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path: root/dom/media/AudioConfig.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "AudioConfig.h"

namespace mozilla {

typedef AudioConfig::ChannelLayout ChannelLayout;

/**
 * AudioConfig::ChannelLayout
 */

/*
 SMPTE channel layout (also known as wave order)
 DUAL-MONO      L   R
 DUAL-MONO-LFE  L   R   LFE
 MONO           M
 MONO-LFE       M   LFE
 STEREO         L   R
 STEREO-LFE     L   R   LFE
 3F             L   R   C
 3F-LFE         L   R   C    LFE
 2F1            L   R   S
 2F1-LFE        L   R   LFE  S
 3F1            L   R   C    S
 3F1-LFE        L   R   C    LFE S
 2F2            L   R   LS   RS
 2F2-LFE        L   R   LFE  LS   RS
 3F2            L   R   C    LS   RS
 3F2-LFE        L   R   C    LFE  LS   RS
 3F3R-LFE       L   R   C    LFE  BC   LS   RS
 3F4-LFE        L   R   C    LFE  Rls  Rrs  LS   RS
*/

void AudioConfig::ChannelLayout::UpdateChannelMap() {
  mValid = mChannels.Length() <= MAX_CHANNELS;
  mChannelMap = UNKNOWN_MAP;
  if (mValid) {
    mChannelMap = Map();
    mValid = mChannelMap > 0;
  }
}

auto AudioConfig::ChannelLayout::Map() const -> ChannelMap {
  if (mChannelMap != UNKNOWN_MAP) {
    return mChannelMap;
  }
  if (mChannels.Length() > MAX_CHANNELS) {
    return UNKNOWN_MAP;
  }
  ChannelMap map = UNKNOWN_MAP;
  for (size_t i = 0; i < mChannels.Length(); i++) {
    if (uint32_t(mChannels[i]) > sizeof(ChannelMap) * 8) {
      return UNKNOWN_MAP;
    }
    ChannelMap mask = 1 << mChannels[i];
    if (mChannels[i] == CHANNEL_INVALID || (mChannelMap & mask)) {
      // Invalid configuration.
      return UNKNOWN_MAP;
    }
    map |= mask;
  }
  return map;
}

const AudioConfig::Channel*
AudioConfig::ChannelLayout::DefaultLayoutForChannels(uint32_t aChannels) const {
  switch (aChannels) {
    case 1:  // MONO
    {
      static const Channel config[] = {CHANNEL_FRONT_CENTER};
      return config;
    }
    case 2:  // STEREO
    {
      static const Channel config[] = {CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT};
      return config;
    }
    case 3:  // 3F
    {
      static const Channel config[] = {CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                                       CHANNEL_FRONT_CENTER};
      return config;
    }
    case 4:  // QUAD
    {
      static const Channel config[] = {CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                                       CHANNEL_BACK_LEFT, CHANNEL_BACK_RIGHT};
      return config;
    }
    case 5:  // 3F2
    {
      static const Channel config[] = {CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                                       CHANNEL_FRONT_CENTER, CHANNEL_SIDE_LEFT,
                                       CHANNEL_SIDE_RIGHT};
      return config;
    }
    case 6:  // 3F2-LFE
    {
      static const Channel config[] = {
          CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_FRONT_CENTER,
          CHANNEL_LFE,        CHANNEL_SIDE_LEFT,   CHANNEL_SIDE_RIGHT};
      return config;
    }
    case 7:  // 3F3R-LFE
    {
      static const Channel config[] = {
          CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_FRONT_CENTER,
          CHANNEL_LFE,        CHANNEL_BACK_CENTER, CHANNEL_SIDE_LEFT,
          CHANNEL_SIDE_RIGHT};
      return config;
    }
    case 8:  // 3F4-LFE
    {
      static const Channel config[] = {
          CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_FRONT_CENTER,
          CHANNEL_LFE,        CHANNEL_BACK_LEFT,   CHANNEL_BACK_RIGHT,
          CHANNEL_SIDE_LEFT,  CHANNEL_SIDE_RIGHT};
      return config;
    }
    default:
      return nullptr;
  }
}

/* static */ AudioConfig::ChannelLayout
AudioConfig::ChannelLayout::SMPTEDefault(const ChannelLayout& aChannelLayout) {
  if (!aChannelLayout.IsValid()) {
    return aChannelLayout;
  }
  return SMPTEDefault(aChannelLayout.Map());
}

/* static */
ChannelLayout AudioConfig::ChannelLayout::SMPTEDefault(ChannelMap aMap) {
  // First handle the most common cases.
  switch (aMap) {
    case LMONO_MAP:
      return ChannelLayout{CHANNEL_FRONT_CENTER};
    case LSTEREO_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT};
    case L3F_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER};
    case L3F_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE};
    case L2F1_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_BACK_CENTER};
    case L2F1_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_LFE,
                           CHANNEL_BACK_CENTER};
    case L3F1_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_BACK_CENTER};
    case L3F1_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE,
                           CHANNEL_BACK_CENTER};
    case L2F2_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_SIDE_LEFT, CHANNEL_SIDE_RIGHT};
    case L2F2_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_LFE,
                           CHANNEL_SIDE_LEFT, CHANNEL_SIDE_RIGHT};
    case LQUAD_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_BACK_LEFT, CHANNEL_BACK_RIGHT};
    case LQUAD_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT, CHANNEL_LFE,
                           CHANNEL_BACK_LEFT, CHANNEL_BACK_RIGHT};
    case L3F2_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_SIDE_LEFT,
                           CHANNEL_SIDE_RIGHT};
    case L3F2_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT,   CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE,
                           CHANNEL_SIDE_LEFT,    CHANNEL_SIDE_RIGHT};
    case L3F2_BACK_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT, CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_BACK_LEFT,
                           CHANNEL_BACK_RIGHT};
    case L3F2_BACK_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT,   CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE,
                           CHANNEL_BACK_LEFT,    CHANNEL_BACK_RIGHT};
    case L3F3R_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT,   CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE,
                           CHANNEL_BACK_CENTER,  CHANNEL_SIDE_LEFT,
                           CHANNEL_SIDE_RIGHT};
    case L3F4_LFE_MAP:
      return ChannelLayout{CHANNEL_FRONT_LEFT,   CHANNEL_FRONT_RIGHT,
                           CHANNEL_FRONT_CENTER, CHANNEL_LFE,
                           CHANNEL_BACK_LEFT,    CHANNEL_BACK_RIGHT,
                           CHANNEL_SIDE_LEFT,    CHANNEL_SIDE_RIGHT};
    default:
      break;
  }

  static_assert(MAX_CHANNELS <= sizeof(ChannelMap) * 8,
                "Must be able to fit channels on bit mask");
  AutoTArray<Channel, MAX_CHANNELS> layout;
  uint32_t channels = 0;

  uint32_t i = 0;
  while (aMap) {
    if (aMap & 1) {
      channels++;
      if (channels > MAX_CHANNELS) {
        return ChannelLayout();
      }
      layout.AppendElement(static_cast<Channel>(i));
    }
    aMap >>= 1;
    i++;
  }
  return ChannelLayout(channels, layout.Elements());
}

bool AudioConfig::ChannelLayout::MappingTable(const ChannelLayout& aOther,
                                              nsTArray<uint8_t>* aMap) const {
  if (!IsValid() || !aOther.IsValid() || Map() != aOther.Map()) {
    if (aMap) {
      aMap->SetLength(0);
    }
    return false;
  }
  if (!aMap) {
    return true;
  }
  aMap->SetLength(Count());
  for (uint32_t i = 0; i < Count(); i++) {
    for (uint32_t j = 0; j < Count(); j++) {
      if (aOther[j] == mChannels[i]) {
        (*aMap)[j] = i;
        break;
      }
    }
  }
  return true;
}

/**
 * AudioConfig::ChannelConfig
 */

/* static */ const char* AudioConfig::FormatToString(
    AudioConfig::SampleFormat aFormat) {
  switch (aFormat) {
    case FORMAT_U8:
      return "unsigned 8 bit";
    case FORMAT_S16:
      return "signed 16 bit";
    case FORMAT_S24:
      return "signed 24 bit MSB";
    case FORMAT_S24LSB:
      return "signed 24 bit LSB";
    case FORMAT_S32:
      return "signed 32 bit";
    case FORMAT_FLT:
      return "32 bit floating point";
    case FORMAT_NONE:
      return "none";
    default:
      return "unknown";
  }
}
/* static */
uint32_t AudioConfig::SampleSize(AudioConfig::SampleFormat aFormat) {
  switch (aFormat) {
    case FORMAT_U8:
      return 1;
    case FORMAT_S16:
      return 2;
    case FORMAT_S24:
      [[fallthrough]];
    case FORMAT_S24LSB:
      [[fallthrough]];
    case FORMAT_S32:
      [[fallthrough]];
    case FORMAT_FLT:
      return 4;
    case FORMAT_NONE:
    default:
      return 0;
  }
}

/* static */
uint32_t AudioConfig::FormatToBits(AudioConfig::SampleFormat aFormat) {
  switch (aFormat) {
    case FORMAT_U8:
      return 8;
    case FORMAT_S16:
      return 16;
    case FORMAT_S24LSB:
      [[fallthrough]];
    case FORMAT_S24:
      return 24;
    case FORMAT_S32:
      [[fallthrough]];
    case FORMAT_FLT:
      return 32;
    case FORMAT_NONE:
      [[fallthrough]];
    default:
      return 0;
  }
}

AudioConfig::AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aRate,
                         AudioConfig::SampleFormat aFormat, bool aInterleaved)
    : mChannelLayout(aChannelLayout),
      mChannels(aChannelLayout.Count()),
      mRate(aRate),
      mFormat(aFormat),
      mInterleaved(aInterleaved) {}

AudioConfig::AudioConfig(const ChannelLayout& aChannelLayout,
                         uint32_t aChannels, uint32_t aRate,
                         AudioConfig::SampleFormat aFormat, bool aInterleaved)
    : mChannelLayout(aChannelLayout),
      mChannels(aChannels),
      mRate(aRate),
      mFormat(aFormat),
      mInterleaved(aInterleaved) {}

AudioConfig::AudioConfig(uint32_t aChannels, uint32_t aRate,
                         AudioConfig::SampleFormat aFormat, bool aInterleaved)
    : mChannelLayout(aChannels),
      mChannels(aChannels),
      mRate(aRate),
      mFormat(aFormat),
      mInterleaved(aInterleaved) {}

}  // namespace mozilla