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<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv='content-type' content='text/html; charset=utf-8'/>
<script src='/tests/SimpleTest/SimpleTest.js'></script>
<link rel='stylesheet' href='/tests/SimpleTest/test.css'>
<script src='webgl-util.js'></script>
</head>
<body>
<script>
'use strict';
(function() {
var c = document.createElement('canvas');
var gl = c.getContext('webgl');
ok(!gl.getError(), 'No error before.');
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGBA, 4, 3, 0, gl.RGBA,
gl.UNSIGNED_BYTE, null);
var err = gl.getError();
ok(err == gl.INVALID_VALUE,
'Should be INVALID_VALUE (0x501) after, was 0x' + err.toString(16) + '.');
})();
ok(true, 'Test complete.');
</script>
</body>
</html>
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