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Diffstat (limited to 'testing/web-platform/tests/scroll-animations/scroll-timelines/pause-animation.html')
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diff --git a/testing/web-platform/tests/scroll-animations/scroll-timelines/pause-animation.html b/testing/web-platform/tests/scroll-animations/scroll-timelines/pause-animation.html new file mode 100644 index 0000000000..9b263f843d --- /dev/null +++ b/testing/web-platform/tests/scroll-animations/scroll-timelines/pause-animation.html @@ -0,0 +1,210 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Pausing an animation</title> +<link rel="help" + href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/web-animations/testcommon.js"></script> +<script src="testcommon.js"></script> +<style> +.scroller { + overflow: auto; + height: 100px; + width: 100px; + will-change: transform; +} + +.contents { + height: 1000px; + width: 100%; +} +</style> +<body> +<script> +'use strict'; + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + await animation.ready; + + const startTimeBeforePausing = animation.startTime; + + animation.pause(); + assert_percents_equal(animation.startTime, startTimeBeforePausing, + 'The start time does not change when pausing-pending'); + + await animation.ready; + + assert_equals(animation.startTime, null, + 'The start time is unresolved when paused'); +}, 'Pausing clears the start time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + await animation.ready; + + animation.pause(); + assert_not_equals(animation.startTime, null, + 'The start time is resolved when pause-pending'); + + animation.play(); + assert_not_equals(animation.startTime, null, + 'The start time is preserved when a pause is aborted'); +}, 'Aborting a pause preserves the start time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + const promise = animation.ready; + animation.pause(); + + const promiseResult = await promise; + + assert_equals(promiseResult, animation); + assert_equals(animation.ready, promise); + assert_false(animation.pending, 'No longer pause-pending'); +}, 'A pending ready promise should be resolved and not replaced when the' + + ' animation is paused'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + // Let animation start roughly half-way through + animation.currentTime = CSSNumericValue.parse("50%"); + await animation.ready; + + // Go pause-pending and also set a pending playback rate + animation.pause(); + animation.updatePlaybackRate(0.5); + + await animation.ready; + // If the current time was updated using the new playback rate it will jump + // back to 25s but if we correctly used the old playback rate the current time + // will be >= 50s. + assert_greater_than_equal(animation.currentTime.value, 50); +}, 'A pause-pending animation maintains the current time when applying a' + + ' pending playback rate'); + +promise_test(async t => { + // This test does not cover a specific step in the algorithm but serves as a + // high-level sanity check that pausing does, in fact, freeze the current + // time. + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + await animation.ready; + + animation.pause(); + await animation.ready; + + const currentTimeAfterPausing = animation.currentTime; + + scroller.scrollTop = 0.2 * maxScroll; + await waitForNextFrame(); + assert_percents_equal(animation.timeline.currentTime, 20, + 'Sanity check timeline time changed'); + + assert_percents_equal(animation.currentTime, currentTimeAfterPausing, + 'Animation.currentTime is unchanged after pausing'); +}, 'The animation\'s current time remains fixed after pausing'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + + const originalReadyPromise = animation.ready; + animation.cancel(); + assert_equals(animation.startTime, null); + assert_equals(animation.currentTime, null); + + const readyPromise = animation.ready; + assert_not_equals(originalReadyPromise, readyPromise, + 'Canceling an animation should create a new ready promise'); + + animation.pause(); + assert_equals(animation.playState, 'paused', + 'Pausing a canceled animation should update the play state'); + assert_true(animation.pending, 'animation should be pause-pending'); + await animation.ready; + assert_false(animation.pending, + 'animation should no longer be pause-pending'); + assert_equals(animation.startTime, null, 'start time should be unresolved'); + assert_percents_equal(animation.currentTime, 0, + 'current time should be set to zero'); +}, 'Pausing a canceled animation sets the current time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + scroller.scrollTop; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive.'); + // Pause the animation when the timeline is inactive. + animation.pause(); + assert_equals(animation.currentTime, null, + 'The current time is null when the timeline is inactive.'); + assert_percents_equal(animation.startTime, 0, + 'The start time is zero in Pending state.'); + await waitForNextFrame(); + assert_true(animation.pending, + 'Animation has pause pending task while the timeline is inactive.'); + assert_equals(animation.playState, 'paused', + `State is 'paused' in Pending state.`); +}, `Pause pending task doesn't run when the timeline is inactive.`); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + scroller.scrollTop = 0.2 * maxScroll; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + scroller.scrollTop; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive.'); + // Play the animation when the timeline is inactive. + animation.pause(); + + // Make the scroll timeline active. + scroller.style.overflow = 'auto'; + await animation.ready; + // Ready promise is resolved as a result of the timeline becoming active. + assert_percents_equal(animation.currentTime, 20, + 'Animation current time is resolved when the animation is ready.'); + assert_equals(animation.startTime, null, + 'Animation start time is unresolved when the animation is ready.'); +}, 'Animation start and current times are correct if scroll timeline is ' + + 'activated after animation.pause call.'); + +</script> +</body> |