diff options
Diffstat (limited to 'third_party/rust/d3d12/src/heap.rs')
-rw-r--r-- | third_party/rust/d3d12/src/heap.rs | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/third_party/rust/d3d12/src/heap.rs b/third_party/rust/d3d12/src/heap.rs new file mode 100644 index 0000000000..9c23bcf082 --- /dev/null +++ b/third_party/rust/d3d12/src/heap.rs @@ -0,0 +1,86 @@ +use crate::com::WeakPtr; +use winapi::um::d3d12; + +pub type Heap = WeakPtr<d3d12::ID3D12Heap>; + +#[repr(u32)] +#[derive(Clone, Copy)] +pub enum HeapType { + Default = d3d12::D3D12_HEAP_TYPE_DEFAULT, + Upload = d3d12::D3D12_HEAP_TYPE_UPLOAD, + Readback = d3d12::D3D12_HEAP_TYPE_READBACK, + Custom = d3d12::D3D12_HEAP_TYPE_CUSTOM, +} + +#[repr(u32)] +#[derive(Clone, Copy)] +pub enum CpuPageProperty { + Unknown = d3d12::D3D12_CPU_PAGE_PROPERTY_UNKNOWN, + NotAvailable = d3d12::D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE, + WriteCombine = d3d12::D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE, + WriteBack = d3d12::D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, +} + +#[repr(u32)] +#[derive(Clone, Copy)] +pub enum MemoryPool { + Unknown = d3d12::D3D12_CPU_PAGE_PROPERTY_UNKNOWN, + L0 = d3d12::D3D12_MEMORY_POOL_L0, + L1 = d3d12::D3D12_MEMORY_POOL_L1, +} + +bitflags! { + pub struct HeapFlags: u32 { + const NONE = d3d12::D3D12_HEAP_FLAG_NONE; + const SHARED = d3d12::D3D12_HEAP_FLAG_SHARED; + const DENY_BUFFERS = d3d12::D3D12_HEAP_FLAG_DENY_BUFFERS; + const ALLOW_DISPLAY = d3d12::D3D12_HEAP_FLAG_ALLOW_DISPLAY; + const SHARED_CROSS_ADAPTER = d3d12::D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER; + const DENT_RT_DS_TEXTURES = d3d12::D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES; + const DENY_NON_RT_DS_TEXTURES = d3d12::D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES; + const HARDWARE_PROTECTED = d3d12::D3D12_HEAP_FLAG_HARDWARE_PROTECTED; + const ALLOW_WRITE_WATCH = d3d12::D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH; + const ALLOW_ALL_BUFFERS_AND_TEXTURES = d3d12::D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES; + const ALLOW_ONLY_BUFFERS = d3d12::D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS; + const ALLOW_ONLY_NON_RT_DS_TEXTURES = d3d12::D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES; + const ALLOW_ONLY_RT_DS_TEXTURES = d3d12::D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES; + } +} + +#[repr(transparent)] +pub struct HeapProperties(pub d3d12::D3D12_HEAP_PROPERTIES); +impl HeapProperties { + pub fn new( + heap_type: HeapType, + cpu_page_property: CpuPageProperty, + memory_pool_preference: MemoryPool, + creation_node_mask: u32, + visible_node_mask: u32, + ) -> Self { + HeapProperties(d3d12::D3D12_HEAP_PROPERTIES { + Type: heap_type as _, + CPUPageProperty: cpu_page_property as _, + MemoryPoolPreference: memory_pool_preference as _, + CreationNodeMask: creation_node_mask, + VisibleNodeMask: visible_node_mask, + }) + } +} + +#[repr(transparent)] +pub struct HeapDesc(d3d12::D3D12_HEAP_DESC); +impl HeapDesc { + pub fn new( + size_in_bytes: u64, + properties: HeapProperties, + alignment: u64, + flags: HeapFlags, + ) -> Self { + HeapDesc(d3d12::D3D12_HEAP_DESC { + SizeInBytes: size_in_bytes, + Properties: properties.0, + Alignment: alignment, + Flags: flags.bits(), + }) + } +} |