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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioSinkWrapper_h_
#define AudioSinkWrapper_h_
#include "mozilla/AbstractThread.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "AudioSink.h"
#include "MediaSink.h"
namespace mozilla {
class MediaData;
template <class T>
class MediaQueue;
/**
* A wrapper around AudioSink to provide the interface of MediaSink.
*/
class AudioSinkWrapper : public MediaSink {
using PlaybackParams = AudioSink::PlaybackParams;
// An AudioSink factory.
class Creator {
public:
virtual ~Creator() = default;
virtual AudioSink* Create() = 0;
};
// Wrap around a function object which creates AudioSinks.
template <typename Function>
class CreatorImpl : public Creator {
public:
explicit CreatorImpl(const Function& aFunc) : mFunction(aFunc) {}
AudioSink* Create() override { return mFunction(); }
private:
Function mFunction;
};
public:
template <typename Function>
AudioSinkWrapper(AbstractThread* aOwnerThread,
MediaQueue<AudioData>& aAudioQueue, const Function& aFunc,
double aVolume, double aPlaybackRate, bool aPreservesPitch,
RefPtr<AudioDeviceInfo> aAudioDevice)
: mOwnerThread(aOwnerThread),
mCreator(new CreatorImpl<Function>(aFunc)),
mAudioDevice(std::move(aAudioDevice)),
mIsStarted(false),
mParams(aVolume, aPlaybackRate, aPreservesPitch),
// Give an invalid value to facilitate debug if used before playback
// starts.
mPlayDuration(media::TimeUnit::Invalid()),
mAudioEnded(true),
mAudioQueue(aAudioQueue) {}
RefPtr<EndedPromise> OnEnded(TrackType aType) override;
media::TimeUnit GetEndTime(TrackType aType) const override;
media::TimeUnit GetPosition(TimeStamp* aTimeStamp = nullptr) override;
bool HasUnplayedFrames(TrackType aType) const override;
media::TimeUnit UnplayedDuration(TrackType aType) const override;
void DropAudioPacketsIfNeeded(const media::TimeUnit& aMediaPosition);
void SetVolume(double aVolume) override;
void SetStreamName(const nsAString& aStreamName) override;
void SetPlaybackRate(double aPlaybackRate) override;
void SetPreservesPitch(bool aPreservesPitch) override;
void SetPlaying(bool aPlaying) override;
double PlaybackRate() const override;
nsresult Start(const media::TimeUnit& aStartTime,
const MediaInfo& aInfo) override;
void Stop() override;
bool IsStarted() const override;
bool IsPlaying() const override;
const AudioDeviceInfo* AudioDevice() const override { return mAudioDevice; }
void Shutdown() override;
void GetDebugInfo(dom::MediaSinkDebugInfo& aInfo) override;
void EnableTreatAudioUnderrunAsSilence(bool aEnabled) override;
private:
// The clock that was in use for the previous position query, allowing to
// detect clock switches.
enum class ClockSource {
// The clock comes from an underlying system-level audio stream.
AudioStream,
// The clock comes from the system clock.
SystemClock,
// The stream is paused, a constant time is reported.
Paused
} mLastClockSource = ClockSource::Paused;
bool IsMuted() const;
void OnMuted(bool aMuted);
virtual ~AudioSinkWrapper();
void AssertOwnerThread() const {
MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
}
// An AudioSink can be started synchronously from the MDSM thread, or
// asynchronously.
// In synchronous mode, the clock doesn't advance until the sink has been
// created, initialized and started. This is useful for the initial startup,
// and when seeking.
// In asynchronous mode, the clock will keep going forward (using the system
// clock) until the AudioSink is started, at which point the clock will use
// the AudioSink clock. This is used when unmuting a media element.
enum class AudioSinkStartPolicy { SYNC, ASYNC };
nsresult StartAudioSink(const media::TimeUnit& aStartTime,
AudioSinkStartPolicy aPolicy);
// Get the current media position using the system clock. This is used when
// the audio is muted, or when the media has no audio track. Otherwise, the
// media's position is based on the clock of the AudioStream.
media::TimeUnit GetSystemClockPosition(TimeStamp aNow) const;
bool CheckIfEnded() const;
void OnAudioEnded();
bool IsAudioSourceEnded(const MediaInfo& aInfo) const;
const RefPtr<AbstractThread> mOwnerThread;
UniquePtr<Creator> mCreator;
UniquePtr<AudioSink> mAudioSink;
// The output device this AudioSink is playing data to. The system's default
// device is used if this is null.
const RefPtr<AudioDeviceInfo> mAudioDevice;
// Will only exist when media has an audio track.
RefPtr<EndedPromise> mEndedPromise;
MozPromiseHolder<EndedPromise> mEndedPromiseHolder;
bool mIsStarted;
PlaybackParams mParams;
TimeStamp mPlayStartTime;
media::TimeUnit mPlayDuration;
bool mAudioEnded;
MozPromiseRequestHolder<EndedPromise> mAudioSinkEndedPromise;
MediaQueue<AudioData>& mAudioQueue;
// True if we'd like to treat underrun as silent frames. But that can only be
// applied in the special situation for seamless looping.
bool mTreatUnderrunAsSilence = false;
};
} // namespace mozilla
#endif // AudioSinkWrapper_h_
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