region; + } + MOZ_ASSERT(region && !retainedRegion); + UnmapInternal(region, length); + } + + if (numAddressBits < 48) { + // Try the reliable fallback of overallocating. + // Note: This will not respect the address space split. + region = MapAlignedPagesSlow(length, alignment); + if (region) { + return region; + } + } + if (length < HugeAllocationSize) { + MOZ_CRASH("Couldn't allocate even after 1000 tries!"); + } + + return nullptr; +} + +#endif // defined(JS_64BIT) + +#ifndef __wasi__ +static void* MapAlignedPagesSlow(size_t length, size_t alignment) { + void* alignedRegion = nullptr; + do { + size_t reserveLength = length + alignment - pageSize; +# ifdef XP_WIN + // Don't commit the requested pages as we won't use the region directly. + void* region = MapMemory<Commit::No>(reserveLength); +# else + void* region = MapMemory(reserveLength); +# endif + if (!region) { + return nullptr; + } + alignedRegion = + reinterpret_cast<void*>(AlignBytes(uintptr_t(region), alignment)); +# ifdef XP_WIN + // Windows requires that map and unmap calls be matched, so deallocate + // and immediately reallocate at the desired (aligned) address. + UnmapInternal(region, reserveLength); + alignedRegion = MapMemoryAt(alignedRegion, length); +# else + // munmap allows us to simply unmap the pages that don't interest us. + if (alignedRegion != region) { + UnmapInternal(region, uintptr_t(alignedRegion) - uintptr_t(region)); + } + void* regionEnd = + reinterpret_cast<void*>(uintptr_t(region) + reserveLength); + void* alignedEnd = + reinterpret_cast<void*>(uintptr_t(alignedRegion) + length); + if (alignedEnd != regionEnd) { + UnmapInternal(alignedEnd, uintptr_t(regionEnd) - uintptr_t(alignedEnd)); + } +# endif + // On Windows we may have raced with another thread; if so, try again. + } while (!alignedRegion); + + return alignedRegion; +} +#endif // wasi + +/* + * In a low memory or high fragmentation situation, alignable chunks of the + * desired length may still be available, even if there are no more contiguous + * free chunks that meet the |length + alignment - pageSize| requirement of + * MapAlignedPagesSlow. In this case, try harder to find an alignable chunk + * by temporarily holding onto the unaligned parts of each chunk until the + * allocator gives us a chunk that either is, or can be aligned. + */ +static void* MapAlignedPagesLastDitch(size_t length, size_t alignment) { + void* tempMaps[MaxLastDitchAttempts]; + int attempt = 0; + void* region = MapMemory(length); + if (OffsetFromAligned(region, alignment) == 0) { + return region; + } + for (; attempt < MaxLastDitchAttempts; ++attempt) { + if (TryToAlignChunk(®ion, tempMaps + attempt, length, alignment)) { + MOZ_ASSERT(region && OffsetFromAligned(region, alignment) == 0); + MOZ_ASSERT(!tempMaps[attempt]); + break; // Success! + } + if (!region || !tempMaps[attempt]) { + break; // We ran out of memory, so give up. + } + } + if (OffsetFromAligned(region, alignment)) { + UnmapInternal(region, length); + region = nullptr; + } + while (--attempt >= 0) { + UnmapInternal(tempMaps[attempt], length); + } + return region; +} + +#ifdef XP_WIN + +/* + * On Windows, map and unmap calls must be matched, so we deallocate the + * unaligned chunk, then reallocate the unaligned part to block off the + * old address and force the allocator to give us a new one. + */ +template <bool> +static bool TryToAlignChunk(void** aRegion, void** aRetainedRegion, + size_t length, size_t alignment) { + void* region = *aRegion; + MOZ_ASSERT(region && OffsetFromAligned(region, alignment) != 0); + + size_t retainedLength = 0; + void* retainedRegion = nullptr; + do { + size_t offset = OffsetFromAligned(region, alignment); + if (offset == 0) { + // If the address is aligned, either we hit OOM or we're done. + break; + } + UnmapInternal(region, length); + retainedLength = alignment - offset; + retainedRegion = MapMemoryAt<Commit::No>(region, retainedLength); + region = MapMemory(length); + + // If retainedRegion is null here, we raced with another thread. + } while (!retainedRegion); + + bool result = OffsetFromAligned(region, alignment) == 0; + if (result && retainedRegion) { + UnmapInternal(retainedRegion, retainedLength); + retainedRegion = nullptr; + } + + *aRegion = region; + *aRetainedRegion = retainedRegion; + return region && result; +} + +#else // !defined(XP_WIN) + +/* + * mmap calls don't have to be matched with calls to munmap, so we can unmap + * just the pages we don't need. However, as we don't know a priori if addresses + * are handed out in increasing or decreasing order, we have to try both + * directions (depending on the environment, one will always fail). + */ +template <bool AlwaysGetNew> +static bool TryToAlignChunk(void** aRegion, void** aRetainedRegion, + size_t length, size_t alignment) { + void* regionStart = *aRegion; + MOZ_ASSERT(regionStart && OffsetFromAligned(regionStart, alignment) != 0); + + bool addressesGrowUpward = growthDirection > 0; + bool directionUncertain = -8 < growthDirection && growthDirection <= 8; + size_t offsetLower = OffsetFromAligned(regionStart, alignment); + size_t offsetUpper = alignment - offsetLower; + for (size_t i = 0; i < 2; ++i) { + if (addressesGrowUpward) { + void* upperStart = + reinterpret_cast<void*>(uintptr_t(regionStart) + offsetUpper); + void* regionEnd = + reinterpret_cast<void*>(uintptr_t(regionStart) + length); + if (MapMemoryAt(regionEnd, offsetUpper)) { + UnmapInternal(regionStart, offsetUpper); + if (directionUncertain) { + ++growthDirection; + } + regionStart = upperStart; + break; + } + } else { + auto* lowerStart = + reinterpret_cast<void*>(uintptr_t(regionStart) - offsetLower); + auto* lowerEnd = reinterpret_cast<void*>(uintptr_t(lowerStart) + length); + if (MapMemoryAt(lowerStart, offsetLower)) { + UnmapInternal(lowerEnd, offsetLower); + if (directionUncertain) { + --growthDirection; + } + regionStart = lowerStart; + break; + } + } + // If we're confident in the growth direction, don't try the other. + if (!directionUncertain) { + break; + } + addressesGrowUpward = !addressesGrowUpward; + } + + void* retainedRegion = nullptr; + bool result = OffsetFromAligned(regionStart, alignment) == 0; + if (AlwaysGetNew && !result) { + // If our current chunk cannot be aligned, just get a new one. + retainedRegion = regionStart; + regionStart = MapMemory(length); + // Our new region might happen to already be aligned. + result = OffsetFromAligned(regionStart, alignment) == 0; + if (result) { + UnmapInternal(retainedRegion, length); + retainedRegion = nullptr; + } + } + + *aRegion = regionStart; + *aRetainedRegion = retainedRegion; + return regionStart && result; +} + +#endif + +void UnmapPages(void* region, size_t length) { + MOZ_RELEASE_ASSERT(region && + OffsetFromAligned(region, allocGranularity) == 0); + MOZ_RELEASE_ASSERT(length > 0 && length % pageSize == 0); + + // ASan does not automatically unpoison memory, so we have to do this here. + MOZ_MAKE_MEM_UNDEFINED(region, length); + + UnmapInternal(region, length); +} + +static void CheckDecommit(void* region, size_t length) { + MOZ_RELEASE_ASSERT(region); + MOZ_RELEASE_ASSERT(length > 0); + + // pageSize == ArenaSize doesn't necessarily hold, but this function is + // used by the GC to decommit unused Arenas, so we don't want to assert + // if pageSize > ArenaSize. + MOZ_ASSERT(OffsetFromAligned(region, ArenaSize) == 0); + MOZ_ASSERT(length % ArenaSize == 0); + + MOZ_RELEASE_ASSERT(OffsetFromAligned(region, pageSize) == 0); + MOZ_RELEASE_ASSERT(length % pageSize == 0); +} + +bool MarkPagesUnusedSoft(void* region, size_t length) { + MOZ_ASSERT(DecommitEnabled()); + CheckDecommit(region, length); + + MOZ_MAKE_MEM_NOACCESS(region, length); + +#if defined(XP_WIN) + return VirtualAlloc(region, length, MEM_RESET, + DWORD(PageAccess::ReadWrite)) == region; +#elif defined(__wasi__) + return 0; +#else + int status; + do { +# if defined(XP_DARWIN) + status = madvise(region, length, MADV_FREE_REUSABLE); +# elif defined(XP_SOLARIS) + status = posix_madvise(region, length, POSIX_MADV_DONTNEED); +# else + status = madvise(region, length, MADV_DONTNEED); +# endif + } while (status == -1 && errno == EAGAIN); + return status == 0; +#endif +} + +bool MarkPagesUnusedHard(void* region, size_t length) { + CheckDecommit(region, length); + + MOZ_MAKE_MEM_NOACCESS(region, length); + + if (!DecommitEnabled()) { + return true; + } + +#if defined(XP_WIN) + return VirtualFree(region, length, MEM_DECOMMIT); +#else + return MarkPagesUnusedSoft(region, length); +#endif +} + +void MarkPagesInUseSoft(void* region, size_t length) { + MOZ_ASSERT(DecommitEnabled()); + CheckDecommit(region, length); + +#if defined(XP_DARWIN) + while (madvise(region, length, MADV_FREE_REUSE) == -1 && errno == EAGAIN) { + } +#endif + + MOZ_MAKE_MEM_UNDEFINED(region, length); +} + +bool MarkPagesInUseHard(void* region, size_t length) { + if (js::oom::ShouldFailWithOOM()) { + return false; + } + + CheckDecommit(region, length); + + MOZ_MAKE_MEM_UNDEFINED(region, length); + + if (!DecommitEnabled()) { + return true; + } + +#if defined(XP_WIN) + return VirtualAlloc(region, length, MEM_COMMIT, + DWORD(PageAccess::ReadWrite)) == region; +#else + return true; +#endif +} + +size_t GetPageFaultCount() { +#ifdef XP_WIN + PROCESS_MEMORY_COUNTERS pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc)) == 0) { + return 0; + } + return pmc.PageFaultCount; +#elif defined(__wasi__) + return 0; +#else + struct rusage usage; + int err = getrusage(RUSAGE_SELF, &usage); + if (err) { + return 0; + } + return usage.ru_majflt; +#endif +} + +void* AllocateMappedContent(int fd, size_t offset, size_t length, + size_t alignment) { +#ifdef __wasi__ + MOZ_CRASH("Not yet supported for WASI"); +#else + if (length == 0 || alignment == 0 || offset % alignment != 0 || + std::max(alignment, allocGranularity) % + std::min(alignment, allocGranularity) != + 0) { + return nullptr; + } + + size_t alignedOffset = offset - (offset % allocGranularity); + size_t alignedLength = length + (offset % allocGranularity); + + // We preallocate the mapping using MapAlignedPages, which expects + // the length parameter to be an integer multiple of the page size. + size_t mappedLength = alignedLength; + if (alignedLength % pageSize != 0) { + mappedLength += pageSize - alignedLength % pageSize; + } + +# ifdef XP_WIN + HANDLE hFile = reinterpret_cast<HANDLE>(intptr_t(fd)); + + // This call will fail if the file does not exist. + HANDLE hMap = + CreateFileMappingW(hFile, nullptr, PAGE_READONLY, 0, 0, nullptr); + if (!hMap) { + return nullptr; + } + + DWORD offsetH = uint32_t(uint64_t(alignedOffset) >> 32); + DWORD offsetL = uint32_t(alignedOffset); + + uint8_t* map = nullptr; + for (;;) { + // The value of a pointer is technically only defined while the region + // it points to is allocated, so explicitly treat this one as a number. + uintptr_t region = uintptr_t(MapAlignedPages(mappedLength, alignment)); + if (region == 0) { + break; + } + UnmapInternal(reinterpret_cast<void*>(region), mappedLength); + // If the offset or length are out of bounds, this call will fail. + map = static_cast<uint8_t*>( + MapViewOfFileEx(hMap, FILE_MAP_COPY, offsetH, offsetL, alignedLength, + reinterpret_cast<void*>(region))); + + // Retry if another thread mapped the address we were trying to use. + if (map || GetLastError() != ERROR_INVALID_ADDRESS) { + break; + } + } + + // This just decreases the file mapping object's internal reference count; + // it won't actually be destroyed until we unmap the associated view. + CloseHandle(hMap); + + if (!map) { + return nullptr; + } +# else // !defined(XP_WIN) + // Sanity check the offset and length, as mmap does not do this for us. + struct stat st; + if (fstat(fd, &st) || offset >= uint64_t(st.st_size) || + length > uint64_t(st.st_size) - offset) { + return nullptr; + } + + void* region = MapAlignedPages(mappedLength, alignment); + if (!region) { + return nullptr; + } + + // Calling mmap with MAP_FIXED will replace the previous mapping, allowing + // us to reuse the region we obtained without racing with other threads. + uint8_t* map = + static_cast<uint8_t*>(mmap(region, alignedLength, PROT_READ | PROT_WRITE, + MAP_PRIVATE | MAP_FIXED, fd, alignedOffset)); + if (map == MAP_FAILED) { + UnmapInternal(region, mappedLength); + return nullptr; + } +# endif + +# ifdef DEBUG + // Zero out data before and after the desired mapping to catch errors early. + if (offset != alignedOffset) { + memset(map, 0, offset - alignedOffset); + } + if (alignedLength % pageSize) { + memset(map + alignedLength, 0, pageSize - (alignedLength % pageSize)); + } +# endif + + return map + (offset - alignedOffset); +#endif // __wasi__ +} + +void DeallocateMappedContent(void* region, size_t length) { +#ifdef __wasi__ + MOZ_CRASH("Not yet supported for WASI"); +#else + if (!region) { + return; + } + + // Due to bug 1502562, the following assertion does not currently hold. + // MOZ_RELEASE_ASSERT(length > 0); + + // Calculate the address originally returned by the system call. + // This is needed because AllocateMappedContent returns a pointer + // that might be offset from the mapping, as the beginning of a + // mapping must be aligned with the allocation granularity. + uintptr_t map = uintptr_t(region) - (uintptr_t(region) % allocGranularity); +# ifdef XP_WIN + MOZ_RELEASE_ASSERT(UnmapViewOfFile(reinterpret_cast<void*>(map)) != 0); +# else + size_t alignedLength = length + (uintptr_t(region) % allocGranularity); + if (munmap(reinterpret_cast<void*>(map), alignedLength)) { + MOZ_RELEASE_ASSERT(errno == ENOMEM); + } +# endif +#endif // __wasi__ +} + +static inline void ProtectMemory(void* region, size_t length, PageAccess prot) { + MOZ_RELEASE_ASSERT(region && OffsetFromAligned(region, pageSize) == 0); + MOZ_RELEASE_ASSERT(length > 0 && length % pageSize == 0); +#ifdef XP_WIN + DWORD oldProtect; + MOZ_RELEASE_ASSERT(VirtualProtect(region, length, DWORD(prot), &oldProtect) != + 0); +#elif defined(__wasi__) + /* nothing */ +#else + MOZ_RELEASE_ASSERT(mprotect(region, length, int(prot)) == 0); +#endif +} + +void ProtectPages(void* region, size_t length) { + ProtectMemory(region, length, PageAccess::None); +} + +void MakePagesReadOnly(void* region, size_t length) { + ProtectMemory(region, length, PageAccess::Read); +} + +void UnprotectPages(void* region, size_t length) { + ProtectMemory(region, length, PageAccess::ReadWrite); +} + +} // namespace gc +} // namespace js |